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Triste-Lune
10-02-2006, 05:15 PM
I just wanted to know if you had notice a change in the amount of hate generate when triggering DM? Our SK used to be able to grab some adds from me by triggering it + a few taunts, during this week end he had a lot of trouble pulling aggro from me. (my MT group didnt change and none of the member went from ADP3 to master 1 hate buff lately since they all had M1 before).If none of you have noticed aany changes well it just means he was slacking hard this week end <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

Nicholai24
10-02-2006, 05:17 PM
No change. You probably just had a more conscientious MT, and a slacker SK. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>

Singulari
10-02-2006, 08:14 PM
There <i><b>has </b></i>been a change to the agro produced by Death March, it has been significantly <b><i>reduced</i></b>.Anyone who doesn't believe this, please feel free to try it, I have been trying repetitively in raids to use this as a form of agro control and it no longer works, it used to be as effective as rescue for a mem wipe whereas now it has NO effect at all, it has changed, and I wish it hadn't.<div></div>

Xanoth
10-02-2006, 08:20 PM
It has been reduced, but I wouldn't say significantly.Just that it nolonger functions as a 3 min recast AE rescue, that has a chance to proc over a minute for even more hate.

MirageKnight
10-03-2006, 12:43 AM
<P>Range of aggro definitely reduced as well.</P> <P>Aggro amount too lower than before, though it sure still gives nice AoE aggro.</P> <P> </P> <P>I hope they won't going to nerf this aggro part completely.</P> <P> </P> <P>BTW found post on game designer joking on DM aggro. Though still no gurantee for they are going to nerf completely.<BR><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=9&message.id=24205&query.id=0#M24205" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=9&message.id=24205&query.id=0#M24205</A></P><p>Message Edited by MirageKnight on <span class=date_text>10-02-2006</span> <span class=time_text>03:47 PM</span>

Ellestil
10-03-2006, 04:10 PM
<P>I've noticed the change. The aggro generation has been lowered (pretty significantly I might add). We finally get a fix for aggro control, and it gets changed.</P>

Ceruline
10-03-2006, 10:48 PM
I'm not sure that this is an intentional change here...I'm going to do some tests tonight and see if I can roughly measure how much hate DM is currently generating, and bug it.<div></div>

CHIMPNOODLE.
10-03-2006, 11:36 PM
If it was lowered, it was not by much. I was still ripping aggro off groupmates quite a good distance away and after they had gotten in a few attacks last night.

Ceruline
10-04-2006, 12:17 AM
<div></div>I was noticing a significant difference myself, but was chalking it up to circumstance until I saw others reporting it also.I'm going to test things out tonight.  I'll get someone else to attack a mob, parse their total damage, then if DM can pull aggro off of them at each data point.I know someone quoted an offhand guess of roughly 20k aggro from DM - did anyone test it a week or more aggo to judge precisely how much aggro it generated?<div></div><p>Message Edited by Ceruline on <span class=date_text>10-03-2006</span> <span class=time_text>01:17 PM</span>

Nicholai24
10-04-2006, 11:15 AM
Still seems to be an effective AE Taunt, and will peel aggro. off of things an MT is not directly engaged on if you use it on grouped encounters. If used on a single encounter that's down by 20% or so, you may not pull aggro. with DM, but you probably will with the burst DPS that follows. I was wrong, seems like they did lower the aggro output slightly. It won't out-taunt Fusion by itself, but it sure will snap aggro. back to you.<div></div>

Pitt Hammerfi
10-04-2006, 06:58 PM
im definately noticing a change, not as much snap aggro anymore <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /><p>Message Edited by Pitt Hammerfist on <span class=date_text>10-04-2006</span> <span class=time_text>07:59 AM</span>

JoarAddam
10-04-2006, 07:11 PM
<DIV>If it's changed, I don't mind, but why ninja it in?  put it out there for us all to see "oh, btw,DM Aggro Was adjusted"</DIV> <DIV> </DIV> <DIV>the thing is, I don't know if it's my reluctance to use DM that comes from a few too many deaths, or an actual change.  I'd hate to tell my raidleader i need to re-test the limits again...</DIV> <DIV> </DIV> <DIV> </DIV>

Xanoth
10-04-2006, 07:13 PM
<blockquote><hr>JoarAddam wrote:<DIV>If it's changed, I don't mind, but why ninja it in?<DIV> </DIV><hr></blockquote>most negative changes are ninja'd in aren't they?

Pitt Hammerfi
10-04-2006, 07:16 PM
yeah it could be just learning when to use it now, thats not killing me <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Ceruline
10-04-2006, 08:47 PM
Just did an in depth test on it.  Details are in another thread, but the upshot is that DM has some very volatile aggro properties, which may explain the large mix of results seen here.Executive summary is that DM generates roughly 1750 aggro per ally that is both group-buff-eligible and engaged with the encounter.  This *includes* some pets, which can make the calculation complicated at times.Haven't done any testing regarding multiple encounters yet - and that could make things even more complicated.<div></div>