View Full Version : Old Crusader , New SK
Inuyasha6
10-31-2006, 07:49 PM
<div></div>Hello , I recently betrayed my Pally to SK ( 49th Level). I didn't think the diversity between the 2 classes would be as great as it is but I guess I was wrong. Anyways on to my question :What is the main attributes for SK? What type of t7 armor would I be looking for ( Please list single group gear first and then list raid gear. Seeing as I will be getting single groups before I go for raiding)Thanks!Edit: Also , when I hit 52 what type of Cobalt should I get? That devout stuff or regular?<div></div><p>Message Edited by Inuyasha623 on <span class=date_text>10-31-2006</span> <span class=time_text>06:53 AM</span>
Tarkin-Wretch
10-31-2006, 11:11 PM
i dont know much about the raiding so i wont answer that question. your primary stat as an sk in INT. at least in my opinion. yes sta, str and wis are nice and help out for more hp, melee dmg and power pool but int determines 80% of your dmg since you primarily have spells with a few combat arts, which some have spell dmg as wlel as physical dmg on them. at any rate there is a sticky in this forum that talks about the benfit of INT for an SK. its a very good read. as far as armor is concerned, id wait for 52 and get devout. granted you cant currently imbue the chest or legs of that set but the INT you gain from it is well worth it. certainly worth more than the AGI you gain from the "standard tank" set.
CHIMPNOODLE.
11-01-2006, 03:44 AM
<DIV>Do you prefer tanking, DPSing...or a bit of both? Also, besides resist gear, if you fulfill the same roll in group and raids....you may use the same gear setup.</DIV><p>Message Edited by CHIMPNOODLE. on <span class=date_text>10-31-2006</span> <span class=time_text>02:46 PM</span>
Inuyasha6
11-01-2006, 03:57 AM
<div></div>Ok , here is what I want:To DPS hard ( not top dps but do respectable damage)Be able to Tank single groups ( Im not much of a raid tanker)To solo well.Thats it. I like this AA set up when I get the pointsInt : 4,4,8AGI: 4.4.6Str:4,4,4,8Going down AGI and STR is kinda contradictory , but I really like the spear line and the bottom line in STR is kinda Important and I like the STR line also. So if you said to ditch the AGI line and go STR more I wouldn't be heartbroken.Let me know.I watched my friend a level 70 SK in nothing more than Master-Crafted and Broker bought Legendary and a few pieces of Lycuem Fabled solo nest with the exception of the final boss. It took him a little while but thats the kinda soloing i'd like to do. Let me know your best ideas. <div></div><p>Message Edited by Inuyasha623 on <span class=date_text>10-31-2006</span> <span class=time_text>02:58 PM</span>
Baaloc
11-01-2006, 05:59 AM
<DIV><BR> <BLOCKQUOTE> <HR> Inuyasha623 wrote:<BR> Ok , here is what I want:<BR><BR>To DPS hard ( not top dps but do respectable damage)<BR>Be able to Tank single groups ( Im not much of a raid tanker)<BR>To solo well.<BR><BR>Thats it. I like this AA set up when I get the points<BR><BR><BR>Int : 4,4,8<BR>AGI: 4.4.6<BR>Str:4,4,4,8<BR><BR><BR>Going down AGI and STR is kinda contradictory , but I really like the spear line and the bottom line in STR is kinda Important and I like the STR line also. So if you said to ditch the AGI line and go STR more I wouldn't be heartbroken.<BR><BR>Let me know.I watched my friend a level 70 SK in nothing more than Master-Crafted and Broker bought Legendary and a few pieces of Lycuem Fabled solo nest with the exception of the final boss. It took him a little while but thats the kinda soloing i'd like to do. Let me know your best ideas.<BR><BR> <P>Message Edited by Inuyasha623 on <SPAN class=date_text>10-31-2006</SPAN> <SPAN class=time_text>02:58 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>Thats a solid AA set up.</DIV> <DIV> </DIV> <DIV>You might also consider swapping str for sta, as critical hit chance i feel is more important than haste. If you are casting CA's and spells, you wont spend a lot of time auto-attacking, hence the reason to ditch the haste. When you do land a nice auto attack blow (inbetween casting) or a melee CA, its always nice to see the BIG orange numbers<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> All imho of course.</DIV> <DIV> </DIV> <DIV>Gothik</DIV>
Rylight
11-01-2006, 06:26 AM
there are so many ways to go into an sk. actually it has been offically said that or main attribute is str. but int is a close second if not a first at some moments. str determines are physical hit power and powerpool, int our spell damage, wis our spell resist and also a bit of our power, and sta, well our health of course. (im not even going to include agility though you can try to go that route if you feel. there are so many ways to go as an sk , for instance probably sta and wis for raiding. agi, str and int for soloing. and just for regular grouping, well you cant go wrong really. as for armor, well you can balance out your armor and jewelry like I did, ( defense type vangaurd armor, and mage jewerlry,) or you can go full vangaurd, or full mage, the choices are limitless, but as an ex pally im sure you know this sorry if I didnt tell you anything you didnt already know. but like I said, we have so much variety that we really dont have limits. <div></div>
Beldin_
11-01-2006, 06:40 AM
<P>With my "little" 58 Woodelf SK who is exclusively played in a party i went vanguard cobalt, pearl rings and earings, leather belt and vanadium bangles and torque. For soloing i would take maybe some more pearl jewlery or devout, as primary tank i'm fine with that, i still manage to out-dps our Brigant from time to time :p</P> <P>AAs i went 4/4/8 Int 4/4 Sta till now .. in the end it will be 4/5 Sta and 4/4/4/4/8 Str ... the same that Shalla has .. not very creative .. but i like it <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></P> <P>For soloing Nest .. i never tried the 4th named till now .. the 2nd one is mostly a long fight wher at the end i only use blessing, skelly, manstone and mana-sieve, so i'm a little scared of the 4th, especially since you often get another group of adds with him. With 2 people however he is no problem, regardless if its a dd or a healer, for the endmob however i need a healer .. tried him once with a necro .. and had no chance :smileysad:</P>
Wendingo
11-01-2006, 06:42 AM
I just do not see AGI. Trample is OK, but you cannot be on a horse everywhere and even where you can it will annoy those with you in the group. Str. haste also is of minimal value, but the end ability is very nice is you go the full line. Before that though I think anything by AGI is better. You already are losing autoattacks to casting so making them come faster will not be that big a help. Int 4/4/8 is, I think, a must. As to Sta and Wis arguments can be made both ways as to which is better to max out, but both are useful in the intermediate abilties as well. I have nothing really against Str., especially if you are otherwise very far from the cap, but I think int, sta, and wis with sta or wis to last ability is more important. (or str if you take it that far, but not otherwise) . <P>Message Edited by Wendingo on <SPAN class=date_text>10-31-2006</SPAN> <SPAN class=time_text>08:48 PM</SPAN></P><p>Message Edited by Wendingo on <span class=date_text>10-31-2006</span> <span class=time_text>08:50 PM</span>
Beldin_
11-01-2006, 06:59 AM
<BR> <BLOCKQUOTE> <HR> Wendingo wrote:<BR> Str. haste also is of minimal value, but the end ability is very nice is you go the full line. <HR> </BLOCKQUOTE>Jepp .. the end ability is the nice thing .. 10% faster cast and also faster recast. When i pull a group of mobs i normally want at least have circle and misery up on inc after i used my taunts .. so thats in a fast group always a little faster you can pull. If you solo heroics you mostly wanted to have pestilence and tap ready. Also 5 points in hammer-ground is excatly the stuntime you need to cast tap with the shorter casttime, without that you need 6 points, and not beeing interrupted 5 times when casting tap helps a lot in my opinion <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR><p>Message Edited by Beldin_ on <span class=date_text>10-31-2006</span> <span class=time_text>06:00 PM</span>
Inuyasha6
11-01-2006, 07:58 AM
Ok , I THINK I understand the gear. Now the AA lines. If I just wanted to DPS hard and SOLO what would be the best way to spend anywhere between 30-50 AA points?
Wendingo
11-01-2006, 09:35 AM
It does not matter how you plan to play, AA 2-17 go 4/4/8 Int. The STA line is then next if soloing and group DPS are your goal for 18 through 41. Some folks will say STR I am sure, but I would go STA.
Xanoth
11-01-2006, 07:37 PM
for 30 AA'sINT 448STR 446For 50 AA's ... something similar to...INT 488STR 48848
TooWick
11-02-2006, 12:03 AM
<DIV>for me at 50 AA i went:</DIV> <DIV> </DIV> <DIV>Str 4:4:8</DIV> <DIV>Sta 4:4:8</DIV> <DIV>Int 4:5:8</DIV> <DIV> </DIV> <DIV>It gave me maximum on all crits, and as i raid, this becomes increasing useful for the class and very good damage, int, as they said is definately a must, but i went with str and sta, sta to get the melee crits, and str to get natural haste of, i think mine is 17%, including trying to keeping swift axe running, normally means i have about 50%ish haste which i find useful, just my opinion. and by the way, nice on betraying <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV>
Wendingo
11-02-2006, 09:13 AM
Note the topic on the power pool change that is coming up. Str. just made a strong move up the list.
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