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View Full Version : How much to debuff?


Antryg Mistrose
09-01-2006, 04:18 AM
According to my memory (I'm a newly betrayed SK, so may not be completely accurate) SKs have: <ul><li>Armour Class debuff (encounter wide) </li><li>Strength debuff (siphons it to the SK)</li><li>Wisdom debuff</li><li>Noxious debuff (part of group taunt)</li></ul> Given that debuffs <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=commnews&message.id=8078#M8078" target=_blank>do not generate a lot of hate</a>, and SK's have zero/zip/nadda hate transfer abilities, and damage is 1:1 with hate generation - Would it make sense to only use the str/noxious debuffs, to maximise the SK dps (and therefore hate), while not casting the AC and Wis debuffs, (saving time for dps/taunts), and so the rest of the group/raid did less damage, and so didn't steal aggro  as much? I'm writing this from the perspective of the SK MTing, and so trying to keep aggro.<div></div><p>Message Edited by Antryg Mistrose on <span class=date_text>09-01-2006</span> <span class=time_text>01:25 AM</span>

Kelkirra
09-01-2006, 04:42 AM
<DIV>If you're lowering the overall DPS of your raid force, you are in turn hurting your raid as a whole. Our debuffs may not increase the overall DPS of the raid by 10K, but it is an increase none-the-less. I slap on my debuffs at every chance that I get because along with increasing the overall raid DPS, it also increases MY DPS which increases my overall agro control while increasing the overall DPS of the raid. Or are you speaking from a perspective of just tanking for standard groups and such?</DIV>

Beldin_
09-01-2006, 05:05 AM
Wis debuff lowers in the end also mitigation against desease and it is on a 0,5 second combat art, so you normally will use that constantly <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Antryg Mistrose
09-01-2006, 09:45 AM
More for maximising hate gain in grouping than raiding on reflection - raids have such luxuries as Dirges & Coercers for hate increase, and people are more careful not to pull aggro.  Also mobs have much more HP so there is time to get all debuffs in.So I was basically thinking in groups - only cast those 2 debuffs, to keep the groups overall dps down a bit, and my relative taunts up a bit.My reasoning is that most group mobs die fast enough that keeping the mob focused on me is more important than the extra bit of dps the group could do if I debuffed more.<div></div>

Beldin_
09-01-2006, 11:49 AM
<DIV>In groups i seldom use str and miti debuff, there normally not worth the casting time if a mob is dead in under 20 seconds also the miti debuff costs a lot of mana, so normally i only use it on nameds. Like i said before .. group taunt and agony is what i always use in groups as my first attacks. I think i also wouldn't bother with a wis debuff if it was also a 2 second cast that does nothing else, agony however is simply a fast cast and does damage <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV>

Nicholai24
09-01-2006, 11:53 AM
I rarely waste time throwing Despoil at random encounters. I tend to save it for named fights, and so on. The debuff doesn't create much aggro., and sometimes even causes melee DPS classes to peel aggro. On a named fight in an instance, I always start off the fight with Pestilent Touch after I pull with Despoil, so aggro. is 100% solid throughout the fight. Is it particularly worthwhile to use Despoil on every combat, however? Meh.If it reloaded quicker and I pulled one group of enemies at a time? Maybe.As it is, I prefer to pull entire rooms full. Just ward yourself, pull with Coil, AE taunt, and then..Unending Misery + Hammer Ground + Tap Veins + Pestilence + Death March + Death Circle.( Grouped with a Warlock who did over 45,000 damage with one Rift use, this evening. Only aggroed 1 of the 12 mobs he hit, too. )<div></div>

joeygopher
09-01-2006, 06:00 PM
<P>If I want to maximise my damage, then opening with disease and wisdom debuffs is a must - remember that almost all of our damage comes from disease-based spells, so getting the mob stripped and ready to take a whacking is vital.  Its a waste of our biggest nukes and lifetaps not to.</P>