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View Full Version : thinking about making a SK, got a few questions


Legaroth
12-12-2006, 03:01 AM
<div></div>helloim pretty new to the game. played about 1 month so far. so far ive been playing a bruiser, because i heared it would go well with my friend who is a defiler. that friend now dont play as much so.. i was thinking about changing class because i only took the bruiser to please him hehe.im wondering what the SK is like. i understand the main attacks come from int based spells, which is also nice, i like hybridisme :pwhat i dont know is, what is a SK capable of ? be it solo group or raids.i guess a sk can tank for a group like any other fighter, even my bruiser can :p just wondering if its only viable to group in places with groups of mobs to make use of the aoe skills<div></div>solo.. now the real thing starts. ive been having little problem soloing stuff with my bruiser as long as it wasnt above white con :p after that i seem to avoid waaay less, and they hit me hard in leather(main reason i dont like that "tank" class)  so, how is the survivablity compared to a bruiser ? and i can take stuff down pretty fast with the bruiser, how fast would a SK solo compared to him ? i understand sk is more a tank class then the dd/tank hybrid bruiser, but im not sure if thats true, and how much slower it would make me.and offcourse raiding, im wondering if SK can tank the raids. i believe its normally guardians asked for this, them being pure tank, it would make sence, but just wondering if i could tank =pi might have more questions on the way.. but ill wait and see if someone wants to answer these first <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> thank you<p>Message Edited by Legaroth on <span class=date_text>12-11-2006</span> <span class=time_text>02:27 PM</span>

Norrsken
12-12-2006, 03:06 PM
<DIV>Soloing as sk is a treat, we are on par with the bruisers, if not better. The jury is still out on that one. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV>Grouping is easy and you wont need grouped mobs to tank, you'll do fine with solo mobs as well. And most sks dont care if its single heroics, we pull a bunch fo them too. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV>We do fine in raid tanking as well. Its just that not too many have yet realized that the class have been fixed and is now very valid for the tanking job. Though, offtanks, there are none better than the sk.</DIV>

Legaroth
12-12-2006, 03:12 PM
very interesting <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />ill tell you right now, i havent even started a baby SK, but ive seen some in action against a pretty large pack of mobs and they didnt even break a sweat, where as my bruiser at the same lvl couldnt take itbut when you say they are on par with bruisers, does that include killspeed ? and i noticed SK get a team FG skill or something, can that be used on yourself too ? or will the SK have to fight his way in :pand last question for now.. my bruiser has been soloing low con nameds in FG at lvl 35 now for loot, how does a SK fair against named mobs ? can he solo those too, and also at higher lvls ?<div></div>

Norrsken
12-12-2006, 03:17 PM
<BR> <BLOCKQUOTE> <HR> Legaroth wrote:<BR>very interesting <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR><BR>ill tell you right now, i havent even started a baby SK, but ive seen some in action against a pretty large pack of mobs and they didnt even break a sweat, where as my bruiser at the same lvl couldnt take it<BR><BR>but when you say they are on par with bruisers, does that include killspeed ? and i noticed SK get a team FG skill or something, can that be used on yourself too ? or will the SK have to fight his way in :p<BR><BR>and last question for now.. my bruiser has been soloing low con nameds in FG at lvl 35 now for loot, how does a SK fair against named mobs ? can he solo those too, and also at higher lvls ?<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Once I fit myself out in full mastercrafted for each tier, I can solo blue nameds. If not in full mastercrafted I just stick to green ones. <BR>We get an FD line we can use on groupmates, including ourselves, its on a 5 min timer (But with EopF aas you can cut that in half). And since we have plate, we dont have to FD as often as the bruiser, so we can run thru a room or two and FD on the other end, instead of fding thru the whole mess. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <P>And yeah, SKs love large packs of mobs. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> It looks impressive when we do it, but thats what we are meant to do. Bruisers kick our butts in single aggro. Not that we really say that out loud. Hehe. And a good SK can still lock down single aggro just fine. Its just that its more fun to have a few heroic encounters on you at a time just because we can.</P>

Legaroth
12-12-2006, 03:53 PM
ill make one now and see how the first few lvls go. when you say bruisers kick your butt in single target agro, do you mean it as much as it sounds ? do new SK have big problem getting a mob to stick to them if its only 1 of them ? the term GOOD sk wont apply to me so im wondering how ill do hehe<div></div>

Norrsken
12-12-2006, 05:56 PM
<BR> <BLOCKQUOTE> <HR> Legaroth wrote:<BR>ill make one now and see how the first few lvls go.<BR> <BR>when you say bruisers kick your butt in single target agro, do you mean it as much as it sounds ? do new SK have big problem getting a mob to stick to them if its only 1 of them ? the term GOOD sk wont apply to me so im wondering how ill do hehe<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>You will probably have a bit of issues through t2 until you get a grasp of how to do it, but its not too hard. <BR>Keep throwing blessing up when the spell recycles. It will help your aggro in all situations, even if you have 3 healers keeping you at 100% at all times. <BR><BR>You will have to work harder to keep single target aggro on your sk than your bruiser, but then again, sks are not built for single targets and bruisers are. You are the tank, you get to decide what and how to pull. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </P> <P>Try the sk out, Im sure you will love it, but get to 24 before making a judgement about the class, because it doesnt do itself justice before that level. </P><p>Message Edited by roxer2b on <span class=date_text>12-12-2006</span> <span class=time_text>04:57 AM</span>

Legaroth
12-13-2006, 05:45 PM
a friend of mine has a SK, only lvl 25 but i could play thatone a little and see what it was like..what i found was.. its [expletive haxx0red by Raijinn] hard to keep agro :p singles or groups, dont matter much... problem was in this case the wizard with us was a twinked one, with master/adept nukes, and my friend only has a few adepts, 2 master picks and thats it. but generely the wiz got agro 1st cast even when spamming all taunts and dmg on that very mob :/would that problem remain ? his taunts wherent upgraded atall, so that might be the biggest mistake, but he solos a good bit so he dont bother upgrading them atm.what i also found is the dmg isnt as impressive as i hoped hehe. could be his gear, mostly treasured and some handcrafted lvl 20ish gear. his int dont seem to high, and the spells dont hurt as much <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> small example.. my bruiser could take down a heroic group of 3 down in a few seconds spamming skills, the SK dont seem to have as much skills to spam or longer timers dunno.. 2 AOE nukes that dont hurt them all to much, and next to that there wasnt all that much i could use cept for some nukes that that a bit dmg and a small debuff or heal into it.i know a SK cant have it all, im guessing they have the survivability and hand in some dmg, but someone elses told me that if or when a SK focuses ALOT on int their dmg goes tru the roof. can anyone clarify this ? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><div></div>

Typhonian
12-13-2006, 05:51 PM
<DIV>Do you have access to Infernal Pact at lvl 25?</DIV> <DIV>I found that made the biggest difference when soloing named characters.</DIV>

Norrsken
12-13-2006, 06:06 PM
<BR> <BLOCKQUOTE> <HR> Legaroth wrote:<BR>a friend of mine has a SK, only lvl 25 but i could play thatone a little and see what it was like..<BR><BR>what i found was.. its [expletive haxx0red by Raijinn] hard to keep agro :p singles or groups, dont matter much... problem was in this case the wizard with us was a twinked one, with master/adept nukes, and my friend only has a few adepts, 2 master picks and thats it. but generely the wiz got agro 1st cast even when spamming all taunts and dmg on that very mob :/<BR><BR><BR>would that problem remain ? his taunts wherent upgraded atall, so that might be the biggest mistake, but he solos a good bit so he dont bother upgrading them atm.<BR><BR>what i also found is the dmg isnt as impressive as i hoped hehe. could be his gear, mostly treasured and some handcrafted lvl 20ish gear. his int dont seem to high, and the spells dont hurt as much <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> small example.. my bruiser could take down a heroic group of 3 down in a few seconds spamming skills, the SK dont seem to have as much skills to spam or longer timers dunno.. 2 AOE nukes that dont hurt them all to much, and next to that there wasnt all that much i could use cept for some nukes that that a bit dmg and a small debuff or heal into it.<BR><BR>i know a SK cant have it all, im guessing they have the survivability and hand in some dmg, but someone elses told me that if or when a SK focuses ALOT on int their dmg goes tru the roof. can anyone clarify this ? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><BR> <BR> <HR> </BLOCKQUOTE> <P><BR>No tank can expect to keep aggro off a twink wiz with less than ad3/m1 taunts. And as a sk, you need a few other key skills as m1. And you dont hav snap aggro. Not until 58. So you need to get the aggro and keep it, if you lose it (Due to some overzealos nuker) let them keep it, or FD them. Either way they will be unhappy, but meh, if they cant control their aggro (Which they really need to do) they pretty much have no say.</P> <P>2/3 - 4/5 of a sk damage will be spells (Depending on your setup really) so int plays a huge role for dps. And you need dps to keep aggro, so if you are not doing decent dps, you wont keep aggro. And the second you lose aggro, you lose a lot of your aggro generation.<BR>Now,t hat damage wont go thru the roof unless you simply spec out to be dps, and in that spec, you wont be a very solid tank. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><BR><BR>As for soloing, your defensive stance and your blessing line needs to be as high as possible for that. M1 or M2. No other option at lower levels. You also need good gear, as all the plate classes. Soloing heroics wont work in handcrafted.<BR><BR>And yeah, lower levels, the bruiser is faster, the sks pretty much outlast stuff whereas the bruiser burns them down. And your aoes pick up in damage if you upgrade them. Soloing heroics on low levels consists mostly of autoattack and the blessing line and the occasional extra lifetap, its a bit slow, but you take down pretty much every blue or less heroic. Greens for sure. Given that you have good gear.</P>

Legaroth
12-14-2006, 12:11 AM
<div></div>ye keep saying lower lvl.. at what lvl would that pick up and be on par or above the bruiser ? or wont the SK ever be at that lvl ? i could go with bit slower if i can take higher mobs... just trying to get a clea view on what im up against<div></div>btw.. why do defensive stance need to be high ? wouldnt that cut down on kill speed a ton ? or is it to enable large pulls to AOE like a maniac ?<p>Message Edited by Legaroth on <span class=date_text>12-13-2006</span> <span class=time_text>11:14 AM</span>

Lorddaeth
12-14-2006, 04:27 AM
I duo with a 2nd box warden.at my level, i have no problems pulling multiple blue encounters and just letting them die to AE and DS damage. very rarely does the warden pull aggro, even when spamming heals.SK's tank just fine. (and leave people with mouths hung open at me taking 15+mobs at the same time).<div></div>

Legaroth
12-14-2006, 05:57 PM
ye well i dont care much about two boxing since i cant <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />im just hoping at solo the speed wont suck.. and wondering how the SK is different in solo capability compared to my bruiser, which seems to have NO chance against caster bosses, but beats melee ones pretty easy and reasonably fast too<div></div>

Norrsken
12-14-2006, 07:07 PM
<div><blockquote><hr>Legaroth wrote:ye well i dont care much about two boxing since i cant <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />im just hoping at solo the speed wont suck.. and wondering how the SK is different in solo capability compared to my bruiser, which seems to have NO chance against caster bosses, but beats melee ones pretty easy and reasonably fast too<div></div><hr></blockquote>The speed will pick up once you get to t5/6 somewhere. And, quite frankly, multiple mobs is what sks do best and fastest. Thats when our 5 AEs work best. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />the bruiser will probably always be a tad faster at soloing single mobs than the sk, but when the SK pulls 8 mobs at a time, those mobs will go down fast. </div>

Legaroth
12-15-2006, 02:49 AM
<div></div><div></div>i love AOE seriously... and if the bruiser only kills as you put it "a tad" faster i wouldnt be bothered atall. not having to cry when i get an add (ok .. feign death <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />), having more survivability and the real tankage only plate provides atm.. sounds very interesting tbh.dunno if ill ever be a GOOD tank.. i hope so, but havent played one often and tend to solo a fair share aswell AND would like to be able to solo the nameds atleast my bruiser can take atm. ( which isnt special <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> green 3 arrows in fallen gate at lvl 35)id just like to see where the SK would be in the solo list. would they be around the top in speed ? and if they CAN handle multiple mobs, take that into account <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> thats like comparing a warlock with wizard on single targets, dont make sence either :pedit:  extra question. nearing lvl 14 now, what shouldi pick for master skill ? the AOE might be nice.. but not sure if that be the best. i dont have any special gear or money to buy masters/adepts for my skills so..<div></div><p><span class="time_text">and.. another question is, im getting those aa points, is there anything that i should be focusing on ? it sounds fun being unbeatable, going lifetaps or something.. i dunno if theres something more focused on dps, that might be nice.. i know i can read the discriptions, but it dont help alot since i dunno how much those skills actually help hehe</span></p><p>Message Edited by Legaroth on <span class=date_text>12-14-2006</span> <span class=time_text>03:24 PM</span>

joeygopher
12-15-2006, 04:52 AM
<P>Well, not sure what to advise on the lvl 14 master 2 choice as I'm not sure what the options are.  You say you don't have money for masters but I would recommend farming for rares to get adept 3s made up.  Most of our abilities are spells and you really don't want the resists that come with apprentice versions of spells.  If you plan on being tank in a group, get the taunts upgraded as a priority.  Then lifetaps - these are what we have instead of a huge HP pool and MIT buffs, so it is lifetaps that will keep you alive.  Again, if you are getting a lot of resists due to poorer quallity spells, you will die quicker, and you won't keep aggro.</P> <P>For AAs, I think 99% of SKs seem to agree that getting points down your INT line is vital - you can get a huge boost to your spell crit, and more INT also means more damage.  The spell crits also crit your lifetaps to help keep you alive.  Heal crits thoughDO NOT do this and most SKs stop at the spell crits on that line.</P> <P>The STA line isn't bad too - with the recent introduction to the mitigation curve, maximum health is more important than ever, so anything that increases that has got to help.</P> <P>The next area I would look it is the SK ONLY AAs - the Reaving line here looks pretty tempting, especially if you expect to be doing a good mix of solo / group play.  The Hate line isn't bad at all for tanking, but its less versatile in its uses.  Reaving keeps you up longer and increases your damage (which is more aggro anyway).  I would guess its more part of the raiding tank build.<BR></P> <P>Overall I would say that while we are not the "best" soloing class in terms of what we can take down (yellow ^^^s are beyond most of us), we offer an enormous amount of versatility .  You have so many different tactics you can use to tackle encounters, and you don't die easily if things suddenly go belly-up.</P> <P>The only thing I would add is that while we do ok for the early levels, we really come into our own in the 50s.  It is here that you get Death March and Tap Veins, which are two of our biggest class-defining spells.  Death March is our uber-aggro add-grabbing, stun / fear / stifle immunity tool.  Tap Veins eats big groups of mobs.  It can also heal you for thousands of HP in one shot.  Suddenly your soloability gets a MAJOR boost, and your playstyle gets even more options.  If at any point your SK seems a bit dull (and not many people get bored of them!), hold out until these levels.  It gets a lot more fun!</P> <BLOCKQUOTE> </BLOCKQUOTE>

Legaroth
12-15-2006, 02:55 PM
i dont see how it could be concidered not being good at solo if you cant take something higher lvl and 3 arrows 0.o thats full group material lolthe class really sounds interestingi n alot of points, moreso then my bruiser which i found to be a weak dps and a lame tank in most situations. well he wasnt THAT bad, but from a fighter class i expected more tank, which he couldnt, so i expected good dps in return which wasnt exactly true either.the sk provides what i like, i think. he can survive big pulls, deal some decent aoe dmg, he could tank higher stuff. the main question is, what i wanna do later on.. and thats where i get stuck all the time. alot of things sound interesting enough to wanna play it. i dont want overplayed classes, and on top of that list i seem to get wizards and the summoners mostly. SK seem about halfway which is good enough for me i guess.ill be playing him a tad longer first for sure, till about 30ish and see how hes like. if i like the solo speed and feel, and feel i can actually work with groups well i might keep him. if this class wont be IT for me, i really wouldnt know what to pick for my main.. some classes seem fun but not enough to be a main hehe<div></div>

Norrsken
12-15-2006, 07:23 PM
Two things, now since EoF, the SK is seeing a lot of new players. Im sure the fad will wear off eventually, but its not an extinct class anymore.And secondly, FD for an add? Bah. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Just kill it.<div></div>

Legaroth
12-15-2006, 08:14 PM
<div></div>with an SK that might be easy.. with the bruiser however, an add of anything near white con or with arrows would cause me trouble <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />anyway, i made 14, gotta pick a master but hard pick hehe.1st is a taunt which i dont want hehe, not grouping much yet10<a target="_blank" href="http://eq2.ogaming.com/db/abilities/UnholyWeapon.php"><b>Unholy Weapon</b></a>  (<span>Experience</span>) Determined Zeal 3.0s 0.5s 0.0s 1 Curses the shadowknight's weapon, granting a chance to drain health in comnat with each hit.12<a target="_blank" href="http://eq2.ogaming.com/db/abilities/InfernalBlessing.php"><b>Infernal Blessing</b></a>  (<span>Experience</span>) Determined Zeal 2.0s 0.5s 15.0s 0 Places an augmentation on a group member that drains health from any opponents that attack them. This effect can trigger 5 times.14<a target="_blank" href="http://eq2.ogaming.com/db/abilities/CruelAura.php"><b>Cruel Aura</b></a>  (<span>Experience</span>) Determined Zeal 0.5s 0.5s 30.0s 0 Deals disease damage over time to nearby enemies surrounding the shadowknight.those are the other picks i can take i believe. so what shouldi take hehe<div></div>

Dogfood76
12-15-2006, 08:26 PM
<DIV>I just got EQ2 and I think SK is for me.  Rather than start a new thread, I'm going to piggyback onto this one and ask my question<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.  Is Erudite a really bad idea for an SK?  I like the idea, but those physical stats are seriously low.  Plus I might be soloing a lot and I don't want to hurt myself too much.</DIV>

Legaroth
12-15-2006, 11:01 PM
im pretty sure it does not matter. starting stats and even traits will havel ittle effect at higher levels. the few stat points you look at now will be overshadowed by gear with +10 and up which you get to pretty early on. and the extra is that i think a SK needs anything anyway. str for melee dmg and power, agi to avoid stuff, wis for resists, int for spell dmg and more power and sta for  hps so i think you cant go wrong with anything <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />im still hoping to get an answer on my question about master skill hehe<div></div>

Typhonian
12-15-2006, 11:17 PM
<P>Yeah, I have a stone of reforming, and I think from that I can rechoose my traits? If so, I too would be interested in the best use of the master picks.</P> <P>(I'm lvl 30 btw)</P>

Norrsken
12-16-2006, 01:18 AM
<div><blockquote><hr>Legaroth wrote:<div></div>with an SK that might be easy.. with the bruiser however, an add of anything near white con or with arrows would cause me trouble <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />anyway, i made 14, gotta pick a master but hard pick hehe.1st is a taunt which i dont want hehe, not grouping much yet10<a target="_blank" href="http://eq2.ogaming.com/db/abilities/UnholyWeapon.php"><b>Unholy Weapon</b></a>  (<span>Experience</span>) Determined Zeal 3.0s 0.5s 0.0s 1 Curses the shadowknight's weapon, granting a chance to drain health in comnat with each hit.12<a target="_blank" href="http://eq2.ogaming.com/db/abilities/InfernalBlessing.php"><b>Infernal Blessing</b></a>  (<span>Experience</span>) Determined Zeal 2.0s 0.5s 15.0s 0 Places an augmentation on a group member that drains health from any opponents that attack them. This effect can trigger 5 times.14<a target="_blank" href="http://eq2.ogaming.com/db/abilities/CruelAura.php"><b>Cruel Aura</b></a>  (<span>Experience</span>) Determined Zeal 0.5s 0.5s 30.0s 0 Deals disease damage over time to nearby enemies surrounding the shadowknight.those are the other picks i can take i believe. so what shouldi take hehe<div></div><hr></blockquote>Since I primarily solo with my sk, or duo. I go with the blessing line every time I get to pick it. And you get a new blessing at 24 to m2. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </div>

Norrsken
12-16-2006, 01:20 AM
<div><blockquote><hr>Typhonian wrote:<div></div> <p>Yeah, I have a stone of reforming, and I think from that I can rechoose my traits? If so, I too would be interested in the best use of the master picks.</p> <p>(I'm lvl 30 btw)</p><hr></blockquote>Id prolly keep that stone, those traits dont do that much of a difference, but they are gonna remake the racial traits some time in the future. Might wanna have that reforming stone around at that time.</div>

Incur
12-16-2006, 01:44 AM
<DIV>Agreed, they are going through the changes at the moment for the racial skills and making them actually REALLY nice, Wood Elves get +5% bow crit i beleave, Vah Shir a quick recast melee attack and the like.</DIV> <DIV> </DIV> <DIV>Master 2 Choices are handy, but not Vital i'd say respec if you where 70, but since your not just kick back and level for now =)</DIV>

Legaroth
12-16-2006, 04:31 AM
<div></div>i picked blessing and  wow <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> i cant die.. well not easy hehe. i got stupid and pulled half the ruins zone and was suprised i made it :p i got 1 aoe at adept 3 and the blessing, and the heal proc thingys.. its really nice so far <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />having great fun, just hopin to see some more direct leach skills, since waiting on a weapon proc hardly counts :p<div></div>tomorrow ill start looking into those achievements. i only put 1 in the first in crusader tree, and have 2 left to spend. ill dig up the info on what you all think i should pick :p i think im going for reaver in sk line, not sure about the crusader one<p>Message Edited by Legaroth on <span class=date_text>12-15-2006</span> <span class=time_text>03:32 PM</span>

Norrsken
12-16-2006, 06:05 PM
<div></div><div><blockquote><hr>Legaroth wrote:<div></div>i picked blessing and  wow <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> i cant die.. well not easy hehe. i got stupid and pulled half the ruins zone and was suprised i made it :p i got 1 aoe at adept 3 and the blessing, and the heal proc thingys.. its really nice so far <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />having great fun, just hopin to see some more direct leach skills, since waiting on a weapon proc hardly counts :p<div></div>tomorrow ill start looking into those achievements. i only put 1 in the first in crusader tree, and have 2 left to spend. ill dig up the info on what you all think i should pick :p i think im going for reaver in sk line, not sure about the crusader one<p>Message Edited by Legaroth on <span class="date_text">12-15-2006</span> <span class="time_text">03:32 PM</span></p><hr></blockquote>You get 3 direct lifetaps (not counting the one(s) from EoF tree).1 ranged nuke, 1 melee, and one AE lifetap (That is by far better than the necro AE lifetap). And congrats you like it, because that is what the class will be, and get better at doing all the way to 70.And as for soloing, the reaver line is nice, but you will get the most bang for your buck for your int line. specifically the 69% crits. you dont have to go take the heal crits (Pretty much a waste of points since the heal part of our lifetaps crit of spell damage crits. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> )</div><p>Message Edited by roxer2b on <span class=date_text>12-16-2006</span> <span class=time_text>05:06 AM</span>

EscapedGo
12-16-2006, 08:33 PM
<div><blockquote><hr>Legaroth wrote:<div></div>i picked blessing and  wow <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> i cant die.. well not easy hehe. i got stupid and pulled half the ruins zone and was suprised i made it :p i got 1 aoe at adept 3 and the blessing, and the heal proc thingys.. its really nice so far <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />having great fun, just hopin to see some more direct leach skills, since waiting on a weapon proc hardly counts :p<div></div>tomorrow ill start looking into those achievements. i only put 1 in the first in crusader tree, and have 2 left to spend. ill dig up the info on what you all think i should pick :p i think im going for reaver in sk line, not sure about the crusader one<p>Message Edited by Legaroth on <span class="date_text">12-15-2006</span> <span class="time_text">03:32 PM</span></p><hr></blockquote>This is my experience as well. When I got my M2 infernal blessing at lvl 14, I could solo full rooms of mobs. Like the top floor in the  Qeynos Caves, just pull the whole room, AOE it and heal yourself with infernal blessing.Since I am on a PvP server, I lvled slowly to 20, and by that time I had 20 AA's, 17 of which were used to get 4-4-8 in spell crits. M1 Harm Touch with high int+70% chance to crit = instadeath to anyone +/- 4 lvls. It has critted for me vs a lvl 21 for 1700. Nothing like one-shotting a twinked out tank, bet he was rather surprised when it happened.With the addition of SK's getting to use bows(and yes, unholy weapon and such proc off bow shots!!) They are a very powerfull PvP and PvE class. If they only had a low lvl, cast-on-the-move snare, they would be uber in PvP.</div>

Norrsken
12-17-2006, 01:13 AM
Heck, if they had a snare on the run at ANY level I'd be happy.<div></div>

Legaroth
12-17-2006, 03:57 PM
well the blessing is nice so far, but it wont save me when i need too <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> my gear is only normal lvl 10 crafted and at lvl 19 theres a big gap offcourse between the gear and my current oponents.im gonna see if i can pull some more cash together and maybe get some good gear for lvl 22,,maybe mastercraft, but i believe thats not really worth it at that lvl, so might hold out till lvl 32 for that <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>

Legaroth
12-17-2006, 07:07 PM
ok lvl 20 now. im still trying to find out if i should bother getting mastercraft at 22, it wont be easy but i think i can just afford it hehe.my next question on the list is, what should i do with my AA first ? i only have 3 left atm, from 4 total hehe. shouldi get 448 in the int line ? (not 100% sure what it means .. i take it the first 3 skills in that line to those lvlsand what would be next ?? would going for reaver line next be a good idea ? or are there more things in the crusader line that would work really well for me. so... should i go for the int line first, if not, when.. and what should i do after that?<div></div>

Norrsken
12-18-2006, 02:06 AM
<div><blockquote><hr>Legaroth wrote:ok lvl 20 now. im still trying to find out if i should bother getting mastercraft at 22, it wont be easy but i think i can just afford it hehe.my next question on the list is, what should i do with my AA first ? i only have 3 left atm, from 4 total hehe. shouldi get 448 in the int line ? (not 100% sure what it means .. i take it the first 3 skills in that line to those lvlsand what would be next ?? would going for reaver line next be a good idea ? or are there more things in the crusader line that would work really well for me. so... should i go for the int line first, if not, when.. and what should i do after that?<div></div><hr></blockquote>Correct, that is what 448 for int means.I went with reaver to massively boost my soloability.And do try out getting mastercrafted. Its an insane upgrade. you wont regret it. At 34, I'd reccomend farming the vault in FG to make the cash back. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></div>

Legaroth
12-18-2006, 03:41 AM
ok thx i thought that was what it ment <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> i got 5 AA points atm.. so do you suggest first getting spell crits in the int line or should i go for reaving asap ?and i realise mastercraft is a big upgrade, just wondering if its worth the money since it will make me kinda poor :p<div></div>

Norrsken
12-18-2006, 04:04 AM
<div><blockquote><hr>Legaroth wrote:ok thx i thought that was what it ment <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> i got 5 AA points atm.. so do you suggest first getting spell crits in the int line or should i go for reaving asap ?and i realise mastercraft is a big upgrade, just wondering if its worth the money since it will make me kinda poor :p<div></div><hr></blockquote>Well, if you are just gonna make a quick dash for t4, dont bother. Go with int first.</div>

Legaroth
12-18-2006, 11:07 PM
lvl 23 now <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> i bought some normal crafted stuff, got me a mastercraft shield and some good treasured items that measured up pretty well. lacking a bit on the int side, but will fix that at 32 where i will spend money on mc stuff.didnt spend my AA yet.. just because im lazy <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> but im having a real hard time getting points tbh.. i wonder if there is a trick to get 20+ relativly easy <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> killing nameds is slow, exploring would be decent if ye know where to go and have a person to escort you perhapsi solod the bosses uptill the raid leader guy downstairs in wailing caverns for some AA, and loot. i can solo them all, only have trouble when i get 2 ^^^ on me. they are all green to me at that lvl but 2 of them still pack a punch hehe<div></div>

Norrsken
12-19-2006, 03:35 AM
<div><blockquote><hr>Legaroth wrote:lvl 23 now <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> i bought some normal crafted stuff, got me a mastercraft shield and some good treasured items that measured up pretty well. lacking a bit on the int side, but will fix that at 32 where i will spend money on mc stuff.didnt spend my AA yet.. just because im lazy <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> but im having a real hard time getting points tbh.. i wonder if there is a trick to get 20+ relativly easy <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> killing nameds is slow, exploring would be decent if ye know where to go and have a person to escort you perhapsi solod the bosses uptill the raid leader guy downstairs in wailing caverns for some AA, and loot. i can solo them all, only have trouble when i get 2 ^^^ on me. they are all green to me at that lvl but 2 of them still pack a punch hehe<div></div><hr></blockquote>Well, doing the disco runs is the fastest way, and then some easy solo nameds and quests. Collections are also nice, but since you are poor, probably not an option. If you are on either nagafen or kithicor I can give you a quick run around a few zones. </div>

Legaroth
12-19-2006, 05:26 PM
im not on those servers, but a guildie said i should get a invis totem at 30 and run around and hope they dont spot invis :pi guess ill grind my way to 30 a little (hopefully taking along some blue quests hehe) and try and do the discos<div></div>

Norrsken
12-19-2006, 06:33 PM
<div><blockquote><hr>Legaroth wrote:im not on those servers, but a guildie said i should get a invis totem at 30 and run around and hope they dont spot invis :pi guess ill grind my way to 30 a little (hopefully taking along some blue quests hehe) and try and do the discos<div></div><hr></blockquote>Mobs more than 10 lvls above will see thru it.</div>

Legaroth
12-19-2006, 07:48 PM
hmm ah well.. that will still give me some zones to discover :p cant wait to have a nice critrate <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> <div></div>

Norrsken
12-19-2006, 11:23 PM
<div><blockquote><hr>Legaroth wrote:hmm ah well.. that will still give me some zones to discover :p cant wait to have a nice critrate <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> <div></div><hr></blockquote>With some spiffy aggro dodging you can grab pretty much all of TS, Nek, EL, Zek, SS, PoF, TT, BS, BM. </div>