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DUNN
08-18-2006, 09:55 PM
<DIV>Below are the changs tha went to test  they al look good but i am interested in the Death march one.  Not really clear what they did.  Did they keep the trigger after the mob dies or just plain made it a 10 second buff. anyone ontest to verify?</DIV> <DIV><STRONG></STRONG> </DIV> <DIV><STRONG>Shadowknight changes:<BR></STRONG>- Infernal Blessing will now stack with paladin wards.<BR>- <STRONG>Death March's triggered duration is now 10 seconds, automatically triggers when it is cast, had its DPS bonus reduced, and now reduces casting times.<BR></STRONG>- Offensive stances now grantadditional disruption skill.</DIV> <DIV> </DIV> <DIV>link bellow:</DIV> <DIV> </DIV> <DIV> <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=143" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=143</A></DIV>

Vexorkane
08-18-2006, 10:04 PM
<P>ZOMGBBQftW!!!!!11</P> <P>So siked about that.  I believe the Deathmarch change means that the effects will trigger after casting, instead of having to kill something, but last only 10 seconds again =(  Although, thats not so bad, it will help us hold aggro better for sure.  </P> <P>About time for some Shadowknight love.</P>

Ultimatum
08-18-2006, 10:06 PM
<div></div><div><blockquote><hr>DUNN wrote:<div>Below are the changs tha went to test  they al look good but i am interested in the Death march one.  Not really clear what they did.  Did they keep the trigger after the mob dies or just plain made it a 10 second buff. anyone ontest to verify?</div> <div><strong></strong> </div> <div><strong>Shadowknight changes:</strong>- Infernal Blessing will now stack with paladin wards.- <strong>Death March's triggered duration is now 10 seconds, automatically triggers when it is cast, had its DPS bonus reduced, and now reduces casting times.</strong>- Offensive stances now grantadditional disruption skill.</div> <div> </div> <div>link bellow:</div> <div> </div> <div> <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=143" target="_blank">http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=143</a></div><hr></blockquote>Holy CRAP!  The best part is that I've suggested (multiple times) every one of those changes, as well as /feedbacked them in game...So I guess this is how it feels to accomplish something that so many people tell you is never going to happen...Those changes ROCK...Thanks for listening SOE!<div><blockquote><hr>Vexorkane wrote: <p>ZOMGBBQftW!!!!!11</p> <p>So siked about that.  I believe the Deathmarch change means that the effects will trigger after casting, instead of having to kill something, but last only 10 seconds again =(  Although, thats not so bad, it will help us hold aggro better for sure.  </p> <p>About time for some Shadowknight love.</p><hr></blockquote>No, it would appear that in addition to triggering for 10 seconds after killing a mob, it triggers when it is cast too so it has a use in solo mob fights now...I've been preaching this for what...8...10 months now?</div></div><p>Message Edited by Razerblaze on <span class=date_text>08-18-2006</span> <span class=time_text>02:08 PM</span>

Vexorkane
08-18-2006, 10:14 PM
<DIV>Looks to me like it says it will automatically trigger when cast, nothing about triggering after a deathblow anymore.  But who cares, rejoice!</DIV> <DIV> </DIV> <DIV>Edit: Nevrmind I see what your saying.  I hope I'm not right, that would suck :smileyindifferent:</DIV><p>Message Edited by Vexorkane on <span class=date_text>08-18-2006</span> <span class=time_text>11:16 AM</span>

troodon
08-18-2006, 10:50 PM
<DIV>Very nice to see the automatic trigger</DIV>

Willias
08-18-2006, 11:13 PM
I like the casting time reduction to be honest.  <span>:smileysurprised:</span><div></div>

Nicholai24
08-18-2006, 11:16 PM
Yum. I hope the reduction to the DPS bonus isn't too drastic, however. The casting speed increase is delicious.And yes, it didn't say anything about not firing after an enemy death.. simply that, in addition, it will launch when cast.<div></div>

No
08-19-2006, 03:07 AM
Well it still won't make that spell the best buff on raids ... but it's a good way to show that things are getting better <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Hope that SoE Will not just stop there!

Xanoth
08-19-2006, 06:34 AM
im not sure if its wishful thinking, or it could well be truebut i get the feling tehy are holding out on us till EoFa few steps forward ehre and there, and hopefuly AA options in EoF that alow us to reach our potential.still leaves plenty of room to moan about itemisation though <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

No
08-19-2006, 02:26 PM
Yeah Feel the same way too... Actually heard some changes will make us better ... Better to solo or for raids, I dunno... but I know some SK buddy have been pushing hard on some dev to get SK a bit better but no one knows what they will actually do with us.  But I am positive ... Sk's have just not reach they climax yet ... but soon we will be a more raid asset then what we are right now.  It's a matter of time

YummiOger
08-19-2006, 04:28 PM
<P>on Death March word from Test is :</P> <P>3 recast</P> <P>1 min duration</P> <P>10 Sec Group proc effect:</P> <P>     .+ 60% dps</P> <P>     .- 60% spell casting reduction</P> <P>     .+ intell</P> <P>     .Immune to fear, stun, stifles</P> <P>10 Secs up front  PLUS :smileyvery-happy: the ORIGANAL proc requirement for additional procs within the 1 min. </P> <P>so YES it can Proc more than 1 time ... Plus ur going to be in the caster group so Conjurer: Ember Seed line will trigger it on mob death most always cuz i think it takes the Kill..........</P> <P>AND Offensive stance has had +Disruption ADDED to it. </P> <P>This is good guys .. maby SOE heard us.. but still just on test .. we will see,,,</P> <P>yummy</P>

Norrsken
08-19-2006, 04:50 PM
Im gonna break out the champagne! Woohoo! Partay! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> <div></div>

PhozFa
08-19-2006, 11:58 PM
When alot of live updates contain nerfs its nice to see classes get love. gratz <div></div>

Kazander13
08-20-2006, 11:33 AM
Okay, I don't want to get my hopes up, but so far that sounds freaking sweet. Absoludacris.

TooWick
08-20-2006, 04:34 PM
<DIV>okay so lemme get this straight, we get the 10second buff in the 1min duration, then from there on is it only the death blow that applies more?</DIV>

Margen
08-20-2006, 05:35 PM
<DIV>From the description, this is a welcome change.  Plus it actually may help us tank, getting 10 seconds of stun and stiffle immunity can help us establish nice hate plus the increase in damage will help a bit on aggro.  Seems like its going to be a welcome change (if they don't screw it up).</DIV>

Aloca
08-21-2006, 02:26 PM
<DIV>Spell picture from Test server.</DIV> <DIV> </DIV> <DIV><IMG src="http://img151.imageshack.us/img151/9620/deathmarchzy3.jpg"></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Pox sword(Master I) increeases Disruption 43</DIV><p>Message Edited by Alocart on <span class=date_text>08-21-2006</span> <span class=time_text>03:30 AM</span>

Ultimatum
08-21-2006, 05:14 PM
Wow thats a long scroll bar...and it says "casts On the March on termination" as well...does that mean even if you don't kill an enemy at all in a minute you get the buff when you cast it AND it refreshes after a minute when it ends?  Either way that spell is awesome now imo...after hating that spell for so long I'm so happy to see that they took some of my advice with the reduction of DPS, increase to spell haste, and having it trigger when it is cast as well...Once again, 2 thumbs up for SOE and this spell <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>

Zehl_Ice-Fire
08-21-2006, 06:27 PM
<DIV>From the test LU descript, my intitial interpreation was an initial trigger and then re proc on kills made by group.</DIV> <DIV> </DIV> <DIV>After reading these and seeing the spell screenshot I'm unsure?</DIV> <DIV> </DIV> <DIV>Still, I think this is a nerf for us. 15 seconds was too short as it was with such a long recast. Now the DPS is reduced. Casting timers of group members reduced for 10 seconds, uhm.. wow... most spells are more than 15 seconds to recast.... anyone else think this is useless?</DIV>

Ultimatum
08-21-2006, 06:36 PM
<div></div><div><blockquote><hr>discord37 wrote:<div>From the test LU descript, my intitial interpreation was an initial trigger and then re proc on kills made by group.</div> <div> </div> <div>After reading these and seeing the spell screenshot I'm unsure?</div> <div> </div> <div>Still, I think this is a nerf for us. 15 seconds was too short as it was with such a long recast. Now the DPS is reduced. Casting timers of group members reduced for 10 seconds, uhm.. wow... most spells are more than 15 seconds to recast.... anyone else think this is useless?</div><hr></blockquote>From my experience with the spell in groups and raids, mobs usually fell within 8-10 seconds anyway at the most...15 seconds was just a waste in my opinion, and now that you get 10 seconds against a single mob it is awesome.  We aren't a Templar so 10 seconds sounds fair to me, especially now that it works from the second you cast it...as for the other part of the buff, it is <i>Spell Haste</i>, not a reduction to <i>Casting Timers</i>.  This means that if grouped with a Wizard, Ice Nova goes from a 4 second cast to less than 2 seconds...in a 10 second span a Wizard can get every high damage nuke off likely with time to spare.  I can't wait to experiment with this spell when LU27 hits the live servers...SKs just got 5x more dangerous in PvP...</div><p>Message Edited by Razerblaze on <span class=date_text>08-21-2006</span> <span class=time_text>10:36 AM</span>

Arieneth
08-21-2006, 06:56 PM
<P><BR> </P> <BLOCKQUOTE> <HR> Razerblaze wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> discord37 wrote:<BR> <DIV>From the test LU descript, my intitial interpreation was an initial trigger and then re proc on kills made by group.</DIV> <DIV> </DIV> <DIV>After reading these and seeing the spell screenshot I'm unsure?</DIV> <DIV> </DIV> <DIV>Still, I think this is a nerf for us. 15 seconds was too short as it was with such a long recast. Now the DPS is reduced. Casting timers of group members reduced for 10 seconds, uhm.. wow... most spells are more than 15 seconds to recast.... anyone else think this is useless?</DIV><BR> <HR> </BLOCKQUOTE>From my experience with the spell in groups and raids, mobs usually fell within 8-10 seconds anyway at the most...15 seconds was just a waste in my opinion, and now that you get 10 seconds against a single mob it is awesome.  We aren't a Templar so 10 seconds sounds fair to me, especially now that it works from the second you cast it...as for the other part of the buff, it is <I>Spell Haste</I>, not a reduction to <I>Casting Timers</I>.  This means that if grouped with a Wizard, Ice Nova goes from a 4 second cast to less than 2 seconds...in a 10 second span a Wizard can get every high damage nuke off likely with time to spare.  I can't wait to experiment with this spell when LU27 hits the live servers...SKs just got 5x more dangerous in PvP...<BR></DIV> <P>Message Edited by Razerblaze on <SPAN class=date_text>08-21-2006</SPAN> <SPAN class=time_text>10:36 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR> </P> <P>i always felt 15 secs was too short. but at the same time, anything more would just be overpowered. when mobs are dying within the first 8-10 seconds of combat DM doesn't even need to be cast; therefore still making it useless by your argument. but since i only use this spell in pvp (atm), it doesn't matter. in a raid (with proper mt group) setting DM will be awesome...if you're group gets the killshot. but in group, i see many problems. so i lead in with DM for the initial control immunity/haste...my wizard makes use of it and fires off nukes in rapid succession. SK's just do not have the agro control to keep up with the damage from rapid fire nukes. even if a wizard were to wait til half combat, you have a) still too much agro building up for the SK to keep off you. b) a waste of time. so you fire off all your nukes, mob dies quick, pull next encounter and all your spells are still refreshing.</P> <P>i love this change because of the initial immunity to control effects in pvp, but i still don't see myself using this very often outside of pvp and raiding. the only thing i'd change with it is to have the initial buff from the cast last for 15 seconds because a lot of the 10 seconds will be lost in the time it takes to pull and get debuffs up to make full use of the spell.</P>

Ultimatum
08-21-2006, 07:11 PM
<div><blockquote><hr>Venymous wrote:<div></div> <p>i always felt 15 secs was too short. but at the same time, anything more would just be overpowered. when mobs are dying within the first 8-10 seconds of combat DM doesn't even need to be cast; therefore still making it useless by your argument. but since i only use this spell in pvp (atm), it doesn't matter. in a raid (with proper mt group) setting DM will be awesome...if you're group gets the killshot. but in group, i see many problems. so i lead in with DM for the initial control immunity/haste...<b>my wizard makes use of it and fires off nukes in rapid succession. SK's just do not have the agro control to keep up with the damage from rapid fire nukes.</b> even if a wizard were to wait til half combat, you have a) still too much agro building up for the SK to keep off you. b) a waste of time. so you fire off all your nukes, mob dies quick, pull next encounter and all your spells are still refreshing.</p> <p>i love this change because of the initial immunity to control effects in pvp, but i still don't see myself using this very often outside of pvp and raiding. the only thing i'd change with it is to have the initial buff from the cast last for 15 seconds because a lot of the 10 seconds will be lost in the time it takes to pull and get debuffs up to make full use of the spell.</p><hr></blockquote>You're overlooking one key thing...:<b>Wizard changes:</b>- Accord can be cast on a raid member. If they are a fighter, this transfers a small amount of the wizard's hate toward the fighter.While it only looks like its a 3% hate transfer, it will still help, especially with a class in group that reduces said Wizard's aggro even more.  As long as the Wizard is using single target spells during the first 10 seconds of the buff, most likely the mob will be dead before it gets close enough to kill him, and by that time the raid MT should have built up enough aggro with the rest of the mobs that the Wizard can go all out.  Not to mention when coupled with other classes' spell haste buff and casting time refresh reduction, a Wizard can achieve instant cast for the duration of Death March..I don't know about you but I'm salivating at the thought of seeing 10k+ sustained DPS against a group of epics from instant Fusion, Ice Nova, Ball of Lava, etc.  Also, there are classes that can pretty much guarentee that the kill shot will be proformed by someone in the SKs group so Death March will always trigger.  LU27 can't come soon enough!</div>

Nocifer Deathblade
08-21-2006, 10:56 PM
<DIV>I like the change. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> I'll take 10 sec over current death march anyday. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> I never used it to solo at all especially against single mobs now I can use it after the change so its a good change.</DIV>

DUNN
08-22-2006, 08:19 PM
<P>I would prefer they get rid of trigger after mob dies and just cahnge the recast to 1 min it would be alot more usefull this way.  Even better, leave it a 3 min but with a 30 sec duration (dreaming).  Hoping your group gets the kill is a random crap shoot and the spell is wasted 90% of the time. </P> <P><FONT color=#ff9900>I don't want it to be a situational spell were I have to have a certain class for it to work to It's full potential.</FONT>  </P> <P><FONT color=#ff9900>I wan't it to be a spell I use continuously because it is part of my SK arsenal.  Which  I use every fight to its full functionality weather it is in a solo, group or raid environment.</FONT></P>

Mistmoore-Milaga
08-27-2006, 08:27 PM
<div><blockquote><hr>DUNN wrote:<div></div><p><font color="#ff9900">I don't want it to be a situational spell were I have to have a certain class for it to work to It's full potential.</font>  </p> <p><font color="#ff9900">I wan't it to be a spell I use continuously because it is part of my SK arsenal.  Which  I use every fight to its full functionality weather it is in a solo, group or raid environment.</font></p><hr></blockquote>I don't. I prefer to strategize and I like that some spells are more powerful because they aren't their most effective in every encounter. If I wanted to mash buttons I would have rolled a zerker.</div>

Kelkirra
08-27-2006, 08:52 PM
<BR> <BLOCKQUOTE> <HR> Milaga wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> DUNN wrote:<BR> <P><FONT color=#ff9900>I don't want it to be a situational spell were I have to have a certain class for it to work to It's full potential.</FONT>  </P> <P><FONT color=#ff9900>I wan't it to be a spell I use continuously because it is part of my SK arsenal.  Which  I use every fight to its full functionality weather it is in a solo, group or raid environment.</FONT></P> <HR> </BLOCKQUOTE><BR>I don't. I prefer to strategize and I like that some spells are more powerful because they aren't their most effective in every encounter. <BR><BR>If I wanted to mash buttons I would have rolled a zerker.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>ROFL</P> <P>God how true <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P>

Beldin_
08-28-2006, 05:04 AM
<BR> <BLOCKQUOTE> <HR> Milaga wrote:<BR>If I wanted to mash buttons I would have rolled a zerker.<BR> <HR> </BLOCKQUOTE> <P>Hmm.. i like mashing buttons with my SK :smileysad:</P> <P>When i tried a zerker i even didn't like smashing buttons .. because all the styles were sooo boring :smileytongue:<BR></P>

Zanix
09-07-2006, 12:55 AM
and so... it is live today.

Kelkirra
09-07-2006, 01:49 AM
<BR> <BLOCKQUOTE> <HR> Zanix wrote:<BR> and so... it is live today.<BR> <HR> </BLOCKQUOTE><BR>Sooooo. . .how are the changes?

DUNN
09-07-2006, 01:55 AM
Don't know still at work.

Kelkirra
09-07-2006, 02:17 AM
<DIV>Bah, me too -_-</DIV>

Bruener
09-07-2006, 05:00 AM
Well if nothing else it seems to be more of an agro magnet.

Mistmoore-Milaga
09-07-2006, 05:29 AM
<div></div><blockquote><hr>Bruener wrote:<div></div>Well if nothing else it seems to be more of an agro magnet.<hr></blockquote>That's an understatement. I'm in Halls of Seeing now.  MT pulls, burns through three taunts with no resists. I hang back for a bit and then the first thing I do is DM the group and the mob turns to me.The hate that thing puts out is unreal. It's a good thing they lowered the cost of repairs.I'd like to hear how this thing works to help raid tanking, Naldir.EDIT: <font color="#ff0000"></font><font color="#ff0000">/usea Death March ; target Milaga ; usea Mortal Embrace</font>Problem solved. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div><p>Message Edited by Milaga on <span class=date_text>09-06-2006</span> <span class=time_text>06:35 PM</span>

Kelkirra
09-07-2006, 07:34 AM
<DIV><BR> <BLOCKQUOTE> <HR> Milaga wrote:<BR> <BLOCKQUOTE> <HR> Bruener wrote:<BR> Well if nothing else it seems to be more of an agro magnet.<BR> <HR> </BLOCKQUOTE><BR>That's an understatement. I'm in Halls of Seeing now.  MT pulls, burns through three taunts with no resists. I hang back for a bit and then the first thing I do is DM the group and the mob turns to me.<BR><BR>The hate that thing puts out is unreal. It's a good thing they lowered the cost of repairs.<BR><BR>I'd like to hear how this thing works to help raid tanking, Naldir.<BR><BR>EDIT: <BR><FONT color=#ff0000><BR></FONT><FONT color=#ff0000>/usea Death March ; target Milaga ; usea Mortal Embrace</FONT><BR><BR>Problem solved. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR> <P>Message Edited by Milaga on <SPAN class=date_text>09-06-2006</SPAN> <SPAN class=time_text>06:35 PM</SPAN><BR> <HR> </BLOCKQUOTE>You'll have a full report in a day or so when we raid =P.<BR></DIV>

Zanix
09-07-2006, 09:46 AM
yes! agro is out of control, but with the new casting reduction...we are finally possibly usefull on a raid...I am stoked about this change.can someone clarify though...wasnt 100% certainwith initial click of death march , we gain 26% DPS increase?after first kill shot, it goes up to 89%?that's what i was seeing<div></div>

Nicholai24
09-07-2006, 10:39 AM
Your 26% came from an Inquisitor's Consecrated Aura.Death March, Master 1, which I have, does the following:Instantly buffs group with On the March upon being cast:10 seconds of - Immunity to Fear, Stun, Stifle, Root, Charm10 seconds of - 60% DPS Mod.10 seconds of - 145 Intel.10 seconds of - 60% Spellhaste.Furthermore, whenever groupmate strikes Death Blow, 'On the March' refreshes.When in a raid, I have myself placed in a group with a Conjuror, and some caster DPS, or else an Inquisitor and melee DPS.Blazing Seed ensures I get credit for a kill, and Heretic's Destiny gets a kill for the Inq. Either way, D'M' procs.I parsed 1,500 DPS on a single-target, today, without trying. Horrifying.We were fine, but we just became incredible in the right hands. You wanted a raid asset, guys? Here you go. <div></div>

Antryg Mistrose
09-07-2006, 01:00 PM
<font color="#ffff00">"I parsed 1,500 DPS on a single-target, today, without trying. Horrifying"</font>Sshhh, what the developers giveth, the developers can taketh away<span> <span>:smileysad:For those who aren't aware:</span></span><ul><li><span><span>Inquisitor: Heretic's Destiny: An impairment that deals instant heat damage to the enemy's allies when the enemy is slain.  </span></span></li><li><span><span>When target dies this spell will cast Heretic's Flames on caster. Inflicts 593 - 725 damage on target encounter (adept3)</span></span></li><li><span><span>2sec cast, 36sec duration, 15sec recast, 92 power</span></span></li></ul><ul><li>Conjuror: An augmentation placed by the conjurer on target ally (1 conc slot, that grants a chance to deal heat damage with every attack and place an impairment on the opponent.  If the opponent dies while under this impariment, it will deal instant heat damage to the encounter.</li><li>Target: Group Friend. 20% chance to cast Seed of Fire which lasts for 16sec.  38-46 DOT every 4sec. On target death Blooming Flames = 167-204 heat damage on target encounter</li></ul><span><span>So Inquisitor one is guaranteed if they time it for mob death (or spam it when mob is low)Conjuror one is only a proc, but doesn't need to be cast on you, any groupmate will do.</span></span>

Pitt Hammerfi
09-07-2006, 05:15 PM
on live theres no proc on termination, they mustve removed it

Xanoth
09-07-2006, 06:28 PM
pretty sure proc on termination means when you finish casting.an illusionist spell has the same wording

Ellestil
09-07-2006, 07:26 PM
<P>I'm finding this a great boon for three reasons.</P> <P>1. On an initial pull using DM will increase your hate gain early and is a wonderful tool especially on longer named fights.</P> <P>2. The IMMUNE sign that flies up over your head after use is great to see during battle. Knowing that the mob would have stunned you or some similar impairment, but didn't. Allows you to keep building initial hate without being stunned right off the bat.</P> <P>3. The increase in the groups dps is noticeable with DM on. Combined with our debuff and it really shines.</P> <P>Caution:</P> <P>If your are not the MT, using this too early is like a wizard starting off with Ice Comet. It seems to pull that much aggro. If you are going to use it in a raid and are not the main tank, I suggest waiting to use it, or use it just prior to the pull so you don't pull aggro off the MT too early. If your are in the MT group but not the MT, use it prior to the pull and the MT will not get stunned or feared early in the pull and better be able to build his aggro.</P> <P>Overall I'm very happy with this change, I think it will greatly help our aggro issue's and also increase usefulness in raids. It takes some judicious use if not tanking but in offensive mode, but thats something I am willing to have to learn. Finally some SK loving!</P> <P>Ellestil</P> <P>Message Edited by Ellestil on <SPAN class=date_text>09-07-2006</SPAN> <SPAN class=time_text>07:28 PM</SPAN></P><p>Message Edited by Ellestil on <span class=date_text>09-08-2006</span> <span class=time_text>06:25 AM</span>

Kelkirra
09-08-2006, 01:57 AM
<BR> <BLOCKQUOTE> <HR> Xanoth wrote:<BR>pretty sure proc on termination means when you finish casting.<BR><BR>an illusionist spell has the same wording<BR> <HR> </BLOCKQUOTE><BR>I agree.

pawnipt
09-08-2006, 06:29 AM
<div></div>Well i tanks Labs the other night with the new deathmarch, we tore thru that zone like never before! We killed named mobs so fast, there epic adds died in aoe.. i did have a nice group settup tho for agro (fury, dirge, coercer, templar, mystic) dirge had up his crush slash pierce buff which helped alot, along with his hate buff and coercer hate buff and fury int buffs.  But yea i never seen epic mobs die so fast and me not losing agro, it was a blast.Casting speed is very important for shadowknights, we deal with dots mostly and we need to get them dots out ahead of everyone else in order to keep agro.    Normally a brigand will peal single target agro off me with normal casting speeds...<div></div><p>Message Edited by pawnipt on <span class=date_text>09-07-2006</span> <span class=time_text>07:30 PM</span>

Eors
09-08-2006, 11:10 AM
<P>I tried DM out last night in Labs and OMG what a huge aggro magnet it was.(The guardian MT just couldnt keep the aggro lol)</P> <P>Cast DM and about 3 secs later was dead.  Totally different to the old version of DM</P> <P>Had to learn very quickly to be very careful with this one.</P> <P>But I really like the change...would be nice if it lasted for say... 15 seconds but hey you take what you can get.</P> <P> </P> <P>Didnt get a chance to give it a run against Vyemm or Prime because we all got booted when the zone crashed dagnabbit</P>

Nocifer Deathblade
09-08-2006, 05:40 PM
<P>I sure love new DM alot now as soloing.  I used it as emergency panic button now. When I fight and got several adds on me, I just press DM and unload all AE's thanks to increased INT and can't even stun, stifle, etc on me when I cast all AE's..    One biggest improvement I saw is Trample AA.   DM goes very well with Trample AA.  I used to trample for 600 dmg each mob (pike of pain weapon) but with DM on, I could trample for 900 dmg each mob. Trample could go off 1 to 3 times within 10 sec time frame which could result in devasasting damage up to 4 mobs in short time. I now can handle adds easily thanks to new DM as panic button and it also made lifetap AE stronger as well.  No more need to FD when I get several adds. Here comes DM and [expletive haxx0red by Raijinn] multi opponents to their ground within 10 seconds. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <P>It sure made me as Cavalier to feel stronger now. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />  Love new DM. It now is truly ancient teaching quality.. </P>

Norrsken
09-08-2006, 06:12 PM
Seems they fixed several problems with the sk with one swift blow then. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><div></div>

Addex
09-08-2006, 06:18 PM
<P>Yeah the DM is huge aggro AE, I got killed plenty of times while raiding last nite....I wonder why if is only a group buff. Also resists/spells are acting weird in pvp now, I was in Haven killing guildies having fun and I saw my reactives hit for a truck load, the Nefarious Caress was hitting by a ton and criting every single time.</P> <P> </P>

Nocifer Deathblade
09-08-2006, 06:21 PM
<DIV>Heh. Looks like that DM was improved for solo and group while nerfed for raids just cuz of aggro problem. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </DIV>

Kelkirra
09-09-2006, 01:42 AM
<DIV>I haven't had a chance to test it out to it's full potential quite yet but will do so tonight. =D Let's hope you guys are right <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />.</DIV>