View Full Version : How good will new Death March be in Raids?.
YummiOger
09-01-2006, 03:31 PM
<DIV>i was just thinking of a few useses.</DIV> <DIV>10 secs of immunities and +dps/cast reductions would be really good on pulls within MT group. MT can fire all tuants and position without fear of stunn/stifle, and healers cast faster for initial dmamge spike before debuffs.</DIV> <DIV> </DIV> <DIV>DM in caster group could eat trash mob groups faster there-by reducing overall clear time for the zone. need a conj in group for Fire Seed line to proc to reactivate DM tho.</DIV> <DIV>Same in a Melee group, need a Inquisitor for there spell (forgot name) to proc.</DIV> <DIV> </DIV> <DIV>any thing else?.</DIV> <DIV> </DIV> <DIV>yummy</DIV>
JoarAddam
09-01-2006, 04:22 PM
<DIV>for the MT group, it'd be a mini sanctuary... 10 seconds, though, is not that great. The kind of timing involved in actually preventing an AOE with that 10 seconds probably couldn't be accomplished, even with ventrilo. Too many people these days screw with a mob's timers.</DIV> <DIV> </DIV> <DIV>One thing it Will be great for is Aggro. Death march, Sacrelige, promise (you'll get more aggro than normal off your first promise due to the int buff) </DIV> <DIV> </DIV> <DIV>For non MT groups, it's 10 seconds every 3 min... 6%of the time to do 200% damage. If you're in a group with more than one SK... as long as you're not casting the darned thing within 10 sec of each other, you get to stack the time. </DIV> <DIV> </DIV> <DIV>also, I can't remember and can't look right now, does the new version play with *just* casting timers, or i it also recast timers? A recast timer change lasts after the buff ends...</DIV> <DIV> </DIV> <DIV>Death march-harmtouch</DIV> <DIV> </DIV><p>Message Edited by JoarAddam on <span class=date_text>09-01-2006</span> <span class=time_text>05:25 AM</span>
Antryg Mistrose
09-01-2006, 06:31 PM
I can't see it having much effect on the MT group in raids - There will already be a Templar there, and they have Sanctuary itself for 20+ sec (30s with master), and as a cleric will almost certainly have taken the INT AA line which gives comparable group timer reduction as the final ability.i.e. I know where Sony pinched the idea from, and I'm very curious to see if it stacks with the cleric ability. <span>:smileywink:</span>I'm guessing it will be of most use to a dps group with an Inquisitor and/or Conjuror to make sure it procs, and long casting time class dpsers, like mages.I may also be useful for an emergency - coupled with the final STA ability, plus time for grabbing the mob AND giving in group priests a chance to start getting heal lines up.<div></div>
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