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View Full Version : Shadowknight EoF AA List (after 11/12/06) Detail by Tree : Reaving on BETA


MirageKnight
11-09-2006, 06:47 AM
<DIV> <DIV><FONT color=#ffff00>Like it or not, we don't have 1 week till EoF now.</FONT></DIV> <DIV><FONT color=#ffff00>Even with full of bugs, this is what beta SKs got for now.</FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><FONT color=#ffff00>This is basically copy from beta forum.<BR>I have been working hard to help developers to right direction by testings through beta for SK.</FONT></DIV> <DIV><FONT color=#ffff00>Hope more fix and changes comming before actual launch so can be tested.</FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><FONT color=#ffff00><U>As this info is from beta, all information is subject to change before going live.</U><BR>Any missing information, more detail testing for some AA suggestions are welcomed.</FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV> </DIV><PRE></PRE><PRE><STRONG><FONT color=#66cc00 size=5>OLD</FONT></STRONG></PRE><PRE> <STRONG><FONT color=#ff66ff>H 1</FONT></STRONG> <STRONG><FONT color=#ff0000>R 1</FONT></STRONG> <STRONG><FONT color=#66ff00>D 1</FONT></STRONG> | / / | / / <STRONG><FONT color=#ff33ff>H 2</FONT></STRONG> <STRONG><FONT color=#ff0000>R 2</FONT></STRONG> <STRONG><FONT color=#66ff00>D 2</FONT></STRONG> | / | | | / | | | <STRONG><FONT color=#ff0000>R 3</FONT></STRONG> | | <STRONG><FONT color=#66ff00>D 4</FONT></STRONG> | / / | | / | | / | | | | / | <STRONG><FONT color=#ff00ff>H 3</FONT></STRONG> | | <STRONG><FONT color=#ff0000>R 4</FONT></STRONG> <STRONG><FONT color=#66ff00>D 3</FONT></STRONG> | / | | / | | / | | / | | <STRONG><FONT color=#ff33ff>H 4 H 5</FONT></STRONG> | | <STRONG><FONT color=#ff0000>R 5</FONT></STRONG> ____|__ <STRONG><FONT color=#66ff00>D 5</FONT></STRONG> / | | / / | / / | | / / | / <STRONG><FONT color=#ff00ff>H 6</FONT> <FONT color=#ff0000>R 7 R 6</FONT> <FONT color=#66ff00>D 7 D 6</FONT></STRONG> <STRONG> <FONT color=#ff33ff>H 7</FONT> <FONT color=#ff0000>R 8</FONT> <FONT color=#66ff00>D 8</FONT></STRONG> </PRE> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> <DIV><STRONG><FONT color=#66cc00>Nov. 11 Update</FONT></STRONG></DIV> <DIV><STRONG><FONT color=#66cc00 size=5>NEW</FONT></STRONG></DIV><PRE> <STRONG><FONT color=#ff66ff>H 1 </FONT></STRONG> <STRONG><FONT color=#ff0000>R 1</FONT></STRONG> <STRONG><FONT color=#66ff00>D 1</FONT></STRONG> / / / / / / <STRONG><FONT color=#ff33ff>H 2</FONT></STRONG> <STRONG><FONT color=#ff0000>R 4</FONT></STRONG> <STRONG><FONT color=#ff0000>R 2</FONT></STRONG> <STRONG><FONT color=#66ff00>D 2</FONT></STRONG> | / / / | | / / / | | <STRONG><FONT color=#ff00ff>H 3</FONT></STRONG> <STRONG><FONT color=#ff0000>R 3</FONT></STRONG> <STRONG><FONT color=#66ff00>D 4</FONT></STRONG> | | / / / / / / | | / | | / | | / | | | <FONT color=#ff33ff><STRONG>H 4 </STRONG></FONT>| | <STRONG><FONT color=#ff0000>R 5</FONT></STRONG> | | <STRONG><FONT color=#66ff00>D 5</FONT></STRONG> | | <STRONG><FONT color=#66ff00>D 3 </FONT></STRONG> | | / | | / | | / | | | | | | | | | | /<BR> | | | | | | | | | | / <BR> | | | | | | | | | | / <STRONG><FONT color=#ff33ff> H 5 H 6</FONT></STRONG> <STRONG><FONT color=#ff0000>R 7</FONT></STRONG> <STRONG><FONT color=#ff0000>R 6</FONT></STRONG> <STRONG><FONT color=#66ff00>D 7 D 6</FONT></STRONG> <BR> <STRONG> <FONT color=#ff33ff>H 7</FONT> <FONT color=#ff0000>R 8</FONT> <FONT color=#66ff00>D 8</FONT></STRONG> </PRE></DIV> <PRE> </PRE> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> <DIV><STRONG><FONT size=4>Detail by Tree</FONT></STRONG></DIV> <DIV> </DIV> <DIV><FONT color=#9966ff><STRONG>[11/08 Update]</STRONG></FONT></DIV> <DIV><U><STRONG><FONT color=#ff0000 size=4>Reaving</FONT></STRONG></U></DIV> <DIV><STRONG><FONT color=#ff0000>R 1</FONT> : Enhance : Twisted Aura               - Increase Trigger Chance by 1% : cost 2 per rank, max <STRIKE>3</STRIKE> <FONT color=#9966ff>5</FONT> ranks</STRONG></DIV><PRE>lv66 Twisted Aura (Master I) Rank 0 1 2 3 1% 2% 3% Discription lower than normal chance to cast higher than normal higher than normal</PRE><PRE><STRONG><FONT color=#9966ff>[11/08 Update]<BR></FONT></STRONG>lv66 Twisted Aura (Master I) Rank 0 1 2 3 1% 2% 3% Discription 8% 9% 10% 11% <FONT color=#99ffff>TESTED</FONT></PRE><PRE><FONT face=Arial color=#ffff00>[ISSUE/<FONT color=#ff9900>BUG</FONT>] <STRIKE><FONT color=#ff9900>Path to H2 is still require 6 AA pt where from H1 only require 3 AA pt. It should be at least 4 AA pt vs 3 AA pt.</FONT> Increasing amount by spending 2 AA pt is 1%. Frankly, 3% change by spending 6 AA point not worth anything. Tested in battle, can't tell the difference between rank 0 vs rank 3 as expected.</STRIKE></FONT></PRE><PRE><FONT face=Arial color=#ffff00><STRONG><STRIKE>Working as intended but can't tell the difference, useless AA.</STRIKE></STRONG></FONT></PRE> <DIV><PRE><STRONG><FONT color=#9966ff>[11/11 Update]<BR></FONT></STRONG>lv66 Twisted Aura (Master I) Rank 0 1 2 3 4 5 1% 2% 3% 4% 5% Discription 8% 9% 10% 11% 12% 13% <FONT color=#99ffff>TESTED</FONT></PRE></DIV> <DIV><PRE><FONT face=Arial color=#ffff00>[ISSUE/<FONT color=#ff9900>BUG</FONT>] <FONT color=#ff9900><STRIKE>Path to H2 is still require 6 AA pt where from H1 only require 3 AA pt.</STRIKE> <FONT color=#99ffff>FIXED</FONT> <STRIKE>It should be at least 4 AA pt vs 3 AA pt.</STRIKE></FONT> Increasing amount by spending 1AA pt is 1% now. Again, tested in battle, can't tell the difference between rank 0 vs rank 5 as expected.</FONT></PRE><PRE><FONT face=Arial color=#ffff00>But maybe I'm wrong, and since I cannot use parser (in beta log file format changed) so I made controlled enviroment for this.<BR>Test vs lv60 Heroic (single mob) only auto attacking for 2min (thats pretty long for normal grp combat but say 2min).</FONT></PRE><PRE><FONT face=Arial color=#ffff00>Weapon Used : Delay 3.0<BR>Haste : 23 mod (26% faster)</FONT></PRE><PRE><FONT face=Arial color=#ffff00>Test 1) rank 0 for 2min : 5 times<BR>Test 2) rank 0 for 2min : 6 times<BR>Test 3) rank 0 for 2min : 5 times</FONT></PRE><PRE><FONT face=Arial color=#ffff00>Test 4) rank 5 for 2min : 6 times<BR>Test 5) rank 5 for 2min : 4 times<BR>Test 6) rank 5 for 2min : 5 times<BR></FONT></PRE><PRE><FONT face=Arial color=#ffff00><STRONG><FONT color=#ff9900>Well, now I guess I have to say this is bugged or 8% to 13% won't make difference at all.</FONT><BR>Seems working as intended but can't tell the difference, useless AA.<BR>Verified 100% totally doing NOTHING AA. </STRONG></FONT></PRE></DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV><STRONG><FONT color=#ff0000>R 2</FONT> : Enhance : Grave Blessing           - <STRIKE>Reduces Power Cost by 3%</STRIKE> <FONT color=#9966ff>Increases Heal Amount by 7%</FONT> :  cost 1 per rank, max 5 ranks</STRONG></DIV><PRE>Require <FONT color=#ff0000>R 1 rank 2</FONT> <FONT color=#66ffff>[TESTED]</FONT> or <FONT color=#66ff00>D 1 rank 2</FONT> <FONT color=#66ffff>[TESTED]</FONT> <FONT face=Arial><STRIKE><FONT color=#ff9900>While R 1 need 2AA each rank, total 4AA, which makes 4AA vs 2AA by path, AA amount by path seems not matched. [BUG</FONT>/</STRIKE><FONT color=#ffff00><STRIKE>ISSUE]</STRIKE> </FONT><FONT color=#99ffff><STRONG>FIXED</STRONG></FONT> </FONT> lv68 Grave Blessing (Master I) tested @ 357 Ministration Rank 0 1 2 3 4 5 Amount by AA 3% 6% 9% 12% 15% Power 170 165 160 155 150 145 (-3%) (-14.7%) 0 5 10 15 20 25 power save <FONT color=#ffff00>[CONCERN]</FONT> <FONT face=Arial color=#ffff00><STRIKE>Amount of saving of 25 power using 5AA doesn't making this AA attractive. Decreasing mana cost of 1 specific spell is not really good way of saving mana considering recast time of it, make this AA distrinctive. Combination of 2-3 spells that will get affected with smaller % amount of saving is much more attractive for that matter. Also combination of recast time shortening and mana saving would be much better efficiency wise, even smaller % amount.</STRIKE></FONT></PRE><PRE><FONT face=Arial color=#ffff00></FONT><STRONG><FONT color=#9966ff></FONT></STRONG> </PRE><PRE><STRONG><FONT color=#9966ff>[11/08 Update]<BR></FONT></STRONG>lv68</PRE><PRE>Grave Blessing (Master I) Rank 0 1 2 3 4 5 Amount by AA 7% 14% 21% 28% 35% Heal Amount 272-333 <FONT color=#ff9900>272-333 272-333 272-333 272-333 272-333</FONT> Theoretical 367-450 </PRE> <DIV><FONT color=#66ffff>TESTED</FONT></DIV> <DIV><FONT color=#66ffff></FONT> </DIV> <DIV><FONT color=#ff9900><STRONG>[BUG]</STRONG> Instead of Healing part of description update accordingly, it is adding "Increases heal amount by 63%" label to Grave Blessing spell descrption. This odd description show up from rank 1, no change from 2, 3, 4, 5.</FONT></DIV> <DIV><FONT color=#ff9900></FONT> </DIV> <DIV><FONT color=#ff9900>Tested even bugged description, by looking at theoretical heal amount after AA taken at rank 5, this AA seems to be working as intended.</FONT></DIV> <DIV><FONT color=#9966ff><STRONG><FONT color=#9966ff>[11/09 night Update]</FONT><BR></STRONG></FONT><FONT color=#ff9900>Casting on self will make the spell description update correctly while the ward is on.<BR>Casting on others won't update and heal amount is not increased by AA too.</FONT></DIV> <DIV><FONT color=#ffcc00></FONT> </DIV> <DIV><FONT color=#ffff00>[COMMENT]</FONT></DIV> <DIV><FONT color=#ffff00>Glad to see these kind of AA change than "saving mana by %" which won't help much by 1 spell getting affected cuz of recast. Pretty nice AA if SK want to risk casting 2.0sec ward to self (for interrupts) or to others. </FONT></DIV> <DIV><FONT color=#ffff00>Note : I haven't tested if casting to others also increasing the heal amount or not.</FONT></DIV> <DIV><FONT color=#66ffff></FONT> </DIV> <DIV><FONT color=#66ffff></FONT> </DIV> <DIV><FONT color=#66ffff></FONT> </DIV> <DIV> <DIV><STRONG><FONT color=#ff0000>R 3</FONT> : Leach Touch                                - Adds Lifetap effect to HT :  cost 1 per rank, max 5 ranks</STRONG></DIV><PRE>Require <FONT color=#ff0000>R 2 rank 3 </FONT><FONT color=#66ffff>[TESTED]</FONT> or <FONT color=#ff0000>R 4 rank 3</FONT> <FONT color=#66ffff>[TESTED]</FONT> lv62 spell Pestilent Touch (Master I) <FONT color=#00ccff>*same as any other tap, amount is fixed indepented from any stats.</FONT> Rank 0 1 2 3 4 5 Heal Amount 231 462 693 924 1155</PRE><PRE><FONT color=#ffff00><STRIKE>[CONCERN]</STRIKE><FONT face=Arial><STRIKE>Lacks description of increment amount. Tree shape issue. Recast time shared : 15min. Check : </STRIKE></FONT></FONT><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=eof_beta_fighters&message.id=2" target=_blank><FONT face=Arial color=#ffff00><STRIKE>http://eqiiforums.station.sony.com/eq2/board/message?board.id=eof_beta_fighters&message.id=2</STRIKE></FONT></A> <FONT color=#ffff00><STRIKE>For 15min spell, spending 5 AA won't worth much.</STRIKE></FONT></PRE><PRE><FONT color=#ffff00></FONT> </PRE><PRE><STRONG><FONT color=#9966ff>[11/08 Update]heal amount changed little bit</FONT></STRONG> lv62 spell Pestilent Touch (Master I) <FONT color=#00ccff>*same as any other tap, amount is fixed indepented from any stats</FONT>. Rank 0 1 2 3 4 5 Heal Amount 270 539 809 1078 1348</PRE><PRE><FONT face=Arial color=#ff9900>[BUG] Lacks description of increment amount.</FONT></PRE><PRE><FONT color=#ffff00><FONT face=Arial size=1>[CONCERN] <STRIKE>Tree shape : this AA is MUST take AA for moving Hate <> Reaving tree. SK AA tree is pretty much 1 straight line too restrictive. Check : </STRIKE></FONT><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=eof_beta_fighters&message.id=2" target=_blank><FONT face=Arial color=#ffff00 size=1><STRIKE>http://eqiiforums.station.sony.com/eq2/board/message?board.id=eof_beta_fighters&message.id=2</STRIKE></FONT></A> </FONT><FONT color=#99ffff><STRONG>FIXED</STRONG></FONT></PRE><PRE><FONT face=Arial color=#ffff00 size=1>15min recast spell. Spending 5 AA pt for 15min reuse spell and only 1300 heal. Putting renewed R2 worth more than putting this AA for recast of spells. Anotehr worthless AA from my point view. Should split recast time like EQ1, Leech Touch and Harm Touch, 2 different timer.</FONT></PRE> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV><STRONG><FONT color=#ff0000>R 4</FONT> : Enhance : Putrid Coil                   - Adds Lifetap effect to Grim Coil : cost 1 per rank, max 5 ranks</STRONG></DIV><PRE>Require <FONT color=#ff33ff>H 1</FONT><FONT color=#ff0000> </FONT><FONT color=#ff00ff>rank 3</FONT> <FONT color=#66ffff>[TESTED]</FONT> or <FONT color=#ff0000>R</FONT><FONT color=#ff0000> 1 rank 3</FONT> <FONT color=#66ffff>[TESTED]</FONT> lv64 spell Putrid Coil (Master I) Rank 0 1 2 3 4 5 Heal Amount (instantly and every 4sec) 12 24 36 48 60 <FONT color=#ffff00>[COMMENT] <FONT face=Arial>This is going to be MUST HAVE for SK. Heal part is instantly and every 4 sec like DoT part of this spell. Heal part works as tap, means crit damage = crit heal.</FONT></FONT></PRE><PRE><FONT color=#ffff00><FONT face=Arial>Rather to see this located at R 3 position of tree than current R 3 (Leech Touch).</FONT></FONT></PRE><PRE><FONT face=Arial color=#ffff00></FONT> </PRE> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV><STRONG><FONT color=#ff0000>R 5</FONT> : Enhance : Drain Vitae                  - <STRIKE>Reduces Power Cost by 3%</STRIKE> <FONT color=#9999ff>Reduces Recast TIme by 1sec</FONT>, cost 1 per rank, max 5 ranks</STRONG></DIV><PRE>Require <FONT color=#ff66ff>H 3 rank 3</FONT> <FONT color=#66ffff>[TESTED]</FONT> or <FONT color=#ff0000>R 3 rank 3</FONT> <FONT color=#66ffff>[TESTED]</FONT> lv70 spell Drain Vitae (Master I) Rank 0 1 2 3 4 5 Amount by AA 3% 6% 9% 12% 15% Power 85 82 80 77 75 72 (-3%) (-15%) Actual amout save by AA 0 3 5 8 10 13 <FONT color=#ffff00>[CONCERN]</FONT> <FONT face=Arial color=#ffff00><STRIKE>Amount of saving of 13 power using 5AA doesn't making this AA attractive. Decreasing mana cost of 1 specific spell is not really good way of saving mana considering recast time of it. Combination of 2-3 spells that will getting affected with smaller % amount of saving is much more attractive. Also combination of recast time shortening and mana saving would be much better efficiency wise even smaller % amount</STRIKE>.</FONT></PRE><PRE><FONT face=Arial color=#ffff00></FONT> </PRE><PRE><STRONG><FONT color=#9966ff>[11/08 Update]<BR></FONT></STRONG>lv70 spell Drain Vitae (Master I) Rank 0 1 2 3 4 5 Amount by AA 1sec 2sec 3sec 4sec 5sec Recast Time 20 19 18 17 16 15 <FONT color=#00ccff>TESTED MATCHED</FONT> <FONT face=Arial color=#ffff00>[COMMENT] Good to see changed. 20sec to 15sec... spending 5AA to make 5sec diffrence only but thinking of how often SK can use, it's not too bad. Although, personally I would like to see little something more than 1sec each reduction like adding little tap amount as well.</FONT></PRE><PRE><FONT face=Arial color=#ffff00></FONT> </PRE> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV><STRONG><FONT color=#ff0000>R 6</FONT> : Enhance : Tap Veins                   - <STRIKE>Reduces Power Cost by 3%</STRIKE> <FONT color=#9999ff>Reduces Recast TIme by 2sec</FONT> : cost 1 per rank, max  5 ranks</STRONG></DIV> <DIV><PRE>Require <FONT color=#ff0000>R 3 rank 3</FONT> <FONT color=#66ffff>[TESTED]</FONT> or <FONT color=#66ff00>D 5 rank 3</FONT> <FONT color=#66ffff>[TESTED]</FONT> lv55 spell Tap Veins (Master I) Rank 0 1 2 3 4 5 Amount by AA 3% 6% 9% 12% 15% Power 204 198 192 186 179 173 (-3%) (-15%) Actual amout save by AA 0 6 12 18 25 31 <FONT color=#ffff00>[CONCERN]</FONT> <FONT face=Arial color=#ffff00><STRIKE>Amount of saving of 31 power using 5AA doesn't making this AA attractive, considering recast. Decreasing mana cost of 1 specific spell is not really good way of saving mana considering recast time of it. Combination of 2-3 spells that will getting affected with smaller % amount of saving is much more attractive. Also combination of recast time shortening and mana saving would be much better efficiency wise even smaller % amount.</STRIKE></FONT></PRE><PRE><FONT face=Arial color=#ffff00></FONT><STRONG><FONT color=#9966ff>[11/08 Update]<BR></FONT></STRONG>lv55 spell Tap Veins (Master I) Rank 0 1 2 3 4 5 Amount by AA 2sec 4sec 6sec 8sec 10sec Recast Time 60 58 56 54 52 50 <FONT color=#99ffff>TESTED MATCHED</FONT> <FONT color=#ffff00>[CONCERN] <FONT face=Arial>Good to see it's changed from original. Reducing 10sec off 60sec is <STRONG>NOT</STRONG> worth spending AA pt. (1/6) <STRONG><FONT color=#ff9900>Making player to pay 5 AA for 10sec reduction from 60sec is just ridiculous.</FONT></STRONG> After all, this AA does nothing to enhance spell itself but recast reduction ONLY. It should at least reduce to 1/3 (20sec off) to make this AA somthing. Also it seems better to combining small heal amount increase for these "reduce recast" type AA because of hard to notice the change.</FONT></FONT></PRE><PRE> </PRE> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV><STRONG><FONT color=#ff0000>R 7</FONT> : Enchance Mana Sieve                 - Improves reuse speed by 2sec : cost 1 per rank, max 5 ranks</STRONG></DIV></DIV><PRE>Require <FONT color=#ff0000>R 3 rank 3</FONT> <FONT color=#66ffff>[TESTED]</FONT> or <FONT color=#ff00ff> </FONT><FONT color=#ff0000>R 5 rank 3</FONT> <FONT color=#66ffff>[TESTED]</FONT> lv52 spell Mana Sieve (Master I) Rank 0 1 2 3 4 5 Amount by AA 2sec 4sec 6sec 8sec 10sec Recast 60sec 58sec 56sec 54sec 52sec 50sec <FONT color=#ffff00>[CONCERN] <FONT face=Arial>As this is not spell that MUST keep all time, saving 10sec from 1min recast by using 5AA doesn't make this AA worthwhile. <FONT face=Arial color=#ffff00></FONT></FONT></FONT></PRE><PRE><FONT color=#ffff00><FONT face=Arial><FONT face=Arial color=#ffff00>Decreasing mana cost or recast time of 1 specific spell is not really good way of saving mana or increase efficiency considering recast time of it. Combination of 2-3 spells that will getting affected with smaller % amount of saving is much more attractive. Also combination of recast time shortening and mana saving would be much better efficiency wise even smaller % amount.</FONT></FONT></FONT></PRE><PRE><FONT face=Arial color=#ffff00>No update, remaining useless place holder AA.</FONT> </PRE> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV><STRONG><FONT color=#ff0000>R 8</FONT> : Reaver                                         - All hostile spells that damage a target also heal the Shadowknight, this spell has a persistant health cost.:  cost 1 per rank, max <STRIKE>5</STRIKE> <FONT color=#9966ff>1 </FONT>ranks (Untill Cancelled)</STRONG></DIV><STRONG></STRONG> <DIV><STRIKE>Require    15AA spent in Reaving Tree </STRIKE><FONT color=#ff9933><FONT color=#66ffff><STRIKE>[TESTED]</STRIKE><BR></FONT></FONT>Require    20AA spent in Reaving Tree<FONT color=#ff9933><FONT color=#66ffff> <FONT color=#ff9933><FONT color=#66ffff>[TESTED] </FONT></FONT></FONT></FONT><FONT color=#9966ff><STRONG>[11/09 night Update]</STRONG></FONT></DIV><FONT color=#66ffff></FONT></DIV> <DIV> </DIV><PRE>Spell Description Reaver Casting : 3.0sec Recovery : 0.5sec Recast : Instant Duration : Until Cancelled Health Used : max HP 6295 : 251 hp (3.98%) every 6sec max HP 7665 : 306 hp (3.99%) every 6sec <FONT color=#66ccff>HP amount used is tested by changing gears which change max HP in same zone. Changed accordingly. Amout were same as description. [TESTED]</FONT> <FONT face=Arial><FONT color=#ff9900>[BUG] Health amount of description of AA window won't update even changing gears until zoning. Spell description of book updates properly.</FONT> </FONT> Heal Amount : Rank 1 2 3 4 5 Heal Amount 16 31 47 62 78 Heal amount is fixed, not dependent on max hp. <FONT color=#66ffff>[TESTED]</FONT> <FONT color=#ffff00>[ISSUE]</FONT><FONT face=Arial><FONT color=#ffff00><STRIKE>Casting time too long. SK loses HP faster than this can do the heals. Since health used each tic is scaled with max hp, healing part might need scaled accordingly based on max hp.</STRIKE></FONT></FONT></PRE><PRE><FONT face=Arial><FONT color=#ffff00></FONT></FONT> </PRE><PRE><FONT face=Arial><FONT face="Courier New"><STRONG><FONT color=#9966ff>[11/08 Update]</FONT></STRONG> Spell Description</FONT></FONT></PRE><PRE>ReaverTarget : Self Health : 2 % Casting : 3.0sec Recovery : <FONT color=#ff9900>MISSING<BR></FONT>Recast : Instant Duration : Until Cancelled . Health Used : max HP 6322 : 126 hp (2%) every 6sec <FONT color=#00ccff>checked MATCHED</FONT> max HP 7793 : 155 hp (2%) every 6sec <FONT color=#00ccff>checked MATCHED</FONT> <FONT color=#66ccff>HP amount used is tested by changing gears which change max HP in same zone. Changed accordingly. Amout were same as description. [TESTED]</FONT> <FONT face=Arial><FONT color=#ff9900></FONT></FONT></PRE><PRE><FONT face=Arial><FONT color=#ff9900>[BUG] Health amount of description of AA window won't update even changing gears until zoning. Spell description of book updates properly.</FONT> </FONT></PRE><PRE><STRIKE>Heal Amount : Rank 1 2 3 4 5</STRIKE> <STRIKE>Heal Amount 36 71 107 142 178 Diffrence +35 +37 +35 +36 <FONT color=#ffff00>.</FONT></STRIKE></PRE></DIV><FONT color=#ffff00><FONT face="Courier New"></FONT></FONT><PRE></PRE> <DIV> </DIV> <DIV><FONT color=#66ffff> </FONT><STRONG><FONT color=#9966ff>[11/09 night Update]</FONT></STRONG></DIV><PRE></PRE> <DIV>Heal Amount :<BR>Rank                   1  <BR>Heal Amount     178</DIV> <DIV><FONT color=#9966ff><STRIKE></STRIKE></FONT> </DIV> <DIV>Heal amount is fixed, not dependent on max hp. <FONT color=#66ffff>[TESTED]</FONT></DIV><FONT color=#ffff00></FONT><PRE><FONT color=#ffff00><STRONG>[ISSUE/<FONT color=#ff9900>BUG</FONT>]</STRONG></FONT></PRE><PRE><FONT face=Arial><FONT color=#ffff00>Good to see the Health Amount needed written as 2% specifically.</FONT></FONT></PRE> <DIV><FONT face=Arial><FONT face="Courier New"><FONT face=Arial><FONT color=#ffff00><STRIKE>Still same issue, casting time too long. SK loses HP faster than this can do the heals. </STRIKE></FONT><FONT color=#33ccff><STRIKE><STRONG>[TESTED]</STRONG>  <BR>By soloing lv60 Heroic mob. I lose HP much faster with this AA on than not using this AA</STRIKE>.</FONT></FONT></FONT></FONT></DIV><FONT face=Arial><FONT face="Courier New"><FONT face=Arial><FONT color=#ffff00></FONT></FONT></FONT></FONT> <DIV><STRONG><FONT color=#ffff00>Since health used each tic is scaled with max hp, healing part might need scaled accordingly based on max hp.</FONT></STRONG></DIV> <DIV><STRONG></STRONG> </DIV> <DIV><FONT color=#ff9900>Some hostile spells not triggering the heal part of this AA.<BR>    Insidious Promise<BR>   Fetid Smith<BR>   Death Circle</FONT></DIV> <DIV><FONT color=#ff9900></FONT> </DIV> <DIV><FONT color=#ff9900>And yes, they are all "hostile spells".</FONT></DIV><PRE> </PRE><PRE></PRE><PRE><FONT face=Arial><FONT face="Courier New"><STRONG><FONT color=#9966ff>[11/11 Update]</FONT></STRONG> Spell Description</FONT></FONT></PRE><PRE>ReaverTarget : Self Health : 1 % Casting : 3.0sec Recovery : <FONT color=#ff9900>MISSING<BR></FONT>Recast : Instant Duration : Until Cancelled Health Used : max HP 7793 : 77 hp (1%) every 5sec <FONT color=#00ccff>checked MATCHED</FONT> <FONT color=#66ccff>HP amount used is tested by changing gears which change max HP in same zone. Changed accordingly. Amout were same as description. [TESTED]</FONT></PRE><PRE></PRE><PRE> </PRE><PRE></PRE><PRE><FONT face=Arial color=#ffff00><STRONG>[ISSUE/<FONT color=#ff9900>BUG</FONT>]</STRONG></FONT></PRE><PRE><FONT face=Arial><FONT color=#0099ff>Amount hp used has been changed to 1% from 2%, but now instead of every 6sec, every 5sec.</FONT><BR><FONT color=#ffff00> </FONT><STRONG><FONT color=#33ccff>[TESTED]</FONT></STRONG>  <BR>By soloing lv60 Heroic mob. I lose HP much faster with this AA on than not using this AA.<BR>But now, HP down rate is much lower to even soloing that heal part can some what catching up.</FONT></PRE><PRE><FONT face=Arial color=#ff9900>Although this was something nice change, but still this AA have serious <STRONG>design/concept problem</STRONG>.<BR>I'm still not sure if this AA is meant for tanking method (as I have posted in SK class forum detail by tree) or what.<BR>If recover rate is same as losing rate, then might as best <STRONG>NOT</STRONG> to use this AA at all for same result.</FONT></PRE><PRE><FONT face=Arial color=#ff9900>Some hostile spells not triggering the heal part of this AA.<BR>    Insidious Promise<BR>    Fetid Smith<BR>    Death Circle</FONT></PRE><PRE> </PRE><PRE> </PRE><PRE> </PRE><PRE> </PRE> <DIV><PRE><FONT face=Arial size=4><STRONG>Overview of SK EoF AA and general comments:</STRONG></FONT></PRE><PRE><FONT face=Arial><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=9&message.id=26031" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=9&message.id=26031</A><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=9&message.id=26031" target=_blank></A></FONT></PRE></DIV> <P>Message Edited by MirageKnight on <SPAN class=date_text>10-29-2006</SPAN><SPAN class=time_text>04:27 PM</SPAN></P> <P>Message Edited by MirageKnight on <SPAN class=date_text>10-30-2006</SPAN><SPAN class=time_text>04:45 PM</SPAN></P> <P>Message Edited by MirageKnight on <SPAN class=date_text>10-30-2006</SPAN><SPAN class=time_text>04:46 PM</SPAN></P> <P>Message Edited by MirageKnight on <SPAN class=date_text>11-01-2006</SPAN><SPAN class=time_text>06:44 AM</SPAN></P> <P>Message Edited by MirageKnight on <SPAN class=date_text>11-01-2006</SPAN><SPAN class=time_text>10:12 AM</SPAN></P> <P></P> <P><SPAN class=time_text></SPAN></P>Message Edited by MirageKnight on <SPAN class=date_text>11-08-2006</SPAN><SPAN class=time_text>06:51 AM</SPAN> <P>Message Edited by MirageKnight on <SPAN class=date_text>11-08-2006</SPAN><SPAN class=time_text>01:38 PM</SPAN></P> <P>Message Edited by MirageKnight on <SPAN class=date_text>11-08-2006</SPAN><SPAN class=time_text>01:38 PM</SPAN></P> <P>Message Edited by MirageKnight on <SPAN class=date_text>11-08-2006</SPAN><SPAN class=time_text>01:40 PM</SPAN></P> <P>Message Edited by MirageKnight on <SPAN class=date_text>11-08-2006</SPAN><SPAN class=time_text>01:45 PM</SPAN></P></DIV> <P>Message Edited by MirageKnight on <SPAN class=date_text>11-08-2006</SPAN><SPAN class=time_text>07:48 PM</SPAN></P> <P>Message Edited by MirageKnight on <SPAN class=date_text>11-08-2006</SPAN><SPAN class=time_text>07:53 PM</SPAN></P> <P>Message Edited by MirageKnight on <SPAN class=date_text>11-08-2006</SPAN><SPAN class=time_text>07:54 PM</SPAN></P> <P>Message Edited by MirageKnight on <SPAN class=date_text>11-13-2006</SPAN> <SPAN class=time_text>06:39 PM</SPAN></P><p>Message Edited by MirageKnight on <span class=date_text>11-13-2006</span> <span class=time_text>06:40 PM</span>

Xanoth
11-09-2006, 06:56 PM
nice write up and comments, hope it gets listened to.for the life taps i would prefer it to be health returned as a % on damage dealt, rather than a set value. or in the case of the reaver end ability, as you said scaling with max HP to keep a balance.

G3IST
11-09-2006, 09:08 PM
<div></div>yeah the life return on reaver should be a % of your max hp if the drain is a set %, right now it really favors someone with much less hp since it drains 2% and gives back a set amount for everyone.  would be cool if they added an illusion to it like the necro lich, I miss my old lucan's pact skele illusion. also it seems like a lot of the problems with the new AA's with most classes not just SK's is that the one that enhance certain skills really dont make much of a change, like how is 15 seconds off a 2min recast really gonna help us that much, or adding a debuff that will increase our damage by less than 5 points, most things just really need to be boosted to where they would be effective.  the largest problem i have is that it seems to me that they dont put enough consideration into all the AA's to where that chosing anyone of them would have a noticable effect in some situation.  like look at our agi line in kos, how many people really went with that, the ideas were good but who really uses a horse all the time when fighting and there arent enough decent spears our there either.  I see the same trends with these new AA's, the ideas are good but they just dont make a big enough impact on game play. <p>Message Edited by G3IST on <span class=date_text>11-09-2006</span> <span class=time_text>08:21 AM</span>

Mistmoore-Milaga
11-10-2006, 02:17 AM
What I would like to see is less attention paid towards the healing and more attention towards the damage. It's not very exciting to have to manage your spell casting to keep ahead of your slowly deteriorating health. Lets accept the fact that you will be slowly dying and add more damage to our spells ... lets have more spell damage to compensate for our health loss. Sure, casting more spells will help us alleviate this, but lets turn our health into DPS like mages do for power.This is what I envision with the reaver line.A question just came to mind. Is this heal with every spell a proc? Does this mean it will prevent procs from going off, or procs that go off will prevent the heal from happening?<div></div>

MirageKnight
11-10-2006, 06:30 AM
<P>I'm not so sure the intension of Reaver here.<BR>For now, it doesn't look like method of dpsing at all as no added dmg will be created by using reaver.<BR>So I assume this is one tank tool (tap heal.. well thats SK's tanking, like many paladin forget boosting healing is their tanking strengthen)</P> <P>If meant for method of tanking, then obviously, super underpowered atm; even vs heroic lv10 below me + draining part of reaver, just killing me faster.<BR>Though keeping hp up probably ended up buring mana fast because you have to keep casting, or need big regen class inside grp like druids.<BR>So not sure the true develoepr intension except "hey, sk can do and cool" here.<BR><BR>If as emergency tanking method, then casting time, heal amount duration must be totally revised.</P> <P>If leaving as permanent buff, then probably should change as all CA/spell triggering healing at least.<BR>Even then healing part amount adjustment seems very hard to adjust, because of mob's dps, grp buff will greatly changes the efficiency of this AA.<BR>So propery adjusting on one encoutner for one zone can be either overpowered (which makes SK never lose hp) or underpowered (which SK lose hp faster) on other encounter in different zone.</P> <P>Considering these, I would say revear  would be better to make into some short period self buff which makes SK tap like crazy by every attack without cost of hp.<BR>Or auto tap by getting every hit for short time.<BR>But it's just my opinion. For now, I really can't see the good use of leaving it as permanet buff, unless it allows SK lose mana fast and self hp regen fast (though still hard to use).<BR></P> <P>If leaving as hp drain slowly, probably best to change into dps tool like adding dmg instead of healing by every attack sk does.</P>

plantb
11-10-2006, 09:00 PM
<DIV> </DIV> <DIV><BR> <BLOCKQUOTE> <HR> MirageKnight wrote:<BR> <P>I'm not so sure the intension of Reaver here.<BR>For now, it doesn't look like method of dpsing at all as no added dmg will be created by using reaver.<BR>So I assume this is one tank tool (tap heal.. well thats SK's tanking, like many paladin forget boosting healing is their tanking strengthen)</P> <P>If meant for method of tanking, then obviously, super underpowered atm; even vs heroic lv10 below me + draining part of reaver, just killing me faster.<BR>Though keeping hp up probably ended up buring mana fast because you have to keep casting, or need big regen class inside grp like druids.<BR>So not sure the true develoepr intension except "hey, sk can do and cool" here.<BR><BR>If as emergency tanking method, then casting time, heal amount duration must be totally revised.</P> <P>If leaving as permanent buff, then probably should change as all CA/spell triggering healing at least.<BR>Even then healing part amount adjustment seems very hard to adjust, because of mob's dps, grp buff will greatly changes the efficiency of this AA.<BR>So propery adjusting on one encoutner for one zone can be either overpowered (which makes SK never lose hp) or underpowered (which SK lose hp faster) on other encounter in different zone.</P> <P>Considering these, I would say revear  would be better to make into some short period self buff which makes SK tap like crazy by every attack without cost of hp.<BR>Or auto tap by getting every hit for short time.<BR>But it's just my opinion. For now, I really can't see the good use of leaving it as permanet buff, unless it allows SK lose mana fast and self hp regen fast (though still hard to use).<BR></P> <P>If leaving as hp drain slowly, probably best to change into dps tool like adding dmg instead of healing by every attack sk does.</P><BR> <HR> </BLOCKQUOTE><BR>Can it not be made like Necros Liche spell, but instead give us HP instead of power or would the be too overpowered.</DIV> <DIV> </DIV> <DIV>Thanks again MK</DIV> <DIV> </DIV> <DIV>Plant</DIV>

Darkaren
11-10-2006, 09:06 PM
the thing plant, is the necro line does damage, and gives power.we get a tiny amount of health ( about half of necros)that makes sense to me.Good shadowknights wont waste thier time on reaving. Its pointless.<div></div>

Mistmoore-Milaga
11-11-2006, 01:41 AM
<div><blockquote><hr>Darkaren wrote:Good shadowknights wont waste thier time on reaving. Its pointless.<div></div><hr></blockquote>Not how it's set up now, no. Not even if it's improved.Gotta be something different.</div>

ykaerflila
11-11-2006, 12:01 PM
<div></div>Reaver should Proc a life tap meaning Dmg on the mob / heal for the SK rather than healing on a spell we cast. Honestly I dont think the dmg and adding FT to it is overpowering maybe not as much FT as the necro get but this AA needs something else the idea of replenishing health you are loosing because of ability that cost health to replenish heal as you cast does'nt mean much.  In order for the heals to be worth while you need to do 2 things Jack your in combat health/mana regen up and or use the adornments that increase heals( which means blowing a glove and neck peice to make this a worth using)..   useing it while tanking with out the regen/adornments is a death wish unless you are burning through mana which we did well enough before EoF...This spell feels like you are using a bucket to catch water pooring out of a busted dam and throwing it back in the lake it came from... Whats the point*edit: i forgot to mention Reaver currently is not workin on our Single target Taunt( i assume it should be since that shows up in our Spell book not Combat Arts). Nor does it work on the Circle line. the Rest of our spells trigger it just fine. would have posted this on beta but I have'nt had access to the beta forum since the day i got into beta =/take care guys<div></div><p>Message Edited by ykaerflila on <span class=date_text>11-11-2006</span> <span class=time_text>01:05 AM</span>

Kryptonix
11-11-2006, 10:06 PM
Yep this skill sounds pretty bad. Not to mention the number is a % value meaning the more HP you have the more itll take away. To me the idea seems to be a nice and very different idea. But the execution is all wrong. You can keep the constant HP loss as a % value but make the heal we get for casting spells more significant. Or you can increase the timer for the HP loss. To me it really is AA. But you have to make it worth using for us to actually use it. Try making it for power instead of HP. Would be nice to see. <div></div>

MirageKnight
11-12-2006, 09:51 AM
<P>Yes... even say reaver heal part can do as good heal amount as losing part on every encounter mysteriously, then whats the point of using this?</P> <P>You know... you can be better of turning it off? And get same result than working hard? LOL</P> <P>Reaver specifically has bad design... more like bad concept on what's the good and bad on this.</P>

Kryptonix
11-12-2006, 11:30 PM
<div></div>If they raised the heal amount and lowered the HP cost per tick. It would be a good spell. Death March gives us 10 secs of safe time. Usually you have 2 - 4 spells not being used depending on the situation. Cast buff. Cast Death March then chain spells. Cancel buff. <div></div><p>Message Edited by Kryptonix on <span class=date_text>11-12-2006</span> <span class=time_text>10:32 AM</span>

Dogm
11-13-2006, 12:26 AM
<DIV>The health cost is 1% now.  </DIV> <DIV> </DIV> <DIV>I still think that this skill would be usable for solo, and maybe group, but have little use in a raid.</DIV>

Kryptonix
11-13-2006, 11:11 PM
<div></div>In theory we should be able to put the buff up, cast 3-4 spells and cancel the buff. Only question is, will the HP gained in those 3-4 spells be enough to offset the life lost on the initial cast? Also what about our AEs? Do we gain life per targets hit or just for casting the spell regardless of how many targets we hit? Does it work for procs too?EDIT: Is it like Death March where as soon as you cast it you lose 1% of your life or does it go the 1st 5 secs then takes the 1% out?<div></div><p>Message Edited by Kryptonix on <span class=date_text>11-13-2006</span> <span class=time_text>10:12 AM</span>

Danimal24
11-14-2006, 01:35 AM
<P>so at 1% ...... 1% of 8000hp = 80hp</P> <P>At rank 5 you get healed 178 per hostile spell that effects each target. So it would seem that all you need to do is cast 2 single target spells (guess what 2 are natural lifetaps, coild can get a lifetap added in) and you have tapped more damage than you lose in 12 seconds. What about dots? Does it proc the tap each time the dot ticks? Does it proc the tap on each mob an aoe hits?</P> <P>This sounds pretty usefull to me, I am looking forward to trying it out.</P> <P>Message Edited by Danimal24 on <SPAN class=date_text>11-13-2006</SPAN> <SPAN class=time_text>12:35 PM</SPAN></P><p>Message Edited by Danimal24 on <span class=date_text>11-13-2006</span> <span class=time_text>12:36 PM</span>

MirageKnight
11-14-2006, 06:29 AM
<DIV><FONT color=#ffff00>Copied from beta once again before beta forum would be gone.</FONT></DIV>

Incur
11-14-2006, 07:09 AM
<BR> <BLOCKQUOTE> <HR> Danimal24 wrote:<BR> <P>so at 1% ...... 1% of 8000hp = 80hp</P> <P>At rank 5 you get healed 178 per hostile spell that effects each target. So it would seem that all you need to do is cast 2 single target spells (guess what 2 are natural lifetaps, coild can get a lifetap added in) and you have tapped more damage than you lose in 12 seconds. What about dots? Does it proc the tap each time the dot ticks? Does it proc the tap on each mob an aoe hits?</P> <P>This sounds pretty usefull to me, I am looking forward to trying it out.<BR></P> <HR> </BLOCKQUOTE> <P><BR>From playing with it on beta, its bloody lovely now!  it only works on spells which deal damage (( or mana damage )) and no it doesnt proc each tick, not sure about each mob the aoe hits unfortunately.  Solo i dont seem to go down in life for longer than a few seconds even against 4 blues or so, and for tanking its a god send imho!</P> <P>At the moment this is by far my favourite tree in the aa selection</P>

Mistmoore-Milaga
11-14-2006, 07:46 AM
MirageKnight did such a good job with these threads. Thanks man.I think all three lines deserve stickies so we can continue discussion here instead of opening a dozen new threads for each.<div></div>