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MirageKnight
11-05-2006, 01:47 PM
<DIV><FONT color=#ffff00 size=3>Note: Please remember this is from the Beta of Echoes of Faydwer, and still in process of fixing bug and changing AA.</FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><FONT color=#ffff00>Yes, yes. Some AA look and actually are useless.<BR>Beta server SKs are not dumb, but we do feedback, write intensive test result, bug report to try to convince what is the problem as much.<BR>I would like to wait bit more because of too many bugs in there, but I know some SK are desperate to see how it will look like.<BR><BR>This is copy and paste of my post on beta board. It is likely change in daily bases as DEV working hard right now.</FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><FONT color=#ffff00>Hopefully, SK EoF AA will look better before actual EoF launch, and all beta SK would work hard for this too.<BR>( yes yes, KoS AA was buzzard, some AA haven't even addressed even after 6 month after lanch. hope this wont happen)</FONT></DIV> <DIV><BR><FONT size=5> <STRONG><FONT color=#66cc00>OLD</FONT></STRONG></FONT></DIV> <DIV><PRE> <STRONG><FONT color=#ff66ff>H 1</FONT></STRONG> <STRONG><FONT color=#ff0000>R 1</FONT></STRONG> <STRONG><FONT color=#66ff00>D 1</FONT></STRONG> | / / | / / <STRONG><FONT color=#ff33ff>H 2</FONT></STRONG> <STRONG><FONT color=#ff0000>R 2</FONT></STRONG> <STRONG><FONT color=#66ff00>D 2</FONT></STRONG> | / | | | / | | | <STRONG><FONT color=#ff0000>R 3</FONT></STRONG> | | <STRONG><FONT color=#66ff00>D 4</FONT></STRONG> | / / | | / | | / | | | | / | <STRONG><FONT color=#ff00ff>H 3</FONT></STRONG> | | <STRONG><FONT color=#ff0000>R 4</FONT></STRONG> <STRONG><FONT color=#66ff00>D 3</FONT></STRONG> | / | | / | | / | | / | | <STRONG><FONT color=#ff33ff>H 4 H 5</FONT></STRONG> | | <STRONG><FONT color=#ff0000>R 5</FONT></STRONG> ____|__ <STRONG><FONT color=#66ff00>D 5</FONT></STRONG> / | | / / | / / | | / / | / <STRONG><FONT color=#ff00ff>H 6</FONT> <FONT color=#ff0000>R 7 R 6</FONT> <FONT color=#66ff00>D 7 D 6</FONT></STRONG> <STRONG> <FONT color=#ff33ff>H 7</FONT> <FONT color=#ff0000>R 8</FONT> <FONT color=#66ff00>D 8</FONT></STRONG> </PRE> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> <DIV><STRONG><FONT color=#66cc00>Nov. 11 Update</FONT></STRONG></DIV> <DIV><STRONG><FONT color=#66cc00 size=5>NEW</FONT></STRONG></DIV><PRE> <STRONG><FONT color=#ff66ff>H 1 </FONT></STRONG> <STRONG><FONT color=#ff0000>R 1</FONT></STRONG> <STRONG><FONT color=#66ff00>D 1</FONT></STRONG> / / / / / / <STRONG><FONT color=#ff33ff>H 2</FONT></STRONG> <STRONG><FONT color=#ff0000>R 4</FONT></STRONG> <STRONG><FONT color=#ff0000>R 2</FONT></STRONG> <STRONG><FONT color=#66ff00>D 2</FONT></STRONG> | / / / | | / / / | | <STRONG><FONT color=#ff00ff>H 3</FONT></STRONG> <STRONG><FONT color=#ff0000>R 3</FONT></STRONG> <STRONG><FONT color=#66ff00>D 4</FONT></STRONG> | | / / / / / / | | / | | / | | / | | | <FONT color=#ff33ff><STRONG>H 4 </STRONG></FONT>| | <STRONG><FONT color=#ff0000>R 5</FONT></STRONG> | | <STRONG><FONT color=#66ff00>D 5</FONT></STRONG> | | <STRONG><FONT color=#66ff00>D 3 </FONT></STRONG> | | / | | / | | / | | | | | | | | | | /<BR> | | | | | | | | | | / <BR> | | | | | | | | | | / <STRONG><FONT color=#ff33ff> H 5 H 6</FONT></STRONG> <STRONG><FONT color=#ff0000>R 7</FONT></STRONG> <STRONG><FONT color=#ff0000>R 6</FONT></STRONG> <STRONG><FONT color=#66ff00>D 7 D 6</FONT></STRONG> <BR> <STRONG> <FONT color=#ff33ff>H 7</FONT> <FONT color=#ff0000>R 8</FONT> <FONT color=#66ff00>D 8</FONT></STRONG> </PRE></DIV> <DIV><BR><STRONG><FONT color=#ffff00 size=5>BETA</FONT></STRONG><BR></DIV> <DIV><FONT color=#00cc00>(Nov. 4 Update Change)<BR>(Nov.11 Update Cnage)</FONT><BR></DIV> <DIV> </DIV> <DIV> <DIV><STRONG><FONT size=4>Overview</FONT></STRONG></DIV> <DIV> </DIV> <DIV> <DIV><U><STRONG><FONT color=#ff33ff>Hate </FONT></STRONG></U></DIV> <DIV> <DIV><FONT color=#ff33ff>H 1</FONT> : Enchance : Dark Caress              - Increases Taunt Amount by <STRIKE>3%</STRIKE> <FONT color=#00cc00>5%</FONT> per rank : cost 1 per rank, max 5 ranks</DIV> <DIV><FONT color=#ff33ff>H 2</FONT> : Enchance : Blasphemy II              - Reduces Resistability by <STRIKE>3%</STRIKE> <FONT color=#00cc00>10%</FONT> per rank :  cost 1 per rank, max <STRIKE>5</STRIKE> <FONT color=#33cc00>3</FONT> ranks</DIV> <DIV><FONT color=#ff33ff>H 3</FONT> : Enchance : Insidious Promise      - Reduces Resistability by <STRIKE>3%</STRIKE> <FONT color=#00cc00>10%</FONT> per rank :  cost 1 per rank, max <STRIKE>5</STRIKE> <FONT color=#33cc00>3</FONT> ranks </DIV> <DIV><FONT color=#ff33ff>H 4</FONT> : Enchance : Rescue                      - Increases Hate Positions by 1 on Rescue : cost 2 per rank, max 3 ranks </DIV> <DIV><FONT color=#ff33ff>H 5</FONT> : Enchance : Venomous Slam        - Increases Taunt & Damage by 3% :  cost 1 per rank, max 5 ranks<BR><FONT color=#ff33ff>H 6</FONT> : Enchance : <STRIKE>Unhallow Strength</STRIKE>     -  Improves reuse speed of Death March by 3sec : cost 1 per rank, max 5 ranks</DIV> <DIV><FONT color=#ff33ff><FONT color=#ffffff><FONT color=#cc33cc>H 6 :</FONT> Enchance : Death March<BR><FONT color=#ff33ff>H 7</FONT> : Enchance : Siphon Hate               - Transfers <STRIKE>1</STRIKE> <FONT color=#66cc00>3</FONT>% of group members (AE) current threat to caster :  cost <STRIKE>2</STRIKE> <FONT color=#66cc00>1</FONT> per rank, max <STRIKE>3</STRIKE> <FONT color=#66cc00>1 </FONT>ranks (Untill Cancelled)</FONT></FONT></DIV> <DIV> </DIV> <DIV><FONT color=#ffcc00></FONT> </DIV> <DIV><U><STRONG><FONT color=#ff0000>Reaving</FONT></STRONG></U></DIV> <DIV><FONT color=#ff0000>R 1</FONT> : Enhance : Twisted Aura               - Increase Trigger Chance by 1% : cost <STRIKE>2</STRIKE> <FONT color=#33cc00>1 </FONT>per rank, max <STRIKE>3</STRIKE> <FONT color=#33cc00>5</FONT> ranks </DIV> <DIV><FONT color=#ff0000>R 2</FONT> : Enhance : Grave Blessing           - <STRIKE>Reduces Power Cost by 3%</STRIKE> <FONT color=#00cc00>Increase Heal Amount by 7%</FONT> :  cost 1 per rank, max 5 ranks </DIV> <DIV><FONT color=#ff0000>R 3</FONT> : Leach Touch                                - Adds Lifetap effect to HT :  cost 1 per rank, max 5 ranks </DIV> <DIV><FONT color=#ff0000>R 4</FONT> : Enhance : Putrid Coil                   - Adds Lifetap effect to Grim Coil : cost 1 per rank, max 5 ranks </DIV> <DIV><FONT color=#ff0000>R 5</FONT> : Enhance : Drain Vitae                  - <STRIKE>Reduces Power Cost by 3%</STRIKE> <FONT color=#00cc00>Reduce Recast Time by 1sec</FONT> : cost 1 per rank, max 5 ranks </DIV> <DIV><FONT color=#ff0000>R 6</FONT> : Enhance : Tap Veins                   - <STRIKE>Reduces Power Cost by 3%</STRIKE> <FONT color=#00cc00>Reduce Recast Time by 1sec</FONT> : cost 1 per rank, max  5 ranks </DIV> <DIV> <DIV><FONT color=#ff0000>R 7</FONT> : Enchance Mana Sieve                 - Improves reuse speed by 2sec : cost 1 per rank, max 5 ranks<BR><FONT color=#ff0000>R 8</FONT> : Reaver                                         - All hostile spells that damage a target also heal the Shadowknight, this spell has a persistant health cost.:  cost 1 per rank, max <STRIKE>5</STRIKE> <FONT color=#66ff00>1</FONT> ranks (Untill Cancelled)</DIV></DIV> <DIV><U></U> </DIV> <DIV><U></U> </DIV> <DIV><STRONG><FONT color=#66ff00><U>Decay</U> </FONT></STRONG></DIV> <DIV><FONT color=#66ff00>D 1</FONT> : Enhance : Blasphemy I                - Increases svDisease reduction by <STRIKE>3%</STRIKE> <FONT color=#00cc00>10%</FONT> : cost 1 per rank, max 5 ranks</DIV> <DIV><FONT color=#66ff00>D 2</FONT> : Enhance : Agony                          - Increases Wisdom Reduction by <STRIKE>3%</STRIKE> <FONT color=#00cc00>10%</FONT> : cost 1 per rank, max 5 ranks</DIV> <DIV><FONT color=#66ff00>D 3</FONT> : Enhance : Siphon Might               - Adds stamina Siphoning effect to Draw Strength : cost 1 per rank, max 5 ranks</DIV> <DIV> <DIV><FONT color=#66ff00>D 4</FONT> : Enchance Graven Embrace         - Improves reuse speed by <STRIKE>20sec</STRIKE> <FONT color=#00cc00>30sec</FONT> : cost 1per rank, max 5 rank</DIV></DIV> <DIV><FONT color=#66ff00>D 5</FONT> : Enhance : Doom Judgement        - Improves Resuse speed by <STRIKE>10sec</STRIKE> <FONT color=#00cc00>20sec</FONT> : cost 1 per rank, max 5 ranks</DIV> <DIV> <DIV><FONT color=#66ff00>D 6</FONT> : Alternate : Siphon Armament        - Transfer physical mitigation from fighter ally (105) to self (70) : cost 1 per rank, max 5 ranks</DIV></DIV> <DIV><FONT color=#66ff00>D 7</FONT> : Enhance : Despoil                         - Improves Reuse speed by 3seconds : cost 1 per rank, max  5 ranks<BR><FONT color=#66ff00>D 8</FONT> : Pools of Blood                               - Greatly increases the shadowknights bleed pool (unconscious hp) : cost 1 per rank, max <STRIKE>5</STRIKE> <FONT color=#66cc00>1</FONT> ranks</DIV> <DIV> </DIV></DIV></DIV> <DIV> </DIV> <DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV><FONT size=4>Detail by Tree</FONT></DIV> <DIV><FONT color=#ff33ff size=3><STRONG>Hate :</STRONG></FONT> <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=9&message.id=26223" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=9&message.id=26223</A><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=eof_beta_fighters&message.id=96" target=_blank></A></DIV> <DIV><FONT color=#ff0000><STRONG><FONT size=3>Reaving :</FONT></STRONG> <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=9&message.id=26221" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=9&message.id=26221</A><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=9&message.id=26221&jump=true#M26221" target=_blank></A><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=eof_beta_fighters&message.id=95" target=_blank></A></FONT></DIV> <DIV><FONT color=#66ff00 size=3><STRONG>Decay :</STRONG></FONT> <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=9&message.id=26222" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=9&message.id=26222</A><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=eof_beta_fighters&message.id=118" target=_blank></A></DIV> <DIV> </DIV></DIV></DIV> <P></P> <P></P> <P><FONT color=#ffff00 size=2>Original and some more ideas and thoughts from :<BR></FONT><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=eof_beta_achievements&message.id=211" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=eof_beta_achievements&message.id=211</A><BR><BR><BR><BR><FONT color=#ffff00><STRIKE>Again, some AA is not working at all or even worse, working as reverse (LOL). Like R5, R6 actually increasing recast timer with AA.<BR>Not only how AA is and work, but Beta tester actually talk about shape of tree as well.</STRIKE></FONT></P></DIV> <P>Message Edited by MirageKnight on <SPAN class=date_text>11-05-2006</SPAN> <SPAN class=time_text>02:50 AM</SPAN></P> <P>Message Edited by MirageKnight on <SPAN class=date_text>11-08-2006</SPAN> <SPAN class=time_text>07:57 PM</SPAN></P> <P>Message Edited by MirageKnight on <SPAN class=date_text>11-12-2006</SPAN> <SPAN class=time_text>12:18 AM</SPAN></P> <P>Message Edited by MirageKnight on <SPAN class=date_text>11-12-2006</SPAN> <SPAN class=time_text>12:40 AM</SPAN></P><p>Message Edited by MirageKnight on <span class=date_text>11-12-2006</span> <span class=time_text>12:45 AM</span>

ykaerflila
11-05-2006, 03:29 PM
<div></div>Awsome man thx for the info. I Like a lot of what i see...  some of thse look incredably silly but I think there is enough goodness in there to cover for it = ) the 1 sec reduction on timers is kinda lame, spend 5 points to shave 5 seconds off = /  shaving 10 seconds of mana sieve helps but that spell still needs some love'n IMO.   the reduction on dispoil is nice brings it down to 1 min 30 seconds iirc w/o recast timer reducer..  that may be useable every fight now rather than everyother = ) R8 Reaver: sounds like it has potiental to be really nice or [Removed for Content]'d  anyone have a current health cost? and i love the mit siphon been puttin my armor on other tanks for 2 years now bout time we can take some back > ) another thing i'd like to know is whos idea was it that increasing your unconscious hp would be a worthwhile buff( did'nt they give this to shammies in there KOS AA also)? aside from giving me the exact amout of hp unconscious  as conscious what are the chances i'm gonna beable to take the next or 2 till the next heal lands.   I mean i will admit i've been saved by a well timed(read lucky) heal ~ 6 times maybe since game launch, actually hitting the floor and comming right back up.  Question is, by adding a couple hundred more hp to that pool am I gaining anymore chance for that to happen? Sure dont do anything for me sololing   = p Thx again Llort <div></div><p>Message Edited by ykaerflila on <span class=date_text>11-05-2006</span> <span class=time_text>04:34 AM</span>

Beldin_
11-05-2006, 04:18 PM
<BR> <BLOCKQUOTE> <HR> ykaerflila wrote:<BR> <BR>R8 Reaver: sounds like it has potiental to be really nice or [Removed for Content]'d  anyone have a current health cost?<BR> <HR> </BLOCKQUOTE>Last time i was on beta it was something around 400, in the end at level 1  you had to cast  18!!! Spells per tick, and at level 5 still 5-6 spells per tick to just get the cost back .. something that is totally impossible .. so at the moment thats total bs :smileyindifferent:<BR>

Xanoth
11-05-2006, 04:48 PM
I do hope reaver gets fixed, as thats the one im most interested in, but not if it just makes it a fight to stay alive, rather than improved self healing.<blockquote><hr>H 6 : Enchance : Unhallow Strength - Improves reuse speed of Death March by 3sec : cost 1 per rank, max 5 ranks<hr></blockquote>Think that would have to be at least double the duration to be worth the points. 3 min recast... knocking 15s off for 5 AA points doesn't seem worth it.A few nice abilities, but it does seem other classes AAs pack a bit more punch.

plantb
11-05-2006, 05:51 PM
<BR> <BLOCKQUOTE> <HR> Xanoth wrote:<BR>I do hope reaver gets fixed, as thats the one im most interested in, but not if it just makes it a fight to stay alive, rather than improved self healing.<BR><BR> <BLOCKQUOTE> <HR> H 6 : Enchance : Unhallow Strength - Improves reuse speed of Death March by 3sec : cost 1 per rank, max 5 ranks <HR> </BLOCKQUOTE><BR><BR>Think that would have to be at least double the duration to be worth the points. 3 min recast... knocking 15s off for 5 AA points doesn't seem worth it.<BR><BR>A few nice abilities, but it does seem other classes AAs pack a bit more punch.<BR> <HR> </BLOCKQUOTE> <P> </P> <P>Is that Enchance: Unhallow Strength  a bug or something.</P> <P>Correct me if I'm wrong but instant Unhallow Strength our group Str/Sta Buff?  I know pallies get a AA that allows them to increase the Wis buff on their version.</P> <P>Why not just say - Enchance: Death March :/</P> <P>The miti siphon is nice - but if it hits live servers and is limited to fighters only then i'm gonna cry. </P> <P>Thanks Mk and other beta testers for the info</P> <P>Plant</P><p>Message Edited by plantboy on <span class=date_text>11-05-2006</span> <span class=time_text>12:52 PM</span>

Kryptonix
11-06-2006, 03:28 AM
Will they be giving us more AA points? If so, how many?<div></div>

Xanoth
11-06-2006, 04:17 AM
AA's are spli in twoyou have your KoS 50and a new EoF 50100 total, each pool is seporatethere is proably more info in the achievements section of these forums by now.

Mistmoore-Milaga
11-06-2006, 12:56 PM
Thank you, MK, for posting this. I know that things are a little messed up and broken now, but this gives us all an idea of what to expect. even if the details aren't worked out, it gives us a good picture of what's to come. I for one like what I see, especially after seeing some preliminary reports of other classes AAs which really are all just "enhance", adding damage and lower recast timers. I suppose since we're a complicated class there's a lot more you can do that will be useful. If you'r primary goal is to do damage, that's pretty much all you'll want to do, more damage. What sounds nice to me: - Enhance Rescue : Wow, this would be nice. Spending 6AA will mean it's +6 ranks? Are other tanks getting this? I don't really have hate issues so I might give this whole line a pass ... - Enhance Twisted Aura : I'm definately putting any leftover points into this. I'd love a 10%+ proc on my aura. - Enhance Grave Blessing : This is a key spell for us. +35% heal for 5AA is a must have for soloers. I'll keep my eye on this. - Enhance Putrid Coil : I keep my coil up all the time. From what I've heard they've upped the tap and it's reasonable. If it stays that way, I'm maxing this. - Enhance Blasphemy I : 5AAs for +50% disease debuff? Sign me up. - Enhance Siphon Might : I'll have to see how this stamina tap works out, sounds like it's smaller than the strength tap. Also, I'll need to see how STA effects HP, especially at the high end. This tap is long enough duration that this could be useful. Keeping an eye on this one too. - Enhance Graven Embrace : 5AAs to reduce recast on FD to 3 1/2 minutes? I changed my mind, I'm putting extra points in this one. Only so I can FD people for fun more often. - Siphon Armament : I am assuming this will be from fighters only. This means that we can get the same buffs that a guardian would have having us in a group so long as we have another fighter in our group ... monks would be best because they've got that sweet avoidance.  If this stacks with Pledge Armament with another crusaders, this is freakin' sweet. Have the pally give you his armor and then take s'more! - Pools of Blood : If this gives as much unconcious hitpoints as I have been hearing, sign me up right now.<div></div>

Xanoth
11-06-2006, 09:28 PM
<blockquote><hr>MirageKnight wrote:<FONT color=#ff0000>R 8</FONT> : Reaver                                         - All hostile spells that damage a target also heal the Shadowknight, this spell has a persistant health cost.:  cost 1 per rank, max 5 ranks (Untill Cancelled)<hr></blockquote>At rank 5 it gives a life tap proc of about 150 to all hostile spellsthe health drain effect takes 2% health per tick, doesn't change from more ranks. but 2% per tick is covered by out of power health regen, so not fighting you stay at 100% health.I've not managed to get my wife to do anything more than that yet <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />But it does seem like reaver is a viable option as simply wearing beta buffed gear 2% make health was about 138 health, so one spel per 6 seconds covers the health drain, anything and everything else is thn healing you. it still probably should heal for more to make it more worth while, but you no longer need to be at 100% spell haste and mashing buttons to break even as it seemed the effects used to be in the past.for my play style i think im more interested in focusing on increasing my DPS with what we get from these AA's and piking up the reaving abilities, as i think for off tanking it all suits quite well.also like the way you can pick up R3 after starting from any other tree, and finish any tree using only later abilities due to R3 then branching off into all 3 trees. just really handy if you want to keep your focus on one of the three lines but lean into another.so far im considering a few decay abilities (agony, blasphemy and despoil), enough hate abilities (promice and slam) to get death march on a shorter recast, then distributing points through out the reaver line to get the end ability and the ebst balance for constant health flowing my way.is twisted aura worth putting points into for the improved proc chance? and does the health drain part of reaver trigger from proc effects? I'll try to pester my wife enough, but she only recently got an invite an doesn't like "change" <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

CHIMPNOODLE.
11-06-2006, 09:54 PM
I'm very curious about the Hate and Miti increase ones....looks promising.

Kryptonix
11-06-2006, 11:34 PM
So if all the SK spells will become a life tap... what about the life taps we already have? Will they stay the same or will the added healing from reaver be added onto the life tap? Does the damage from blessing count as a hostile spell?<div></div>

Ajil
11-07-2006, 01:45 AM
Hate and Decay both look great for tanking SKs...  I'm looking forward to more information on these...  Thanks for the update, awsome stuff.

gnarkill
11-07-2006, 03:33 AM
<div></div>I have tried all these out and for the most part I am happy but our bottom 3 final AA's are horrible...Us SK's testing having been trying to get alot of these changed (which have not yet ) i cant see any of us training any of the bottom 3...Also I have been pushing for Siphon Armament to be cast on a hostile enemy and have a duration like siphon might etc..If a brig can take 5k of our mit why cant we take 350 of his etc..? As a MT raid SK I will NEVER have another fighter in my group to use this ability..I do love the idea tho..I would be happy if it was any group member we could use it on..<div></div><p>Message Edited by ta2demon on <span class=date_text>11-06-2006</span> <span class=time_text>02:33 PM</span>

plantb
11-07-2006, 05:17 AM
<P>Question:</P> <P>Final reave AA casts on hostile spell so does that mean procs as well e.g Fitz Protector, Ring of The Enforcer, aura line, hunger line, caress line etc?</P> <P>Also does it crit as well?  </P> <P>That reminds me does the heal on putrid coil line crit if putrid coil crits? </P> <P>Plant</P>

MirageKnight
11-07-2006, 08:21 AM
<DIV><FONT color=#ffff00></FONT></DIV> <P><FONT color=#ffff00>I still think tihs tree lacks connectability between catagory tree.</FONT></P> <P><FONT color=#ffff00>For now, <BR><BR>Hate to Reaving  : <STRONG>MUST</STRONG> take the Leech Touch<BR>Reaving to Hate  : <STRONG>MUST</STRONG> take the Leech Touch, or <STRONG>MUST</STRONG> start with Reaving<BR><BR>Reaving to Decay : only at bottom, 1 AA can be taken<BR>Decay to Reaving : <STRONG>CANNOT</STRONG><BR><BR>Hate to Decay  : <STRONG>CANNOT</STRONG><BR>Decay to Hate  : <STRONG>CANNOT</STRONG></FONT></P> <P><BR><FONT color=#ffff00>Of course, making pre-requirement is good, but this tree is too restrictive for moving around.<BR>So basically, tree set up now is pretty much 1 line for each category, which I don't like.</FONT></P> <P><FONT color=#ffff00></FONT> </P> <P><FONT color=#ffff00>At least, R2 - D3 should be connected.</FONT></P> <P><FONT color=#ffff00>Decay tree is too seperated so only those who started with decay can take these.</FONT></P> <P><BR><BR><FONT color=#ffff00>Detail info with full of bug infomation can be posted too, but again </FONT><FONT color=#ffff00><STRONG>MOST AA have BUG or not working at all currently as of Nov. 6, 2006.<BR></STRONG>Kinda feel like pointless to post detail version at this point.<BR>Of course, any questions on if crit damage trigger the healing part or not or any specific AA questions are welcomed.<BR><BR>For tap coil, for now, crit spell damage triggers the tap part healing as other taps.</FONT></P>

Ceruline
11-07-2006, 09:30 PM
Currently on Beta, Reaver is costing me around 120-150 every six seconds, and returning 180 per hostile spell.After a number of rounds where it was really underwhelming, I love Reaver as it stands now.  Between it, the Coil lifetap, and the HT lifetap, the Reaving line now has some very powerful abilities for solo/group play (Less utility on raids, but being able to tap back any incidental damage taken and save some healer power helps a bit - for MTing a raid, I would think it to be pretty useless, as most of the life gained back would probably be lost to overhealing anyway).For all group content though, even the very high end, Reaver is great.  Combined with generally lower spike damage, it's a significant contributor to healing.  I'll have to do some parsing, but the tests I ran last night have me pretty convinced to beeline for Reaver.<div></div>

Ceruline
11-07-2006, 09:36 PM
Plantboy:I believe that Reaver is technically a proc, and therefore shouldn't be able to proc off of another proc.  I'm positive it doesn't proc off our reactive hate/damage, at least.<div></div>

Ceruline
11-07-2006, 09:39 PM
<div><blockquote><hr>Kryptonix wrote:So if all the SK spells will become a life tap... what about the life taps we already have? Will they stay the same or will the added healing from reaver be added onto the life tap? Does the damage from blessing count as a hostile spell?<div></div><hr></blockquote>Reaver will fire in addition to our regular castable lifetap.  I'm pretty sure it doesn't fire off of Blessing, though.  Note that it will fire for every single target you hit with an AE spell.  This makes Tap Veins an even better tap, and makes our other spell AE a mini Tap Veins.</div>

JoarAddam
11-07-2006, 10:20 PM
<DIV>D8 looks like the most useless thing ever.... how often does one really get to the bleed point AND survive....  maybe if you lost all hate when you're down and bleeding, but that doesn't happen.  down and bleeding is not the same as FD...</DIV>

Mistmoore-Milaga
11-08-2006, 01:04 AM
<div><blockquote><hr>JoarAddam wrote:<div>D8 looks like the most useless thing ever.... how often does one really get to the bleed point AND survive....  maybe if you lost all hate when you're down and bleeding, but that doesn't happen.  down and bleeding is not the same as FD...</div><hr></blockquote>I see it as a poor mans HP increase. So once you're in the bleed point you can't block, heal yourself, DPS or taunt ... but you still have aggro and you give the healers time to get you up. Seems to be useful for taking spike damage.And I don't survive usually when I'm in the bleed pool because I've only got like 300hp in it now. If it were 3k ... hmm ...</div>

Zoradan
11-08-2006, 01:22 AM
<P>MK thanks for taking the time to post for us, as the week progresses please keep us updated on changes. I've seen the detailed lists and looking deep your right a lot of the AA's are rather worthless.</P> <P> </P> <P>Keep us posted.</P>

morningmists
11-08-2006, 02:23 AM
<BR> <BLOCKQUOTE> <HR> Milaga wrote:<BR><BR> - Pools of Blood : If this gives as much unconcious hitpoints as I have been hearing, sign me up right now.<BR><BR> <BR> <HR> </BLOCKQUOTE>What have you been hearing on the bleed amount?<BR>

gnarkill
11-08-2006, 03:15 AM
<div><blockquote><hr>morningmists wrote:<div></div> <blockquote> <hr> Milaga wrote: - Pools of Blood : If this gives as much unconcious hitpoints as I have been hearing, sign me up right now. <div></div> <hr> </blockquote>What have you been hearing on the bleed amount?<hr></blockquote>Its junk...if you go unconcious your still gonna die</div>

Mistmoore-Milaga
11-08-2006, 06:52 AM
<div><blockquote><hr>ta2demon wrote:<div><blockquote><hr>morningmists wrote:<div></div> <blockquote> <hr> Milaga wrote: - Pools of Blood : If this gives as much unconcious hitpoints as I have been hearing, sign me up right now. <div></div> <hr> </blockquote>What have you been hearing on the bleed amount?<hr></blockquote>Its junk...if you go unconcious your still gonna die</div><hr></blockquote>If you are alone, yes.  In fact, it might be a little annoying because you'll know you're going to die but you can't do anything about it. If you are tanking in a raid the buffer might just be enough to keep you alive and fighting.I had heard they had upped it to around 3k at max rank, but I can't find anyone to confirm it.</div>

Dogm
11-08-2006, 07:30 AM
<DIV>its like 1200 at max rank.  as still useless.</DIV>

plantb
11-08-2006, 04:19 PM
<BR> <BLOCKQUOTE> <HR> Dogmae wrote:<BR> <DIV>its like 1200 at max rank.  as still useless.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Lol - So much as a sneeze from the mob and your dead.</P> <P>Plant</P>

Dogm
11-09-2006, 12:55 AM
<P>Yeah the bleedpool might be usefull in groups, but that is the only time.     </P> <P> </P> <P> </P> <P>Solo :     You get knocked unconscious, and it takes the mob longer to kill you because you have 1500 unconscious HPs.  You still have incombat regen, so you won't be standing up anytime soon.</P> <P>Grouping :   You get knocked unconscious,  a quick healer may be able to toss on a big heal, to get you back going.</P> <P>Raiding :   Most of the time you don't even get uncounsious, the hit from the mob will be big enough to bypass your bleedpool anyways.   But if you do get knocked unconscious the next dot tick, etc from the mob will kill you.</P><p>Message Edited by Dogmae on <span class=date_text>11-08-2006</span> <span class=time_text>11:56 AM</span>

morningmists
11-09-2006, 02:30 AM
<DIV>useless?</DIV> <DIV> </DIV> <DIV>that is essentially just extra HP when in a group/raid...</DIV> <DIV> </DIV> <DIV>you don't die if you take 1 more hit or 1 more DoT tick if you are unconscious, you have to be beaten all the way down til the bleed pool is out</DIV> <DIV> </DIV> <DIV>I'm not sure what our base bleedpool is now, but it is not very much. So 1200 per rank sounds like a lot.</DIV> <DIV> </DIV> <DIV>Particularly in the miti debuff didn't get removed in time type situation.(not so much for the guy who will hit 50k, but most debuffed hits are more reasonable than that)</DIV>

Mistmoore-Milaga
11-09-2006, 04:42 AM
If you are doing a tough raid and you are killed your tanking is basically over. You have rez effects for a minute, you come back with almost no power and you need to rebuff. Two of our buffs can't even be recast immediately after death. If your bleedpool is normally 300 and you 9700hp, you basically have a buffer of 10k hp before you are dead and it's over. To survive a 3k hit before you get emergency healed you need 2700hp. If you have a bleedpool of 1500 you have 11,200hp you can take, fully healed, before you die. To survive this 3k hit you only need 1500hp. I don't see this as useless at all.1200 per rank? so we can have a bleedpool of around 4k? So if I have 12khp I can take two of Tarinax's 8k strikes if I'm unwarded with no reactives and still not die. This makes us the absolute kings of spike damage fights. In fact, I would not be surprised if there are some EOF raids that REQUIRED an SK with this to do. There's another u-word for this, but it's not useless.<div></div>

Soefje
11-09-2006, 04:59 AM
So, does the Reave buff mean you will be taking damage while not in combat?  Not sure what it means by the statment there is a persistant health cost.<div></div>

Xanoth
11-09-2006, 05:17 AM
<blockquote><hr>Milaga wrote:1200 per rank? so we can have a bleedpool of around 4k? So if I have 12khp I can take two of Tarinax's 8k strikes if I'm unwarded with no reactives and still not die. This makes us the absolute kings of spike damage fights. In fact, I would not be surprised if there are some EOF raids that REQUIRED an SK with this to do. There's another u-word for this, but it's not useless.<div></div><hr></blockquote>its about 240 per rank, 1200 MAXit has its potential, but as an end ability its a bit weak

plantb
11-09-2006, 05:17 AM
<BR> <BLOCKQUOTE> <HR> Soefje wrote:<BR>So, does the Reave buff mean you will be taking damage while not in combat?  Not sure what it means by the statment there is a persistant health cost.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>While its active you do mate.  Well if its like Necros Liche that is.   If ya look at a necros health when not in combat, you will notice every 6 secs or so he looses a bit, but because of his hp regen, he gets it back. </P> <P>Would be nice if they upped the heal a bit on it.</P> <P>Plant</P> <P>Edit: Removed the ?</P><p>Message Edited by plantboy on <span class=date_text>11-09-2006</span> <span class=time_text>11:00 AM</span>

Xanoth
11-09-2006, 05:23 AM
<blockquote><hr>Soefje wrote:So, does the Reave buff mean you will be taking damage while not in combat?  Not sure what it means by the statment there is a persistant health cost.<div></div><hr></blockquote>yes, just like archlich (necro buff), but not as powerful.it does 2% (of your max health) damage to you every tick (6 seconds), at rank one the life tap is about 35, at rank 5 its about 175.my main gripe is that it doesnt scale very well, so the more HP you have the more damage you take per tick, but the damage you do doesn't alter the health you leach.

MirageKnight
11-09-2006, 06:59 AM
<DIV>Updated links to detail by tree.</DIV> <DIV> </DIV> <DIV>Still lots of bugs, but it's less than a week till launch.<BR>Beta SK has been doing for SK's EoF AA, I have posted detail by tree posts copied from beta forum.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Hope I could help SK into better class by testing for EoF.</DIV>

plantb
11-09-2006, 04:44 PM
<BR> <BLOCKQUOTE> <HR> MirageKnight wrote:<BR> <DIV>Updated links to detail by tree.</DIV> <DIV> </DIV> <DIV>Still lots of bugs, but it's less than a week till launch.<BR>Beta SK has been doing for SK's EoF AA, I have posted detail by tree posts copied from beta forum.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Hope I could help SK into better class by testing for EoF.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Read them all mate.  Thanks for posting.  Good work.</P> <P>Plant</P>

Arlon
11-09-2006, 05:47 PM
<div></div><div><blockquote><hr>MirageKnight wrote:<div>Updated links to detail by tree.</div><div> </div><div>Still lots of bugs, but it's less than a week till launch.Beta SK has been doing for SK's EoF AA, I have posted detail by tree posts copied from beta forum.</div><div> </div><div> </div><div>Hope I could help SK into better class by testing for EoF.</div><hr></blockquote>Good work. Thanks <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />I wish I had more time to test SK in EoF beta... <span>:smileytongue:</span></div>

Xanoth
11-09-2006, 07:28 PM
<blockquote><hr>Arlon wrote:I wish I had more time to test SK in EoF beta... :smileytongue:<hr></blockquote>same here i only got a invite a few days ago, and with so little time to learn EoF it's self on top of everything else i can't say im able to fully test anything <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />

MirageKnight
11-12-2006, 11:19 AM
<P><FONT color=#ffff00>Tree shape totally changed and end line AA became only 1 rank (same strength as rank 5 of before change).<BR>Some ranking cost adjustment and max rank changed.</FONT></P> <P><FONT color=#ffff00>Other than that no fix/changes seems.</FONT></P><p>Message Edited by MirageKnight on <span class=date_text>11-12-2006</span> <span class=time_text>12:41 AM</span>

SinIsLaw
11-13-2006, 05:30 PM
Even with the recent change in the AA tree layout, I'm still kinda missing the "WOOOW fxxx awesome" effect ... The Hate line, both our single and Ae taunt only got a boost for the resistability, Carress line ... well one needs to have the aggro for it to be beneficial !!! So the only boost is really the slam line ... Death march on a shorter time, well 5 pts for 15sec ... Dunno really! I may after all go for that to get enough points for the endabilty ... Which is nice when ur tanking. The Reaver line, having the LT to the Coil seems one of the few good additions, LT to our Harm touch seems hardly worth it, the returned health is so little + long recast of HT.  Endability Reaver ... I think it is now 1% of ur HP every 5 sec, and 187Hp are returned for each successfull spell ... hmm ok, Could be more like a solo ability! I doubt it would be benefical enough to heal you up after an AE in a raid  (who am i kidding).Decay, well the added STA to Shipon is sweet, and well I feel that's it again ... "Siphon Armament"  could have had been nice, but the "works on fighter only" who needs to be grouped with you makes it nearly useless, If I'm raid tanking I do rather have 2x healers, dirge, coecer and Assasin with me rather then another fighter ... rest of the abilities, once again timers It would have been nice to get some more "boost" in terms of damage, or an ability to boost our stats! The current Int change was awesome, however it seems that infernal circle has not been changed (yet?), so it still will add wisdom, which means a loss in pwr and dps if our def stance - beeing able to "drain Int" from a mob would have been awesome here ...The news about changing our Pwr pool to be int related, changes to Despoil made me much happier then the new AA lines ... <div></div>

Kryptonix
11-13-2006, 11:06 PM
I have a question about the hate line. THe hate line reduces the casting time of our taunts. The Promise line is on a 9 sec timer and I believe the duration is also 9 secs. That means the spell will be refreshed before the duration is through. Will the effects stack with each other? Or will casting a new Promise spell cancel the one already in effect?If they stack, our hate generation is gonna go through the roof. Wed be the best choice for mem blur mobs since we can continually stack our HoTs.<div></div>

Mistmoore-Milaga
11-13-2006, 11:14 PM
Insideous Promise and Blasphemy are reduced in resistability, not recast.And I think our taunt recasts in 8seconds, but the last DoT tickets at 9seconds. So taunting right when it's up overwrites the last tick. Yeah, it's odd, I know.<div></div>

Anselan
11-14-2006, 04:45 AM
Couple of thoughts on these lines, having read the 3 threads by MirageKnight who has done an awesome job posting up on this.I can see the Reaver line, and last ability in particular, could be very effective with the Crit Heals AA on the INT line perhaps - though I don't know what the max crit chance is with 8 AA in there.I also want to know how the timer reductions stack with the final ability in the Strength AA line. If I take that ability and reduce all my casting times initially, and then further with EoF reductions will it be an overall percentage reduction on initial casting time or % reduction on the already reduced time? If the latter then it's a reduced effect per AA - it needs to be from original casting time imo.It seems like people are going to gravitgate to a select few of these rather than any true disparity.<div></div>

Pitt Hammerfi
11-14-2006, 07:38 PM
<DIV>bigger bleed pool is great for tanking in raids, its basiclly an extra 1200 hp</DIV> <P>in tight situations where the healers miss a beat, this could be a raid saving AA</P><p>Message Edited by Pitt Hammerfist on <span class=date_text>11-14-2006</span> <span class=time_text>06:46 AM</span>

Soefje
11-14-2006, 08:04 PM
Can we go back up a tree or can you only go down?  For example, on the reaving line can we pick R1, R2, R3, then go back to R4?  This could make for some interesting builds if possible.<div></div>

xenocide85
11-14-2006, 09:54 PM
this AA tree doesn't make any sense to me, how will it be utilized at lower levels? some of the abilites which can be refined you don't get until level 70... <div></div>

MirageKnight
11-15-2006, 12:52 AM
<P><BR> </P> <BLOCKQUOTE> <HR> Soefje wrote:<BR>Can we go back up a tree or can you only go down?  For example, on the reaving line can we pick R1, R2, R3, then go back to R4?  <BR><BR>This could make for some interesting builds if possible.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR> </P> <P>If you read the thread by detail, there are requirements to take AAs.</P>