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View Full Version : SK's can dual wield with 2 weapons !?


digitalblasphemy
10-04-2006, 12:31 AM
I came across an SK the other day who had equipped 2 DW weapons.  This wasn't a DW + Symbol/Censor etc., but 2 proper DW weapons.  Is or was that intended or did this fine chap find a way to equip them both, when it was my understanding the class was not able to?<div></div>

Xanoth
10-04-2006, 12:50 AM
its not intended and will probably get fixed before EoF

Boke
10-04-2006, 12:59 AM
it was me testing the bug, looks like aura and hunger proc a hella lot more with 2 weapons.

Hamervelder
10-04-2006, 05:45 AM
Anyone can dual wield right now.  Even my fury is dual wielding.  As for my SK, it's a neat novelty, but I went back to my axe/symbol.<div></div>

pawnipt
10-04-2006, 08:07 AM
Seems to be fixed already, i am unable to duel wield... unless there is a trick to it?<div></div>

Hamervelder
10-04-2006, 12:33 PM
<div><blockquote><hr>pawnipt wrote:Seems to be fixed already, i am unable to duel wield... unless there is a trick to it?<div></div><hr></blockquote>Equip a dual-wield weapon in your primary slot.Drag that weapon to your secondary slot.Equip another dual-wield weapon in your primary slot.Now you're dual wielding.</div>

Darkaren
10-04-2006, 06:59 PM
you cant dual weild. nothing to fix, nothing to change, your just crazy.thanks.<div></div>

Nocifer Deathblade
10-04-2006, 07:04 PM
<P>Lol, it's old news already, ye evil snail!</P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=10&message.id=29058" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=10&message.id=29058</A></P>

Kryptonix
10-04-2006, 08:45 PM
I had a friend tell me that SKs in PvP were DWing, but when I tried in PvE I couldnt. dunno about that.<div></div>

Darkaren
10-04-2006, 11:16 PM
<DIV>dont worry we cant.</DIV>

Hamervelder
10-05-2006, 03:49 AM
The bug was "fixed" in today's update.  We can no longer dual wield.  *pouts*  No, let's not fix anything important.... let's change something that people like.<div></div>

digitalblasphemy
10-05-2006, 09:02 AM
<div><blockquote><hr>Hamervelder wrote:The bug was "fixed" in today's update.  We can no longer dual wield.  *pouts*  No, let's not fix anything important.... let's change something that people like.<div></div><hr></blockquote>It's not a question of changing something people like, it's an issue that was bugged and rightly fixed.  If SK's want to duel wield so badly, then you might be playing the wrong class.  Just like mages cannot wear plate or use tower shields.  It's a restriction to that class you play.</div>

Hamervelder
10-05-2006, 09:46 AM
<div><blockquote><hr>digitalblasphemy wrote:<div><blockquote><hr>Hamervelder wrote:The bug was "fixed" in today's update.  We can no longer dual wield.  *pouts*  No, let's not fix anything important.... let's change something that people like.<div></div><hr></blockquote>It's not a question of changing something people like, it's an issue that was bugged and rightly fixed.  If SK's want to duel wield so badly, then you might be playing the wrong class.  Just like mages cannot wear plate or use tower shields.  It's a restriction to that class you play.</div><hr></blockquote>And a silly restriction, just for the sake of restricting things.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Crusaders are the only melee class that can't dual wield.  We're also the only melee class that can't use piercing weapons (except for spears).  Can't dual wield, can't use ranged weapons, can't use piercing weapons...  Granted, it's getting better, we're not as restricted as we used to be, but it's a silly restriction in the first place, IMO.</div>

Xanoth
10-05-2006, 12:18 PM
i'd rather be able to use a bow so i can ranged attack wihout using power <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />not guna happen though

Grimm79
10-05-2006, 02:18 PM
I'm glad I was able to make some screenies yesterday and beat a couple of guildies in PVP dualweild stytle!! <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

AndrewSquared
10-05-2006, 11:32 PM
<DIV>Hell, anyone else recall when crusaders couldn't use AXES!!??</DIV> <DIV> </DIV> <DIV>Anyone able to picture a shadowknight looking at an axe and scoffing at it? Not I.</DIV>

Ultimatum
10-06-2006, 12:50 AM
<div></div><div><blockquote><hr>Hamervelder wrote:<div><blockquote><hr>digitalblasphemy wrote:<div><blockquote><hr>Hamervelder wrote:The bug was "fixed" in today's update.  We can no longer dual wield.  *pouts*  No, let's not fix anything important.... let's change something that people like.<div></div><hr></blockquote>It's not a question of changing something people like, it's an issue that was bugged and rightly fixed.  If SK's want to duel wield so badly, then you might be playing the wrong class.  Just like mages cannot wear plate or use tower shields.  It's a restriction to that class you play.</div><hr></blockquote>And a silly restriction, just for the sake of restricting things.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Crusaders are the only melee class that can't dual wield.  We're also the only melee class that can't use piercing weapons (except for spears).  Can't dual wield, can't use ranged weapons, can't use piercing weapons...  Granted, it's getting better, we're not as restricted as we used to be, but it's a silly restriction in the first place, IMO.</div><hr></blockquote>Hell while we're on the subject, lets just grant Warriors and Brawlers a few 25m+ ranged spells that don't get parried/deflected/reposted and instead work off resists... /groan.  SKs don't need bows because they are spellcasting fighters and can cast at range for much more damage than an autoattacking bow could.  As for piercing, you just got through saying SKs can use spears, but then can't use piercing?  I guess Wardens can't use slashing weapons...except for scimitars.  Scouts can't use crushing weapons...I don't hear anyone [expletive haxx0red by Raijinn]ing about that?  When have you ever pictured a Knight on a horse, weather good or evil, using 2 small daggers as opposed to a shield and a sword/axe/lance?  Besides, why for ANY reason would you EVER want to dual wield as an SK...the weapons are far to fast to hit consistently while casting spells...you'd have to either lower your spell damage for a trivial increase in autoattack, or cast spells at the same rate, lose autoattack dps from missing so many swings, all while standing there looking like an idiot dual wielding as an SK...No thanks...if you want to dual wield and shoot arrows, go roll a warrior and leave the more advanced, spellcasting tanking to the professionals <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></div><p>Message Edited by Razerblaze on <span class=date_text>10-05-2006</span> <span class=time_text>04:52 PM</span>

Hamervelder
10-06-2006, 01:26 AM
<div><blockquote><hr>Razerblaze wrote:<div></div><div><blockquote><hr>Hamervelder wrote:<div><blockquote><hr>digitalblasphemy wrote:<div><blockquote><hr>Hamervelder wrote:The bug was "fixed" in today's update.  We can no longer dual wield.  *pouts*  No, let's not fix anything important.... let's change something that people like.<div></div><hr></blockquote>It's not a question of changing something people like, it's an issue that was bugged and rightly fixed.  If SK's want to duel wield so badly, then you might be playing the wrong class.  Just like mages cannot wear plate or use tower shields.  It's a restriction to that class you play.</div><hr></blockquote>And a silly restriction, just for the sake of restricting things.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Crusaders are the only melee class that can't dual wield.  We're also the only melee class that can't use piercing weapons (except for spears).  Can't dual wield, can't use ranged weapons, can't use piercing weapons...  Granted, it's getting better, we're not as restricted as we used to be, but it's a silly restriction in the first place, IMO.</div><hr></blockquote>Hell while we're on the subject, lets just grant Warriors and Brawlers a few 25m+ ranged spells that don't get parried/deflected/reposted and instead work off resists... /groan.  SKs don't need bows because they are spellcasting fighters and can cast at range for much more damage than an autoattacking bow could.  As for piercing, you just got through saying SKs can use spears, but then can't use piercing?  I guess Wardens can't use slashing weapons...except for scimitars.  Scouts can't use crushing weapons...I don't hear anyone [expletive haxx0red by Raijinn]ing about that?  When have you ever pictured a Knight on a horse, weather good or evil, using 2 small daggers as opposed to a shield and a sword/axe/lance?  Besides, why for ANY reason would you EVER want to dual wield as an SK...the weapons are far to fast to hit consistently while casting spells...you'd have to either lower your spell damage for a trivial increase in autoattack, or cast spells at the same rate, lose autoattack dps from missing so many swings, all while standing there looking like an idiot dual wielding as an SK...No thanks...if you want to dual wield and shoot arrows, go roll a warrior and leave the more advanced, spellcasting tanking to the professionals <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></div><p>Message Edited by Razerblaze on <span class="date_text">10-05-2006</span> <span class="time_text">04:52 PM</span></p><hr></blockquote>/shrug Think what you want.  I much rather prefer how Oblivion handles weapons and armor... allowing you to use whatever you want, with the knowledge that you may completely suck at using it.  But at least having the option.  It's not at all... logical ... for someone to be completely incapable of picking up a weapon and using it.  A knight may not be adept at using a dagger, but he should be able to at least pick it up and hack at someone.  Does it fit the image of the knight on horseback to use a couple of daggers or shortswords?  Nope.  But it also doesn't make sense to be wielding a huge halberd or broad sword in a narrow dungeon either.  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />   It should be completely up to the player to use what they want to use, when they want to use it, granting that some classes may get huge penalties for using various weapons and armor.  As for leaving it to the professionals... I didn't get to 70 by being an amatuer.  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></div>

DUNN
10-06-2006, 01:29 AM
I got a bow with my dirge that does 1200-1500 Autoattck damage witha 4 sec delay and no power used .  I don't have any spells that can match that damage at that constant rate LOL.  Did I mention he can cast his songs on the run while using his bow unlike my SK. 

Nocifer Deathblade
10-06-2006, 01:42 AM
<BR> <BLOCKQUOTE> <HR> Hamervelder wrote:<BR> <DIV><BR>/shrug Think what you want.  I much rather prefer how Oblivion handles weapons and armor... allowing you to use whatever you want, with the knowledge that you may completely suck at using it.  But at least having the option.  </DIV><BR> <HR> </BLOCKQUOTE>You wanted DW..  Oblivion doesn't even have concept of DW.. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Gnome mercy
10-06-2006, 07:46 AM
I'm sorry but erven if we sucked at it dual wield would still throw us off balance,s eeing as our lifetap procs would do enough to keep us alive in almost any battle, its just a stupid idea if you ask me, now the bow i can use, kinda tired of pulling with a spell cause something i tend to start to run a little early or cant find a decent low mana cost spell to cast, so all in all sure bows would be nice but I can't complain that we dont have them, and i cant complain that we cant dual wield cause i knew we wouldn't be able to from the beginning when i started my character

Hamervelder
10-06-2006, 09:47 AM
<div><blockquote><hr>Nocifer Deathblade wrote:<div></div> <blockquote> <hr> Hamervelder wrote: <div>/shrug Think what you want.  I much rather prefer how Oblivion handles weapons and armor... allowing you to use whatever you want, with the knowledge that you may completely suck at using it.  But at least having the option.  </div> <hr> </blockquote>You wanted DW..  Oblivion doesn't even have concept of DW.. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><hr></blockquote>Hehe... actually you can... sort of.  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />  </div>

Nocifer Deathblade
10-06-2006, 06:36 PM
<BR> <BLOCKQUOTE> <HR> Hamervelder wrote:<BR> <DIV><BR>Hehe... actually you can... sort of.  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />  <BR></DIV><BR> <HR> </BLOCKQUOTE>Example? I only played Oblivion maybe 50% of its content and time and didn't complete last Spring and stopped playing cuz too busy in MMOs..  I only was able to equip 1h/shield or 2h or bow in any given time. Maybe Oblivion got patch upgraded to allow that?<BR>

Xanoth
10-06-2006, 06:53 PM
i think i remember downloading a mod that i never installed as i quit playing for for same reasons.

Ultimatum
10-06-2006, 07:27 PM
<div><blockquote><hr>Hamervelder wrote:<div>/shrug Think what you want.  I much rather prefer how Oblivion handles weapons and armor... allowing you to use whatever you want, with the knowledge that you may completely suck at using it.  But at least having the option.  It's not at all... logical ... for someone to be completely incapable of picking up a weapon and using it.  A knight may not be adept at using a dagger, but he should be able to at least pick it up and hack at someone.  Does it fit the image of the knight on horseback to use a couple of daggers or shortswords?  Nope.  But it also doesn't make sense to be wielding a huge halberd or broad sword in a narrow dungeon either.  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />   It should be completely up to the player to use what they want to use, when they want to use it, granting that some classes may get huge penalties for using various weapons and armor.  As for leaving it to the professionals... I didn't get to 70 by being an amatuer.  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></div><hr></blockquote>Yeah, but Oblivion has a much different way of handeling weapons.  Instead of building up your "slashing" skill which can come from any number of long, short, and great swords/axes, Oblivion has different weapon training categories like Short Sword, Axe, etc.  If EQ2 handeled weapons in that way it would be a different story, but as it is now there are no proficiencies.  That said, I think it would be a terrible idea not to have class restrictions...A Warlock wielding a 2h sword?  A Templar duking it out with brass knuckles?  It worked in Oblivion, but would be horrible in EQ2...Plus, it makes deciding on loot much easier <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />As for the professionals comment, I wasn't referring to anyone on the SK boards as an amateur, I was referring to the SK class as a whole as the professionals compared to the other tanks <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></div>

Hamervelder
10-07-2006, 10:24 AM
<div><blockquote><hr>Razerblaze wrote:<div><blockquote><hr>Hamervelder wrote:<div>/shrug Think what you want.  I much rather prefer how Oblivion handles weapons and armor... allowing you to use whatever you want, with the knowledge that you may completely suck at using it.  But at least having the option.  It's not at all... logical ... for someone to be completely incapable of picking up a weapon and using it.  A knight may not be adept at using a dagger, but he should be able to at least pick it up and hack at someone.  Does it fit the image of the knight on horseback to use a couple of daggers or shortswords?  Nope.  But it also doesn't make sense to be wielding a huge halberd or broad sword in a narrow dungeon either.  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />   It should be completely up to the player to use what they want to use, when they want to use it, granting that some classes may get huge penalties for using various weapons and armor.  As for leaving it to the professionals... I didn't get to 70 by being an amatuer.  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></div><hr></blockquote>Yeah, but Oblivion has a much different way of handeling weapons.  Instead of building up your "slashing" skill which can come from any number of long, short, and great swords/axes, Oblivion has different weapon training categories like Short Sword, Axe, etc.  If EQ2 handeled weapons in that way it would be a different story, but as it is now there are no proficiencies.  That said, I think it would be a terrible idea not to have class restrictions...A Warlock wielding a 2h sword?  A Templar duking it out with brass knuckles?  It worked in Oblivion, but would be horrible in EQ2...Plus, it makes deciding on loot much easier <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><b>As for the professionals comment, I wasn't referring to anyone on the SK boards as an amateur, I was referring to the SK class as a whole as the professionals compared to the other tanks <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></b></div><hr></blockquote>Actually, Oblivion just has crushing and slashing proficiencies, iirc.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> At any rate, we're free to disagree. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />    As per the bolded comment.  Yes, er... carry on, my fellow professional.</div>