View Full Version : Heal Crits
Otis34
12-21-2006, 12:38 AM
<DIV> Ok, so i've read around and found that it's not useful to put AA points in the Int line's fourth ability: Heal Crits. However most of ya'll say its "not useful" or "not worth it". Which makes me feel it does somethng. So my question is, what does it do and to what ability? Or is it completely worthless?</DIV>
Eluzay
12-21-2006, 12:40 AM
pretty much worthless.when you have a life tapping spell (damage and heals) if the damage crit's the heal is auto critted... so 68% crit on offensive spells is effectively 68% heal crits for SK's as well...<div></div>
Otis34
12-21-2006, 12:40 AM
Hmmm...it posted 3 times. Sry bout that, not really sure how to delete them ; ;
Xanoth
12-21-2006, 04:58 AM
<blockquote><hr>Otis34 wrote:Hmmm...it posted 3 times. Sry bout that, not really sure how to delete them ; ;<hr></blockquote>you can't, but can edit.<hr>basically most of our heals are life taps and the heal component crits when the spell component does from 68% spell cirt. spending points in heal crit only adds a chance to crit for those other 32% that the spell component doesn't. as i hate maths i wont calcluate the % that heal crit will trigger, but for a SK its obviously a lot less due to spell crits covering it, wehre as a paladins heals are going to benefit more.that said, the heal from Reaver doesn't crit from the spell cirt. so if you have points to burn and need self healing, then heal crit is useful. for most people, its not.the whole "heal crits are worthles for a SK" was mainly before EoF
Otis34
12-21-2006, 05:27 AM
<DIV>So the heal part of say Drain Vitae can crit seperatly from the dmg? But if the dmg part crits the heal part will too?</DIV>
Xanoth
12-21-2006, 05:37 AM
yes
Otis34
12-21-2006, 05:52 AM
Cool. TY Xanoth. BTW if you read this again I have Battle Leadership and love it. And I was wondering if it would stack with another SK's? If so that would make the grp like lvl 71.36. Which on paper would be awesome.
Xanoth
12-21-2006, 06:51 AM
it wont stack, which ever buff is higher is applied, the other isn't. both will remain active though incase range is ever an issue or one dies etc.
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