View Full Version : Haste Questions
Zarador
08-10-2006, 08:29 PM
<div></div>Any suggestions on obtainable/affordable haste items for a level 40 SK or even where/how to search for haste items. I'm ashamed to admit that I have not had any haste for 40 levels and don't really know much about where/how to get them. Are there also potions for haste?<div></div>
Xanoth
08-10-2006, 08:37 PM
teachings of yoru is your only real option, rewards the flowing black silk sash : +15% haste.
Zarador
08-10-2006, 10:30 PM
Ty very much, will look into that HQ then <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>
Ultimatum
08-10-2006, 10:46 PM
Haste is overrated for the SK class IMO. You are better off getting a high hitting, slow delay weapon (4 seconds is best) as you will get the maximum melee DPS possible between casting spells. If you haste yourself up you are going to waste it due to how much SKs cast. Just my 2cp.<div></div>
Zarador
08-11-2006, 12:37 AM
Good idea, never thought of it from that aspect. Was not sure what effect haste had in our class. <div></div>
Ultimatum
08-11-2006, 12:56 AM
You'll get differing opinions for sure, so take them all into account before forming your own conclusion. On one hand you'll have the people who go for melee crits and trample and get DPS and Haste buffs and can do some good DPS from it, but I personally don't think SK's can pull off more DPS from going the melee route than they can going the spell crit and spell proc route. The bottom line is, even with 100% haste you are only going to be looking at 30% of your DPS coming from autoattack at best, and i'd rather not waste the AA points on maximising that small percentage in liu of maxing out spells. However, melee crits are definately a good compliment to spell dps...so don't shy away from melee all together. It's just that haste in general has less of an effect on us over every other melee class due to our high number of longer casting spells that detract from the haste bonus.<div></div>
xenocide85
08-11-2006, 01:52 AM
If youre still looking for more items though. You can quest a lvl 33 ring in the Condemned Catacombs (quest starter is in Antonica) for an Ancient Slayer ring. It gives 5 sta and +8 to a stat of your choice and adds +5% haste. As far as a slow delay delay weapon goes, i've never done any observational analysis on my sk as to which is better, but wouldnt a faster atking weapon still be better since you get more swings and therefore if you miss, you still get better dps overall from auto-atk? <div></div>
Xanoth
08-11-2006, 01:58 AM
casting times cause you to "wait" before you can continue to auto attack.so if your weapong has a 1.6 delay, and you cast a 2s spell, you loose .4s of auto attack time. if you haste that your not making use of the haste.personaly i like haste, but most of the time i use a 3s delay weapon, and rarely have over 50% haste.
Zarador
08-11-2006, 06:32 AM
Being I'm getting such great info, another question:I changed BP's to one with +15 Wis, from a +6 Wis BP, I was under the impression that Wis was our Power modifier. I gained less than 20 points of power which seemed odd. I read many conflicting ideas on stats, I been pouring most my stats into STR/AGI, am I doing it right. ATM, he is a 40 SK, 3,500 HP, 2,000 Mana, 224 STR/198 AGI.<div></div>
xenocide85
08-11-2006, 08:12 AM
ah no! don't go str/agi!!! i mean, in my humble opion, the SK's most valued stats (this is from a PvP and solo PvE perspective) are as follows: (1) int (2) wis (3) sta (4) str (5) agi int is your easiest stat to max given offensive stance. PvP, its extrememly useful to max for HT and upgrades. It also makes spell damage nice. wisdom is key for power and resists (i believe str might give power too, i think i read that somewhere); wisdom is 2nd easiest to max since it is our main attribute (i think haha). Def stance helps too. sta is a nice 3rd priority just for more HPs str is nice for higher melee (and power if thats right) agi is last bc avoidance and atk speed aren't nearly as important as damage, power, and resists. i'm a 30 SK planning to stop at 35 with hopefully 15 AA eventually. However, i think i'm gonna pump all my points into raw stat boosts and try to max wisdom and int for when i'm in offensive stance. If I have left overs i'll work on sta or maybe try to get a good AA ability. again int is so easy to max b/c Off Stance at 35 = +112 or +125 int or something high like that, and then AA gives you +8 int for each point up to 8 times. That's almost 200 int gear not included... 35*7=245. Then you can focus on non-int gear, and use hex dolls for diff stats (hex dolls give +11 as opposed to 6 wis for AA and less for each other stat aside from int) <div></div>
<DIV>I went down Int, Sta, and Str lines for max dps..Big Numbers all the time woots! If i have the right gear on i can almost cap my Int.</DIV>
Xanoth
08-11-2006, 12:43 PM
STR and WIS give us power, STR gives a better return increase per point
Tyrani
08-11-2006, 04:21 PM
<P>STR is 75% of our power pool, WIS is 25%.....I'll look up the dev quote about it.</P> <P>Link: <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=111410#M111410" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=111410#M111410</A></P><p>Message Edited by lamalas on <span class=date_text>08-11-2006</span> <span class=time_text>08:22 AM</span>
Ultimatum
08-11-2006, 05:47 PM
<div><blockquote><hr>xenocide85 wrote:If youre still looking for more items though. You can quest a lvl 33 ring in the Condemned Catacombs (quest starter is in Antonica) for an Ancient Slayer ring. It gives 5 sta and +8 to a stat of your choice and adds +5% haste. As far as a slow delay delay weapon goes, i've never done any observational analysis on my sk as to which is better, but wouldnt a faster atking weapon still be better since you get more swings and therefore if you miss, you still get better dps overall from auto-atk? <div></div><hr></blockquote>Unless they changed them, the Ancient Slayers rings are +3% haste and they don't stack with the Flowing Blask Silk Sash or anything else that gives haste besides specific class buffs.As for weapons, I've done a fair amount of testing and from what I've found, slower weapons are an SK's best bet...If you run ACT for parses there is a line that shows your average delay of auto attack swings. It took a lot of practice, but when using a 2.5 delay weapon (Rak'Leko), I could time my spells between my attacks and managed to pull off a consistant 2.6 swing delay over the course of raids. Anything less than that, or any haste, would take away a lot of swings as I think 2.5 is as good as it gets for an SK, and that took a lot of work to pull off <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> I'd much prefer a 4 second weapon though, so micromanegement isnt as much of an issue. Also, you have to take into consideration that slower weapons hit harder, so if you are using a 1.6 delay weapon you are likely only hitting for 100-300 a swing, but stll getting an average delay of 2.5 due to spell casting. If you switch to a 2.5 delay weapon, you aren't losing any swings, but are now auto-attacking for 250-600 or so. Amp that up to something like the Vraksikin Claw Club and you should be pushing 1000-1500 auto attack without much change in swing pattern. in this case, haste would definately be worth considering, just keep in himd that hasting below a 2.5 second swing delay is going to be pretty much a lost cause.As for stats, I'd actually go for maxing Wis first on pvp servers, followed by Str/Int, Sta, Agi. Str is important for power pool so I would value it in that sense rather than melee damage. Int is important, but it is so easily capped at the high end that I wouldnt worry about it too much. I'd definately choos wis for any training bonuses if you play pvp, and Str if you play pve.</div>
Zarovi
08-14-2006, 11:01 PM
I find haste to be very good on a Pvp server. Alot of times in Pvp combat, myself or my group will be stifled and auto-attacking for half the fights sometimes. Raids can be like that too, which certain mobs have a AOE stifle that goes off every 30 sec etc and last for about 10-12 secs.
Ultimatum
08-14-2006, 11:16 PM
<div><blockquote><hr>Zarovich wrote:<div></div>I find haste to be very good on a Pvp server. Alot of times in Pvp combat, myself or my group will be stifled and auto-attacking for half the fights sometimes. Raids can be like that too, which certain mobs have a AOE stifle that goes off every 30 sec etc and last for about 10-12 secs.<hr></blockquote>Most AE stifles have a range, however, and SKs are much mroe useful when they stand out of AE range and can just strin spells together without worring about pausing for auto attack swings <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> As for PvP, its quite easy to take out the problem class (Illusionist or Coercer in this case) and minimize the stifling. Also, in big pvp battles, Death March is vastly more useful than in PvE, so make sure that's up as much as possible.</div>
Zarovi
08-15-2006, 02:54 AM
<DIV>It is almost impossible to make the parse on raids while standing out of melee range. We are much more effective when up close. Last night on Harla Dar raid I was 2nd on the parse a couple times without using HT and almost everytime in the top 6. On any mobs that are range attack only, I never ever make the parse. My range spells which are all ad3 or masters cannot beat out anyone who uses a bow. Plus another thing about not being at melee range is our AOE spells are useless also. Which is a big source of DPS for Sk's.</DIV> <DIV> </DIV> <DIV>Death March can be useful if it procs. Thats the problem with it, needs to proc before it expires. Of course having the right class in your group to help it proc helps but I almost never get in an ideal group on raids or pvp.</DIV>
Ultimatum
08-15-2006, 10:39 AM
<div><blockquote><hr>Zarovich wrote:<div></div> <div>It is almost impossible to make the parse on raids while standing out of melee range. We are much more effective when up close. Last night on Harla Dar raid I was 2nd on the parse a couple times without using HT and almost everytime in the top 6. On any mobs that are range attack only, I never ever make the parse. My range spells which are all ad3 or masters cannot beat out anyone who uses a bow. Plus another thing about not being at melee range is our AOE spells are useless also. Which is a big source of DPS for Sk's. </div><hr></blockquote>Of course our DPS isnt going to be as good if we are out of melee range, I was referring to your comment about standing in and just auto attacking if a mob has an AE stifle. I guarentee in such a situation, the constant DPS from standing out of stifle range and casting will be FAR more than if you just stood there auto attacking and throwing in the occasional spell when not stifled.Also, In ranged only fights my DPS isnt THAT much more terrible. It's a noticable difference but it's only a matter of a 30% decrease or so as opposed to the big decrease an Assassin or Brawler would have in a ranged only fight.We really need to come up with a clear-cut way to describe parses because your results are going to vary depending on who's parsing, what program you are using, and how you are parsing. Usually when I refer to parse numbers I am talking about the totals over the course of a whole raid or heroic instance. Counting some 30 second heroic fight where an SK gets off Tap Vains and lets his AOEs linger for their full deration is not going to show accurate numbers that can be recreated and challenged by other SKs, especially since in that time frame it is likely that other DPS classes are waiting for their longer recast nukes to refresh. Full raid or heroic instance parses give the most accurate depiction of everyone's DPS as it counts everyone's total damage over the course of an hour or 2, and will even out the spikes that people will have when they use their 3+ minute timer spells to max their dps for one fight.</div>
Beldin_
08-15-2006, 01:38 PM
<BR> <BLOCKQUOTE> <HR> Razerblaze wrote:<BR> <DIV> </DIV> <DIV>Full raid or heroic instance parses give the most accurate depiction of everyone's DPS as it counts everyone's total damage over the course of an hour or 2, and will even out the spikes that people will have when they use their 3+ minute timer spells to max their dps for one fight. <HR> </DIV></BLOCKQUOTE> <P>I posted that 1000 times in different forums .. but believe me .. noone wants that .. they always just throw in some numbers depending on if they want to whine or show how uber other classes are .. or sometimes how good they are .. but thats it. And noone wants to see these crapp numbers where top tps is 5-600 if you parse a heroic instance .. don't sounds soo good to say .. wahhhh .. that zerker did 300 dps and my sk only did 400 <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /><BR>Btw.: my Conjurer only did 750 dps on the last raid i was .. i was still number 1 .. but nerf all these SKs that do over 1000k <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P> <P>For everyone that never saw DPS lower than 100k or whatever .. here is such a crappy parse (Gothsmogg = Necro Pet) of our 3 tank no healer group from last weakend <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></P> <P><IMG src="http://mitglied.lycos.de/Drizzt/EQ2/dps01.jpg"></P>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.