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Squigglle
12-05-2006, 01:28 AM
<DIV>Ok as a mt in my groups i have trouble holding a good taunt. any idea? i mean i got aa set up to give me +10% more taunt. is it just my skills are not adept? or is it justs ks is not a good taunter? i mean i do well but the scouts and mages soemtimes take iot away even though i always am taunting.</DIV>

Sta
12-05-2006, 02:11 AM
if your taunts are only as good as app4 id def upgrade to at least adept1 if not adept3, it makes alot of difference.

t0iletduck
12-05-2006, 02:14 AM
Taunts should be Adept3+. I also invested points in the AA to reduce the resistability of the AE taunt by 30%. I notice it makes a difference for tanking groups of mobs. i don't have statistics but I notice less resists when AE taunting a group of yellow mobs, say in Obelisk for example. <div></div>

Incur
12-05-2006, 09:07 PM
<DIV>wis line seems to help on the ol resists too, allthough im not sure if our taunts are subjugation or disruption based.. The new modifier there sticking on our defensive stance will help with this however.</DIV>

Nocifer Deathblade
12-05-2006, 09:35 PM
<BR> <BLOCKQUOTE> <HR> Incurus wrote:<BR> <DIV>The new modifier there sticking on our defensive stance will help with this however.</DIV><BR> <HR> </BLOCKQUOTE><BR>Aye, I can't wait! I had to go in offense stance as MT so far cuz I find off stance taunts better. ;( I hope the fix to defense stance will make taunt just same as in off stance then I will finally stay in def stance..

Xanoth
12-05-2006, 10:30 PM
<blockquote><hr>Incurus wrote:<DIV>wallthough im not sure if our taunts are subjugation or disruption based.. </DIV><hr></blockquote>Disruption, although that most likely only covers the DoT component, obviously agression wil control the taunt component once implimented.

Cichlasoma
12-06-2006, 12:48 AM
<DIV>For a SK, aggro is a full time job to hold. Our best aggro control are our dots, therefore this means we need a little more time to get going compared to other tanks. This means you need to take charge of your group and walk them through the playstyle needed to have an SK as a tank. Explain to them to wait a few seconds before starting so you have a chance to gain some hate. Every now and then it cannot be helped for a wizzy or scout to take aggro off some major debuff or strike.  If this happens use FD to regain aggro. </DIV>

Tiko_7801
12-06-2006, 01:23 AM
I disagree i rarely ever have problems holding aggro..... its all about gear and master spells...... If you can join a big raiding guild try to get Hurricane Bp, Greave of Codex, Ascendant and master taunts. Thats what i use.

Incur
12-06-2006, 01:59 AM
<DIV>I very rarely have problems holding aggro against anyone with m1 single target, m2 multi and m1 shield bash with one exception.</DIV> <DIV> </DIV> <DIV>Brigands! even with anti-aggro poison it gets ganked generally for only a few seconds or enough for the poor brig to get one smack to the noggin but still irritating.</DIV> <DIV> </DIV> <DIV>btw ignore when it says you have lost aggro to someone when a mob is stunned, im pretty certain that when a mob is stunned it autotargets whoever is closest in proxi and then when the stun wears off its back to normal.</DIV> <DIV> </DIV> <DIV>On the pull use your decree folowed by your single target taunt and you'll find it both easier to land and do more damage.</DIV> <DIV>If im in a early nukers group (tm) i try to follow that up with a shield bash and once the stun wears off from that a kick to keep them down, also keeps the early pre-debuffed damage down...</DIV> <DIV> </DIV> <DIV>Raid encounters,  i DM early on the hard stuff lets the first heals come in nice and quick and since im normally group with a defiler helps speed up the debuffing as well as my own aggro and getting as much spells of as possible to lock it to me, on the long fights means you get another shot or two of DM as well =)</DIV>

Nocifer Deathblade
12-06-2006, 02:34 AM
Hehe, I had problem with wizard MBing often and Warlocks loving to AE asap and often in pick-up groups and they kept doing it so I just gave up and just doing my job to taunt and protect other classes other than those 2 high-caliber sorcerers.  I sometimes lose aggro against bruisers just cuz they refused to turn off rumblers. ;( They said that they needed it for added dps.  PFFTTT!!!!!   Pick-up groups tend to have little more difficult to hold aggro to yourself..  I just need to pump into hate EOF AA after Reaver line so can hold aggro better in pick-up groups.. At least those sorcerers can take beating now with EOF improved avoidance for cloth classes..<p>Message Edited by Nocifer Deathblade on <span class=date_text>12-05-2006</span> <span class=time_text>04:35 PM</span>

AziBam
12-06-2006, 03:44 AM
<P>Aye, Brigs, Wizards, Warlocks all have the nuisance factor built in.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Brigs are the only scouts (non-bard) that have no permanent hate/threat reducer or transfer.  I carry ignorant bliss (the threat reducing poison) around on me to give to over-eager brigands.  It does seem to help.  Also helps that I'm an alchemist so I can make it cheap. </P> <P>As noted above you really need to upgrade your taunts as high as possible if you are going to be an effective tank.  </P> <P>My method is as follows:</P> <P>1) pull</P> <P>2) group taunt</P> <P>3) single taunt</P> <P>4) shield bash</P> <P>5) fast cast CAs/spells</P> <P>6) slow cast CAs/spells</P> <P>recycle taunts when refreshed and specials (rescue, DM, FD, HT) when needed. </P> <P>Naturally, use your AEs for steps 5/6 when fighting groups.</P> <P>I have had pretty good luck with this unless we have a very aggressive DPSer in the group.   </P> <P>P.S. AAs that reduce resists do seem to help as well.  Especially on the group taunt.  Just my experience so far.  Also, I've found that if you have two healers you can usually go in offensive stance with no troubles.  One healer, well depends on how good they are.  Getting the added DPS from off stance definitely helps you keep aggro.  </P><p>Message Edited by Dkel on <span class=date_text>12-05-2006</span> <span class=time_text>04:50 PM</span>

Squigglle
12-06-2006, 05:12 AM
anyway to keep that power up? sk's rly suck mana down

AziBam
12-06-2006, 07:14 AM
<DIV><BR></DIV> <BLOCKQUOTE> <HR> Squigglle wrote:<BR> anyway to keep that power up? sk's rly suck mana down<BR> <HR> </BLOCKQUOTE> <DIV><BR>Keep a pet bard or chanter around?  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Well, ok most of the time we may not have that option.  In most cases I just have good drink, mana seive, and the manastone.  Mana Seive isn't amazing but every bit helps.  If you have a necro or conj around make sure they keep you supplied with their shards for power.  I'm also convinced that the WIS AA for skill + that I recently switched to is making me more efficient as well.  I have had less power issues since moving to that line than I did before which I attribute to fewer resists.  It's still pretty new to me though so I may find my observations to date aren't accurate over the long run.  /shrug </DIV>

Incur
12-06-2006, 09:33 AM
ministration and ordination skills decrease the cost of the asociated spells =) so your right

Anca0202
12-07-2006, 03:10 AM
oh wow, i did not know that increasing sub/dis/and whatnot lowers the cost of those abilities.  Now I really am thinking of switching to wis.  I am constantly out of power.

AziBam
12-07-2006, 06:10 AM
<DIV>As far as I recall though, we only have the blessing line and despoil using ministration and ordination respectively (not including buffs).  So we don't see as much gain from that as other classes might.  Again, haven't had the spec that long but I attributed it to fewer resists/parrry = more efficient use of the power we do have. </DIV>

Xanoth
12-07-2006, 06:12 AM
he didn't say disruption reduced power cost <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> that would be a little too good.

AziBam
12-07-2006, 07:14 AM
<DIV>We could always dream!  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  But that was what I was getting at.  Most of our stuff is disruption rather than minis/ordin so we don't get as much of a direct benefit that way as say...a healer grouping with us would.    </DIV>

Squigglle
12-07-2006, 07:35 AM
hahaha, i just had a sk in group he was mt. he had a pet pop up he name dit Jesus, and hes like jesus will protect us. lol so bad but yet kinda of funny

Nocifer Deathblade
12-07-2006, 07:12 PM
<BR> <BLOCKQUOTE> <HR> Anca0202 wrote:<BR> oh wow, i did not know that increasing sub/dis/and whatnot lowers the cost of those abilities.  Now I really am thinking of switching to wis.  I am constantly out of power.<BR> <HR> </BLOCKQUOTE><BR>INT gives power now not WIS for SKs btw..  STR still gives power as well.

Anca0202
12-08-2006, 01:12 PM
<DIV>I know that Int and Str are our strength pool, just saw someone state that adding min and ord lowered power usage, was hoping that going down the wis line to boost all those stats would decrease power consumption but I guess not so I am sticking with the AA setup I have now.</DIV>