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MirageKnight
09-28-2006, 02:52 AM
<PRE>Shadowknight : Sacrilege (Master II) (encounter) sv D 1056 Duration : 20sec Recast : 20sec Dirge : Verlien's Keen of Calamity (Master I) (single) sv D 2080 Duration : 24sec Recast : 20sec Warlock : Tumultuous Maelstrom (Master I) (encounter) sv D/P 883 Duration : 30sec Recast : 20sec Defiler : Caliginous Corruption (Master I) (encounter) sv D/P 960 Duration : 18sec Recast : 20sec Ruinous Anathema (Master I) (single) sv D/P 944 Duration : 10sec Recast : 3sec Mystic : Wail of the Ancients (Master I) (encounter) sv H/C/D/P 1088 Duration : 72sec Recast : 30sec Coercer : Marred Psyche (Master I) (single) sv all magic 1024 Duration : 72sec Recast : 10sec Inquistor : Convict (Master I) (single) all dmg 634 Duration : 72sec Recast : 9sec Brigand : Dispatch (Master I) (single) all dmg 3520 Duration : 13sec Recast : 60sec(1min) Ruinous Rake (Master I) (single) sv all magic 1984 Duration : 72sec Recast : 60sec(1min)</PRE><PRE> </PRE><PRE>As class heavily based on disease damage, don't other shadowknight think SK should have more disease debuff?<BR>I would like to see Despoil should debuff all dmg instead of only vs all physical damage by 1680.</PRE><PRE>This also makes SK act as useful debuffing class in raid.</PRE>

Nicholai24
09-28-2006, 03:54 PM
<div><blockquote><hr>MirageKnight wrote:<div>I would like to see Despoil should debuff all dmg instead of only vs all physical damage by 1680.</div><pre>This also makes SK act as useful debuffing class in raid.</pre><hr></blockquote>We would be lynched by brigands. A 1.5 minute long, 1700 VS All debuff? That's ludicrous. We don't need more utility.</div>

CHIMPNOODLE.
09-28-2006, 04:05 PM
<DIV>SK disease and mitigation debuffs are already 2 of the strongest in game pretty much (plus we have our small WIS and STR debuffs). I won't argue adding anything to the class (more for me is always good:smileyhappy: ), but it's not neccessary. Any debuff would have to be added to a current taunt though for me to get any use out of it in raids (like sacrilege). I can't be wasting power debuffing and trying to hold aggro, I wouldn't want to waste the power.</DIV>

JoarAddam
09-28-2006, 05:27 PM
<DIV>You could just group with some of those other classes...</DIV> <DIV> </DIV> <DIV>seriously, we don't need a core raiding role beyond what we have now.  we have good raid utility, a good batch of... well hell, you play the class, you know...  One thing we excel in is saving mage/healer lives... usually at the cost of our own...  who else has AOE rescue?</DIV> <DIV> </DIV> <DIV> </DIV>

MirageKnight
09-28-2006, 11:03 PM
<PRE><U>Mitigation</U> BRG (70) Devitalize svCrush,svSlash,svPierce -2240 1min12sec BRG (55) Dispatch svCrush,svSlash,svPierce -3520 13sec SWB (61) Guile svCrush,svSlash,svPierce -488 20sec SWB (70) Whirl of Blades svCrush,svSlash,svPierce -840 30sec ASN (64) Constriction svCrush,svSlash,svPierce -512 36sec DRG (52) Clara's Catastrophic Cacophony svCrush,svSlash,svPierce -1056 1min Encounter SHD (70) Despoil svCrush,svSlash,svPierce -1680 1min12sec Encounter TMP (66) Spurn svCrush,svSlash,svPierce -1056 1min12sec INQ (66) Convict svCrush,svSlash,svPierce -634 1min12sec </PRE><PRE> </PRE> <DIV align=left>Yes, SK can debuff mitigation pretty nice, not the best, but pretty nice.</DIV> <DIV align=left>However, as SK's attacks are based on "disease" beside auto attack, this debuff simply making SK help to lose aggro easier than helping self if SK is tanking. <BR>As example, normally my dps comes from 90-70% disease base in group and in raid.<BR><BR>Those debuffs stacks together as well. And if you have noticed, SK's mitigation buff is not so ahead of temp's. If 2 temp casted on one mob, then ahead of SK's.<BR>Of course, 2 times SK makes double effect but considering, putting 2 temp who can do heal/buff, into raid or 2 brigands who can do much more dps and more debuffs and those are best debuffs into raid instead, I don't see this debuff as something raid leader consider to make SK  into raid.<BR></DIV> <DIV align=left>For in 1 group senario, this surely nice tool to help other melee class, but once again it will simply easier aggro off SK if SK is tanking.</DIV> <DIV align=left> </DIV> <DIV align=left> </DIV> <DIV>BTW WIS effect seems not so promissing. I'm not sure how it works on mobs' but at least for SK :</DIV><PRE>WIS impact for SK 15WIS = 42 svResist to all</PRE><PRE>Agony (105WIS debuff) = 294 svResist (estimated)</PRE> <DIV>Not sure about 300 resist on all magic dmg will be considered as good raid tool to make SK into raid, but in my opinion, it is not.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>And yes, for now, mighty "Death March" seems promising as "AoE taunt (not encounter)" which no other class have, but if they have fixed this as bug, then SK lose utility once again. Not sure why this spell draws aggro, but if buffing these stats are doing, other class too have similar short duration buff which does not draw any aggro. At least for now, it is not written specifically for spell detail, so I won't rely this hate remains for upcomming updates.</DIV>

Bruener
09-29-2006, 01:08 AM
<BR> <BLOCKQUOTE> <HR> MirageKnight wrote:<BR> <PRE><U>Mitigation</U> BRG (70) Devitalize svCrush,svSlash,svPierce -2240 1min12sec BRG (55) Dispatch svCrush,svSlash,svPierce -3520 13sec SWB (61) Guile svCrush,svSlash,svPierce -488 20sec SWB (70) Whirl of Blades svCrush,svSlash,svPierce -840 30sec ASN (64) Constriction svCrush,svSlash,svPierce -512 36sec DRG (52) Clara's Catastrophic Cacophony svCrush,svSlash,svPierce -1056 1min Encounter SHD (70) Despoil svCrush,svSlash,svPierce -1680 1min12sec Encounter TMP (66) Spurn svCrush,svSlash,svPierce -1056 1min12sec INQ (66) Convict svCrush,svSlash,svPierce -634 1min12sec </PRE><PRE> </PRE> <DIV align=left>Yes, SK can debuff mitigation pretty nice, not the best, but pretty nice.</DIV> <DIV align=left>However, as SK's attacks are based on "disease" beside auto attack, this debuff simply making SK help to lose aggro easier than helping self if SK is tanking. <BR>As example, normally my dps comes from 90-70% disease base in group and in raid.<BR><BR>Those debuffs stacks together as well. And if you have noticed, SK's mitigation buff is not so ahead of temp's. If 2 temp casted on one mob, then ahead of SK's.<BR>Of course, 2 times SK makes double effect but considering, putting 2 temp who can do heal/buff, into raid or 2 brigands who can do much more dps and more debuffs and those are best debuffs into raid instead, I don't see this debuff as something raid leader consider to make SK  into raid.<BR></DIV> <DIV align=left>For in 1 group senario, this surely nice tool to help other melee class, but once again it will simply easier aggro off SK if SK is tanking.</DIV> <DIV align=left> </DIV> <DIV align=left> </DIV> <DIV>BTW WIS effect seems not so promissing. I'm not sure how it works on mobs' but at least for SK :</DIV><PRE>WIS impact for SK 15WIS = 42 svResist to all</PRE><PRE>Agony (105WIS debuff) = 294 svResist (estimated)</PRE> <DIV>Not sure about 300 resist on all magic dmg will be considered as good raid tool to make SK into raid, but in my opinion, it is not.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>And yes, for now, mighty "Death March" seems promising as "AoE taunt (not encounter)" which no other class have, but if they have fixed this as bug, then SK lose utility once again. Not sure why this spell draws aggro, but if buffing these stats are doing, other class too have similar short duration buff which does not draw any aggro. At least for now, it is not written specifically for spell detail, so I won't rely this hate remains for upcomming updates.</DIV><BR> <HR> </BLOCKQUOTE><BR>When they made the change to DM somebody posted on forums that it was a bug because of the massive agro.  A dev even posted in the thread that they would look into...and than wrote he was kidding.  They know what they did.  They gave us the hate that we have been lacking for so long.

MirageKnight
09-29-2006, 05:26 AM
<BR> <BLOCKQUOTE> <HR> Bruener wrote:<BR>When they made the change to DM somebody posted on forums that it was a bug because of the massive agro.  A dev even posted in the thread that they would look into...and than wrote he was kidding.  They know what they did.  They gave us the hate that we have been lacking for so long.<BR> <HR> </BLOCKQUOTE><BR>Ah, thats good to hear. Do you have link to this thead?

Nicholai24
09-29-2006, 09:58 AM
No. Mirage, you post good information, followed by the most ridiculous arguments and suggestions I've ever heard.OF COURSE Despoil doesn't benefit us that much. 1600 lowered physical mit. for 1 min, 22 seconds, however, will increase damage output per second for the entire raid by an extremely good percentage. Our cheap, fast-casting encounter taunt is all the disease debuff we need, when combined with other classes.Solo, we can debuff disease just as well as any other disease-based offensive class.Grouped, by ourselves we debuff it enough. With Defilers, Warlocks, etc., stacked debuffs are even better.On a raid, there're so many disease debuffers in general that this isn't even worthy of being called a moot point. It should never arise.What, do you want a way to debuff both disease -and- physical mit by 1600?CONGRATULATIONS, YOU ALREADY CAN: Between Agony and Sacrilege, Disease mitigation goes down by approximately 1540!I granted your wish, and I'm not even a Dev.<div></div>

Scarrlette
09-30-2006, 03:00 AM
<DIV>Good thread, but could we please leave out the personal insults?  Thanks.</DIV>

Nicholai24
09-30-2006, 10:06 AM
Nice lipstick.<div></div>