View Full Version : Sk tanking ability
Smythy
12-25-2006, 10:06 AM
I was inspired by the SK pics thread to start a shadowknight. I have also heard things about their soloability. I am now curious about SK's tanking ability. Also what stats are necesary for Shadowknights. Thanks in advance.
Hugsnkissums
12-25-2006, 01:57 PM
<P>SKs can tank decently well all in all, but keeping aggro can be an issue (especially at low levels) unless you spec your AAs for it. In my opinion, SKs need Intel, Str, Sta, and Agi (in that order) for stats. I call my guy a plate wearing caster since most of his abilities are intel based. I can handle most mulitple normal mobs in a solo encounter. I have a lot of fun with him, but you've gotta find your limitations. You will not tank like a berzerker or guardian as you just don't have the toys they do, but you can do it well. If you spec your AAs for it, you can tank very well (to hold aggro), but bear in mind you'll have no way to get rid of aggro...no detaunts and in most large groups you won't be tasked to be the MT unless there isn't anyone else better for it. </P> <P>I love my SK and if I had to start him all over again I would, but as fair warning they do have growing pains in their lower levels. Sks don't become really all that great until the end levels (55-70 I'd say). You'll get a lot of neat toys to play with until then and how you use them will speak volumes of how good a tank you are. Just don't give up on him/her and I think you'll be pleased with your SK too =). Hope this helps.:smileywink: </P>
Dracosy
12-25-2006, 08:38 PM
STR and INT are ur main abilitys as you can maintain agro , STA and Agi i would consider secondary. If you are gonna try beiong a tank SK make an HO macro, this will get you and maintain agro thru a fight. try to get all of your msot powerful spells adept 3 or master, SK's maintain agro more thru dps, I peronally have gotten alot of compliments saying i tank better than most guards and Zerks. If you are gonna tank in a High lv zone, try to get 2 healers or one temp and a Pal, SK's can maintain agro but our Hp's are not great(probably while we have alot of Life leech spells)
Norrsken
12-26-2006, 02:56 AM
<P>I go for wis more than agi actually.</P> <P>Other than that, I never had an issue with tanking as long as we are not talking about a sorc twink going balls out. But no tank can keep aggro thru that. You just need to know that 1 dmg = 1 hate, 1 heal = 1 hate. Use them there lifetaps even if you have a healer. I can keep aggro completely without taunts if I wish, in a PuG. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> In my regular groups, where everyone is going crazy with dps, I need to be sitting on a mountain of aggro. HEhe.</P>
pawnipt
12-27-2006, 08:09 PM
<blockquote><hr>roxer2b wrote:<div></div> <p>I go for wis more than agi actually.</p> <p>Other than that, I never had an issue with tanking as long as we are not talking about a sorc twink going balls out. But no tank can keep aggro thru that. You just need to know that 1 dmg = 1 hate, 1 heal = 1 hate. Use them there lifetaps even if you have a healer. I can keep aggro completely without taunts if I wish, in a PuG. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> In my regular groups, where everyone is going crazy with dps, I need to be sitting on a mountain of aggro. HEhe.</p><hr></blockquote>AGI > WIS!!AGI + DEFENSE = second best way to avoid mele attacks, BLOCK being #1WIS is pretty much useless unless you got gear with zero resists on it i guess?STR/INT for more POWER & DAMAGE!STA/AGI for more SURVIVABILITY!<div></div>
CHIMPNOODLE.
12-27-2006, 08:34 PM
<DIV>WIS is also very important for survivability.</DIV>
Xanoth
12-27-2006, 09:47 PM
<blockquote><hr>CHIMPNOODLE. wrote:<DIV>WIS is also very important for survivability.</DIV><hr></blockquote>only if you dont have decent resist gear =/
CHIMPNOODLE.
12-27-2006, 09:57 PM
<DIV>The higher the better, on top of your resist gear I find. I'm not seeing a lot of tanks capping out their resists, and still maintaining high enough HP/mitigation/Avoid to be sitting pretty.</DIV>
Xanoth
12-27-2006, 10:04 PM
you need somewhere around 14000-15000 to cap your resists, but its hardly needed.
CHIMPNOODLE.
12-27-2006, 10:14 PM
I'd rather have an extra few % percent on resists than avoid. A few extra % in avoid is not going to keep you from getting hit much from any tough mob with +hit bonuses. Most AOEs will hit you regardless, but at least you will soften the blow a fraction (as well as have the marginal increased chance to resist).
pawnipt
12-28-2006, 09:57 AM
<blockquote><hr>CHIMPNOODLE. wrote:<div></div>I'd rather have an extra few % percent on resists than avoid. A few extra % in avoid is not going to keep you from getting hit much from any tough mob with +hit bonuses. Most AOEs will hit you regardless, but at least you will soften the blow a fraction (as well as have the marginal increased chance to resist).<hr></blockquote>BSNot only do mobs attack 90% more with mele damage but avoid will prevent more damage then any wisdomAGI and DEFENSE stack together for higher <u>base</u> (360) avoidance making the mobs miss you.While solo <u>or</u> tanking epic mobs, i see mobs missing me due to my high AGI/DEFENSE which results from 300 - 5,000 less damage per mob swing (approximately). <div></div>
CHIMPNOODLE.
12-28-2006, 10:33 AM
<DIV>"Fraid you're a bit off the mark in my opinion. That was part of the problem with the brawlers tanking the tougher Epics, and why such a stink was made of it. The extra avoidance was not panning out. Now it is supposed to be slightly improved, and appears to be a bit at least. The to hit bonus' from the Epics, and even heroics named was outweighing it by too much though previously. I prefer to get the few extra points from the Parry forearms, the +defense 1 hander adorn, and a grandmaster potion if I feel I need it, heck throw in a brawler avoidance buff if it's that low...and I'll keep my Wis on my Defensive buff for helping to soften what I consider more of a threat...spike dammage from spell, or AOE attack. The other big killer is unavoidable CA...no help there either from AGI. Auto attack dammage is the lion's share over a fight, but it's not what usually drops you if your HP and Mit is up to snuff. </DIV> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by CHIMPNOODLE. on <span class=date_text>12-27-2006</span> <span class=time_text>09:59 PM</span>
Dragonreal
12-29-2006, 04:30 PM
<div><blockquote><hr>roxer2b wrote:<div></div> <p>I go for wis more than agi actually.</p> <p>Other than that, I never had an issue with tanking as long as we are not talking about a sorc twink going balls out. But no tank can keep aggro thru that. You just need to know that 1 dmg = 1 hate, 1 heal = 1 hate. Use them there lifetaps even if you have a healer. I can keep aggro completely without taunts if I wish, in a PuG. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> In my regular groups, where everyone is going crazy with dps, I need to be sitting on a mountain of aggro. HEhe.</p><hr></blockquote>just a small correction... 1 hp healed = .5 hate or something (was stated that it definately is less than 1) =p from a dev post awhile back</div>
Norrsken
12-29-2006, 07:15 PM
<div><blockquote><hr>pawnipt wrote:<blockquote><hr>roxer2b wrote:<div></div> <p>I go for wis more than agi actually.</p> <p>Other than that, I never had an issue with tanking as long as we are not talking about a sorc twink going balls out. But no tank can keep aggro thru that. You just need to know that 1 dmg = 1 hate, 1 heal = 1 hate. Use them there lifetaps even if you have a healer. I can keep aggro completely without taunts if I wish, in a PuG. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> In my regular groups, where everyone is going crazy with dps, I need to be sitting on a mountain of aggro. HEhe.</p><hr></blockquote>AGI > WIS!!AGI + DEFENSE = second best way to avoid mele attacks, BLOCK being #1WIS is pretty much useless unless you got gear with zero resists on it i guess?STR/INT for more POWER & DAMAGE!STA/AGI for more SURVIVABILITY!<div></div><hr></blockquote>That would be true if avoidance wasnt jsut disregarded by mobs.</div>
Norrsken
12-29-2006, 07:17 PM
<div><blockquote><hr>Dragonrealms wrote:<div><blockquote><hr>roxer2b wrote:<div></div> <p>I go for wis more than agi actually.</p> <p>Other than that, I never had an issue with tanking as long as we are not talking about a sorc twink going balls out. But no tank can keep aggro thru that. You just need to know that 1 dmg = 1 hate, 1 heal = 1 hate. Use them there lifetaps even if you have a healer. I can keep aggro completely without taunts if I wish, in a PuG. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> In my regular groups, where everyone is going crazy with dps, I need to be sitting on a mountain of aggro. HEhe.</p><hr></blockquote>just a small correction... 1 hp healed = .5 hate or something (was stated that it definately is less than 1) =p from a dev post awhile back</div><hr></blockquote>Yeah, sounds about right. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Otherwise healers would keep aggro all the time, with them healing twice as much as any dps class does damag.e <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></div>
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