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View Full Version : MT AA Setup


ivo.kirov
09-22-2006, 06:04 AM
<DIV>So I'd like to MT with my SK, plain and simple. I'm looking to see what some of you MT's have went with for your AA setups.</DIV> <DIV> </DIV> <DIV>Is spell crit dmg really a must for this purpose? Do I do Sta-D-8 for the hp% increase? same with Str-D-8 for passive hate gain or am I better off going with something else?</DIV> <DIV> </DIV> <DIV>I'd really appreciate your suggestions and advice.. Thanks in advance!</DIV> <DIV> </DIV>

Beldin_
09-22-2006, 07:06 AM
Do you want to MT Raids or just groups ? However .. i think 4/4/8 Int is a must just because more damage = more aggro <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

ivo.kirov
09-22-2006, 08:05 AM
<P>Raid MT is what I'm striving for.</P> <P>Group tanking is not an issue at all.</P>

ivo.kirov
09-22-2006, 08:10 AM
<DIV>In regards to maxing the spell crits, if I'm getting dirge/coercer hate and possibly an assassin transfer, wouldn't it be better to max out hp with Str-D-8? It seems to me with that MT group setup and with the str passive 10% hate gain, aggro wouldn't be an issue, which leaves me to believe that hp is what I should be concerned with. </DIV> <DIV> </DIV> <DIV>This is of course all speculation so that is why I'm trying to get some advice from you guys who are actually raid MT'ing.</DIV>

Nicholai24
09-22-2006, 10:18 AM
Death March refreshes frequently enough to be used repeatedly during the course of a Named combat. If you lose aggro., you burn Rescue. If you lose it again, you burn Harm Touch. If someone else steals it, you burn Feign on them. If someone else steals it, Death March is probably up again.4/4/8 Intel will equate to around an extra 20 - 40% hate gain. You can't live without it as a raid MT.Sta is nice, but I've been fine with 4/4/4/4/8 Str, and 4/5 Sta. I found 5% hate and 70% chances to critical on all my spells to be more than enough aggro. from my end. I can hold aggro. pretty reliably, even without a Dirge or Coercer in the MT group. The 10% Faster Reuse/Cast Times from Strength Mastery really do help, however. Quicker reload on taunts means even more aggro. generated over the course of a combat. Just master out your taunts, and you'll be fine. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>

CHIMPNOODLE.
09-22-2006, 07:18 PM
<DIV>1 starter</DIV> <DIV>STA 8/4/4/8/8(Aura)</DIV> <DIV>WIS 8</DIV> <DIV>AGI 8</DIV> <DIV>STR 1</DIV> <DIV> </DIV> <DIV>We use a coercer or Dirge in the MT group, and all my taunts, dammage shield/proc when hit spells, Deathmarch and attacks are all mastered. Aggro control is fine...and if issues arise, Nicholai's post pretty much sums up techniques to snap it back</DIV> <DIV> </DIV> <DIV>"Death March refreshes frequently enough to be used repeatedly during the course of a Named combat. If you lose aggro., you burn Rescue. If you lose it again, you burn Harm Touch. If someone else steals it, you burn Feign on them. If someone else steals it, Death March is probably up again."</DIV> <DIV> </DIV> <DIV>Normally you should not have people stealing aggro like mad though with a good hate generating MT setup and some deaggro setups on the worst hate generators in the DPS groups. </DIV> <DIV> </DIV> <DIV>I found this setup very effective, though I'm debating moving the AGI ones out as they only add 0.2% avoidance per point.....better served elsewhere most likely.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by CHIMPNOODLE. on <span class=date_text>09-22-2006</span> <span class=time_text>08:19 AM</span>