View Full Version : SK class: Concerns and Suggestions Thread
Shadowles
06-24-2006, 12:11 PM
<DIV>Firstly i played a 60 sk on pve and now lvld a 70 sk on pvp. Here are my concerns with the class and some suggestions:</DIV> <DIV> </DIV> <DIV> </DIV> <DIV><FONT color=#ff3300>Grave Blessing:</FONT> This is probably what i consider our best heal when not using our aoe heal, however by the time i cast it most of the time its already interupted cause of the long casting timer. We need this casting timer reduced to make it more viable to use w/o being interupted most of the time.</DIV> <DIV> </DIV> <DIV><FONT color=#ff3300>Abominable Wrath:</FONT> when pvping by the time i cast this my opponent is already half across the map o.O little exajerration but holds some truth. We need a faster casting timer on this as well or make it insta cast and if not either then cast on the run would be a good fix to make this viable.</DIV> <DIV> </DIV> <DIV><FONT color=#ff3300>Our Taunts:</FONT> Sorry but they suck at adept 3 spamming them with dots included they dont hold aggro for too long. They definately need a boost or put back to what they were on pve before they were nerfed so bad. So we got over time taunts??? almost useless when a fight is over when grouping in less than a minute. From a raiding perspective almost never is a SK used over a zerker or guardian as MT for long drawn out fights so thats neither here nor there. Any yes if your wondering i do have max AA in INT crit line=P helps some but nothing marginal to get excited about when holding aggro.</DIV> <DIV> </DIV> <DIV><FONT color=#ff3300>Mana Sieve:</FONT> This is a nice idea on paper but with our large mana pools over 3k at lv70 doesnt even dent my mana bar, definately needs to absorb more mana for it to be effective by any means cause atm i may get 1 or possibly 2 spells through use of it which is nil to nothing.</DIV> <DIV> </DIV> <DIV><FONT color=#ff3300>Pestilence:</FONT> This spell i almost never use, i say trash it and give us something worth using, not much else to say about it</DIV> <DIV> </DIV> <DIV><FONT color=#ff3300>Sacrament line</FONT>: maybe just a faster cast would be nice being its a dot and not a permanent pet now, by time i cast it on pvp the player is far gone and the pet just returns to me. One good suggestion is make the pet not return to me and continue to follow the mob im fighting till it wears off no matter how far the distance my enemy runs.</DIV> <DIV> </DIV> <DIV><FONT color=#ff3300>AA Lines:</FONT> What i dislike about the AA lines atm is the weapon restrictions and paths we have to choose, its too much of a copy and paste from WoW, there was no originality and compimentary class skils from the EQ2 team when adding them to the game, think they should just remove them from AA lines all together and let us openly choose which AA's we want to get as opposed to spending 1/2 or more of my AAs on abilites i dont want just to get to the one i do. And honestly theres little AA's i actually do want as most of them are worthless to further compliment the SK class with the exception of the INT line.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV><FONT color=#99ffcc>~im sure ill get few flames/replies from sk's who say they the class is working as intended and fine as is(yeah you know who youare all decked out in legendary and fabled gear with all adept3/masters=P), but for the majority who play sk im sure theres some substance to my concerns.</FONT></DIV> <DIV> </DIV> <DIV> </DIV> <DIV> <DIV>Well thats all i can think of atm thats bugging me about this class that needs some loving and fixing, other than that i enjoy playing sk just wish those spell lines could get tweaked and looked at again to make them more viable in pve and pvp. Feel free to post any comments or suggestions.</DIV></DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by Shadowles on <span class=date_text>06-24-2006</span> <span class=time_text>01:14 AM</span>
gnarkill
06-24-2006, 01:35 PM
<div></div>i agree 100% with everything you said(and im full fabled)<div></div><p>Message Edited by ta2demon on <span class=date_text>06-24-2006</span> <span class=time_text>02:36 AM</span>
Nicholai24
06-24-2006, 05:35 PM
<P>I agree with the Grave Blessing and the Abominable Wrath comments. I think the rest is pretty stupid. Go raise some cash and find some better equipment before you condemn a class as 'broken'. If everyone used App2 versions of their skills and hung around Halls of Fate in Treasured armor, I'm sure there'd be all sorts of complaints being raised. As it is, Pestilence is one of our biggest damage dealers, and our Intel. line causes both the damage over time component <EM>and </EM>the Hate over Time component of our Insidious Promise to critical ( I have this from a reliable, in-game source who asked not to be disclosed, but who has access to the raw numbers these spells generate behind the scenes. )</P> <P> </P> <P>It's absolutely possible to make it all the way to 70 and still have no idea what your class is capable of. Back when Level 50 was the cap, I once ran into an SK in Everfrost hunting Level 45 solo green mobs because he didn't know how to activate Concentration-based buffs, or that we could debuff an enemy's attack skills. I'm running into shadowknights <EM>now </EM>who never read the forums ( They must sleep 100% better ), and who have absolutely no idea that upgrading taunts and buying the proper AAs and weapons is all you need to hold aggro., even in Fabled situations.</P> <P> </P> <P>These arguments have been raised, time and time again. Fact of the matter is, a 'failure' to hold aggro. and do proper damage while other members of the community in worse / similar / better equipment <EM>all </EM>report complete success means that the people who are <EM>failing </EM>at these same tasks are clearly A) Doing something wrong, B) Grouping with trigger-happy DPS -- and there's no remedy for this aside from a /kick --, or C) Looking to raise complaints and have things changed which the <EM>other </EM>members of the SK community would have you drawn and quartered for.</P> <P> </P> <P>Change <EM>Pestilence</EM>? That's your idea of a useless spell? Are you [expletive haxx0red by Raijinn]ing mental? Do you know how much damage it does at Master 1?</P> <P>A critical on <EM>one target </EM>means around 1,600 damage for 130 power. If the target dies before it wears off, it hits <EM>two more targets</EM>, and essentially <EM>triples </EM>the damage output.. You have a spell which can deal over 5,000 damage for 130 power, and you call it useless and want it removed.</P> <P>I hate you. Shut up.</P> <P> </P> <P>Pestilence, Putrid Coil, and a couple of taunts is all I needed to keep aggro. off of a 70 Bruiser in full fabled with a Velium Staff in offensive stance. He did over 270 more DPS than I did in that fight. Look at the numbers, learn to play, and quit complaining. The <EM>only </EM>setting in which your other complaints have any validity at all is in a PvP environment, and PvP servers have always taken a back seat in SOE's plans.</P> <P> </P> <P>Take it from me -- I played on Tallon Zek (Later called Zek) for the better part of seven years. I know what I'm talking about.</P><p>Message Edited by Nicholai24 on <span class=date_text>06-24-2006</span> <span class=time_text>06:36 AM</span>
Margen
06-24-2006, 06:07 PM
<BR> <BLOCKQUOTE> <HR> Nicholai24 wrote:<BR> <P>I agree with the Grave Blessing and the Abominable Wrath comments. I think the rest is pretty stupid. Go raise some cash and find some better equipment before you condemn a class as 'broken'. If everyone used App2 versions of their skills and hung around Halls of Fate in Treasured armor, I'm sure there'd be all sorts of complaints being raised. As it is, Pestilence is one of our biggest damage dealers, and our Intel. line causes both the damage over time component <EM>and </EM>the Hate over Time component of our Insidious Promise to critical ( I have this from a reliable, in-game source who asked not to be disclosed, but who has access to the raw numbers these spells generate behind the scenes. )</P> <P> </P> <P>It's absolutely possible to make it all the way to 70 and still have no idea what your class is capable of. Back when Level 50 was the cap, I once ran into an SK in Everfrost hunting Level 45 solo green mobs because he didn't know how to activate Concentration-based buffs, or that we could debuff an enemy's attack skills. I'm running into shadowknights <EM>now </EM>who never read the forums ( They must sleep 100% better ), and who have absolutely no idea that upgrading taunts and buying the proper AAs and weapons is all you need to hold aggro., even in Fabled situations.</P> <P> </P> <P>These arguments have been raised, time and time again. Fact of the matter is, a 'failure' to hold aggro. and do proper damage while other members of the community in worse / similar / better equipment <EM>all </EM>report complete success means that the people who are <EM>failing </EM>at these same tasks are clearly A) Doing something wrong, B) Grouping with trigger-happy DPS -- and there's no remedy for this aside from a /kick --, or C) Looking to raise complaints and have things changed which the <EM>other </EM>members of the SK community would have you drawn and quartered for.</P> <P> </P> <P>Change <EM>Pestilence</EM>? That's your idea of a useless spell? Are you [expletive haxx0red by Raijinn]ing mental? Do you know how much damage it does at Master 1?</P> <P>A critical on <EM>one target </EM>means around 1,600 damage for 130 power. If the target dies before it wears off, it hits <EM>two more targets</EM>, and essentially <EM>triples </EM>the damage output.. You have a spell which can deal over 5,000 damage for 130 power, and you call it useless and want it removed.</P> <P>I hate you. Shut up.</P> <P> </P> <P>Pestilence, Putrid Coil, and a couple of taunts is all I needed to keep aggro. off of a 70 Bruiser in full fabled with a Velium Staff in offensive stance. He did over 270 more DPS than I did in that fight. Look at the numbers, learn to play, and quit complaining. The <EM>only </EM>setting in which your other complaints have any validity at all is in a PvP environment, and PvP servers have always taken a back seat in SOE's plans.</P> <P> </P> <P>Take it from me -- I played on Tallon Zek (Later called Zek) for the better part of seven years. I know what I'm talking about.</P> <P>Message Edited by Nicholai24 on <SPAN class=date_text>06-24-2006</SPAN> <SPAN class=time_text>06:36 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>Do us a favor an you shut up, if you disagree with something the poster stated fine, state your disagreement, respecitivly not being a total twit. am getting sick and tired of a few jerks doing the same BS comment "learn your class" garbage.</P> <P>Grow up child.</P>
Shadowles
06-24-2006, 10:25 PM
<P>I agree with the Grave Blessing and the Abominable Wrath comments. I think the rest is pretty stupid. Go raise some cash and find some better equipment before you condemn a class as 'broken'. If everyone used App2 versions of their skills and hung around Halls of Fate in Treasured armor, I'm sure there'd be all sorts of complaints being raised. As it is, Pestilence is one of our biggest damage dealers, and our Intel. line causes both the damage over time component <EM>and </EM>the Hate over Time component of our Insidious Promise to critical ( I have this from a reliable, in-game source who asked not to be disclosed, but who has access to the raw numbers these spells generate behind the scenes. )</P> <P> </P> <P>It's absolutely possible to make it all the way to 70 and still have no idea what your class is capable of. Back when Level 50 was the cap, I once ran into an SK in Everfrost hunting Level 45 solo green mobs because he didn't know how to activate Concentration-based buffs, or that we could debuff an enemy's attack skills. I'm running into shadowknights <EM>now </EM>who never read the forums ( They must sleep 100% better ), and who have absolutely no idea that upgrading taunts and buying the proper AAs and weapons is all you need to hold aggro., even in Fabled situations.</P> <P> </P> <P>These arguments have been raised, time and time again. Fact of the matter is, a 'failure' to hold aggro. and do proper damage while other members of the community in worse / similar / better equipment <EM>all </EM>report complete success means that the people who are <EM>failing </EM>at these same tasks are clearly A) Doing something wrong, B) Grouping with trigger-happy DPS -- and there's no remedy for this aside from a /kick --, or C) Looking to raise complaints and have things changed which the <EM>other </EM>members of the SK community would have you drawn and quartered for.</P> <P>Change <EM>Pestilence</EM>? That's your idea of a useless spell? Are you [expletive haxx0red by Raijinn]ing mental? Do you know how much damage it does at Master 1?</P> <P>A critical on <EM>one target </EM>means around 1,600 damage for 130 power. If the target dies before it wears off, it hits <EM>two more targets</EM>, and essentially <EM>triples </EM>the damage output.. You have a spell which can deal over 5,000 damage for 130 power, and you call it useless and want it removed.</P> <P>I hate you. Shut up.</P> <P> </P> <P>Pestilence, Putrid Coil, and a couple of taunts is all I needed to keep aggro. off of a 70 Bruiser in full fabled with a Velium Staff in offensive stance. He did over 270 more DPS than I did in that fight. Look at the numbers, learn to play, and quit complaining. The <EM>only </EM>setting in which your other complaints have any validity at all is in a PvP environment, and PvP servers have always taken a back seat in SOE's plans.</P> <P>Take it from me -- I played on Tallon Zek (Later called Zek) for the better part of seven years. I know what I'm talking about.</P> <P> </P> <P><FONT color=#ff0000>Dude i know the class very well i played a SK on eq1 Rallos Zek for many years, now play a Sk on PVE lv60 and also have made a Sk on PVP lv70 w/45 AA's. My Sk on both PVE and PVP are decked in mostly legendary w/adept3s and few masters i was lucky to get ahold of. The comments i posted are valid ones from a experienced player, either post a constructive opinion or stop trolling and wasting our time with your smack talk.</FONT></P>
Kelkirra
06-25-2006, 02:02 AM
<BR> <BLOCKQUOTE> <HR> Nicholai24 wrote:<BR> <P>I agree with the Grave Blessing and the Abominable Wrath comments. I think the rest is pretty stupid. Go raise some cash and find some better equipment before you condemn a class as 'broken'. If everyone used App2 versions of their skills and hung around Halls of Fate in Treasured armor, I'm sure there'd be all sorts of complaints being raised. As it is, Pestilence is one of our biggest damage dealers, and our Intel. line causes both the damage over time component <EM>and </EM>the Hate over Time component of our Insidious Promise to critical ( I have this from a reliable, in-game source who asked not to be disclosed, but who has access to the raw numbers these spells generate behind the scenes. )</P> <P> </P> <P>It's absolutely possible to make it all the way to 70 and still have no idea what your class is capable of. Back when Level 50 was the cap, I once ran into an SK in Everfrost hunting Level 45 solo green mobs because he didn't know how to activate Concentration-based buffs, or that we could debuff an enemy's attack skills. I'm running into shadowknights <EM>now </EM>who never read the forums ( They must sleep 100% better ), and who have absolutely no idea that upgrading taunts and buying the proper AAs and weapons is all you need to hold aggro., even in Fabled situations.</P> <P> </P> <P>These arguments have been raised, time and time again. Fact of the matter is, a 'failure' to hold aggro. and do proper damage while other members of the community in worse / similar / better equipment <EM>all </EM>report complete success means that the people who are <EM>failing </EM>at these same tasks are clearly A) Doing something wrong, B) Grouping with trigger-happy DPS -- and there's no remedy for this aside from a /kick --, or C) Looking to raise complaints and have things changed which the <EM>other </EM>members of the SK community would have you drawn and quartered for.</P> <P> </P> <P>Change <EM>Pestilence</EM>? That's your idea of a useless spell? Are you [expletive haxx0red by Raijinn]ing mental? Do you know how much damage it does at Master 1?</P> <P>A critical on <EM>one target </EM>means around 1,600 damage for 130 power. If the target dies before it wears off, it hits <EM>two more targets</EM>, and essentially <EM>triples </EM>the damage output.. You have a spell which can deal over 5,000 damage for 130 power, and you call it useless and want it removed.</P> <P>I hate you. Shut up.</P> <P> </P> <P>Pestilence, Putrid Coil, and a couple of taunts is all I needed to keep aggro. off of a 70 Bruiser in full fabled with a Velium Staff in offensive stance. He did over 270 more DPS than I did in that fight. Look at the numbers, learn to play, and quit complaining. The <EM>only </EM>setting in which your other complaints have any validity at all is in a PvP environment, and PvP servers have always taken a back seat in SOE's plans.</P> <P> </P> <P>Take it from me -- I played on Tallon Zek (Later called Zek) for the better part of seven years. I know what I'm talking about.</P> <P>Message Edited by Nicholai24 on <SPAN class=date_text>06-24-2006</SPAN> <SPAN class=time_text>06:36 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P>Actually, I have to agree with Nic here. Most of your complaints about this class can't be based off of experience if you honestly think that Pestilance is useless man. His/her comment on telling you to blaently shut-up. Heh, I've done it a few times myself so I can't critize you there. You have some decently valid arguments to the OP, if you're not really paying attention to what you're doing. The Blessing Line and Wrath line, yeah, i would love to see the timers reduced honestly. If you focus is high enough though, you can usually get it off the first time and if not then the second time. </P> <P>BTW, you're the first person that I've seen that came from Tallon Zek outside of myself and some RL friends. O.o Where did they all go? </P>
Beldin_
06-25-2006, 03:09 AM
Pestilence is one of the greatest an most fun spells in my opinion .. i really love it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
DMIstar
06-25-2006, 05:46 AM
<DIV> <DIV><FONT color=#ff3300>Grave Blessing:</FONT> I agree to a point with its cast timer, though i also find that grave blessings is to much of a crutch on our healing to begin with.. It constantly out marks our lifetaps by leaps. But then again while consistantly useing it, it kills our dps.. only thing i can contribute it to, is a direct conterpart to pallies amends.</DIV> <DIV> </DIV> <DIV><FONT color=#ff3300>Abominable Wrath:</FONT> This is our highest hit spell with a slow to it, Not sure on PVP, Id rather keep it as it is with its snare on it overall. </DIV> <DIV> </DIV> <DIV><FONT color=#ff3300>Our Taunts:</FONT> I agree we have taunt problems, If we didnt there wouldnt be as many posts on it, Back when i was a Real SK, and people who brought up taunting there was an Answer.. Here this is just bickering back and forth.</DIV> <DIV> </DIV> <DIV><FONT color=#ff3300>Mana Sieve:</FONT> I agree here, this looks like a counterpart to mana corruption that they put in, but the scaleing is just not right... Then again FT and Regen in this game is not much of any use either ... </DIV> <DIV> </DIV> <DIV><FONT color=#ff3300>Pestilence:</FONT> This spell does a good amount of damage, my only bickering to the spell is, as fast as it fades it should spread to more then 2 mobs in area.</DIV> <DIV><FONT color=#ff3300></FONT> </DIV> <DIV><FONT color=#ff3300>Sacrament line</FONT>: Consider it a fancy looking dot that can be debuffed via AoE =P </DIV> <DIV><FONT color=#ff3300></FONT> </DIV> <DIV><FONT color=#ff3300>AA Lines:</FONT> come on, the AGI line with its lance and horse not appealing to you ? =P</DIV></DIV>
ssythe
06-25-2006, 06:33 PM
<P>Now my account hasnt been active in a bit but I was mostly fully mastered and all legendary(ya i know oo0oo) but heres my 2 cents:</P> <P>Grave blessing: I can live with the cast time(s) if they get rid of the fizzle,fizzle, interupt.That kinda "penalty" is lame:p</P> <P>Abominable wrath:It's "ok". seems more like a pvp spell to me since i cant really think of mobs that run /shrug its been a while</P> <P>Taunts: Needs lovin nuff said....(why are there soooooo many sk agro posts?)</P> <P>Mana sieve: Ya needs some more oompf but from my understanding the ancient spells were a 1 time deal(would be cool to have a mana seive proc added using a conc slot tho id think)</P> <P>Pestilence: It's situational but can be pretty handy and has a decent cast time on it if i remember</P> <P>Sacrament line:I myself would like a fulltime pet.. but thats the eq1 sk in me i think maybe a slight tweak to the summon component % would be cool tho</P> <P>AA lines: I didnt like at 1st but it is nice to not be considered gimped or broken if u didnt get a specific set of aa's(although an arguement can be made for spell crits).To me personally I always thought the agi line leaned towards pvp.... id still like a sk who has gone the agi/int lines on one of the pvp servers to post what they think.</P> <P>i'd expect more aa's along the line of here you choose what needs fixin like the prev ones in a way...ala hate aa's.People complain about dev's and whatnot but kinda hard to point fingers when the community is pulling issues in different directions.</P>
Nicholai24
06-25-2006, 08:33 PM
<DIV>As for folks who came from Tallon Zek, I ran into a couple on Guk, and Rotha from Mistmoore is the dark elf cleric from Pandemonium who went by the same name. Believe it or not, a lot of folks from TZ are <EM>still </EM>playing EQI -- I broke off from EQII to head back and lend a hand before <EM>DoF </EM>was released, and you'll be pleased to know that Pandemonium ( Now a combination of Discordia, Indignation ( Folks who came from Veneration, too) , and Pandemonium ) absolutely <EM>crushed </EM>the other top PvP guilds from the respective PvP servers. The 'runner up' in the hardass department, a guild called 'Hate' from Sullon Zek, were personally griefed by us in such an awful way that their guild leader movelogged to a blue server within two weeks of the server merge. A few months later, the guild collapsed, and we absorbed them.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>34 server-firsts to date since the merge. The only guild which has gotten a server first other than us was some silly Euro. guild, who nailed some two-groupable named in the Prophecy of Ro expansion. I came back to EQII after I finished seeing everything up to the last few creatures in Demi-Plane of Blood killed. Who were you on TZ? You remember Darlana, and Jernet, and Darkoan, and Lonrid? Rutroh? Alfrid, or Clariburnus, or Jeris? Lemme know!</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>As for those who replied to my comments in a negative manner, I'd tell you all to shut up again, but I don't repeat myself. I'm right and you're wrong. I don't need to discuss anything intelligently with you, <EM>because </EM>I'm a jerk, but <EM>also </EM>because I'm smarter than you are, and I know what I'm talking about. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV><STRONG>Lurn 2 playe ur klass.</STRONG></DIV> <DIV><STRONG><U></U></STRONG> </DIV> <DIV><STRONG><U>kkthxdrivethru</U></STRONG></DIV> <DIV><STRONG><U></U></STRONG> </DIV> <DIV>I love being a board troll. Just remember, no matter how much you hate me, everything I've said has been valid up until this point. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV>
Giral
06-25-2006, 08:45 PM
<P>also love pestilance , love the graphic on it : ) SWEET ,</P> <P> but cast Death March and then Pestilance right befor the first mob die's AND the rest of the Mob's start dropping like fly's on a fresh pile of S.h.i.t. </P> <P> </P> <P>and ON the march goes off when the last one dies , you grab the Next group , Ae spam them, and pestilance comes back up befor the first one dies you cast pestilance and Keep on Rolling , you can sometimes get thru 2 or 3 group's of mob's befor death March expire's and get off pestilance 1 time on each group : ) </P> <P> </P> <P> </P> <P> </P><p>Message Edited by Giralus on <span class=date_text>06-25-2006</span> <span class=time_text>09:52 AM</span>
Kelkirra
06-25-2006, 10:36 PM
<BR> <BLOCKQUOTE> <HR> Nicholai24 wrote:<BR> <DIV>As for folks who came from Tallon Zek, I ran into a couple on Guk, and Rotha from Mistmoore is the dark elf cleric from Pandemonium who went by the same name. Believe it or not, a lot of folks from TZ are <EM>still </EM>playing EQI -- I broke off from EQII to head back and lend a hand before <EM>DoF </EM>was released, and you'll be pleased to know that Pandemonium ( Now a combination of Discordia, Indignation ( Folks who came from Veneration, too) , and Pandemonium ) absolutely <EM>crushed </EM>the other top PvP guilds from the respective PvP servers. The 'runner up' in the hardass department, a guild called 'Hate' from Sullon Zek, were personally griefed by us in such an awful way that their guild leader movelogged to a blue server within two weeks of the server merge. A few months later, the guild collapsed, and we absorbed them.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>34 server-firsts to date since the merge. The only guild which has gotten a server first other than us was some silly Euro. guild, who nailed some two-groupable named in the Prophecy of Ro expansion. I came back to EQII after I finished seeing everything up to the last few creatures in Demi-Plane of Blood killed. Who were you on TZ? You remember Darlana, and Jernet, and Darkoan, and Lonrid? Rutroh? Alfrid, or Clariburnus, or Jeris? Lemme know!</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>As for those who replied to my comments in a negative manner, I'd tell you all to shut up again, but I don't repeat myself. I'm right and you're wrong. I don't need to discuss anything intelligently with you, <EM>because </EM>I'm a jerk, but <EM>also </EM>because I'm smarter than you are, and I know what I'm talking about. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV><STRONG>Lurn 2 playe ur klass.</STRONG></DIV> <DIV><STRONG><U></U></STRONG> </DIV> <DIV><STRONG><U>kkthxdrivethru</U></STRONG></DIV> <DIV><STRONG><U></U></STRONG> </DIV> <DIV>I love being a board troll. Just remember, no matter how much you hate me, everything I've said has been valid up until this point. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV><BR> <HR> </BLOCKQUOTE> <P>I had an Iksar Monk on there for a while and was in a RL friends guild call The Faceless Lords of Destruction, a.k.a. FLD. I had heard of Pand but wasn't too impressed with them at that time due to the cross teaming (which I must say is something that I am highly impressed with SoE for eliminating on the PvP for EQ2). Didn't get along with most of them because I'm an [expletive haxx0red by Raijinn] and have a very outspoken approach. Would start to really [Removed for Content] me off when I started getting ganked by darkies -_-. NEwho, homie here has some valid arguments and I've seen a few others. My biggest complaint is that ppl complain about our hate gain. Ok, tell me how unbalanced it would be if we had the snap agro capabalities of a warrior. We obtain hate gain through time, our life taps and our DPS. I don't know how much any of you really use the taps, but I've found that those give me so much hate that it can be near impossible to pull agro from me if I've had time in the fight and ppl are DPSing the way they should.</P> <P>Get into an encounter and try this (i even use this in raids so I know that it works pp). If the mob is a single target mob, pull with the AoE taunt, single target taunt, coil, wait till it gets closer and use the shield stun. Use some HO's, pest, debuffs, coil line and taunt and you'll keep agro =D. Group mobs, if they are spread out to where your AoE taunt will not catch them all initially, pull with single target taunt, wait untill they are close and AoE taunt, turn the mob while you're casting your circle line, use the misery line, tap veins and by then your taunts are back up. HO taunt, debuff, pest and use the AoE's again. This along with a call for DPS and I very rarely lose agro even in a raid. I do have a coercer or dirge in my group when i tank raidsso that the DPS can start much earlier (hell, I have some of my DPS classes that start as soon as I pull with everything that they've got and they still can't pull agro when i have a hate buffing class). The blessing line does need something. Either a shorter casting time or have it scale with the resistability of being interrupted with the quality of the spell. Mana seive to me is another use of the manastone and I use it often. Have it adept 3 and really can't complain considering that the AT spells don't scale and won't scale. Pestilance, love the spell and have NO complaints about it at all. One of my favorite spell effects and has become some of my buddies favorite spell effect. Our AA's could use some loving though. I don't see how a lot of the AA's would be geared towards us honestly. The fear immunity is nice, but I believe is more geared towards the pallies IMO. Hook us up with something with the new expansion that will fit the class more like the crits. Give us a special AA that will increase the crit of our taps specifically (kinda redicilous to have to take both spell and heal crits to increase the overall effectivness of our class defining spells -_-).</P> <P>Keep the ideas pumping guys. This class has some minor issues but they can be overcome with the right strategy honestly. I see us as being almost completly balanced as most of my ideas aren't complaints about balance but just personal preferences that would fit my personal play style and fit the concept of the class more.<BR></P>
Nicholai24
06-25-2006, 11:17 PM
<P>Dunno if you've noticed ( but you probably have ).. Whenever one of our lifetap attacks criticals, damage-wise, it autocriticals the heal. I make do with the Legionnaire's Wrath in order to free up 8 AA's. I may take the Mercy later on, but if 70% of my lifetap attacks critical / critical heal, I figure I can get by. I don't want healers to be <EM>completely </EM>out of a job.</P> <P>Pestilence is in the top 5 most efficient damage-per-mana spells in the game. In a group situation, try it in combination with Death March and an excellent 2-handed weapon. You'll be pleasantly surprised.</P>
Nicholai24
06-25-2006, 11:19 PM
<DIV> <P></P> <HR> Giralus wrote:<BR> <BLOCKQUOTE> <P>also love pestilance , love the graphic on it : ) SWEET ,</P> <P> but cast Death March and then Pestilance right befor the first mob die's AND the rest of the Mob's start dropping like fly's on a fresh pile of S.h.i.t. </P> <P> </P> <P>and ON the march goes off when the last one dies , you grab the Next group , Ae spam them, and pestilance comes back up befor the first one dies you cast pestilance and Keep on Rolling , you can sometimes get thru 2 or 3 group's of mob's befor death March expire's and get off pestilance 1 time on each group : ) </P> <P> </P> <P> </P> <P> </P> <P>Message Edited by Giralus on <SPAN class=date_text>06-25-2006</SPAN><SPAN class=time_text>09:52 AM</SPAN><BR></P> <HR> </BLOCKQUOTE> <P>Whoops. Didn't see your post before I made mine. What he said. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR></P></DIV>
Kelkirra
06-25-2006, 11:40 PM
<BR> <BLOCKQUOTE> <HR> Nicholai24 wrote:<BR> <P>Dunno if you've noticed ( but you probably have ).. Whenever one of our lifetap attacks criticals, damage-wise, it autocriticals the heal. I make do with the Legionnaire's Wrath in order to free up 8 AA's. I may take the Mercy later on, but if 70% of my lifetap attacks critical / critical heal, I figure I can get by. I don't want healers to be <EM>completely </EM>out of a job.</P> <P>Pestilence is in the top 5 most efficient damage-per-mana spells in the game. In a group situation, try it in combination with Death March and an excellent 2-handed weapon. You'll be pleasantly surprised.</P><BR> <HR> </BLOCKQUOTE><BR>Maybe I should pay a bit more attention to this as I don't watch the combat screen for my personal heals and pay more attention to the green numbers above my head for this =D. (Sry, paying more attention to my own DPS, the raids DPS and the mobs DPS to watch for heals on that screen. Come on, what more do you expect out of someone with ADD? O_O). I'll check this out through some logs. I agree with you on Pestilance. Love the spell and would not trade it =D.
Beldin_
06-26-2006, 04:09 AM
Btw.: If you want to have real fun with pestilence .. go to Bloodskull Valley .. i never did that instance just closely as fast with any character then with my SK .. i ended up with still 30% mana .. while all other chars normally are long out of mana when i was ready <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
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