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View Full Version : Ideal Adornments for SKs


LagerYerba
12-08-2006, 09:12 PM
<div></div>This post is all in the matter of opinions of my fellow SKs on their adornments. no wrong or right, just tell me (or us) what adornments you would put on your slots. I went to another thread and saw the list of T7 adornments and made up a list that i would put on. Share what you guys would put in if you want =).Head = I used to have that +400 power *nerfed* , now im just thinking of putting +14 Wis (if it stacks with others)Chest = +6 to all stats (everyone would prolly do that hehe)Shoulder = I used to have that +400 hit points *nerfed* , now im just thinking of putting either the damage shield or +14 StrForearm = already adorned with +14 wisWaist = maybe the +5 to disruption/subjugationHands = +25 add damage to spellsLegs = +14 sta most likelyFeet = +14 agi (maybe just another +14 sta if these even stack with other adornments adding)Shield = being that i have both draconic and wurm shield, i might do damage shield with the wurm and the heal proc on the draconic (or vice-versa)Neck = either the +25 spell damage or 10 haste (most likely the +25 spell damage if it stacks)Ears = both +14 intWrists = 1 +14 wis and another +14 strRings = meh, they're all low resists for being T7.. at least imo... i'll get back to you guys later if something changesCloak = in-combat power regen ftwSymbol = +45 increase to disease damageCurrently i got my doomhamer adorned with the phantom shod (power steal proc)This is just a list of my prospective adornments (some of which i have already on) based if they do stack with one another such as the +25 spell damage or the damage shield proc on shoulders/shield. Share your ideas or what you currently have on. Thanks =)Edit: sorry i meant 10 dps on the neck item, not haste<div></div><p>Message Edited by LagerYerba on <span class=date_text>12-08-2006</span> <span class=time_text>11:24 AM</span>

Zanix
12-08-2006, 09:35 PM
some of those T7 fableds are on my broker for 14+ plat. I'm hoping for a set similar to the one you mention, but gonna wait until the hype dies down - and the prices get cheaper.

Case21
12-08-2006, 09:40 PM
<DIV>Just skimming over your list, if you regularly use a shield, I'd recommend the 1% block chance increasing wrists.</DIV> <DIV> </DIV> <DIV>Also I'm pretty sure the Damage Shield Shoulders are still busted.</DIV> <DIV> </DIV>

CHIMPNOODLE.
12-08-2006, 09:49 PM
<DIV>The only ones that I'm definitely sure about getting so far are...</DIV> <DIV> </DIV> <DIV>+7 parry forearms</DIV> <DIV>+5 defense 1 hand wep</DIV> <DIV>+100 hp ring</DIV> <DIV>+100 hp ring</DIV> <DIV>+100 power head</DIV> <DIV>+14 STA legs</DIV> <DIV>+6 on all chest</DIV> <DIV>+67vs all wep type wrist</DIV> <DIV>+67vs all wep type wrist</DIV> <DIV>heal triggers % chance on block (possibly) Shield..or possibly more +vs wep types</DIV> <DIV>+14 AGI hand (possibly)</DIV> <DIV>+ spell dammage or attack speed neck</DIV> <DIV> </DIV> <DIV>few more to decide..ears, cloak etc..</DIV> <DIV> </DIV>

Kaja
12-08-2006, 10:05 PM
<DIV>Yeah the +Parry is nice for forearms and also another nice one is the 2% riposte for the 1h weapon.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I went with those and also the +sta on both feet and legs, Plus int to earrings/some of my wrists.  The +1- 10 DPS neck is pretty niffty to <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> still have the nerfed +power and health but that may change at some point.   </DIV> <DIV> </DIV> <DIV>Oh and...</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>the safe fall for the cloak o.O</DIV> <DIV> </DIV> <DIV>Question tho... the +67 to weapon types...wouldn't that not add up to a whole lot considering diminishing returns nd the new way mit works?  i tested them out on some gear and didn't notice a big difference at all with having them on my gear or having them off the same gear. </DIV>

LagerYerba
12-08-2006, 10:17 PM
<div><blockquote><hr>Case21 wrote:<div>Just skimming over your list, if you regularly use a shield, I'd recommend the 1% block chance increasing wrists.</div> <div> </div> <div>Also I'm pretty sure the Damage Shield Shoulders are still busted.</div> <div> </div><hr></blockquote>I would consider getting the block chance adornment and having it on back up gear. 1% just doesn't seem to cut it for me when it comes down to it for having it as part of my main gear set up. now if it was about 3-5%, i'm all for it.As far as the DS shoulder adornment, that would be a [expletive haxx0red by Raijinn] shame if it was still broken.I would like to know if the DS shoulder and shield adornments stack tho. it probably would help with hate being that im still doing damage to them while they hit me</div>

Pitt Hammerfi
12-08-2006, 10:20 PM
<DIV>being a t7 transmuter i already have most of the following <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  (dont have shield, gloves or symbol yet)</DIV> <DIV> </DIV> <DIV>Head = 100 power</DIV> <DIV>Chest = +6 to all stats </DIV> <DIV>Shoulder = 14 stam on my pauldrons of suffering, spkied straps on scourge knight<BR>Forearm = +7 parry<BR>Waist =  +5 to disruption/subjugation<BR>Hands = +25 add damage to spells<BR>Legs = +14 sta most likely<BR>Feet =  +14 sta <BR>Shield = heal on block</DIV> <DIV>Neck = +10 dps</DIV> <DIV>Ears = both +14 int<BR>Wrists = +10 dps and heal on parry<BR>Rings = +70 hp<BR>Cloak = ftIII<BR>Symbol = +25 elemental<BR>weapons power drain </DIV> <DIV> </DIV> <DIV>tonight i was parsing at 1k dps in freethinkers using str line with axe of overlord <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR></DIV><p>Message Edited by Pitt Hammerfist on <span class=date_text>12-08-2006</span> <span class=time_text>09:22 AM</span>

Xanoth
12-08-2006, 10:44 PM
<blockquote><hr>LagerYerba wrote:I used to have that +400 hit points *nerfed* , now im just thinking of putting either the damage shield or +14 Str<hr></blockquote>its been changed to a "miss" shield. a little flame about it on eq2 flames. seems they change its trigger effects every week.

wakkogooch
12-08-2006, 11:15 PM
yeah, the nerf bat got taken out of it's locker this week on the adorns, also, there was the base avoid adjustments, i haven't had a chance to play this week so i'm a little apprehensive on how this will effect me, guess i'll start on some high greys and work to the whites., hopefully, everything is still mamageable. but as far as adorns go, they are more meat, even if it's just a few scraps, every little bit counts, 1% don't seem like much, but if in a raid there are 1000 swings made, that 1% is 10 more hits or misses on average. and it's 1% here and there, they add up in quick fasion if you wait for them to accumulate, i'm a dedicated soloer, so raid equipment is not on my fighting list but is on my shopping list, so every time i get enough dough to get something new, it's great, even if it's a 23str, int, wis ring to 24 each ring, 1 point increases my attack 3 points, hp like 7 points, little by little it'll build up to where i can solo heroic greens, and soon, i'm hoping to get to heroic blues, wish me luck with that.

CHIMPNOODLE.
12-08-2006, 11:43 PM
<DIV>The + to wep types on the 3 slots will not add a lot at all...but I'm trying to squeeze every tiny fraction of protection out I can.</DIV>

Case21
12-09-2006, 12:56 AM
<DIV><BR></DIV> <BLOCKQUOTE> <HR> LagerYerba wrote:<BR> <DIV><BR>I would consider getting the block chance adornment and having it on back up gear. 1% just doesn't seem to cut it for me when it comes down to it for having it as part of my main gear set up. now if it was about 3-5%, i'm all for it.<BR><BR>As far as the DS shoulder adornment, that would be a [expletive haxx0red by Raijinn] shame if it was still broken.<BR><BR>I would like to know if the DS shoulder and shield adornments stack tho. it probably would help with hate being that im still doing damage to them while they hit me<BR></DIV> <P><BR></P> <P></P> <HR> <P> </P></BLOCKQUOTE> <P>3-5% would be far to powerful since it could be added to each wrist. Remeber block chance is the % chance to block an incomming attack altogether, and unlike the rest of avoidance it doesnt matter whether the mob is solo, heroic, or epic, the same % is used. I'd raise this whenever you can.</P> <DIV>And I just checked the shoulders are still in fact broken, and only proc when the mob misses you altogether.<BR></DIV><p>Message Edited by Case21 on <span class=date_text>12-08-2006</span> <span class=time_text>02:57 PM</span>

SSgoku
12-09-2006, 09:05 AM
<DIV>Do the +25 spell damage adornments stack?</DIV>

pawnipt
12-11-2006, 04:52 AM
<div></div>As my good friend portos says, the problem with comming into EOF from kos now is survivability which is true..Avoidance is key since thats generally what shadowknights lack, extra heals is also key, mitigation isnt as important but you generally wanna be close to 60% solo.I am a raid tank/off-tank by day and a solo farmer by night and my prefered adornment settup is the following:+100 power (helm)+6 all stats (chest)+100 hp (shoulders)+7 parry (forearms)+25 spell damage (gloves)+14 sta (leggings)+14 sta (boots)+10 dps (necklace)+14 int (both earrings)+70 hp (both rings)+10 dps (amulet of the Forsworm, in wrist slot)+1% block (wrist slot)+45 disease (symbol)+2% riposte (one hander)I can solo all named in forsaken city but i admit they are more difficult.Block owns all other types of avoidance, because it doesnt check the mobs skills it just checks mobs level and i picked it over mitigation because my character doesnt lack mitigation as is.  Also the 2% riposte apears to be working much the same way.<div></div><p>Message Edited by pawnipt on <span class=date_text>12-11-2006</span> <span class=time_text>09:55 AM</span>

Tyranda
12-14-2006, 09:52 AM
<DIV><BR> <BLOCKQUOTE> <HR> SSgoku wrote:<BR> <DIV>Do the +25 spell damage adornments stack?</DIV><BR> <HR> </BLOCKQUOTE><BR>I would like to know this as well if anyone knows.</DIV>

Pitt Hammerfi
12-14-2006, 05:56 PM
<DIV>yes they do, but as far as i know they are all normalized over a 3 second duration, something like that anyway <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </DIV>

Norrsken
12-14-2006, 09:03 PM
<div><blockquote><hr>Pitt Hammerfist wrote:<div>yes they do, but as far as i know they are all normalized over a 3 second duration, something like that anyway <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </div><hr></blockquote>No, they are normalized over the ticks of dots. So if you have a dot with 10 ticks, it only does 1/10th of the damage each tick. Or thats the way I understood it. </div>

Xanoth
12-14-2006, 09:43 PM
how it effects DoTs and nukes differs, as does the wording of the adornment, such as +x damage, or up to +x damage

JoarAddam
12-15-2006, 12:01 AM
<DIV>Dot's spread that "up to x damage" across ticks.  AOE's with instant effect (tap veins) get a straight up improvement to every target it hits.    8 targets x 90 extra damage is pretty nice.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>and, is it just me, or do you feel raked over the coals when all of the wis got pulled out of our items?  My resists suck these days.</DIV><p>Message Edited by JoarAddam on <span class=date_text>12-14-2006</span> <span class=time_text>11:05 AM</span>

LagerYerba
12-15-2006, 09:13 PM
<div></div><div></div><div><blockquote><hr>JoarAddam wrote:<div></div> <div>Dot's spread that "up to x damage" across ticks.  AOE's with instant effect (tap veins) get a straight up improvement to every target it hits.    8 targets x 90 extra damage is pretty nice.</div> <div> </div> <div> </div> <div><b>and, is it just me, or do you feel raked over the coals when all of the wis got pulled out of our items?  My resists suck these days.</b></div><hr></blockquote>That is why i kept on most of my blackcoat/scourgeknight stuffs. I spoke with one of the devs after that IRC chat a few days ago (i believe it was saavedra) and one of my questions was in regards about the itemization for crusaders adding more int and wis to their armor. I was told that plate (in general) is all across the board without any classes in mind. So for the most part it's a typical STR, AGI, and STA for tanking.  Which leads me to believe we actually got lucky with getting scourge knight shoulders/helm and sharing blackcoat armor with inquisitors (being they need wis and int).  I guess more in line the blackcoat set was directed for more inquisitors than Shadowknights, but being that we also need those stats as well, they might have just said "aww screw it, let the crusaders have it too" The same way goes for paladins/templars with their firebrand set. To be honest, i've seen some of the items for the fabled/legendary crusader/shadowknight sets, and I probably won't be the only person that is not at all pleased with the stats (let alone the set bonuses, even the dev told me he's not a set person himself)I see only 2 stats on each piece, whereas i can just stick to my current set up now and get more out of my Wis and Int.  If im in the right group, i normally get about 800+ int and close to about 700-800+ wis. Obviously i can't have either because i need to be in one of the stances to acheive that, but in the end regardless what stance i choose, i'll have either A.) high as hell wis resist and resist mitigation (this is what i truly see crusaders' strong point as being a tank is concerned, not having more mitigation). or B.) insane dps increase, i'm all mastered out except for my defensive stance (but after the update only reason why i'll want it is the wis buff.) im sure most of you other guys are on the same boat as me and love every bit of int we can get through self buff and group buff to nuke the mobs into oblivion.Which lead me to start this post in the first place.  I'm putting in all the +int, +wis, +spell damage i can possibly do. Since maxing out physical mitigation is out of the question (which after the dev chat i saw their point about the mitigation insaneness), i figured the best i can make out of it all is to just increase those stats to have higher nukage and resists.Edit: after typing all this, I've come to realize that i hope the wis/int you were referring to wasn't off the blackcoat/scourgeknight lolDouble Edit: just the thought about +25 spell damage x2 and +45 disease damage = a theorhetical +95 damage overall (since our spell damage is all disease) is pretty [expletive haxx0red by Raijinn] nice... Just below the borderline of orgasmic</div><p>Message Edited by LagerYerba on <span class="date_text">12-15-2006</span> <span class="time_text">11:15 AM</span></p><p>Message Edited by LagerYerba on <span class=date_text>12-15-2006</span> <span class=time_text>11:25 AM</span>

Anselan
01-12-2007, 07:53 PM
<DIV>I'm beginning to get geared up to where I want to be and have started looking to the adornments now.</DIV> <DIV>Has anyone thought any further on this? My current thinking is to max the defensive capabilities with +block/parry/vs adornments, add the spell and disease damage ones and then max out int. Given that the best tanking armor in mit and effect doesn't have much wis or int, it would seem that these are the stats to max out on jewellry and adornments.</DIV> <DIV> </DIV> <DIV>Just cutrious if any of you guys further along the chain have changed your minds on the adornments you want - from both a tanking and dps point of view (obviously both sets of gear can be adorned).</DIV>

Pentarum
01-13-2007, 02:53 PM
<div></div><div></div><div></div>Head = 100 powerChest = +6 to all statsShoulder = 100 hpForearm = +67vs mit....(mit was suffering from proc gear <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />Waist = +5 to disruption/subjugationHands = +25 spell damageLegs = +14 strFeet = +14 staShield = +1% to blockNeck = +25 spell damageEars = +14 int BothWrists = 20dps 10x2Rings = 70hp x2Cloak = FT3Symbol = +45 disease damageWeapons 2hs and 1hs with Vampiric Piths. Rakleklo with 3 seperate healing procs is nice for aoe fights when you have someone buffing your proc chance and 5aa in Grim strike. (Rak DD+Heal), (Vampiric Pith DD+Heal), (GStrike DD+Heal) Might change the wrists/neck/waist later to 40dps or +100 spell damage if I can get one more multislot item. Or even 50dps mod with Bow dps aug103-113DPS mod from augs and Death March is looking nice.<div></div><p>Message Edited by Pentarum on <span class="date_text">01-13-2007</span> <span class="time_text">01:59 AM</span></p><p>Message Edited by Pentarum on <span class=date_text>01-13-2007</span> <span class=time_text>02:06 AM</span>

Nostarn
01-25-2007, 05:55 AM
<P>It's been a while since this has been refreshed, so I'll do it now that it's a little more reasonable on the market now.  First thing is, a question, second is my already bought and what i hope to buy and any suggestions are appreciated.  And so you know, I mostly dps on raids 4-5 nights a week and some grouping on the weekend where i tank... sums up my expecations <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </P> <P><STRONG>Question:</STRONG>  What are people doing now that they plan to change it so you can't change where a multi-slot item is going is adorned?  (ie, Amulet of the Resolute Servant can be both Neck and Wrist, once you put a neck adornment on it, u can't use it on your wrist.)  So what are people putting on their wrist slot now for that and any others that people have multi-slot items?</P> <P> </P> <P><STRONG>My Current Adornments<BR></STRONG>Head: 100power<BR>BP: +6 to all stats<BR>Shoulders: 100hp<BR>Legs: +14str<BR>Feet: +14sta<BR>Hands: +25 to all spells dmg<BR>Neck: +10 dps<BR>Ear: +14int<BR>Ear: +14int<BR>Wrist: +14int<BR>2hs: Scintillating Molten Temper - 273heat + 30heat every 5 sec, triggers 1.0/min</P> <P><STRONG>Empty Adornment Slots (ideas for what I might want)<BR></STRONG>Cloak: Power Regen +3<BR>Forearms: +7 parry<BR>Waist: +5 disruption/subjugation<BR>Ring: +70hp<BR>Ring: +70hp<BR>Wrist: +1% block or +14int<BR>Bow: ???<BR>1hs: +2 Riposte<BR>Shield: +1% to block</P> <P>So there's my setup.  Please help me out if you have ideas for the empty slots...  mostly concerned with DPS improvements but I would be interested if there are tanking options in those slots as well...</P> <P>Message Edited by Nostarn on <SPAN class=date_text>01-24-2007</SPAN> <SPAN class=time_text>05:40 PM</SPAN></P><p>Message Edited by Nostarn on <span class=date_text>01-24-2007</span> <span class=time_text>05:59 PM</span>

Pentarum
01-31-2007, 05:33 PM
Nostarn.... Well since the are changing it I'll probally go for the +14int on each wrist. Someone posted that every 29 int is about 1% more spell damage once your over 520. Raid buffed I am very close (980ish) to the 1070 cap so thats about 15% more spell damage for me. I dont tank im dps on raids so the block isnt going to be as usefull. Eventually i'll get a block set too for soloing, groups or when I yank agro on raids <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><div></div>

Coica
01-31-2007, 07:32 PM
I know this has been asked, but a friend is asking and I dont wanna mis-inform him. can relic be addorned?<div></div>

Arthik
01-31-2007, 09:35 PM
Yes it can.<div></div>

Eluzay
02-26-2007, 12:16 PM
<cite>Pentarum wrote:</cite><blockquote>Nostarn.... Well since the are changing it I'll probally go for the +14int on each wrist. Someone posted that every 29 int is about 1% more spell damage once your over 520. Raid buffed I am very close (980ish) to the 1070 cap so thats about 15% more spell damage for me. I dont tank im dps on raids so the block isnt going to be as usefull. Eventually i'll get a block set too for soloing, groups or when I yank agro on raids <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </blockquote> is that int self buffed? (980ish?) or raid buffed.

CHIMPNOODLE.
02-26-2007, 12:23 PM
Raid buffed I believe he said.

Nocifer Deathblade
02-26-2007, 01:21 PM
<p>Imbued bows will be adornable soon so I'll replace raincaller with imbued bow with nice adornment. Because of this, I wanted to know IF Scintillating Judicious Easyloader adornment designed for "ranged" instead of bow that gives 10 DPS. I wonder if that adornment will work to fit into bow? If so then will 10 DPS affect any melee attacks or only applies to ranged attacks? I love DPS bonuses (ROCKs for Cavaliers) and am trying to get my hands on all available dps bonuses.</p><p>Thanks.</p>