View Full Version : sk after EoF patch. better or worse?
Rylight
11-17-2006, 10:51 AM
well we got a nice little add on to our despoiling mist line, and most of us got a nice little power boost, but with overall changes to mit and the difficulty of mobs (greens bluess and greys getting harder, and I think yellows and oranges being a bit easier?) how are ppl now soloing and tanking? any better, any worse, the same? whats your take on it? <div></div>
Archill
11-17-2006, 11:14 AM
Im solo'ing 66 heroics with only 4000 mit.. so we aren't doing too bad.. <div></div>
SinIsLaw
11-17-2006, 02:30 PM
Dunno if i was just terrible unlucky last night, or that is intended by SoE - We went to raid HoS last night, and I was eagerly trying to throw in my Despoil on the group mobs there to get a nice boost ... well in my dreams! The best what I managed was 2 mobs despoiled in a group encounter ... so a boost of about +672 against a group or 5 or more <span>:smileymad:</span> - Against the Elemental Warder i barely got one despoil on! So very high resist from the looks vs epics. (did ask in Sk channel if it was changed, but peeps told me it worked fine for em on heroics /shrug) <div></div>
Zanix
11-17-2006, 02:48 PM
personally, I'd say we got shafted. pre-EoF I was capable of soloing 70^^^s without problems. Tonight I struggled with ^^s<div></div>
Arthik
11-17-2006, 02:52 PM
HoF scares me now.Went in with a Warlock, a fabled out Paladin, me, an Inquisitor, a Warden, and a Swashbuckler.Killed of pretty much everything, even Ishtaran (which hits like a freight train still), but when we hit up Doom Lord, he pwned us. It was... Weird, to say the least. The fabled out Paladin was taking so much damage throughout HoF, I hardly believed my eyes. [expletive haxx0red by Raijinn]? This is fabled gear, so why was she taking so much damage?... 'Course, after try 2 on Doom Lord, my group gave up like a bunch of [Removed for Content]. Would have killed him on the second try but, like dumb [Removed for Content], my group didn't rez me when I constantly ordered them to (had my Zek miracle up... Would have been able to blast Doom Lord to kingdom come, but nooooo).It was still disgusting how much damage fabled takes now.<div></div>
Kroms
11-17-2006, 02:54 PM
<DIV>"so why was she taking so much damage?"</DIV> <DIV> </DIV> <DIV>Because they adjusted it up too hard. Enough people will complain and they will tweak it back down.</DIV>
Arlon
11-17-2006, 05:35 PM
I noticed that my taunts are resisted a lot more than before (Both taunts are master quality). I hope choosing Hate tree will improve the situation.<div></div>
SinIsLaw
11-17-2006, 05:41 PM
<blockquote><hr>Kromsin wrote:<DIV>"so why was she taking so much damage?"</DIV> <DIV> </DIV> <DIV>Because they adjusted it up too hard. Enough people will complain and they will tweak it back down.</DIV><hr></blockquote> nah doubt that!!! I recon they once again the screwed up the adjustment of mobs in the old content ... kinda like Lu13 all over - next will be most likely that mobs will become [Removed for Content] for 3 weeks, and then they'll get it eventually right! They have started on that already, me thinks, from what peeps said pre Wednesday they got destroyed in zones like Labs, Hos etc ... when we did HoS yesterday, it was different but well doable ...
Aalweina
11-17-2006, 07:36 PM
So far all I've seen are increases. I do considerably more damage (at least solo fights are much shorter for me), I do take a little more damage but I also have no problems keeping my health up with lifetaps, blessing, etc. I haven't done any epic encounters but evens and below I seem to be able to eat through them with little effort. This is at 62 with so-so gear (i.e. like 2 pieces of fabled, a few legendary and the rest mastercrafted). I can't find anything to complain about other than maybe giving us a feign death that doesn't "fade" after 30 seconds <span>:smileyvery-happy:</span><div></div>
Jerma
11-17-2006, 08:20 PM
Its my understanding that when they nerfed our mitigation they also toned down the mobs dps. However this only happened on EoF mobs so all the other content was left as is. The old Mit at 6k used to absord 80% of an attack from a lvl 70 mob now it is all the way down to 65% so big difference in the amount of damage we are taking. I have heard that all the other mobs in game will be adjusted soon to be more in line with the nerf.. err i mean update<div></div>
Hamervelder
11-17-2006, 09:05 PM
<div><blockquote><hr>Zanix wrote:personally, I'd say we got shafted. pre-EoF I was capable of soloing 70^^^s without problems. Tonight I struggled with ^^s<div></div><hr></blockquote>If you were soloing eve-conned ^^^ heroics, your character needed to be reined in some. Personally, I've noticed no perceivable difference in difficulty. I can still solo multiple blue-conned heroics.</div>
Pitt Hammerfi
11-17-2006, 09:15 PM
<DIV>oh yes, weve been nerfed</DIV> <DIV> </DIV> <DIV>even in full fabled and masters, im cursing my screen at just how pissweak we've become</DIV> <DIV> </DIV> <DIV>not only are all my spells getting resisted alot more, i feel like im wearing cloth armour now. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Mobs i used to take with ease are hitting so much harder now</DIV> <DIV> </DIV> <DIV>We fought cheldrak the other day for 18 minutes, and the adds were hitting much much harder</DIV>
Coica
11-17-2006, 09:22 PM
yup, Ive yet to go back to KoS, but on even con or blue mobs it seems to be more difficult than before so far.<div></div>
KamidariTuibumbi
11-17-2006, 10:00 PM
I think what will matter most in the long run is how we fared if you ignore the global ocmbat changes, and I think we came out pretty good on that front. The general mitigation changes are definitely a "nerf", but they apply to everyone, and I suspect they'll get tweaked a bit (or the mobs will). We gained some mit from the changes to our despoiling mist line, some power from the crusader power tweaks, and the ability to use a bow. It's all good, imho. <span>:smileyhappy:</span><div></div>
Tarkin-Wretch
11-17-2006, 10:27 PM
i havent yet bought a bow but i know how much it will improve my play. the sk tree is incredible with very few "bleh" achievements. im doing alot of dmg with spells. cant say im resisted alot but im not doing epic content. the only real complaint i have is our mitigation. i amount of dmg i take has increased enough that i noticed it. tested it a few days on different content and mitigation took a huge nerf imo. moreso than they might want to admit. overall i like this expansion. loping plains is just amazing. this has to be the most exciting expansion so far, at least for me. i had a great fondness for faydwer in eqlive even though i always played dark elves and trolls. im keeping an open mind on the changes and i hope they tweak it some, mitigation specifically.
Makaeleb
11-17-2006, 10:56 PM
<P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=117135" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=117135</A></P> <P>Read up.....</P> <P> </P> <P>"<STRONG>Epic Mob Difficulty<BR></STRONG></P> <UL> <LI>The default difficulty of epic mobs has increased. In order for an epic mob to be a challenge we are no longer required to stack several bonuses upon them the new mechanics makes an X2, X3, and X4 mob fairly challenging by nature of adding that designation.</LI></UL> <UL> <LI>By nature of how epic mobs are designed some will likely be considerably more challenging than before. Very likely they are following the original intent of their creator now and pose the difficulty they should have in the beginning. <STRONG>However, where things are obviously incorrect we will be making adjustments in the coming days.</STRONG> "</LI></UL> <P>"Q: The raids in KoS are a lot more difficult than before. Is this intentional?<BR>A: The KoS raids will be more difficult with the new mechanics because of the increased challenge of epic mobs. <STRONG>However, we will be tuning specific encounters as necessary to ensure that the difficulty of KoS raids fall in line with the progression from KoS to EoF</STRONG>."</P>
plantb
11-17-2006, 11:56 PM
<P>Everybody got shafted with the combat changes. My armour, relic and none relic, has something like 13 more miti then EoF class legendary armour :/ .</P> <P>But I still last longer then a zerker with 400 more mitigation <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. </P> <P>Despoil - Yes this is a nice spell but it gets resisted alot until the mob is debuffed. This goes for everybody who casts a spell.</P> <P>Taunts - Omg do they get resisted. I am now gonna max out the AA points into taunt resists. </P> <P>Plan is so far. Max Putrid Coil, Max Ward, Max Both Taunts, Max shield bash then maybe Max Hate proc.</P> <P>I've changed my KoS AAs as well. Str 4-4-4-8-8 Sta 4 Int 4-4-8 So far it aint too bad.</P> <P>Was thinking though, with all the resists etc I think the +32 to all skill could be useful. What ya think?</P> <P>Btw I plan on fighting to be OT hence for the change.</P> <P>Plant</P>
RaunII
11-18-2006, 01:32 AM
<DIV>well, my sk was only 15, so i cant speak for end game, but i will say at low levels what my perspective is.</DIV> <DIV> </DIV> <DIV>pre EoF I was capable of soloing lvl 12 named ^^^ or lvl 16 heroic groups of 4 or more mobs....post EoF my DPS has taken a big hit. i am still able to take on even con heroics, its just alot more work and takes alot more power. havent tried nameds yet, and have since leveled up to 17...one thing i noticed, post EoF, resists, interupts and taunt resists are OUTRAGEOUS...all my spells are at master1 or adept 3 with a master 2 ward...1 in 5 taunts sticks on white mobs...even less on yellows.</DIV> <DIV> </DIV> <DIV>spells are resisted like mad, melle CA's miss at a alarming rate. My SK got gimped so bad i have been to scared to even play my lvl 70 zerker....cause they really did get the shaft in EoF.</DIV>
tooloose
11-18-2006, 04:08 AM
<DIV>My 68 SK was getting hit by level 30 mobs, after one minute they had me to 80%. Pulled a 35^^^ to see what it would do and I was running because I had got to 40% in no time. Very very big change. I am not in relic but the fabled gear from Alafaz and various legendary.</DIV> <DIV> </DIV> <DIV>There is a very visible change. The mobs seem to drop a little easier but so do I. I am just not used to seeing my health bar wing around as much as it does now.</DIV>
Rylight
11-18-2006, 05:39 AM
Now that you think of it, my taunts got resisted ALOT yesterday agianst mobs that were mostly yellow, and I have the lvl 64 master 2 t7 taunt, so this thing should barely be resisted, I mean it cant get any better. <div></div>
Kryptonix
11-18-2006, 06:14 AM
Is it just me or is the respawn rate in some of the instanced zones really fast?I would say that it got worse for me. I have gotten much of the new AA skills yet and I havent done much tanking or soloing in the last couple of days (camped out for the ps3). But the day of launch, I put together a 3 man group and went to Obelisk of Blight. It wasnt that bad to be honest, but my taunts and spells were getting resisted HARDCORE. Was lucky to have an Inq with me, so we had some good debuffs. Couldnt take on the last named because the mobs in front of it respawned so fast. Had a good time though.BTW: I am taking WAAAAAAY to much damage. Was in full tank mode, tanking gear(all fabled with the MIT pieces of the claymore line) and in def stance (adept 3). I was still taking so much damage, even after I casted Siphon and Despoil (was resisted A LOT).<div></div>
Wendingo
11-18-2006, 06:17 AM
All nerfs are relative. I'd say overall that EoF was a plus for the SK class. This is not because things got easier, but because our effectiveness relative to other classes was enhanced.
Kryptonix
11-18-2006, 06:54 AM
<div><blockquote><hr>Wendingo wrote:<div></div>All nerfs are relative. I'd say overall that EoF was a plus for the SK class. This is not because things got easier, but because our effectiveness relative to other classes was enhanced. <hr></blockquote>Agree. The SK class itself has gotten a huge upgrade, and a lot of love out of this expansion. That was the only reason why I got the expansion. I am hoping that as I go further down the new SK AAs, things will go a lot more smoothly. I also will be going straight for the taunt resistablity AAs.</div>
gnarkill
11-18-2006, 07:37 AM
<div><blockquote><hr>SinIsLaw wrote:Dunno if i was just terrible unlucky last night, or that is intended by SoE - We went to raid HoS last night, and <b>I was eagerly trying to throw in my Despoil on the group mobs there to get a nice boost ... well in my dreams! The best what I managed was 2 mobs despoiled in a group encounter</b> ... so a boost of about +672 against a group or 5 or more <span>:smileymad:</span> - Against the Elemental Warder i barely got one despoil on! So very high resist from the looks vs epics. (did ask in Sk channel if it was changed, but peeps told me it worked fine for em on heroics /shrug) <div></div><hr></blockquote>I agreee i think its bugged...I have not been able to land this on more then 3 mobs at a time in an encounter and none of them resisted it...</div>
Beldin_
11-18-2006, 07:54 AM
<BR> <BLOCKQUOTE> <HR> SinIsLaw wrote:<BR><BR> <BLOCKQUOTE> <HR> Kromsin wrote:<BR> <DIV>"so why was she taking so much damage?"</DIV> <DIV> </DIV> <DIV>Because they adjusted it up too hard. Enough people will complain and they will tweak it back down.</DIV><BR> <HR> </BLOCKQUOTE><BR>nah doubt that!!! I recon they once again the screwed up the adjustment of mobs in the old content ... kinda like Lu13 all over - <HR> </BLOCKQUOTE> <P><BR>I don't think so .. i'm still able to duo the nest with the warden of a friend .. its a little harder then before .. but still its possible. We did today the the instance near Crusbone with a group of six .. and after that Nest with 5 of them .. and Nest was that much easier and faster, even if the mobs are the same level.</P> <P>Mobs in the new World have much more HPs .. and also hit harder i think .. soloing 8 Gazers on Gazer Isle is still no problem .. 4-5 green mobs in Looping plains bring me near 50-60% life till i finished all my aoes and finally cast tap veines.</P> <P>Also noticed in Nest .. since i'm not that ub0r raid-geared player .. i normally had around 52-54 miti self buffed in offense mode .. thats still nearly the same now, but goind defense, switch 2 items for Xhaviz i had 69% with the buffs of the warden .. thats now only 59%. So yeah .. its works like intended .. at 4k miti your nearly the same .. all above you not that uber like before.</P>
Grimm79
11-18-2006, 05:38 PM
<P>I WAS ABLE TO TANK NIZARA LAST NIGHT!!! (that says enough <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />)</P> <P>Like many before me ahve stated I think they need to work on tweaking some of the older content, isn't the first time and probably not the last time they do this.</P> <P> </P> <P>Regards,</P> <P>Grimmus</P>
Vathranen
11-19-2006, 01:28 AM
This seems pretty accurate to what the devs stated they were doing in this combat update. They said they were bringing the fabled/relic down a notch, leaving the mastercrafted/legendary where it is, and making lesser armor (cloth) more effective. From this thread alone we've seen the raid tank relic guys complain about a hard nerf while those of us in mastercrafted/legendary really didn't see a change at all in combat. In fact we see something of a buff because of the way our stats and new abilities work.As for the resists - that's intentional. Look at the new AA trees. Lots of buffs in there to make your stuff less resisted.<div></div>
Rylight
11-19-2006, 05:04 AM
yeah but you really shouldnt have to go down an AA line to make your taunts effective, they are supposed to make them better. enhance them, not make them a necessity. <div></div>
Wendingo
11-19-2006, 08:54 PM
<BR> <BLOCKQUOTE> <HR> Beldin_ wrote:<BR> <BR> <P>Mobs in the new World have much more HPs .. and also hit harder i think .. soloing 8 Gazers on Gazer Isle is still no problem .. 4-5 green mobs in Looping plains bring me near 50-60% life till i finished all my aoes and finally cast tap veines.</P> <HR> </BLOCKQUOTE><BR>This is definitely true. Was doing some level 58's in L Fay with a 58 Paladin friend and later we were in Sanctum of the Scaleborn with the same group. The 62's in SoS were not hitting much harder or standing much longer than the comparably ^'ed 58-59's in L Fay.<p>Message Edited by Wendingo on <span class=date_text>11-19-2006</span> <span class=time_text>10:55 AM</span>
plantb
11-21-2006, 05:51 AM
<BR> <BLOCKQUOTE> <HR> Rylight wrote:<BR>yeah but you really shouldnt have to go down an AA line to make your taunts effective, they are supposed to make them better. enhance them, not make them a necessity.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>The thing is mate, in a way they are making them better. You have to remember that other fighters will have their taunts resisted as well. With our AAs theory says that ours will be resisted less often.</P> <P>Also I have noticed that our AE taunt lands on the mob in two parts. Part 1) Is The Threat Part 2) Is the Disease Debuff. So 1 can land and 2 get resisted or the other way around. If both get resisted then the spell has a quick recast. If one of them lands then its normal recast (from what i can tel).</P> <P>Despoil can do the same. Casted it on the mob and it was resisted, however I still got the siphon miti buff from it (normal recast as well) :/</P> <P>Plant</P>
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