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View Full Version : Int, Str or Sta?


Skargr
12-16-2006, 02:09 PM
Having just hit level 8 and getting my first personal trait I wonder what SKs should be concentrating on most? <div></div>

JoarAddam
12-16-2006, 07:18 PM
<DIV>Sta increases your HP pool, STR and int together increase your power pool...  and for us power = hp.</DIV> <DIV> </DIV> <DIV>if you plan to get reaver, I'd go with Stamina.  The more HP you have, the more reaver will regen.</DIV>

Mistmoore-Milaga
12-16-2006, 11:27 PM
If you plan on playing to 70 for any class, go with STA for all your traits.All the others are useless if you get killed by an AOE.<div></div>

Beldin_
12-17-2006, 10:11 AM
<BR> <BLOCKQUOTE> <HR> Milaga wrote:<BR>If you plan on playing to 70 for any class, go with STA for all your traits.<BR><BR>All the others are useless if you get killed by an AOE.<BR> <BR> <HR> </BLOCKQUOTE><BR>Depends on if you want to raid .. or are more a solo/group-player <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Pentarum
12-17-2006, 06:31 PM
<div></div>Tank sk I'd go for some of the stamina (not the last its useless) Dps sk will get the most milage from St/Int lines if your going mage sk. I've tried all the major setups and the crits + recast timers rocks. 13.2 Drain Vitae.. 39.6 Tap veins. You do more damage and more healing faster. In group settings I usually out heal the healers using reaver line and such a fast cast on Tap Veins. On raids I can normally top my hp back off after Aoes saving the clerics mana. Fury friend of mine gave up healing me with the Complete heal Tap Veins can give if you know what your doing. I also nornally parse in the top 5 dps on raids along with the pure casters and my guild keeps me in the mage group. Mages LOVE Death March. Our MT is also a Sk and we often use our DM in tandem. Mine to buff the mage group to burn down encounters fast. While the Tank SK pops his right after to make sure he still has agro. Get the timing right on this and the damage for the mages and spell cast haste for the healers to both groups can be amazing. Mobs melt like butter. In groups whenever we have 2 sk's we just round up entire rooms and everything just explodes. Its sick and if you've never seen it its truly a sigh to drop your jaw. <div></div><p>Message Edited by Pentarum on <span class=date_text>12-17-2006</span> <span class=time_text>05:38 AM</span>

Skargr
12-19-2006, 04:58 PM
<P>I won't be raiding - just solo/grouping.  I'm currently acting as main tank in groups. I'm very new to the game but not MMOs. </P> <P>Are there any must-takes/avoids from the various level unlocked upgrades such as racial traits, etc? I'm not looking to min/max the character but do want to be effective. I'm a Troll SK at level 14.</P> <P>Are there any decent SK guide for beginners? I'm loving the depth of the game and how much there is to learn/discover but sometimes I find it overwhelming. So much so I'd like to make my early life adventuring easier.</P> <P>Thanks in advance!</P><p>Message Edited by Skargrim on <span class=date_text>12-19-2006</span> <span class=time_text>03:59 AM</span>

Legaroth
12-19-2006, 05:23 PM
so far the racial traits hold little vallue if you ask me.. its vallues like 5 of this or 3% of that, which in all might make it a TAD easier it wont make or break a charactersince you are new ( as am i hehe ) the thing that does! hold vallue is the master choice picks, which happen at lvl 14 and then every 10 lvls up i believe. picking a right master 2 skill can take you a long way, as the only other easy way of upgrading skills when you are still poor is adept 1s or spending time harvesting<div></div>

Norrsken
12-19-2006, 06:34 PM
<div><blockquote><hr>Legaroth wrote:so far the racial traits hold little vallue if you ask me.. its vallues like 5 of this or 3% of that, which in all might make it a TAD easier it wont make or break a charactersince you are new ( as am i hehe ) the thing that does! hold vallue is the master choice picks, which happen at lvl 14 and then every 10 lvls up i believe. picking a right master 2 skill can take you a long way, as the only other easy way of upgrading skills when you are still poor is adept 1s or spending time harvesting<div></div><hr></blockquote>True.And at 14, you go with the blessing. And do the same at 24.</div>

Nocifer Deathblade
12-19-2006, 07:49 PM
<P>Don't be concerned with str, sta, int too much. They are all good for Sk..  Good news, you can always respec your traits anytime at a cost but frankly +4 to any str, sta or int won't even hurt you much and they are all good for you anyway.. </P> <P>Only stat that can be ignored is wis now..  The value of wis is equally same for SK and pure melees.. Wis is still important for paladins tho. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> It used to be important cuz it gives out 1/4 of your power pool but no longer a case. It only helps with resists but that's it.. AGI becomes little more important now cuz it gives more % to avoidance now than before just due to the fact that SKs has low avoidance naturally just cuz they are a plate class and low avoidance can get more bang out of any defensive skills and AGI than high avoidance classes would receive.. </P> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Nocifer Deathblade on <span class=date_text>12-19-2006</span> <span class=time_text>09:52 AM</span>

Silca
12-19-2006, 08:01 PM
<DIV>Since I was soloing 90% of the time I decided to go heavy into STA.  I figured that the more HP I had, the longer I could last in battle and therefore win!  So far, it has been a good choice for me.  It's kinda fun taking on 3^ heroics here and there.  :smileytongue:</DIV> <DIV> </DIV> <DIV>I wanted to avoid the 'cookie-cutter' SK but I imagine I am falling right into that mold.</DIV>

Xanoth
12-19-2006, 08:03 PM
i dont think there really is a cookie-cutter SK, its a very flexible class.

Nocifer Deathblade
12-20-2006, 07:17 PM
<BR> <BLOCKQUOTE> <HR> Xanoth wrote:<BR>i dont think there really is a cookie-cutter SK, its a very flexible class.<BR> <HR> </BLOCKQUOTE> <P><BR>Hehe, only one cookie-cutter route that I can see from SKs are that they just have to get 8 ranks in spell crits of 68% then rest are just choices..  Sk would be a fool to forego 68% spell crit..  I wished that they didn't nerf it in first place from 100% I think. [expletive haxx0red by Raijinn]..</P> <P>Reaver line might be new cookie-cutter path for EOF AA for SKs, rest are choices..</P> <P>But yeah, overall, SK is very flexible and fit player's wide range of choices nicely. </P><p>Message Edited by Nocifer Deathblade on <span class=date_text>12-20-2006</span> <span class=time_text>09:19 AM</span>

CHIMPNOODLE.
12-20-2006, 07:39 PM
<DIV>As appealing as the spell crits is, I didn't even put 1 point into them. I would *like* to have them, but they are not necessary and I'm not going to change anything unless I see a need for it (since I'm happy with the way I hold up/hold aggro). EoF.. I'm pure Hate line,and down the Mitigation Sypher way...not 1 point in reaving as of yet. I do think most SKs will go spell crits/reaving though as well.</DIV>

Silca
12-20-2006, 08:02 PM
<P>I must confess... I am VERY ignorant about the SK AA lines.   I just started putting points into what I wanted my SK to have a slight edge in.  So now what I have is points all over the place in the SK tree and in the AA tree, all my points in the STA line.  </P> <P>Is there a 'companion' line in the SK tree to the STA line?  (Did that make sense?!?)  :smileyindifferent:</P>

Nocifer Deathblade
12-20-2006, 08:12 PM
<BR> <BLOCKQUOTE> <HR> CHIMPNOODLE. wrote:<BR> <DIV>As appealing as the spell crits is, I didn't even put 1 point into them. I would *like* to have them, but they are not necessary and I'm not going to change anything unless I see a need for it (since I'm happy with the way I hold up/hold aggro). EoF.. I'm pure Hate line,and down the Mitigation Sypher way...not 1 point in reaving as of yet. I do think most SKs will go spell crits/reaving though as well.</DIV><BR> <HR> </BLOCKQUOTE><BR>Lol, you are as rare as I am for cavalier line. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Good to see some Sks going on unusual routes getting most out of them,  tho. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Margen
12-20-2006, 08:58 PM
<DIV>As a raider I really couldn't see not doing the INT line, better dps, better lifetaps, improved agro from extra damage (not knocking anyone that decided to do something else).  But after that, I think it might be simply a matter of choice, Stamina line can give you extra crit damage and extra hp's, Str extra haste and hate, wisdom improved combat cabilities.</DIV> <DIV> </DIV> <DIV>From the raiders veiw point, I really don't care for the Agility line, having to ride a horse to get full potinial is not really useful for my style of play.  I also didn't like the wisdom line hp regen, I feel it is just too weak for end game encounters, even in group setting really don't see it being useful.</DIV> <DIV> </DIV> <DIV>As for the end abilities, the only one I found even remotely tempting, was the end for the str line, 10pct recast timers would be nice, but I just don't have the points to put into the entire line and still keep other things I find useful.  Stamina end line, looks nice, but I don't care for the timer restrictions and last I heard it was buggy.  Int end, one dont' want to spend points in heal crits (since we dont' get much use out of them) and the end line again long timer and symbol requirement just didnt look good to me.  Point is I just don't see it being useful to spend 8 plus points to get an ability I can use 10 seconds every 15 mins.</DIV> <DIV> </DIV> <DIV>But the choices are there and depending on your style of play you can adjust to what you find the most useful.</DIV>

Eluzay
12-20-2006, 09:16 PM
<div><blockquote><hr>Skargrim wrote:Having just hit level 8 and getting my first personal trait I wonder what SKs should be concentrating on most? <div></div><hr></blockquote>at 8 str will do your best damage increase due to more mana and better melee attack.stam always get stamas you level you will start kickign up the int as well.so the answer to your question is "all of the above"</div>

Xanoth
12-20-2006, 09:30 PM
<blockquote><hr>CHIMPNOODLE. wrote:<DIV>As appealing as the spell crits is, I didn't even put 1 point into them. I would *like* to have them, but they are not necessary and I'm not going to change anything unless I see a need for it (since I'm happy with the way I hold up/hold aggro). EoF.. I'm pure Hate line,and down the Mitigation Sypher way...not 1 point in reaving as of yet. I do think most SKs will go spell crits/reaving though as well.</DIV><hr></blockquote>Thats how i started for EoF, with 100 points spent i had hate siphon and mit siphon, with 5 in most things to get them, only thing from reaving i had was the proc increase. in the end i switched my decay points into reaving... i dont really find either that useful, but for soloing reaver just makes life quicker and more fun. also handy for getting health back after a nasty AE such as from Malkonis.Obviously we all made our SKs for different jobs, i like to DPS and be capable of tanking so im set up for that, my guild is "lucky" enough to have 4 warriors that ALL want to tank. you want to tank and are set up for that...

Naelael
12-21-2006, 12:33 AM
Spell crits give you crit heals... I have no idea why anyone would not max that. <div></div>

Eluzay
12-21-2006, 12:38 AM
<div><blockquote><hr>Naelael wrote:Spell crits give you crit heals... I have no idea why anyone would not max that. <div></div><hr></blockquote>/agreeheals are agro too fyi, so as far as agro goes the crit line is the most benificial that I can see including the hate line in the sk tree. +30% heals +30% spell damage is huge.</div>

CHIMPNOODLE.
12-21-2006, 03:20 AM
<P>The main reason would be maxing reduction of incoming dammage. The potential to heal back some afterwards (or proc some heavy heal/dammage crits) are lost if you don't survive the flurries/big blasts. If aggro control or power are causing you problems though,  then the neccessity of increasing INT/DPS would be more important (imo of course). </P> <P>There is kind of a running joke in our raids (especially among the tanks) that "it doesn't matter what you can do if you're dead". I'd rather let the DPSers do their thing, the healers do theirs, and I'll just worry about holding aggro and staying alive as best I can. I find it's more important to reduce incoming dammage as much as possible right off the bat rather than try to regain my own health faster after I've lost it, or try to end a raid encounter faster by increasing my personal DPS by a few hundred as MT (to each his own). By investing heavy in the STA line, it gives me the extra HP I need to handle spike dammage, and  I invested the remainder in a marginal avoidance and resist increase that helps<STRONG> </STRONG>upfront. My current build is working extremely well without the INT crits, so there is no reason to switch to it. </P>

Margen
12-21-2006, 07:15 PM
<P>If your successful with your AA build, then can't really argue with you on it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.  Just one thing to remember on the INT line, it does tie into agro, 1 point of damage equals one point of hate.  Plus, it does help a bit on surviability, due to it also has a 68pct chance to crit the lifetap portion of our spells.</P> <P>But again if your successfully holding hate and surviaving, really a matter of different play styles.  Plus when I am not MT, it increases my damage, thus increasing my value to the raid.</P>

xardith
12-23-2006, 08:48 AM
<DIV>I too find this a difficult decision. I heard int is important for our life taps and such. And having an Ogre SK i have lots of str and sta. Would it still be wise to choose str or sta over int?</DIV>

HalfRedne
12-24-2006, 03:04 AM
Does this first selection at level 8 have anything to do with AA selection?  Will I screw up if I pick the wrong stat boost?

Margen
12-24-2006, 04:49 AM
<BR> <BLOCKQUOTE> <HR> HalfRedneck wrote:<BR> Does this first selection at level 8 have anything to do with AA selection?  Will I screw up if I pick the wrong stat boost?<BR> <HR> </BLOCKQUOTE><BR>Has nothing to do with AA's you could put it in Agility and then go INT and STA in your aa's.  You pick what your aa's are going to be.

HalfRedne
12-24-2006, 07:02 PM
Thanks.

Hugsnkissums
12-26-2006, 11:50 AM
<DIV>To be honest, no...picking the wrong stat won't really do ya wrong. It isn't as big a jump as it's made out to be and besides if you want to change it at any time, you can go to the Arcane Scientists and hail the Acheivement girl there in the basement. For a "small" fee, she'll let you reselect your character attributes if you so desire. Its sort of a waste at low levels as you have more things you can change later, but if you feel having 4 extra stamina would have helped you last through other encounters versus 4 extra strength then give it a shot otherwise it is a waste. </DIV>

Silca
01-18-2007, 10:33 PM
<DIV>I have now filled in all I wanted out of the STA line and have 4 points banked.  Now I have no idea where to put them.  I was leaning towards INT line... but, I really don't know what to do.  :smileysad:</DIV> <DIV> </DIV> <DIV>Any advice?</DIV>

Eluzay
01-19-2007, 12:09 AM
<div><blockquote><hr>Silca wrote:<div>I have now filled in all I wanted out of the STA line and have 4 points banked.  Now I have no idea where to put them.  I was leaning towards INT line... but, I really don't know what to do.  :smileysad:</div> <div> </div> <div>Any advice?</div><hr></blockquote>int line comes first fyi,,,, 68% crits is about the best aa ability of any class in game tbhimofyifact~</div>

Silca
01-19-2007, 03:19 AM
INT is is then.  Thanks!  :smileyhappy: