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G3IST
11-04-2006, 08:12 AM
<div></div>So does anyone have a screen shot of the new AA's in EoF for SK's that they can post? Oh and the new armor sets too =P<p>Message Edited by G3IST on <span class=date_text>11-03-2006</span> <span class=time_text>08:07 PM</span>

MirageKnight
11-04-2006, 09:55 AM
<DIV>I can copy my post with testing and such but currently full of bug, which suppose to be fixed due Nov. 2nd but still have not been updated.</DIV> <DIV> </DIV> <DIV>I'll wait for this update done to avoid any confusion.</DIV>

plantb
11-04-2006, 05:00 PM
<DIV>I saw the new AAs on Test server before they got bugged.  Lets just say, I think the Devs read our forums <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </DIV> <DIV> </DIV> <DIV>Some of you should of got patents on your ideas <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>I wont say anything more then that, as the beta testers should be the ones to let us know what the AAs are, after all I'm sure they have put in a lot of hard work.</DIV> <DIV> </DIV> <DIV>Plant</DIV>

Pentarum
11-04-2006, 06:34 PM
<div></div><div></div>Ok enough with the taunting. Can someone actually post them bugged or not so we get the general idea. Descriptions... anything just no more "i've seen them taunt tease bet you cant wait too as well" <div></div><p>Message Edited by Pentarum on <span class=date_text>11-04-2006</span> <span class=time_text>05:35 AM</span>

DMIstar
11-04-2006, 08:50 PM
Looking around, Everything i see is like these...http://eqiiforums.station.sony.com/eq2/board/message?board.id=10&message.id=30000So atm I realy dont want to see the AAs derived...

Dogm
11-04-2006, 10:26 PM
<P>The Good AAs we have are</P> <P>: Adds a STA siphon to Siphon STR     57 at rank 5</P> <P>: Adds a Lifetap to Harm Touch            1155 at rank 5 </P> <P>: Adds a Lifetap to Putrid Coil                60 a tick at rank 5</P> <P>: Alternate to Pledge                              Decrease miti of target by 525,  increses miti of caster by 350  (Says only usable on other fighters, in the same group.     But currently works on anybody in the group.  Hopefully it stays this way)</P> <P> </P> <P>The 3 "end-line" skills we have ATM are all pretty useless.  </P> <P>: A group hate siphon (1% per rank ,  3 ranks max),   3% hate transfer won't do much ,  will be more usefull in a DPS group to help them not get aggro then in a MT group to help us hold aggro.          </P> <P>: Increase bleed pool (Unconscious Hitpoints)  = useless</P> <P>: Reaver    .    May turn out good,  currently useless.   Adds a heal to every hostile spell we cast, but has a health cost over time.  Health cost is too great atm,  at rank 5 you have to cast 5 spells every 6 seconds to break even,  at lower ranks, it is impossible to break even.     Similar to the Necro Lich line , but without the power regen, or the damage proc.</P> <P> </P> <P>Those are the unique ones we get,  the rest are like lowering power cost of certain spells by 3% per rank,  lowering reuse speeds, etc.</P> <P>: The lowering power costs by 3% where pretty useless imo.   who cares about taking 15 power off of Blessing.</P> <P> </P> <P> </P> <P>Now any of these can change, and hopefully will.    There was supposed to be a big patch to Fighter AAs on 11/2 which hasn't happened yet.   It was going to  change around a lot of the "end-line skills",  and make the % based skills more worthwhile.</P>

Arieneth
11-05-2006, 12:59 AM
<div><blockquote><hr>Dogmae wrote:<div></div>  <p>The 3 "end-line" skills we have ATM are all pretty useless.  </p> <p>: A group hate siphon (1% per rank ,  3 ranks max),   3% hate transfer won't do much ,  will be more usefull in a DPS group to help them not get aggro then in a MT group to help us hold aggro.          </p> <p>: Increase bleed pool (Unconscious Hitpoints)  = useless</p> <p>: Reaver    .    May turn out good,  currently useless.   Adds a heal to every hostile spell we cast, but has a health cost over time.  Health cost is too great atm,  at rank 5 you have to cast 5 spells every 6 seconds to break even,  at lower ranks, it is impossible to break even.     Similar to the Necro Lich line , but without the power regen, or the damage proc.</p><p></p> <hr></blockquote><i>group </i>hate siphon = 3% per person = 15% = awesome. will be much more useful for tanking because 3% hate reduction on 1 person is useless. 15% increase on 1 person is amazing when coupled with dirge/coercer hate gain.Bleed Pool increase is great..more time for healers to save your [expletive haxx0red by Raijinn].Reaver...ugh...useless as is</div>

Dogm
11-05-2006, 02:19 AM
<DIV>Yeah but for Raid tanking you have.       You,  Dirge, Healer, Healer, Healer, Assassin.           Healers generate very little aggro, so you basically only get 3% from the Assassin and a little from the Dirge.      = Pretty useless for tanking.     Only good as a mini "flower song"  in a DPS group.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Bleed pool does not give healers more time to save you.    You have 0 avoidance when you are on the ground, the next hit, dot tick, etc is going to kill you.  </DIV>

Incur
11-05-2006, 05:00 AM
<DIV>Big AA revamp inc so thats why no one is posting, the bleed pool one maxed is like +3k bleed hitpoints or so.</DIV> <DIV> </DIV> <DIV>im sure us eof beta sk's will be posting all kinds of juicy info when its finalised, no points in passing on beta info if its all gonna change in a week heh</DIV>

Arieneth
11-05-2006, 06:53 AM
<div></div><div><blockquote><hr>Dogmae wrote:<div>Yeah but for Raid tanking you have.       You,  Dirge, Healer, Healer, Healer, Assassin.           Healers generate very little aggro, so you basically only get 3% from the Assassin and a little from the Dirge.      = Pretty useless for tanking.     Only good as a mini "flower song"  in a DPS group.</div> <div> </div> <div> </div> <div>Bleed pool does not give healers more time to save you.    You have 0 avoidance when you are on the ground, the next hit, dot tick, etc is going to kill you.  </div><hr></blockquote>generating agro is generating agro. you still get 3% of the agro they DO generate. and if you've ever fought MO, you will know how much agro healers can generate.</div><p>Message Edited by Venymous on <span class=date_text>11-04-2006</span> <span class=time_text>06:02 PM</span>

Dogm
11-05-2006, 07:14 AM
<P>How about No.</P> <P> </P> <P>The reason the adds go to the healers first on MO is because nobody has aggro on them , so the heal aggro is the first thing that hits them, and the healer gets that initial aggro bonus.  It is still very easy to peel the adds off the healers on this fight.</P> <P> </P> <P>Once again,  healers do not generate enough aggro to make 3% a viable MT aggro boost, and this spells main use will be as a mini flower-song. </P> <P> </P> <P> </P> <P>Now there was supposed to be a big AA update on 11/2 which hasn't happened yet, so hopefully this AA will change.</P><p>Message Edited by Dogmae on <span class=date_text>11-04-2006</span> <span class=time_text>06:26 PM</span>

MirageKnight
11-05-2006, 01:01 PM
<P><BR>Aye, like Dogmae written, simple mechanics of why prehealers getting hit is basically the tank didn't put any hate on mobs and getting hit by mob (which make preheals take place).<BR>In another word, if tank didn't get any dmg with preheal on and has put some or enough dmg/hate on each mob, prehealers (or shm grp buff ward too same as preheal) would never be touched.<BR>That's how good tank do the pulls.</P> <P>As for hate rule, </P> <P>1 dmg = 1 hate</P> <P>but 1 hp heal < 1 hate</P> <P> </P> <P>Healer usually donsn't make parsing over 1k (unless templar using mark of celestial in raid) for heal parsing, too.<BR>If you have 2 healers in group, this means Siphon Hate would be less effective than having 1 healer in group.<BR>I have tested with very dps intensive group, but this AA seems not working or amount is just too small to make any difference.</P><p>Message Edited by MirageKnight on <span class=date_text>11-05-2006</span> <span class=time_text>02:08 AM</span>