View Full Version : STR+INT will soon determine our power pool size, not WIS
<DIV>This should be good news -- especially to those who specced in the STR and/or INT AA line.</DIV> <DIV> </DIV> <DIV>From the combat changes on test notes just posted:</DIV> <DIV> </DIV> <DIV><STRONG>Class Modifications<BR></STRONG>• Shadowknights now gain their power pool benefit from Intelligence and Strength instead of Wisdom.<BR></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>See this thread: <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=66299" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=66299</A></DIV> <DIV> </DIV><p>Message Edited by DeathMutant on <span class=date_text>11-01-2006</span> <span class=time_text>04:57 PM</span>
CHIMPNOODLE.
11-02-2006, 05:18 AM
<DIV>Bleh...I'm all STA:smileymad:</DIV>
Kryptonix
11-02-2006, 06:16 AM
All those test changes are SICK. Seriously a lot of those changes fall in SK favor. The casting and focus changes are awesome. This will make our already solo ability almost godly. Were already immune to stun, stifle, etc effects every 3 mins, with the new changes we could be untouchable. Way more DPS then before if your an MT. New proc system will be great for us since we already use long delay weapons. Not to mention we would get some awesome power now we are STR and INT based.<div></div>
Diern
11-02-2006, 06:25 AM
• Classes that use multiple stats for power pools have had their maximum power possible increased by up to +25% if they are high enough in both stats. This is meant to offset the difficulty of having to increase multiple stats<b></b>• The entire Fizzle mechanic has been removed• Focus has a maximum 20% instead of 10% to prevent interrupts from taking damage• Focus Skill also reduces the chance of spell based Interrupts, Stifle, and Stun Effects from interrupting a spell that is already casting• When interrupted by damage a spell will attempt to auto-recast itself. The spell will try this up to 3 times before stopping this action. Using the escape key, ducking, or moving will cancel the current spell being cast as before.• Shadowknights now gain their power pool benefit from Intelligence and Strength instead of Wisdom.Those changes from the notes.... this all bodes very well for Shadowknights I think.Wonderful changes.<div></div>
Humuhumunukunukuapua
11-02-2006, 06:49 AM
<DIV>I love more power, but doesn't this mean our power pool will go down when tanking since our buff is to wisdom and not int? Unless that is being changed as well?</DIV>
Beldin_
11-02-2006, 07:00 AM
<BR> <BLOCKQUOTE> <HR> Humuhumunukunukuapua'a wrote:<BR> <DIV>I love more power, but doesn't this mean our power pool will go down when tanking since our buff is to wisdom and not int? Unless that is being changed as well?</DIV><BR> <HR> </BLOCKQUOTE><BR>Yepp .. and thats why i don't like that .. running OOM when dps'ing is not really that problem .. but when tanking its a lot more critical :smileyindifferent:
Diern
11-02-2006, 07:09 AM
<P>Yeah, that did cross my mind, but looks like we are getting a bonus to our power pools anyway (+25% for difficulty in raising too stats, if I read it right)</P> <P>So hopefully it wont be an issue and we will have more power than now even in defensive</P>
Kryptonix
11-02-2006, 08:16 AM
You forgot to mention the def stance changes. Not sure if this change will be good or bad. But if its good I think itll be great. Making already good armor better. Add that to the fact that there will be armor sets that will give bonuses if you have the full set... we can probably make up for the mit we lack compared to warriors.<div></div>
Kazander13
11-02-2006, 08:28 AM
<DIV>Fanfreakingtastic.</DIV>
Bruener
11-02-2006, 08:31 AM
<DIV>Now, just gotta find that post where I brought this up and Moorguard did his usual comment of...working as intended. I believe is comment in return was that it would be too much of a pain in the butt to go back to the lower tiers and re-do the itemization for int based gear for SK's....so not worth the change....what a crock.</DIV> <DIV> </DIV> <DIV>Now, if itemization is done right in EoF..than Int on plate gear should be just as common as Wis...which in turn hopefully shows up as much as STR.</DIV>
Diern
11-02-2006, 09:02 AM
<DIV>Haha I remember that.... oh well he is gone now.</DIV> <DIV> </DIV> <DIV>I still smirk when I remmember his advice to use your disease debuff too maximise shadowknights taunt power..... :smileywink:</DIV>
JoarAddam
11-02-2006, 08:22 PM
<P>There is already lots of int plate gear, Blood ember breastplate or Cuirass of shadowfire(more int on CoS), mai'siths prayer beads, the scourge knight spaulders and helm... hardshell greaves... </P> <P>So there's 5 slots... in boots I have to go back to t6 gear to get int, but I will if I am not tanking. That's the thing, if you're trying to mitigate and avoid, yer scrood on int. </P> <P>There is lots of int in jewelry... I've been using this 36 int ft5 ring I got from the crab the other night.... Swansong choker (I wish I had fingerbone manacles) I got raiding somewhere back in may...</P> <P>Int weapons are a little harder to get, in 2handers anyways... Guadralek, Sword of the Sky, Rak'leklo... Tarinax's spine... One handers you've got scepter of the doomsworn, adamantite doomhammer...</P> <P>And int shields... I don't know... not many... again, if I want to sacrifice mit or avoid or melee damage I can put in a symbol...</P> <P>I'm over 400 int and str with self buffs, unless I'm setting up for mit and avoid... then I can hit 72% mit, 52% avoid...</P>
CHIMPNOODLE.
11-02-2006, 10:58 PM
I'm just hoping the +25% bonus offsets the shared power focus on INT for me. My main stat setup is focused Str/Wis/Sta and it has been working very well for me.
xenocide85
11-02-2006, 11:06 PM
at lvl 44 and lower, it is unrealistic to ever hope to max int and str at the same time = my only other concern is that there are certain times when pvping def stance is a must for restists, typically for me, this is vs. healers and casters, and overall, the extra mitigation and reists a really good. however, taking power from wisdow will weaken us in def stance making us overall become more offensive in nature. this might make us really REALLY strong in certain situations but weaker in others, just a thought, i'm excited over all though! =) <div></div>
Xanoth
11-03-2006, 12:28 AM
<blockquote><hr>JoarAddam wrote:<P> in boots I have to go back to t6 gear to get int, but I will if I am not tanking<hr></blockquote>Blackcoat give 10 int, not a lot but some. although i know class gear is a pain from labs. took me about 4 months to see scourgekngiht shoulders. still never seen blackcoat pants, animalist leggings x 989847534 so far.Hopefully adornments can make up the shotfall on int... not sure if you can get adornments that increase stats though, heard little about them.
Nocifer Deathblade
11-03-2006, 02:25 AM
It's about time that SK class revered to its original SK EQlive mold that is INT-based fighter.. I was surprised when SK was made as wis based fighter when EQ2 got launched. I was so used to seeing SK as INT-based crusader considering that they practice some necromancy arts while paladins practice clerical arts..
<BR> <BLOCKQUOTE> <HR> Nocifer Deathblade wrote:<BR> It's about time that SK class revered to its original SK EQlive mold that is INT-based fighter.. I was surprised when SK was made as wis based fighter when EQ2 got launched. I was so used to seeing SK as INT-based crusader considering that they practice some necromancy arts while paladins practice clerical arts..<BR> <HR> </BLOCKQUOTE><BR>I believe it was an oversight at launch-time due the original archetype->class->subclass progression where Crusader's (our class) were WIS-based (and agree that it's about time).
Beldin_
11-03-2006, 08:38 AM
<DIV>I wouldn't really care if they also give us INT instead of WIS on our defense stance <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV>
Littleflame
11-03-2006, 10:54 AM
Everything so far looks fantastic. *excited very non SK bounce, blame it on the zerker side* A bit apprehensive about our changes to WIS, but I still might go all the way with that AA line for the resists and other goodies. Shall do research on this.I can not believe I will never ever have to see FIZZLE again when this goes live.
Hamervelder
11-03-2006, 10:57 AM
This seems good at first glance. Stop, however, and consider that we don't get an INT boost in our defensive stance. We get a WIS boost. That effectively means that when you switch to defensive stance to tank, you're going to take a power hit. So, I dunno... personally from what I'm reading, I'm completely hating LU29. In my opinion, it's just another unnecessary combat revamp.<div></div>
Norrsken
11-03-2006, 01:43 PM
<BR> <BLOCKQUOTE> <HR> Hamervelder wrote:<BR>This seems good at first glance. Stop, however, and consider that we don't get an INT boost in our defensive stance. We get a WIS boost. That effectively means that when you switch to defensive stance to tank, you're going to take a power hit. So, I dunno... personally from what I'm reading, I'm completely hating LU29. In my opinion, it's just another unnecessary combat revamp.<BR> <BR> <HR> </BLOCKQUOTE><BR>Though, just get the gear to push int, and stay in defensive for the wis buffage?
NEVERDIE9
11-03-2006, 04:33 PM
about time lol xb
Wendingo
11-03-2006, 05:16 PM
<P>Only bad thing here is you will not find a lot of int armor and weapons out there (I did not say none). This is to be expected. Until now, nobody really needed them except SK to boost damage on spells. Changing that this far into the game's life will cause problems. In six months the nice part of the changes will be forgotten and the board lament will be how the devs love the pally class more because all the gear out there is wis and not int. </P> <P> </P>
Nocifer Deathblade
11-03-2006, 07:53 PM
<BR> <BLOCKQUOTE> <HR> Wendingo wrote:<BR> <P>Only bad thing here is you will not find a lot of int armor and weapons out there (I did not say none). This is to be expected. Until now, nobody really needed them except SK to boost damage on spells. Changing that this far into the game's life will cause problems. In six months the nice part of the changes will be forgotten and the board lament will be how the devs love the pally class more because all the gear out there is wis and not int. </P> <P> </P><BR> <HR> </BLOCKQUOTE> <P><BR>Bullcrap.. Paladins still want INT badly just to boost their spell damage.. So.. there is no love.. Paladins still need ALL 5 stats just like us. We are no diff. Heck, why do their off stance has str+int buff?? Same reason..</P> <P>However, we have 1 little advantage now over paladins.. We don't really need wis that much anymore so we just need 4 stats equally badly and wis as lesser important while paladins still need all 5 badly.. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>Yeah, it would be nice to swap WIS to INT in our defensive stance. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P><p>Message Edited by Nocifer Deathblade on <span class=date_text>11-03-2006</span> <span class=time_text>06:57 AM</span>
CHIMPNOODLE.
11-03-2006, 08:49 PM
<DIV>I personally really like having WIS on the defensive stance. I hope they leave the stance as is (unless they feel inclined to boost the mit increase even more hehe....then I'm all for it).</DIV>
Littleflame
11-03-2006, 08:55 PM
<blockquote><hr>CHIMPNOODLE. wrote:<DIV>I personally really like having WIS on the defensive stance. I hope they leave the stance as is (unless they feel inclined to boost the mit increase even more hehe....then I'm all for it).</DIV><hr></blockquote>IAWTCI like my resists.
Redneckzombie
11-04-2006, 01:59 AM
<DIV>I think changing the defensive stance from buffing Wisdom to Intelligence would be a mistake. </DIV> <DIV> </DIV> <DIV>Keep in mind the purpose of a Stance is to increase either your Defense or your Offense capabilities (strength of your attacks vs. strength of your ability to resist attacks) and any increase or decrease of the power pool as a result of one of the stances is purely incidental. </DIV> <DIV> </DIV> <DIV>The only heading an increase of Intelligence would logically go under would be an Offensive stance, as the increase on Intelligence would increase spell and ca damage (which is the point of an offensive stance) however, increasing Intelligence would have absolutely no effect on increasing your defensive capabilities (resists as wisdom effects) so really, there's no point of making any changes to the stances, unless some fundamental changes are made to what what helps increase resists for the various classes.</DIV> <DIV> </DIV> <DIV>The only thing I can think of off hand that might offset for a SK the pallys increased power pool when in defensive stance due to increased wisdom would be to add a static power pool increase when in defensive stance based on the quality of the spell and the level of the SK rather than a increase in the power pool thats a "effect" of the increase of another stat (so as not to try to get into anything as complicated as completely changing the rules just for SKs on what stats give resists vs spell/ca damage along with the changes already coming for how the power pool is determined.)</DIV> <DIV> </DIV> <DIV>In any case, barring, as I said, a change in what helps increase resists, taking away the increase of wisdom in the defensive stance would remove one of the whole purposes of there BEING a defensive stance....that being the increase in resists from the increase in wisdom</DIV><p>Message Edited by Redneckzombie on <span class=date_text>11-03-2006</span> <span class=time_text>03:03 PM</span>
Nocifer Deathblade
11-04-2006, 02:32 AM
<BR> <BLOCKQUOTE> <HR> Redneckzombie wrote:<BR> <DIV>I think changing the defensive stance from buffing Wisdom to Intelligence would be a mistake. </DIV> <DIV> </DIV> <DIV>Keep in mind the purpose of a Stance is to increase either your Defense or your Offense capabilities (strength of your attacks vs. strength of your ability to resist attacks) and any increase or decrease of the power pool as a result of one of the stances is purely incidental. </DIV> <DIV> </DIV> <DIV>The only heading an increase of Intelligence would logically go under would be an Offensive stance, as the increase on Intelligence would increase spell and ca damage (which is the point of an offensive stance) however, increasing Intelligence would have absolutely no effect on increasing your defensive capabilities (resists as wisdom effects) so really, there's no point of making any changes to the stances, unless some fundamental changes are made to what what helps increase resists for the various classes.</DIV> <DIV> </DIV> <DIV>The only thing I can think of off hand that might offset for a SK the pallys increased power pool when in defensive stance due to increased wisdom would be to add a static power pool increase when in defensive stance based on the quality of the spell and the level of the SK rather than a increase in the power pool thats a "effect" of the increase of another stat (so as not to try to get into anything as complicated as completely changing the rules just for SKs on what stats give resists vs spell/ca damage along with the changes already coming for how the power pool is determined.)</DIV> <DIV> </DIV> <DIV>In any case, barring, as I said, a change in what helps increase resists, taking away the increase of wisdom in the defensive stance would remove one of the whole purposes of there BEING a defensive stance....that being the increase in resists from the increase in wisdom</DIV> <P>Message Edited by Redneckzombie on <SPAN class=date_text>11-03-2006</SPAN> <SPAN class=time_text>03:03 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>Well, look at another side of coin.. Having INT in full defensive stance would generate more aggro that is badly needed as a MT.. We can always have flat fixed resist across the board added to defensive stance while having INT in it.. That will be a substitute of Wis while giving extra power pool for SKs even in full defensive stance..</P> <P>I just would like to taunt more while in full defensive stance as a MT. That's the core focus of MT's role is to KEEP aggro. INT helps that.</P>
Redneckzombie
11-04-2006, 04:16 AM
<BR> <BLOCKQUOTE> <HR> Nocifer Deathblade wrote:<BR> <BR> <BLOCKQUOTE>Well, look at another side of coin.. Having INT in full defensive stance would generate more aggro that is badly needed as a MT.. We can always have flat fixed resist across the board added to defensive stance while having INT in it.. That will be a substitute of Wis while giving extra power pool for SKs even in full defensive stance..</BLOCKQUOTE> <P>I just would like to taunt more while in full defensive stance as a MT. That's the core focus of MT's role is to KEEP aggro. INT helps that.</P><BR> <HR> </BLOCKQUOTE> <P>Sorry but that wouldn't work. </P> <P>Adding Int increases your offensive capabilities and as such, adding it to the defensive stance would be paramount to giving the benefits of both offensive stance and defensive stance without the negatives.....in other words, it would be too powerful.</P> <P>Taunting abilities or general agro control is a completely different issue than what is being discussed here<BR></P><p>Message Edited by Redneckzombie on <span class=date_text>11-03-2006</span> <span class=time_text>05:18 PM</span>
<BR> <BLOCKQUOTE> <HR> Diernes wrote:<BR> <P>Yeah, that did cross my mind, but looks like we are getting a bonus to our power pools anyway (+25% for difficulty in raising too stats, if I read it right)</P> <P>So hopefully it wont be an issue and we will have more power than now even in defensive</P><BR> <HR> </BLOCKQUOTE> <P><BR>You are mistaken. We are getting a bonus of +25% to the ammount of power we can gain from stats. So when you log in on patch day, you will not see a 25% increase in your power, but will have the potential to get more power if you can raise your STR / INT that high. </P> <P>See this post on how my power pool capped before my stats did. <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=9&message.id=19478#M19478" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=9&message.id=19478#M19478</A></P> <P> </P> <P> </P> <P>And for the people saying that this will lower our power while tanking. Yes, yes it will. We will have a larger power pool while playing DPS. This is how it should be though, and is actually better overall (I never run out of power while tanking, but can drain myself easily while DPS). SKs and Paladins will now be truely opposites, they will get "bonus power" while tanking, and we will get "bonus power" while DPSing, it fits the images of the classes, and helps us do what we do best.</P>
Incur
11-05-2006, 05:07 AM
<DIV>the biggist problem ive found from this in beta, is that as a "tank" sk, my gear has VERY little int on it to maximise my tanking potential, as such in defensive stance now i take a BIG power loss, but it is all being tuned and tested still, but atm i personally dont like it, maybe if they re-itimise a lot of stuff but as it is now, its a lot easier to get tanking armour with wis, compared to tanking armour with int.</DIV>
Hamervelder
11-05-2006, 11:19 AM
<div> <blockquote><hr>Incurus wrote:<div>the biggist problem ive found from this in beta, is that as a "tank" sk, my gear has VERY little int on it to maximise my tanking potential, as such in defensive stance now i take a BIG power loss, but it is all being tuned and tested still, but atm i personally dont like it, maybe if they re-itimise a lot of stuff but as it is now, its a lot easier to get tanking armour with wis, compared to tanking armour with int.</div><hr></blockquote>Have they removed the INT from existing armor, for instance, from the xegonite devout stuff? My INT sits at 490, and well over 500 if I use an INT buffing potion. Getting high INT isn't a problem in offensive stance. My concern is having less power while tanking. I hope that things don't turn out as ... unbalanced, as I see them potentially being, and I guess I'll find out in two weeks.</div>
Diern
11-06-2006, 03:17 AM
I sure sony are aware of these issues, I hope all you beta people are feeding back to the Dev's aggresively Im really not sure what to think I can see the advantages and disadvanteges for us with this change, but in all honesty this is part of the old archetype system problems, and should have been corrected way back in LU13 not now.<div></div>
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