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Ymaro2
12-12-2006, 11:41 AM
My current guild says that I should consider changing classes from SK to a "Real Tank" or just something "more useful". They say that SK is looked upon by higher lvl guilds as not very affective. I just started about 2 weeks ago, but really like SK. But I do, however, want to be a desirable player when I go through all the work to be lvl capped. Any thoughts on SK's tanking/DPS ability over the "real tan/DPSers" out there? Help!!!!! Thanks <span>:smileyvery-happy:</span><div></div>

amazing j
12-12-2006, 12:18 PM
Yeah, leave your guild cos they don't know anything.:smileywink:

SonnyA
12-12-2006, 02:36 PM
People who badmouth SKs probably doesn't know them very well. Play what you think is fun and tell the skeptics that SKs doesn't suck any more.Now they can actually hold aggro and tank just fine at higher levels. And they're great soloers too.<div></div>

Norrsken
12-12-2006, 02:51 PM
Tell them to look up the sk forums or/and have a chat with chimpnoodle/gnarkill about sks in raids. I bet they might be in for a rude awakening. The sks got fixed and are just as valid as tanks as the two warriors. In some cases they may even out tank the two warriors, something the zerker community in particular is tripping all over themselves to complain about.

CHIMPNOODLE.
12-13-2006, 06:09 PM
If it's just a few guildmates I wouldn't worry to much about it (as long as they are respectful)...not everyone reads up on the other classes, or even knows a whole lot about their own even. You can either laugh it off since it is simply ignorance...or show em otherwise. If it is the guild or raid leader feeling that way....I would suggest shopping around for another guild if you're into raiding. If the raid leader doesn't do his research or know what the classes can and can't do....that's a recipe for disaster (and repair bills).

clamdiper
12-13-2006, 08:01 PM
With hard work you'll change their minds and anyone who thinks higher level raiding guilds don't benefit from SKs in raids don't raid higher level mobs. The better guilds on Guk, including my guild use their SKs. <blockquote><hr>Ymaro2 wrote:My current guild says that I should consider changing classes from SK to a "Real Tank" or just something "more useful". They say that SK is looked upon by higher lvl guilds as not very affective. I just started about 2 weeks ago, but really like SK. But I do, however, want to be a desirable player when I go through all the work to be lvl capped. Any thoughts on SK's tanking/DPS ability over the "real tan/DPSers" out there? Help!!!!! Thanks <span>:smileyvery-happy:</span><div></div><hr></blockquote><div></div>

Zanix
12-13-2006, 09:28 PM
<P>tell them with an attitude like that, their guild is uneffective. </P> <P>In most cases, raid or group I parse in top 3 slots. You can build to DPS, and be backup/2ndary tank. Nothing like saving an important healer that the MT isn't paying attention to. you can save the day.</P>

Razorbak
12-14-2006, 12:29 AM
I am a lvl 26 SK (enjoying what I do) but I seem to have an agro control problem.  I only have 2 taunts - the old single target taunt an a group taunt.  I know that we have some proc type taunts but I often have trouble keeping agro in the first few seconds and most people just dont' understand the concept of waiting a few seconds before attacking.

gnarkill
12-14-2006, 01:28 AM
I will quote my old guild leader "If your guild has a problem with your SK tanking tell them...its them not you" This was pre-eof mind you...Good practice for lazy healers when SK tanks imo<div></div>

gnarkill
12-14-2006, 01:31 AM
<div><blockquote><hr>Razorbak wrote:<div></div>I am a lvl 26 SK (enjoying what I do) but I seem to have an agro control problem.  I only have 2 taunts - the old single target taunt an a group taunt.  I know that we have some proc type taunts but I often have trouble keeping agro in the first few seconds and most people just dont' understand the concept of waiting a few seconds before attacking.<hr></blockquote>Your shield attack is a taunt as well...SK agro is all about never leaving a spell/ca not greyed out =D....When you are in the top 5 dps parse as the MT agro is easy =p</div>

knightk
12-14-2006, 01:36 AM
<DIV><BR> <BLOCKQUOTE> <HR> Razorbak wrote:<BR> I am a lvl 26 SK (enjoying what I do) but I seem to have an agro control problem.  I only have 2 taunts - the old single target taunt an a group taunt.  I know that we have some proc type taunts but I often have trouble keeping agro in the first few seconds and most people just dont' understand the concept of waiting a few seconds before attacking.<BR> <HR> </BLOCKQUOTE><BR>Try this on a pull:</DIV> <DIV> </DIV> <UL> <LI>Hit with Grim Coil</LI> <LI>Use both your taunts</LI> <LI>Use your shield slam (also a taunt)</LI> <LI>Trigger HO and push through the first step (use anger or whatever)</LI> <LI>Trigger Blessing</LI> <LI>Complete HO with a taunt</LI></UL> <P>Don't forget to use your DoT spells and Tainted Caress (damage shield that adds hate).  <BR>Use Rescue or Graven Embrace (Snap Agro) if someone has grabbed your aggro and is about to die.</P> <P>This usually works for me.  I button mash like mad when I tank.</P>

t0iletduck
12-14-2006, 01:58 AM
hehe find a new guild. One thing i love about the SK is the versatility. I can be MT, add tank, or just DPS. With the right group I can push 1k dps (depends on the fight of course) so im not dead weight if im not the tank. Granted, the guardian has the tools to take the biggest hits, so often times they are ideal for the MT vs hard mobs. Tower of Stone and the 12 second parry is just awesome. If you had 1 guardian and 1 Sk on your raid and they were equally geared, the guardian would be better in MT roll because they can't dps.The despoil line is great for debuffing the mobs physical mitigation. It's not as powerful as the brigand debuffs,  but it lasts over a minute so it is extremely valuable to help take down mobs fast. We also debuff the mobs disease mit, thus making the warlock and necros job easier. I recently got the 3% group hate siphon AA, so holding agro is easier than ever. When in the caster group i found myself getting agro off trash in a raid due to the accumulated hate of my dps and siphoning hate from the group. Usually that only happens if i fire off death march <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Not a big deal though. Unlike a cloth wearer, i can take a hit from an epic and not get 1 shotted, so there is time to FD. Also, the SK just rocks for tanking instances or quest groups. Nothing like pulling 3-4 encounters and throwing out death march and the blue AE's. While I love to raid, raiding isnt everything in eq2. Basically no matter if its a guardian, pally, zerker, or SK tanking, the biggest factor to their success is the person driving. There are some people who suck at tanking, and they would still suck if they were a different tank class. <div></div>

Antryg Mistrose
12-14-2006, 03:22 AM
<blockquote><hr>Ymaro2 wrote:My current guild says that I should consider changing classes from SK to a "Real Tank" or just something "more useful". They say that SK is looked upon by higher lvl guilds as not very affective. I just started about 2 weeks ago, but really like SK. But I do, however, want to be a desirable player when I go through all the work to be lvl capped. Any thoughts on SK's tanking/DPS ability over the "real tan/DPSers" out there? Help!!!!! Thanks <span>:smileyvery-happy:</span><div></div><hr></blockquote> Don't rerell to a 'real' tank, there ain't no such thing - SKs are as good as any. But all tanks are pretty useless once you have one or 2 in a raid/group. DPS classes, bards, enchanters, most priests are ALL much more desirable long term. Just pick one you enjoy playing.

Dijital
12-14-2006, 07:42 AM
The way i see tanking atm is 1. Guardian (as it should be, they have 0 utility)2. SK/Zerker (we switch between me Oting and a Zerker Oting, its pretty situational which one we use when) Im fairly sure a pally could do a good job too, but we dont have one inguild, they wanted Sk instead(2 crusaders in 1 place = bad juju and long duels).3. Paladin4. Bruiser5. Monk.That pretty much how it is atm, if your guilds raiding with too many tanks in raid at once tell them to ditch a monk or a pally before they come looking at you, atleast a bruiser can pump out a decent amount of dps while not tanking something.Dijitalis ValidusSplitpaw<div></div>

Norrsken
12-14-2006, 07:16 PM
<div><blockquote><hr>knightkap wrote:<div> <blockquote> <hr> Razorbak wrote: <div></div>I am a lvl 26 SK (enjoying what I do) but I seem to have an agro control problem.  I only have 2 taunts - the old single target taunt an a group taunt.  I know that we have some proc type taunts but I often have trouble keeping agro in the first few seconds and most people just dont' understand the concept of waiting a few seconds before attacking. <hr> </blockquote>Try this on a pull:</div> <div> </div> <ul> <li>Hit with Grim Coil</li> <li>Use both your taunts</li> <li>Use your shield slam (also a taunt)</li> <li>Trigger HO and push through the first step (use anger or whatever)</li> <li>Trigger Blessing</li> <li>Complete HO with a taunt</li></ul> <p>Don't forget to use your DoT spells and Tainted Caress (damage shield that adds hate).  Use Rescue or Graven Embrace (Snap Agro) if someone has grabbed your aggro and is about to die.</p> <p>This usually works for me.  I button mash like mad when I tank.</p><hr></blockquote>I actually put the blessing up before pull, wait a couple of seconds so that its gonna ready for recast once the one I have up is spent. More initial aggro for me.</div>

Pitt Hammerfi
12-14-2006, 08:22 PM
<DIV> </DIV> <DIV> </DIV> <DIV>never underestimate despoil, agony and siphon might, pretty much the first 3 things i cast on raid, followed by sacrelege</DIV> <DIV> </DIV> <DIV>on raids for me it goes</DIV> <DIV> </DIV> <DIV>* grave blessing</DIV> <DIV>* despoil</DIV> <DIV>* siphon might</DIV> <DIV>* sacrelege</DIV> <DIV>* agony</DIV> <DIV>* misery</DIV> <DIV>* doom judgement</DIV> <DIV>* fire away with my little spells</DIV> <DIV>* death march </DIV> <DIV>* tap viens</DIV> <DIV> </DIV> <DIV>always cast deathmach before tap veins and harm touch, and also debuff. debuff debuff !! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Pitt Hammerfist on <span class=date_text>12-14-2006</span> <span class=time_text>07:28 AM</span>

Xanoth
12-14-2006, 09:42 PM
<blockquote><hr>Pitt Hammerfist wrote:never underestimate despoil, agony and siphon might, pretty much the first 3 things i cast on raid, followed by sacrelege<hr></blockquote>might be best to clarify that you dont do that when tanking <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />personally i alter my cast order depending on the HP of the mob. i dont bother with despoil and siphon if its going to die in less than 30s.on long fights i generally cast sacrement as tank is pulling mob to position, despoil as i run in, then sacrelage, agony, stack all dots in an efficient order and kick in with some other tastey bits later. usually leave siphon might unless its a tough mob tbh, or i need the str.