View Full Version : Is Legionnaire's Smite any good in PvP?
VainShad
07-11-2006, 11:03 PM
When I had it trained at 4/8 a while back, it didn't seem to do any more damage than one of my direct damage spells (Condemning Spirit, I think). For those that put 8/8 in it, does it actually become good and useable in PvP? Having to switch out to a symbol and back would be very annoying.
Pauleh
07-12-2006, 10:47 AM
<DIV>I plan on going into it just to get the spell melee crit chance, so if any one can reply here that would be great.</DIV>
Beldin_
07-12-2006, 03:44 PM
<BR> <BLOCKQUOTE> <HR> Pauleh wrote:<BR> <DIV>I plan on going into it just to get the <STRONG>spell melee crit chance</STRONG>, so if any one can reply here that would be great.</DIV><BR> <HR> </BLOCKQUOTE><BR>Lol .. you know that SPELL and MELEE are two totally different things ? <IMG src="http://lenz2u.de/portal/images/smiles/gruebel1.gif">
Gorgon
07-17-2006, 10:33 PM
Ive put 8 points in it and im quite impressed with it does good damage and on a quick timer. It also does magic damage if i remeber right so you can least do a bit of damage to the chars with maxed out disease resist. The only problem now is theyve changed the sheild bash line so you cant bash with a symbol. <div></div>
Ultimatum
07-17-2006, 10:54 PM
Actually I think it is Divine damage. For an extra spell it does respectable damage and I think if you are going to play the role of off-tank it is well worth it. I have both my shield and symbol on my hotbars so I can easily toggle between the 2 if need be. As for the cris, both Melee and Spell crits are very worth the 8 points, but take Spell Crits over Melee first. The 68% chance to crit spells amounts to a 20-25% overall increase in DPS and is very much the most beneficial AA choice in my opinion.<div></div>
Lord Montague
07-18-2006, 12:13 AM
<P>The description specifically states magic damage, not divine. Either way, nice to have around those mobs that are disease resistant.</P> <P>That said, yes, it is a nice little extra attack to have that can give your DPS a modest boost, especially since it is on a 20 second timer.</P><p>Message Edited by Lord Montague on <span class=date_text>07-17-2006</span> <span class=time_text>03:14 PM</span>
tooloose
07-28-2006, 12:35 AM
In PvP its actually a pretty good spell. When I am solo hunting, I come accross caster/healer classes solo far more often than plate tanks so a shield is not really important-that is why I keep the symbol equipped. The extra dps and the fact u can shield bash with a symbol makes for more success when fighting these classes. In group PvP, I dont use it and rely on my team mates for dps as everyone should be anyway.
Zarovi
07-28-2006, 04:48 AM
You can't shield bash with a symbol anymore, the last update changed it. I used to have 8 points in the symbol nuke myself for raids mostly. Many times on raids there is range fights only and thats when it came in handy. Pvp I didn't think it was very useful since most of the classes doing the ganking was scouts. The added mitigation of a shield is more useful then a symbol IMO.
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.