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View Full Version : Hi all, quick raiding question....


Squigglle
12-16-2006, 07:47 PM
<DIV>I currently have a lvl 29 sk, i like him but i rly want to raid when i hit lvl 60+ you know killing dragons and stuff. anyways, i hear sks have no purpose in raids if the group already got a MT. so is this true? i know they can proc heal but still. im just trying to find a main prof worth lvling so i can raid. and sk i love all the stuff (except power draining) but just neded to know if they good for raids.</DIV>

JoarAddam
12-16-2006, 09:30 PM
<P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=gameplay&message.id=152498#M152498" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=gameplay&message.id=152498#M152498</A></P> <P>Why even come here?  What's the point of posting "Raid SK's are completely useless except for procs" and then 3 min later posting "I wanna be an SK raider"</P> <P>Either support the class you want to play and then do the job properly and enjoy it, or get the heck out and play another class For F* Sake. So, you want an explanation of "why an sk?" even after your obvious anti SK bias, here you go.</P> <P>1.  It takes more than one tank to make a raid.  you can't just go with one guard and call it good.   And if the guard isn't around, you shouldn't be letting the guild say "well, he's not here, we can't raid". </P> <P>2.  Different tank classes are specialists at different encounters.  Some guilds never see this and always "send a guard and heal thru whatever happens"  The game wasn't designed that way, but if your guild or raids are led by a guard, it's always going to fall out like that.  They just can't handle not being the Highest HP and Mit person in the raid for even a second.  Asking guardians whether SK's are any good on a raid will almost always get the response "nope, totally useless"</P> <P>3.  There are multiple ways to play an sk, it's probably the most flexible plate class out there.  You can focus on spell damage, melee damage, you can average it out between the two, up your mit and avoid to sacifice damage, use lots of lifetaps to be able to stay in for some of the weaker AoEs.  With the lifetap hate cloak, reaver line, rakleklo with a vampiric handle (yeah, the damage isn't great, but the taps are helpful) and spell reductions I can focus on my own heals, which means less work for the other folk, and if I get stuck in group 4 and it's short a couple (or 3 or 4 people) i'm not worried.  If you guild wants to do more stuff with less people, SK is a good class to have around.</P> <P>4.  You don't just grant taps to your group, you also grant Str (damage for everyone) and Sta (increased max HP).  Going down the STA line you can make your whole group hit harder, and grant them a proc every 25 sec.  or, you could go all the way down the str line and be able to taunt .7 seconds faster than everyone else.  You bless someone with extra lifetaps that isn't even in your group, you grant mit and avoidance, if you play it right, you can stay in the top 25% on parses.  You are consistent DPS that doesn't overaggro, and if you do, you're not pulling the mob into healers like most of the pure DPS classes.</P> <P>So, if you want to continue to bash the SK, play a guard... we expect it from them. </P> <P>And For F* Sake don't listen to a paladin, or anyone that talks about "crusaders".  Anyone that say's "crusaders are crappy" is playing a paladin...  Poorly.</P>

Arlon
12-16-2006, 11:54 PM
<div><blockquote><hr>JoarAddam wrote:<div></div> <p><a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=gameplay&message.id=152498#M152498" target="_blank">http://eqiiforums.station.sony.com/eq2/board/message?board.id=gameplay&message.id=152498#M152498</a></p> <p>Why even come here?  What's the point of posting "Raid SK's are completely useless except for procs" and then 3 min later posting "I wanna be an SK raider"</p> <p>Either support the class you want to play and then do the job properly and enjoy it, or get the heck out and play another class For F* Sake. So, you want an explanation of "why an sk?" even after your obvious anti SK bias, here you go.</p> <p>1.  It takes more than one tank to make a raid.  you can't just go with one guard and call it good.   And if the guard isn't around, you shouldn't be letting the guild say "well, he's not here, we can't raid". </p> <p>2.  Different tank classes are specialists at different encounters.  Some guilds never see this and always "send a guard and heal thru whatever happens"  The game wasn't designed that way, but if your guild or raids are led by a guard, it's always going to fall out like that.  They just can't handle not being the Highest HP and Mit person in the raid for even a second.  Asking guardians whether SK's are any good on a raid will almost always get the response "nope, totally useless"</p> <p>3.  There are multiple ways to play an sk, it's probably the most flexible plate class out there.  You can focus on spell damage, melee damage, you can average it out between the two, up your mit and avoid to sacifice damage, use lots of lifetaps to be able to stay in for some of the weaker AoEs.  With the lifetap hate cloak, reaver line, rakleklo with a vampiric handle (yeah, the damage isn't great, but the taps are helpful) and spell reductions I can focus on my own heals, which means less work for the other folk, and if I get stuck in group 4 and it's short a couple (or 3 or 4 people) i'm not worried.  If you guild wants to do more stuff with less people, SK is a good class to have around.</p> <p>4.  You don't just grant taps to your group, you also grant Str (damage for everyone) and Sta (increased max HP).  Going down the STA line you can make your whole group hit harder, and grant them a proc every 25 sec.  or, you could go all the way down the str line and be able to taunt .7 seconds faster than everyone else.  You bless someone with extra lifetaps that isn't even in your group, you grant mit and avoidance, if you play it right, you can stay in the top 25% on parses.  You are consistent DPS that doesn't overaggro, and if you do, you're not pulling the mob into healers like most of the pure DPS classes.</p> <p>So, if you want to continue to bash the SK, play a guard... we expect it from them. </p> <p>And For F* Sake don't listen to a paladin, or anyone that talks about "crusaders".  Anyone that say's "crusaders are crappy" is playing a paladin...  Poorly.</p><hr></blockquote>Well said <span>:smileyhappy:</span></div>

CHIMPNOODLE.
12-17-2006, 01:43 AM
<DIV>Got a good laugh outta this one. Joar is spot on though.</DIV>

t0iletduck
12-17-2006, 02:40 AM
Joar is right on the money. Seriously, what do you want us to say when you come in here with a lack of knowledge of raiding and a bias against SK's?Im in a successful raiding guild and this might come as a shock, but i even MT them once in a while. If not, im more than happy to off tank adds, debuff the mob, or just sit back and dps. On top of that, the SK is versatile and very fun to play. But save yourself the trouble. Roll a guard or zerker. I like being a rare class with cheap masters. <div></div>

gnarkill
12-17-2006, 03:34 AM
If I am not tanking...I can dps like a mage and grab stubborn adds like a champ....sounds pretty useful to me<div></div>