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Zanix
11-30-2006, 03:31 AM
<DIV>anyone liking the new AA tree?</DIV> <DIV>I've dumped in about 16 points, can hardly tell.</DIV> <DIV> </DIV> <DIV>only thing I am sorta seeing an influence on is tep veins timer reduction.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>If you've got any recommendations on where to aim my experience, please share.</DIV>

Xanoth
11-30-2006, 05:52 AM
i've spent 36 and only notice a difference when soloing thanks to reaver... everything else feels like fluff

standupwookie
11-30-2006, 08:08 AM
The SK points seem really boring.  Nothing new, just a little increase of decrease.  And the end abilities are not that great.  Same thing that happened with my swashbuckler.  Reduction on timers, a little increase here and there...nothing that jumps out on you.Then I started a Warden.  Wow, is all I can say.  They actually get neat abilities.  The abillity to turn your nukes into melee attacks, a 75% crit rate on melee (yes, 75%) group immunity to all root effects, a auto-rez when you die.....stuff that isnt just increase in percentages.They really need to put some fun stuff in all the classes.

Norrsken
11-30-2006, 01:57 PM
<DIV>The skill I am most displeased with is the increase of unconcious health. [expletive haxx0red by Raijinn]... I dont need that, Im in plate. I can self heal. If I am not MT (Which I am most of the time) and I rip aggro, I either FD or just churn on. </DIV> <DIV> </DIV> <DIV>Should have made this into an unholy mount to replace our crappy gray horse we get at 20.</DIV> <DIV>We're supposed to be knights, give us a frekkin HORSE! But naah, no horsie for us. Dole out runspeed to others. Bah. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV>Could even make the runspeed of the darned thing scale with level. Just anything better than unconcious health. Thats just stupid for a class with plate and FD. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV>

SinIsLaw
11-30-2006, 04:56 PM
I have to agree it's nothing big what the AA's give right now, I've been toying a bit and gotten both  DM time reduction and Shipon Might +STA  to max 5 pts, and Shipon Might adds +57 Sta which is barely noticable now with deminsihing returns ...Our Hate line does little amazing for us either, and Lockeye said on the guardian forums:Quote: But scheduled for the next live update, all defensive stances will increase a new skill called Aggression that reduces the chances that taunts are resisted. This does allow Aggression to be found on other spells and items as well...So there will be a new skill to cut the resistance of taunts, so how big of  a help will our AAs be then ... yes, sure the more then better, but could it end in an overkill! I do still hope that SoE does take another look at the SK AA ... we got 3 final abilities, where the unconciousness bloodpool makes basically no sense at all right now (at least to me) compared to other classes who get to pick of 4 or maybe even 5 final abilities ...Just adding one tree to boost our damge output or maybe a change to raise our stats would be more then welcome ...

Xanoth
11-30-2006, 06:38 PM
you think our AAs are a bit disapointing... how about your gear? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />check out someones recent findings:<a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=118808" target="_blank"><font color="orange">So I Tanked Nizara Naked (And Other Interesting Mit Bugs.)</font></a>

SinIsLaw
11-30-2006, 06:51 PM
yeah I read that ... so rather then /cry get urself a good rob and start tanking as a real battle mage - hehe   -  why does it fell like Lu13 again <div></div>

Eluzay
11-30-2006, 06:57 PM
<div><blockquote><hr>Zanix wrote:<div>anyone liking the new AA tree?</div> <div>I've dumped in about 16 points, can hardly tell.</div> <div> </div> <div>only thing I am sorta seeing an influence on is tep veins timer reduction.</div> <div> </div> <div> </div> <div>If you've got any recommendations on where to aim my experience, please share.</div><hr></blockquote>while I dont think that our new aa line is sexy, with maxed out blessing bonus, adding lifetap to coil, adding lifetap to touch, shortening tap veins time... my survivability has gone up quite a bit.  Functionality is there, just lacking in sexy... but sk is too sexy for his game anyway so what ya gonna do!</div>

CHIMPNOODLE.
11-30-2006, 07:45 PM
<DIV>I'm pretty happy with  the ones I chose actually, they are perfect for me. I'm going straight down the Hate line and I noticed a large difference in the number of resists, starting around 5 points +. The reduction in DM is extremely nice as well. I never complained about SK aggro control before....but it is insanely good now. I feel like mobs are glued to me, regardless of how many encounters are involved.</DIV> <DIV> </DIV> <DIV>I always loved the STA line from the old tree as well.</DIV>

Bruener
11-30-2006, 08:22 PM
<P>Well when EoF came me, and the other SK in my guild switched from a DPS build to a tank build.  Let me tell you I really feel like a tank now.  Around 9k hp self-buffed by going down the STA line in the crusader AA's.  On top of that with the new EoF AA's the mitigation steal rocks.  Also the addition of adding STA to siphon might helps.  But if you are going to raid tank in EoF I would make your first goal the mitigation siphon.</P> <P>That being said all the guilldees (cept for the zerkers) are loving the new SK tanks.</P>

Margen
12-02-2006, 02:02 AM
I can personally handle beserker's being unhappy <snicker>.