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View Full Version : Everything you ever wanted to know about mitigation. (Stolen from another board..)


Nicholai24
10-05-2006, 08:41 AM
<div>For a long time Ive been wondering how exactly mitigation and avoidance and such is calculated, and being a pretty good math student, I decided I might as well find out. So I looked at some gear, took it off, put it on, scratched down numbers, and finally came up with what I belive is the mit equation based on about 40 numberical cases.</div> <div> </div> <div><u>Item lvl * Item Mit</u></div> <div>    (Your lvl)^2</div> <div> </div> <div>This will give you the effective mitigation of an item at a given level, as long as the given level is not below the level of the item.</div> <div> </div> <div>Let me provide an example of this, and would be nice if someone could actualyl do the in-game tests and tell me if Im right.</div> <div> </div> <div>Cuirass of Shadowfire. lvl 68. 562 mit. So (68 * 562)/(70 * 70) = 38216/4900 = 7.80% mitigation at lvl 70.</div> <div> </div> <div>Firebrand Breastplate. lvl 70. 561 mit. (70 * 561)/(70 * 70) = 39270/4900 = 8.01% mitigation at lvl 70.</div> <div> </div> <div>Again I would like someone to actually test this out, but I am pretty sure that between Shadowfire and Firebrand, you'd lose 1 numberical mit, and gain .2% effective mit.</div> <div> </div> <div>As a further application of this equation, lets find out the required mit or resists needed vs mobs of various levels. Btw, this formula also applies to resists.</div> <div> </div> <div>70X / 71^2 = 80 This is our equation form. So 70X / 5041 = 80 | 70X = 80 * 5041 | 70X = 403280 | X = 5761 mit for a lvl 71 mob.</div> <div> </div> <div>Now let me briefly mention the pitfalls. The above equatipn works assuming you are wearing all lvl 70 gear. This is never the case, so to get an accurate measurement, you have to do the original mit equation for each piece of your gear that gives mit and derive the effective % mitigation VS whatever lvl mob you want to fight, and then add them together for your actual total.</div> <div>There will also be slight variations in people's mit and resists due to race and racial choices. All races start out with an innate % resist to certain or all elements. This innate will always be the same, so if you are a human, you always have an innate 3% resist to all elements(heat, cold, poison, mental, divine, etc). Also based on your training choices, one can have an innately higher resist to something if they chose that trait. Same for the 3% increase to crushing or piercing or slashing that can be chosen at higher levels.</div> <div> </div> <div>Buffs also function in a similar, but appearantly not exact way. Heh, due to the fact that the displayed mit% is rounded to the tenth, I am somewhat limited in my accuracy, but I will give it a shot.</div> <div>My standing mit in def stance at 70 is approximatly 70.9%. When grouped with a priest who as an 641 mit buff, my mit is 78.5%. So that is a 7.6% increase. Now 641/70 is 9.16%, so that is not right. Lets apply the mit equation. Note that the preist mit buffs are lvl 61.</div> <div> </div> <div>(61 * 641)/(70 * 70) = 39101/4900 = 7.98% Okay. The visual change in mit is 7.6%, the calculated change is 7.98%, so that is an error of 5%. I would blame that on rounding and such, but more or less that is accurate.</div> <div> </div> <div>Okay, one last equation I want to do. Tarinax... 70X/75^2 = 80. Blah blah blah... 6428.6 numberical mit to be at 80% vs Tarinax, given that you are in lvl 70 armor with lvl 70 buffs. So the actual value would be higher, closer to 6500, but yes, 6500 is the max mit/resist you will need for a lvl 75 mob.</div> <div> </div> <div>Well, thats all I have on mit for now. Need to run more tests and such, but I will throw in one more thing, though I dont have the actual numbers in front of me.</div> <div> </div> <div>Avoidance Equation... Ever wonder why you avoid 50% of attacks, yet when you add up the individual %s, they give you about 65? Here's why. Avoidance is calculated theoretically in order of parry, block/deflect, and base. So first you check to parry, if you fail, you check to block, if you fail, you check to avoid(sidestep or something). It looks like this.</div> <div> </div> <div>Mob swings at you.</div> <div>Check Parry. Parry = 15%. Therefore 85% chance attack will hit. Attack not parried.</div> <div>Check Block. Block = 20%. 80% chance attack will hit. Block failed.</div> <div>Check Base. Base = 30%. 70% chance for attack to hit. Dodging failed, you got hit.</div> <div>Thats how the computer analyzes an attack. So we have .85*.8*.7 = 47.6%</div> <div>That is how avoidance is calculated.</div> <div></div>

shogun007
10-05-2006, 09:18 AM
Very nice topic ty for posting it ,even though we shadowkinghts dont get such mitigation <span>:smileywink:</span>

Grimm79
10-05-2006, 02:20 PM
<DIV>Agh!! too many numbers (I'll read it when my hangover clears...)</DIV>

Soefje
10-05-2006, 05:32 PM
If this formula is right, then as you level wearing the same piece of equipment, your mit would slowly go down.  I don't think that is the case, but truthfully, I have never checked.<div></div>

Tyrani
10-05-2006, 07:32 PM
<BR> <BLOCKQUOTE> <HR> Soefje wrote:<BR>If this formula is right, then as you level wearing the same piece of equipment, your mit would slowly go down.  I don't think that is the case, but truthfully, I have never checked.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>I hope I'm understanding you, the numerical mitigation doesn't go down, but the percentage does go down every time you level.  It's pretty easy to see on lower level characters as it seems to be a more drastic drop than on higher level characters.</P>

Vuz
10-05-2006, 07:56 PM
<blockquote><hr>shogun007 wrote:Very nice topic ty for posting it ,even though we shadowkinghts dont get such mitigation <span>:smileywink:</span><hr></blockquote>Lol, you [Removed for Content].

AndrewSquared
10-05-2006, 11:25 PM
The concepts and theories are sound, I always remember wondering when I leveled my crusader, why his % of mit would go down but his gear would stay the same at lower levels. So you're reasoning fits with my experience.

SageGaspar
10-06-2006, 03:33 PM
This is all changing in a couple weeks, so don't study it too hard.<div></div>

Maweg
10-07-2006, 02:48 PM
Tested with a Firebrand Breastplate 561 mit/level70 and a Black Lotus 570 mit/level67 which according to his calculations would give 8.01 % mit for the firebrand and 7.79% mit for the Black Lotus.At level 70 i get 0.1% more mit with the Black Lotus 8.5% for it and 8.4% for the Firebrand so ya dont worry about it the calculations are absolutely wrong.

Hopefulne
10-07-2006, 03:58 PM
<DIV>firebrand BP has a +5 defense which might be messing with your results, but this doesn't change the results from the black lotus. </DIV>

Xanoth
10-07-2006, 04:40 PM
defence only changes avoidance

Nicholai24
10-10-2006, 04:31 PM
L2R. The reported mitigation value may be higher, but your actual mit is slightly lower.<div></div>

xenocide85
10-11-2006, 12:02 AM
well part of his analysis which seems intuitively wrong to me is the level of the item.  I think the only main factors are character level and mitigation...  as you level up, it requires more mitigation (numerical) to increase the percent mitigated....  I don't think, however, that for any given level, if you wear a peice of armor that has less numerical mitigation, you will have a higher percentage mitigated unless there is some other factor at hand.... does that make sense? <div></div>

Nicholai24
10-11-2006, 05:51 PM
Yes. However, the level of an item does, in fact, effect % damage absorbed, even if the lower-level item has higher mit. The difference isn't much if it's an item with only a few levels away from you, but once you start dropping into T6 fabled like Gem-Encrusted crap, the difference becomes more drastic.<div></div>