Log in

View Full Version : Nefarious Sacrament look


LagerYerba
01-12-2007, 09:02 PM
This is all just a matter of "fluff" so don't get crazy on me =P.I was wondering about how the current look for our sacrament looks and what you all think about it.  I personally have no problem with it: pretty cool looking skeleton with some decent looking armor and everyday sword. The constant "he he he!" and "ha ha ha!" everytime they swing their frigging sword kinda bothers me though.With that aside, I was wondering if anyone thought it would be nice to see a change with the model. You know, something with a more "spiritual" vibe to it... because, well,  it is a "soul".I think I remember seeing in the 40s sacrament back in the day, (I think it was based on spell potency) something that looked very familiar to a planeshifted conj's scout pet.Again, this really isn't something to be looking forward to, but I just thought if maybe you all had an opinion on how it looks<div></div>

Xanoth
01-12-2007, 09:19 PM
i'd love a ghost/wraith kinda look. like you said, something more spiritual.like those crap CGI ghosts in LotR : Return of the King

Arlon
01-12-2007, 09:37 PM
<div></div><div><blockquote><hr>LagerYerba wrote:The constant "he he he!" and "ha ha ha!" everytime they swing their frigging sword kinda bothers me though.<hr></blockquote>LOL, it was constant "Ha ha he he" in the early days when Lucan's Pact gave you skeleton illusion... what a nightmare <span>:smileytongue:</span>(see my paperdoll image in signature)</div><p>Message Edited by Arlon on <span class=date_text>01-12-2007</span> <span class=time_text>06:38 PM</span>

Rylight
01-12-2007, 10:18 PM
honestly I'll take it just as it is. I've been trying to get soe to give it an evil demonic "shadow like" look since day one, and I dont want them to toy with it to much like they did in the past. when EQ first started sk's where slightly different then necros in the fact that they no longer played with corpses but instead spirits and souls. this is based off the spells we used to have and the fact the our pets used to be "spirit" like. as the discription of nafarious caress/sacrement (?) says we draw the souls ouf our enemies out of them and briefly have them fight for us. anybody who was playing since day one can probably remember the ugly dove/bird we used to have fight for us, then at lvl 40? it was changed to floating glob of,,,,well poo. since then we have to have come back to the necromantic arts and now used the skelly thing, which I dont mind considering its cool to watch them grow from a naked skelly peasant at lvl 26, to an armor wielding warrior at lvl 68. <b>still I think an awesome pet would be a black shadowman graphic except with feet instead of the little floating vortex swirl. also (and I used to be the last person to say this) mitigaton and melee attack dps has been dumbed down and changed so much for fighters, that I no longer see why they just dont give us a permanent pet. </b><div></div>

Tyrani
01-12-2007, 10:32 PM
I wouldn't mind, also, changing the look for Apprentice/Adept/Master like other "pet" spells.  I was kind disappointed spending the money to get Nefarious Sacrament (Master I) only to find out he looked identical to my Adept I version.  Changing from the skeleton to some other dark/evil-looking undead would be pretty cool too, but, overall, I'm happy with the skeletons.

Nocifer Deathblade
01-12-2007, 11:29 PM
<BR> <BLOCKQUOTE> <HR> Rylight wrote:<BR><BR>as the discription of nafarious caress/sacrement (?) says we draw the souls ouf our enemies out of them and briefly have them fight for us. anybody who was playing since day one can probably remember the ugly dove/bird we used to have fight for us, then at lvl 40? it was changed to floating glob of,,,,well poo.<BR><BR> <BR> <HR> </BLOCKQUOTE><BR>OMG, That sure brought some old horrible memories of glob and ghost bird.. It sure brought very sour in my taste when I first got them after so many years in EQ1 as Sk with a skelly..  Thanks for reminding that 2 old pet graphics that we had to endure..

JoarAddam
01-13-2007, 03:46 AM
Yeah i loved the pile of poo.  it looked so cool when it attacked<div></div>

rabid.pooh
01-13-2007, 04:12 AM
<P>I miss the flying pigeon of death, now that was an SK sidekick....</P> <P>I want a skelly form back!</P>

Kaishod
01-14-2007, 01:13 AM
<BR> <BLOCKQUOTE> <HR> Rylight wrote:<BR>honestly I'll take it just as it is. I've been trying to get soe to give it an evil demonic "shadow like" look since day one, and I dont want them to toy with it to much like they did in the past. when EQ first started sk's where slightly different then necros in the fact that they no longer played with corpses but instead spirits and souls. this is based off the spells we used to have and the fact the our pets used to be "spirit" like. <BR><BR>as the discription of nafarious caress/sacrement (?) says we draw the souls ouf our enemies out of them and briefly have them fight for us. anybody who was playing since day one can probably remember the ugly dove/bird we used to have fight for us, then at lvl 40? it was changed to floating glob of,,,,well poo.<BR><BR>since then we have to have come back to the necromantic arts and now used the skelly thing, which I dont mind considering its cool to watch them grow from a <FONT color=#ffff00>naked skelly peasant at lvl 26, to an armor wielding warrior at lvl 68.</FONT><BR><BR><B>still I think an awesome pet would be a black shadowman graphic except with feet instead of the little floating vortex swirl.<BR><BR>also (and I used to be the last person to say this) mitigaton and melee attack dps has been dumbed down and changed so much for fighters, that I no longer see why they just dont give us a permanent pet.<BR></B> <BR> <HR> </BLOCKQUOTE> <P>I love the armored look of the skellies... wish we had some armor similar... something beat up, rusted, decyaed looking... something dug up from a grave...</P> <P> </P> <P>I dont understand why they cant take the graphic from the mob that the soul is sucked from?   make it transparent... kind of like the Illusionist? or conjuror? spell that pulls out copycats of the group... it would make more sense, imho, since it is the soul<BR></P>

JoarAddam
01-15-2007, 07:13 PM
<BR> <BLOCKQUOTE> <HR> Kaishodan wrote:<BR> <BR> <P> </P> <P>I dont understand why they cant take the graphic from the mob that the soul is sucked from?   make it transparent... kind of like the Illusionist? or conjuror? spell that pulls out copycats of the group... it would make more sense, imho, since it is the soul<BR></P><BR> <HR> </BLOCKQUOTE><BR>sign me up for that one

Xanoth
01-16-2007, 04:48 AM
kinda like the simulacrum ability of the psionicist in VG <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

Davarok
01-16-2007, 06:58 AM
<DIV>I'd have to disagree here, I prefer our current skeleton to some sort of wraith or spirit.  Shadowknights are related to necromancers... and thus deal with the undead and not necessarily spirits.  A spirit pet would be better for something like a defiler (and I think would make a much cooler defiler pet than a wolf.)  Keep the skeleton, I think he's awesome.</DIV>

Xanoth
01-16-2007, 07:04 AM
we deal with necromantic magic, not nesisarily undead like necro's.and my defiler would love anything but the gimped dog he has right now...

Deepjay
01-16-2007, 08:37 AM
What lvl do we get the pet with the armor? My lvl 32 SK's pet is just a regular skele with a dinky looking sword ;(<div></div>

Rylight
01-17-2007, 08:39 AM
I think this is how it works if I remember correctly, lvl 26, naked skelly lvl 40 naked skelly with daggers or long swords? (its been awhile lol) lvl 54 chest plate skelly with [Removed for Content](?) sword lvl 68 full armor clad skelly with claymore feel free to correct me <div></div>

Nocifer Deathblade
01-17-2007, 11:04 PM
<P>Btw, I like skeleton-based pet that we get and it offers visual upgrades to skeleton as we acquire pet upgrades. I thank SOE for that. I had to bear with boring same skeleton model for whole 70 levels in EQ1 as SK. Glad that EQ2 didn't follow up EQ1's idea.. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I'm used to skeleton for SK for long time and prefer to have it stay there. Remember.. SK in EQ2's root history is actually from SK in EQ1 for the black arts of necro and had been evolved somewhat over time but retain same basic foundation of SK class: Platemail, steed, can't dual wield, skelly pet, FD, lifetap, etc.</P> <P>So, no thanks to any non-skeleton pets to replace our current pet.. </P><p>Message Edited by Nocifer Deathblade on <span class=date_text>01-17-2007</span> <span class=time_text>01:05 PM</span>

Rui
01-18-2007, 02:49 AM
<BR> <BLOCKQUOTE> <HR> Nocifer Deathblade wrote:<BR> <P>Btw, I like skeleton-based pet that we get and it <STRONG>offers visual upgrades to skeleton as we acquire pet upgrades</STRONG>. I thank SOE for that. I had to bear with boring same skeleton model for whole 70 levels in EQ1 as SK. Glad that EQ2 didn't follow up EQ1's idea.. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I'm used to skeleton for SK for long time and prefer to have it stay there. Remember.. SK in EQ2's root history is actually from SK in EQ1 for the black arts of necro and had been evolved somewhat over time but retain same basic foundation of SK class: Platemail, steed, can't dual wield, skelly pet, FD, lifetap, etc.</P> <P>So, no thanks to any non-skeleton pets to replace our current pet.. </P> <P>Message Edited by Nocifer Deathblade on <SPAN class=date_text>01-17-2007</SPAN> <SPAN class=time_text>01:05 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P>I presume you mean when the spell upgrades, i.e. every 14 levels, because I can tell you, there is absolutely no difference between the App1, AppIV, and AdeptIII versions of the skele I have. I upgraded it to AdeptIII just to see if there was!</P> <P>I do wish we had a skeleton to follow us around, a la EQlive, though, even it was a replacement for the silly squire.</P>

Nocifer Deathblade
01-18-2007, 03:20 AM
<BR> <BLOCKQUOTE> <HR> Ruinx wrote:<BR> <BR> <BLOCKQUOTE> <HR> Nocifer Deathblade wrote:<BR> <P>Btw, I like skeleton-based pet that we get and it <STRONG>offers visual upgrades to skeleton as we acquire pet upgrades</STRONG>. I thank SOE for that. I had to bear with boring same skeleton model for whole 70 levels in EQ1 as SK. Glad that EQ2 didn't follow up EQ1's idea.. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I'm used to skeleton for SK for long time and prefer to have it stay there. Remember.. SK in EQ2's root history is actually from SK in EQ1 for the black arts of necro and had been evolved somewhat over time but retain same basic foundation of SK class: Platemail, steed, can't dual wield, skelly pet, FD, lifetap, etc.</P> <P>So, no thanks to any non-skeleton pets to replace our current pet.. </P> <P>Message Edited by Nocifer Deathblade on <SPAN class=date_text>01-17-2007</SPAN> <SPAN class=time_text>01:05 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P>I presume you mean when the spell upgrades, i.e. every 14 levels, because I can tell you, there is absolutely no difference between the App1, AppIV, and AdeptIII versions of the skele I have. I upgraded it to AdeptIII just to see if there was!</P> <P>I do wish we had a skeleton to follow us around, a la EQlive, though, even it was a replacement for the silly squire.</P><BR> <HR> </BLOCKQUOTE>Yeah, I meant every 14 levels.  Anyway, there is actually strengthen pet appearance look when you change from adept 1 to master 1.  Adept 1 to 3 will not change the appearance..  Adept to master will. Not sure about app cuz I never had app pet before other than sub 50 that came to us free..<BR>

Pitt Hammerfi
01-18-2007, 09:20 AM
<DIV>I dont mind the creepy skeleton laughs</DIV> <DIV> </DIV> <DIV>Reminds me of Jason and the Argonauts <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  remember when he throws the magic teeth onto the ground and the skelies pop up <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></DIV>

Nocifer Deathblade
01-18-2007, 07:33 PM
<BR> <BLOCKQUOTE> <HR> Pitt Hammerfist wrote:<BR> <DIV>I dont mind the creepy skeleton laughs</DIV> <DIV> </DIV> <DIV>Reminds me of Jason and the Argonauts <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  remember when he throws the magic teeth onto the ground and the skelies pop up <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></DIV><BR> <HR> </BLOCKQUOTE><BR>That's what SKs in EQ1 still do.. Still require the bone chip to pop a skeleton up.