View Full Version : Wisdom line...not seeing much about it
Zanix
09-06-2006, 10:44 PM
<DIV>this post is geared towards raiding and how our AA lines would make us more valuable...</DIV> <DIV> </DIV> <DIV>I chose to fill my INT and WIS AA lines, however am not seeing much of a good outlook from these boards on the WIS line.</DIV> <DIV>I see many SKs are choosing the STA for the extra (maybe 800-1000) hps and the melee crits.</DIV> <DIV>Those 2 STA perks 'sound' good but, how do they actually compare on paper? </DIV> <DIV>I don't really see much SK melee DMG, and I am thinking...</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>------------------------------------------------------------</DIV> <DIV>filling my WIS line to me means</DIV> <DIV> </DIV> <DIV>-more WIS (+20 primary) </DIV> <DIV>-HP regen (group)</DIV> <DIV>-power regen (group)</DIV> <DIV>-combat leadership (group)</DIV> <DIV>-Immune fear (primary caster) </DIV> <DIV>+1% increase to spells / recast / etc</DIV> <DIV>------------------------------------------------------------</DIV> <DIV> </DIV> <DIV>looking at a parse (which I don't have), wouldnt this line theoretically mean more HPs and More DPS?</DIV> <DIV> </DIV> <DIV>wouldnt power regen and more wisdom, and faster casting time mean - more life taps/more HPS? 1 extra tap veins is 1k more hps, that extra 20 wis covers that 1 cast...meanwhile, the healers in your group have in combat power regen, giving them power to heal you more than w/o the wisdom line.</DIV> <DIV> </DIV> <DIV>and add in hp regen (for group) </DIV> <DIV> </DIV> <DIV>add in the unmatchable damage ratio benefits of a nice 2hs...</DIV> <DIV> </DIV> <DIV>I can't understand why it seems SKs are picking STA line without hesitation over the wisdom line.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
Nicholai24
09-07-2006, 11:02 AM
Wisdom AA line = very, very marginal increase in DPS. You won't do much good to anyone besides some scouts, and other folks have better melee skill buffs for them. Offense is easy enough to cap.Stamina provides health, but I'd go for Str / Sta / Intel, in:4/4/4/4/8 Str4/5 Sta4/4/8 IntelYou'll have 5% increased Hate gain, an extra melee attack that hastes you, around 10% innate melee haste, 10% spellhaste, and 10% recast reduction.In addition, you'll have more HP from bonus stamina, and an added AE attack which stuns for a good long while.Lastly, you'll have 70% spell criticals, and critical heals.The wisdom line sucks, plain and simple.<div></div>
Zanix
09-07-2006, 12:36 PM
its a given AA line of INT is filled cause its without a doubt essential and a must have for ALLSKs...I just DO NOT want to follow the norm and go the same AA route as every other SK and thier mother.seems every SK is going STA and then 1h hammer/mace + shield for the melee DPS bonuses...I hate the idea of 1hs...and even more so the thought of having to wield a hammer.so, is there no other option to gain max DPS ? <div></div>
Nicholai24
09-07-2006, 02:13 PM
I don't have a single point of melee criticals purchased. Hammers're pretty great. Melee damage constitutes around 20%, tops, of our total DPS output. This being said, an extra 20% chance to critical on melee helps a little, but not much. I'd say Strength is incredible for DPS, and the Agi. line is fair, too.I love my hammer, and my Hammer Ground AA. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>
JoarAddam
09-07-2006, 05:07 PM
<DIV>When one handed I use the Shadow Axe, long enough to kick off swiftaxe, and then Switch To Scepter of the doom sworn, which has a proc on it for reducing casting timers.</DIV> <DIV> </DIV> <DIV>I tried talking to my guild about the various increases of the sta line, even tried it for a while. It just didn't seem to give the big benefit that we wanted.</DIV> <DIV> </DIV> <DIV>I tweaked and tested and tweaked, and it costs me 13p for respcs now... I've had at least 2 13p respecs because i didn't want any road untested.</DIV> <DIV> </DIV> <DIV>Theres a reason these folk are going all the way down STR and half of the int line. If you really want the dps, it's the way to go. Don't resist doing it just because others do... We all crap in the toilet, don't start going in the sink just to be different.</DIV> <DIV> </DIV> <DIV>If you don't want max DPS, then do whatever you want to fine tune it to your weapon and play style. We don't have anything in any of our lines that a raid desperately needs, like Rogues and Shamen do.</DIV>
Beldin_
09-07-2006, 05:12 PM
<BR> <BLOCKQUOTE> <HR> Nicholai24 wrote:<BR><BR>4/4/4/4/8 Str<BR>4/5 Sta<BR>4/4/8 Intel<BR><BR>In addition, you'll have more HP from bonus stamina, and an added AE attack which stuns for a good long while.<BR> <HR> </BLOCKQUOTE><BR>Ahh .. exactly what i have .. i simply love the faster cast / recast .. and specially now with the new death march. 5 points hammerground is btw. exactly what you need to get tap veines casted withit being interrupted, without the last 8 in str you would need 6 points there. And i you don't like hammers, or just have a better sword, just switch the weapons for that skill <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Zarovi
09-08-2006, 12:02 AM
From a pvp aspect, what do you feel would be the best lines to take? Still Str, sta, and int? Or something different like Immune to Fear?
Zanix
09-08-2006, 12:27 AM
<P>That's what I was thinking too...being on Venekor and all...</P> <P>I didn't even know until recently that there was a 50 AA cap =</P> <P>I am wondering, if anyone's ever filled the int line, then went</P> <P>+4AA STR</P> <P>+4AA AGI</P> <P>+4AA STA</P> <P> </P>
Arieneth
09-08-2006, 06:57 AM
i went:4/4/8 INT4/4/8 WIS4/5/8 STAI went INT for the obvious spell crits and increases to dmg overall. I found the STR line a waste because + attack speed is better suited to melee classes, and spell crits generate a good amount of agro from the extra damage output.WIS gives resists and Battle Leadership. the bonuses to s/c/p, ministration, subj, ord, and disruption helps everyone in the group. and since our primary function is not damage, this is a great line to take.lSTA for the health increase, Hammer Ground, and melee crits. not being a melee class, some might think melee crits are a waste. but when raiding it adds up to a lot. with the right weapon (about a 3-4 second delay), and good timing, you can get off 2-4 spells and not miss an auto-attack swing.<div></div>
Xanoth
09-08-2006, 02:10 PM
<blockquote><hr>Venymous wrote:i went:4/4/8 INT4/4/8 WIS4/5/8 STA<div></div><hr></blockquote>I'd probably go with this set up if i wasn't so lazy.I opted to fill wisdom rather than split it with STA.reason being that im lazy and dont want to have to worry about fear, but also the second part of the fear immunity buff reduces casting times by 1%... that might seem worthless but for quick casting classes it turns into a 20% increase. as EQ2 rounds down in case of fractions. so a 0.5s casting time turns into a 0.4s casting time.its still not worth the 12 points that it costs, but im kinda stuck in my ways...if you raid a lot and have healers worth taking to raids fear should be cured pretty quick, but at the moment i like having it just "incase" something bad happens and i need to hit rescue and save some squishies during a fer AE in HoS, or on esence of fear.i'll probably respec eventually, but hoping i can hold out untill the cap is increased.
Zanix
09-08-2006, 07:38 PM
<BR> <BLOCKQUOTE> <HR> <BR>I went INT for the obvious spell crits and increases to dmg overall. I found the STR line a waste because + attack speed is better suited to melee classes, and spell crits generate a good amount of agro from the extra damage output.<BR><BR> <HR> </BLOCKQUOTE> <P><BR>I respec'd last night.</P> <P>all I can say is the the STR atk speed increase I got (22% i think) from AAs means I am almost 25% faster...that's a RAW haste, and yes, with good gear, I will be even faster hasted</P>
<BR> <BLOCKQUOTE> <HR> Zanix wrote:<BR> <BR> <BLOCKQUOTE> <HR> <BR>I went INT for the obvious spell crits and increases to dmg overall. I found the STR line a waste because + attack speed is better suited to melee classes, and spell crits generate a good amount of agro from the extra damage output.<BR><BR> <HR> </BLOCKQUOTE> <P><BR>I respec'd last night.</P> <P>all I can say is the the STR atk speed increase I got (22% i think) from AAs means I am almost 25% faster...that's a RAW haste, and yes, with good gear, I will be even faster hasted</P><BR> <HR> </BLOCKQUOTE>The reason a lot of us don't find haste all that usefull, and I do that AP right now, is because we don't get that many auto attacks off anyways. Most of our damage comes from spells , about 75% IIRC from last parses. So with 2 second cast times on spells we aren't getting that many auto attack swings off, which is why I like slower delay weapons better(Bigger hits between long cast timers). So haste doesn't hurt us, It just doesn't help us as much as a pure class.<BR>
Zanix
09-08-2006, 10:31 PM
<P>I don't know.</P> <P>Always appears to me, no matter how much I cast in a fight, I'm see the same amount of melee DMG.</P> <P>I filled the INT line (minus last slot) threw some in STA (for hammer ground) and threw some in STR (for swiftaxe and melee dps%)</P> <P>my intention is to primarily use the 2HS, and while in battle...switch to axe for swiftaxe and hammer for hammer ground,</P> <P>Like I stated before, I use a high dmg 2hs, semi-decent speed, and I am seeing A LOT more DPS since the STR</P>
Xanoth
09-08-2006, 10:46 PM
depends on the weapon delay.a lot of our attacks are actually .5s casting time, some 1s and a few high still. so long as after haste is calculated your actual delay isn't much lower than 1.5s you shouldn't loose much auto attack damage due to casting (other than a few seconds when using wrath, despoil, death circle and a few other long cast spells. but we dont have many quick recast long casting attacks. i still prefer 3s+ delay weapons though, even 1h.
CHIMPNOODLE.
09-08-2006, 11:22 PM
<P>I'm pretty much pure STA line and part WIS/AGI. I have little interest in my dammage output, only so far as it helps maintain aggro. I took the STA line for the extra AOE/stun and the HP boost. Wis and Agi for a slight boost to power/resists and avoidance (though it's only .2 per AA point avoid added....so I may re-allocate those points). </P> <P>I am almost always main-tanking though for our raids and groups. I only want to be able to absorb as much dammage as possible. The STA 10 second immunity has been an absolute life-saver. It is incredible, often meaning the extra couple seconds between life and death for our groups and raids. Even on some of the toughest mobs, a flurry of their attacks are absorbed in a pinch. Rarely, if ever, get to use a 2 hander either. </P> <P> </P> <P>Filmore Graves</P> <P>The Shard Collectors</P> <P>Unrest</P>
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