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View Full Version : Coil Life Tap from EoF AAs....omg, it sucks!!


therearenonames
11-27-2006, 11:04 AM
I am only lvl 25 and have 10 AAs to date.  I was foolish and decided to start putting points into the new EoF AAs, specifically the Reaving Line for the added healing......well, i was stupid.First of all, I put a point in a second tiered skill (my fourth point) and then I realized I was still too low lvl to even have the spell Grim Coil..........When I finally got it at lvl 22 i checked to see how much healing the lifetap effect would be......it was healing me for "3", yes that is right, THREE, not 30 or 300 but 3!!!!!!!What a freaking waste!!!  I only have one point in it now but I am fearful of putting more in as it wont be worth the return.I really wish there was a smart SK who would advise the lower lvls on AA placement  (I duo with a Necro nearly 95% of the time).<div></div>

Fluxion13
11-27-2006, 11:13 AM
Not so useful at your level, but you have to remember, that's 3 per tick, and once the skill is maxed it's 15 per tick.. that's when it's useful.   I'm level 60 and I just put my first point into it and it only does like 9 per tick, 12 on a crit. but that'll be 45 per tick once maxed or 60 on a crit I suppose, which can add up in a pinch.  Especially considering you will use this spell EVERY fight.Great? No.  Not a lot of our stuff is.  But useful? yea.  Every little bit adds up, espec soloing.<div></div>

therearenonames
11-27-2006, 11:17 AM
Hmm, that is reassuring.....but I think I will respec and dump 8 points into INT for the spell crit and leave 2 in Reaving.Thanks!<div></div>

Incur
11-27-2006, 02:02 PM
<DIV>Getting the crits from int is the single best ability in BOTH our aa lines imho..</DIV> <DIV> </DIV> <DIV>however, once you assign a AA point to a "pool" be it Crusader or the SK specific one, you cnat respec it back into the other pool im afraid.</DIV> <DIV> </DIV> <DIV>And trust me the Dot is more handy than you think, especially once its maxed and as your level gets higher</DIV>

Norrsken
11-27-2006, 02:03 PM
<BR> <BLOCKQUOTE> <HR> therearenonames wrote:<BR>Hmm, that is reassuring.....but I think I will respec and dump 8 points into INT for the spell crit and leave 2 in Reaving.<BR><BR>Thanks!<BR> <BR> <HR> </BLOCKQUOTE><BR>YEs, spell crits comes first. Always. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

MrDiz
11-27-2006, 03:53 PM
I solo/duo only so the reaver line seemed to be morei mportant for me than crits. Having said that, at lvl 49 the coil AA heal for me is way way higher than you guys. Im not online now but I think it was about 30 per 4secs or something...... Or is it showing something bugged on mine??

Norrsken
11-27-2006, 04:25 PM
<BR> <BLOCKQUOTE> <HR> MrDizzi wrote:<BR>I solo/duo only so the reaver line seemed to be morei mportant for me than crits. Having said that, at lvl 49 the coil AA heal for me is way way higher than you guys. Im not online now but I think it was about 30 per 4secs or something...... Or is it showing something bugged on mine??<BR> <HR> </BLOCKQUOTE><BR>You get the heal part of your lifetaps as crits off the spell crits, so you gain a lot of heals from the 68% spell crits.

MrDiz
11-27-2006, 04:56 PM
Isnt there a seperate crit for the heal part as for the damage part? I was honestly thinking for duo purposes going wisdom for regen and fear immunity, plus int for spell crits last.... but actually anted the reaver line done first. Am i heading the wrong way?

AziBam
11-27-2006, 07:05 PM
<BR> <BLOCKQUOTE> <HR> therearenonames wrote:<BR>Hmm, that is reassuring.....but I think I will respec and dump 8 points into INT for the spell crit and leave 2 in Reaving.<BR><BR>Thanks!<BR> <BR> <HR> </BLOCKQUOTE><BR>I have a bad feeling this will come too late but you can't respec points from the EoF tree to the KoS tree.  You can respec within each tree but not from one to the other.  Loads of people found that out the hard way when the expansion released and they did a respec to move points over from the old to the new but weren't able to do it. 

Tarkin-Wretch
11-27-2006, 07:13 PM
<P>INT for spell crits is the most important AA you can get.  you dont need to get the heal crit right after the spell dmg crit AA since our heal is part of the dmg spell.  that AA is only useful to paladins from what i can tell.  i crit all the time on the heal part of my vitae, coil, blessing, etc.  it doesnt matter if you solo or group, its useful to everyone.</P> <P>as was said, once you spend points in a tree, those points are locked in for that tree.  that being said i would go 5 in your coil and switch to the INT line in the crusader tree.  it may not seem useful right now but its adding a heal to an ability that didnt previously have it which is always a plus.  not to mention you will irritated at the fact your coil doesnt heal very much and always in the back of your head will be that urge to put more points into it so get it out of the way now.  you prob wont notice its usefulness but its there.  the road to getting the spell crit AA is not short so finish out coil now imo.  SK lifetaps, be it vitae, blessing or whatever arent stellar but with as many as we have, they all add up to some very nice healing.</P>

JoarAddam
11-27-2006, 07:19 PM
<DIV>at lvl 70 with this maxxed youget 60/tick or 300 total.</DIV> <DIV> </DIV> <DIV>this is just meant to be a supporter to the line, not the reason for the line.</DIV>

Eluzay
11-27-2006, 08:13 PM
<div><blockquote><hr>Incurus wrote:<div>Getting the crits from int is the single best ability in BOTH our aa lines imho..</div> <div> </div> <div>however, once you assign a AA point to a "pool" be it Crusader or the SK specific one, you cnat respec it back into the other pool im afraid.</div> <div> </div> <div>And trust me the Dot is more handy than you think, especially once its maxed and as your level gets higher</div><hr></blockquote>/agreeand when the coil crits the heals crit so it is over 50 per tick, there are what 6 ticks I think (at work so cant log in to check) ... that is a 300 point heal. Pretty amazing.I have 5 slottted coil heal, 5 slotted blessing line, 3 slotted touch line, and 2 slotted lifetap so far, the blessings is #1, coil is a close second though. Reaving is amazing!</div>

Eluzay
11-27-2006, 08:14 PM
<div><blockquote><hr>MrDizzi wrote:I solo/duo only so the reaver line seemed to be morei mportant for me than crits. Having said that, at lvl 49 the coil AA heal for me is way way higher than you guys. Im not online now but I think it was about 30 per 4secs or something...... Or is it showing something bugged on mine??<hr></blockquote>when the damage crits, so does the heal, crits are the #1 priority </div>

Nocifer Deathblade
11-27-2006, 08:52 PM
<BR> <BLOCKQUOTE> <HR> JoarAddam wrote:<BR> <DIV>at lvl 70 with this maxxed youget 60/tick or 300 total.</DIV> <DIV> </DIV> <DIV>this is just meant to be a supporter to the line, not the reason for the line.</DIV><BR> <HR> </BLOCKQUOTE><BR>Or critted for 90 hp healed for 450 hp total 68% of the time if you maxed out spell crit line. Remember, coil is not only way to improve your lifetapping. Entire reaver line+INT AA line + lifetap related masters = very viable line and can survive many fights that you wouldn't even imagine without them all.

MrDiz
11-27-2006, 10:49 PM
<DIV>[expletive haxx0red by Raijinn] i been spending points in reaver .... gonna have to save for Int now <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>After i get 8 in the crit one ... is wisdom still a good choice for solo/duo?</DIV>

pawnipt
11-27-2006, 11:44 PM
<div><blockquote><hr>Nocifer Deathblade wrote:<div></div> <blockquote> <hr> JoarAddam wrote: <div>at lvl 70 with this maxxed youget 60/tick or 300 total.</div> <div> </div> <div>this is just meant to be a supporter to the line, not the reason for the line.</div> <hr> </blockquote>Or critted for 90 hp healed for 450 hp total 68% of the time if you maxed out spell crit line. Remember, coil is not only way to improve your lifetapping. Entire reaver line+INT AA line + lifetap related masters = very viable line and can survive many fights that you wouldn't even imagine without them all.<hr></blockquote>Actually it ticks 6 times, healing for a total of 540 if crit.  It helps alot for soloing.</div>

Nocifer Deathblade
11-28-2006, 12:16 AM
6 ticks? ah didn't know that. Will double check on description when I get in game. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> 6 ticks is better than 5.  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Margen
11-28-2006, 04:34 AM
<P>At level 70, I am getting 78 a tick on crits.  Is this a huge amount, maybe not, but it does help and basicly you have a continious regen on yourself.  I personally like the ability.  </P> <P>Least its more useful then the POS they put at the end of the line.  The only end line ability I find even remotely useful is the 3pct hate transfer.</P>

MrDiz
11-28-2006, 02:54 PM
Ok, im such a doofus. I spent 13 points in reaver already so i cant move them <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> But im on the right track now at least, have 1 point now spent in the spell crit aa.

Eluzay
11-28-2006, 07:08 PM
<div><blockquote><hr>Margen wrote:<div></div> <p>At level 70, I am getting 78 a tick on crits.  Is this a huge amount, maybe not, but it does help and basicly you have a continious regen on yourself.  I personally like the ability.  </p> <p>Least its more useful then the POS they put at the end of the line.  The only end line ability I find even remotely useful is the 3pct hate transfer.</p><hr></blockquote>an almost 200 hp heal every time you cast a spell is a pos? ....wow, I wonder what you consider a GOOD power to be lol <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div>

Nocifer Deathblade
11-28-2006, 07:43 PM
<BR> <BLOCKQUOTE> <HR> Margen wrote:<BR> <P>At level 70, I am getting 78 a tick on crits.  Is this a huge amount, maybe not, but it does help and basicly you have a continious regen on yourself.  I personally like the ability.  </P> <P>Least its more useful then the POS they put at the end of the line.  The only end line ability I find even remotely useful is the 3pct hate transfer.</P><BR> <HR> </BLOCKQUOTE><BR>Omg, I can't believe why I thought up of 90 hp thinking in my head that 60 hp x 1.3 = 90.  ;(   60 hp x 1.3 is actually 78 like you said.  Thanks for clearing it up. I'm dumb sometimes. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Margen
11-29-2006, 12:03 AM
<BR> <BLOCKQUOTE> <HR> Eluzay wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Margen wrote:<BR> <P>At level 70, I am getting 78 a tick on crits.  Is this a huge amount, maybe not, but it does help and basicly you have a continious regen on yourself.  I personally like the ability.  </P> <P>Least its more useful then the POS they put at the end of the line.  The only end line ability I find even remotely useful is the 3pct hate transfer.</P><BR> <HR> </BLOCKQUOTE><BR>an almost 200 hp heal every time you cast a spell is a pos? ....<BR><BR>wow, I wonder what you consider a GOOD power to be lol <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR></DIV><BR> <HR> </BLOCKQUOTE><BR>You lose 2pct of your hps a tick from what every thing I've read in the forms, plus alot of the abilites don't count as spells.  So basicly you are either fighting to stay even or losing hps.

Nocifer Deathblade
11-29-2006, 12:20 AM
<BR> <BLOCKQUOTE> <HR> Margen wrote:<BR> <BR> <BLOCKQUOTE> <HR> Eluzay wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Margen wrote:<BR> <P>At level 70, I am getting 78 a tick on crits.  Is this a huge amount, maybe not, but it does help and basicly you have a continious regen on yourself.  I personally like the ability.  </P> <P>Least its more useful then the POS they put at the end of the line.  The only end line ability I find even remotely useful is the 3pct hate transfer.</P><BR> <HR> </BLOCKQUOTE><BR>an almost 200 hp heal every time you cast a spell is a pos? ....<BR><BR>wow, I wonder what you consider a GOOD power to be lol <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>You lose 2pct of your hps a tick from what every thing I've read in the forms, plus alot of the abilites don't count as spells.  So basicly you are either fighting to stay even or losing hps.<BR></P> <P><BR>Actually, its 1%. I lose 68 hp per tick every 4 seconds just cuz I have 6,800 hp.  6800x1% = 68. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />  We have more spells than CAs btw.  Anyway, yes, that final ability hurts uber Sk more than casual SKs which is just wrong. Should benefit both equally.  Uber Sk shouldn't suffer more than casual Sks for same hp healed..  It's flawed..</P></BLOCKQUOTE>

Margen
11-29-2006, 12:28 AM
<P>You make a valid point on where you are in gear determining the worth of this ability and I stand corrected on the mistake of 1pct vs 2pct.</P> <P>I am a raider and for where my HP's are it just doesn't work, least not in the raid format.  I am at 66 points now, but for the style of play I do I am more concerned increasing my hate gain and working on reducing timers on some of my spells.</P> <P>The ability may be useful for solo/group only SK's with lesser gear then raiders (not knocking people that don't raid, so please dont' derail thread).  It may be like the agility line in the crusader line of spells, great for soloing but not so great for raiding.</P> <P>Since I havent' gotten the ability and am just going by what was written in forms and the abilities description.  I see problems with it from the end game perspective.  Plus in some of the end mob content, including grouped zones, stuns are rampent.  Meaning your stuned and your hp's keep going down, but you can't cast.</P> <P>Now if the heal was on each tick of our dot's ... that would rock <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />, but likely be to powerful.</P><p>Message Edited by Margen on <span class=date_text>11-28-2006</span> <span class=time_text>11:33 AM</span>

Incur
11-29-2006, 06:12 AM
<DIV>Its nice and continious and easily free, i like it but i like the whole reaving line especially with the difference it makes on my HP's even for raid tanking</DIV><p>Message Edited by Incurus on <span class=date_text>11-28-2006</span> <span class=time_text>05:14 PM</span>

LAVOJUST
12-20-2006, 08:59 PM
what is this INT AA you guys talking about?  The one that add like 8int points every rank on crusader line? If so, why is it so important? <div></div>

tehh4x
12-20-2006, 09:15 PM
<BR> <BLOCKQUOTE> <HR> LAVOJUST wrote:<BR>what is this INT AA you guys talking about?  The one that add like 8int points every rank on crusader line? If so, why is it so important?<BR> <BR> <HR> </BLOCKQUOTE><BR>8 points into the spell crit line is because .. well .. most of our attacks are spells! soo spell crit = more crits = more damage

Margen
12-20-2006, 09:15 PM
One our damage is partially tied to int.  Also, the third step in the INT line gives you spell crits, 68pct at 8 points.  This means that your spells have a 68pct to crit causing more damage.  Plus on lifetaps (which the Coil aa is considered), if you crit the damage portion you crit the heal portion also.  IMHO putting 8 AP in the third step is the best bang for the buck we get.

Xanoth
12-20-2006, 09:17 PM
when people talk about INT AA they refer to the INT line/branch. with regards to crusaders when people talk about the INT line they generally refer to the spell crit (3rd ability down), which iirc is called legioners wrath.spending points on raw stats is generally not advisable