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YummiOger
06-21-2006, 08:45 PM
<DIV>This is my AP build for DPSing during raids, my equiptment id not uber by any means, useing a Spear of Pain,  but i still parse ~700-800 dps when grouped with the right classes (Wizzy, Fury, Troub, ect). i still have a free respec left and would love to hear any other options and reasons for changes.. im still not at cap .. at like 45 APs .. still 5 to go ><</DIV> <DIV> </DIV> <DIV>STR Line 0/0/0/0/0 </DIV> <DIV>reason: didnt really offer much, haste is EZ to cap, haste does not work well with spamming Spells/CAs ,Hate gain is small, maby +str on last APs as a closer</DIV> <DIV> </DIV> <DIV>Agil Line 4/4/4/0/0</DIV> <DIV>reason; #2 Jouste and #3 Trample seem to be good. Jouste is a good damage Spear CA, Trample makes ur auto attacks front AE.</DIV> <DIV> </DIV> <DIV>Stam Line 4/4/8/0/0</DIV> <DIV>reason; +stam = HPS, Hammer Ground is an additional stunn AE even (group use), 8 points into Melee Crit = +22% chance .. err kinda good.</DIV> <DIV> </DIV> <DIV>Wisdom Line 0/0/0/0/0</DIV> <DIV> PFFT Wisdom is for pallies ><,, </DIV> <DIV> </DIV> <DIV>Int Line 4/4/8/0/0</DIV> <DIV>reason; +int = +spell damage, dont use Ledg Smite much, 8 pionts in Spell Crit = +68% chance</DIV> <DIV> </DIV> <DIV>Any Advise or improvements are more than welcome .. Or if any1 else has a good DPS build id love to see it.</DIV> <DIV> </DIV> <DIV>yummy Izbad</DIV> <DIV>70sk/armorer</DIV>

Humuhumunukunukuapua
06-21-2006, 10:24 PM
<BR> <BLOCKQUOTE> <HR> YummiOger wrote:<BR> <DIV>STR Line 0/0/0/0/0 </DIV> <DIV>reason: didnt really offer much, haste is EZ to cap, haste does not work well with spamming Spells/CAs ,Hate gain is small, maby +str on last APs as a closer<BR> <HR> </DIV></BLOCKQUOTE> <P>I am going down a similar build, with the exception of going 4/4/8 STR instead of the AGI line.  But since you are using a very nice spear IMHO, I can see why you are looking to go AGI.  I would consider it, but the AGI line makes me nervous considering the arts like Joust and Trample seem like they were intended (from their names/descriptions) to be only used on mounts.  I understand that the icons remain after entering a dungeon, but i worry that this might just be a bug and the nerf might be coming on it later.  Also, the AOE proc is nice, but I'd hate for it to go off at the wrong times (i.e., non-aggro or mezzed mobs).  Though, in raid situations like you stated, maybe this isn't an issue since you will be backed by a lot of firepower to burn mobs down quickly.</P> <P>About your comment about haste being EZ to cap.  Are you referring to equipment haste buffs, other classes buffing you or both?  What's the haste cap and how do you often reach it?  I don't raid much, but I definitely agree that there are diminishing returns to having attack speed hasted, like ideally you would want your swing rate to match that of your spell cast time, so that you can swing, cast, swing without any downtime to max out dps.  Any quicker swing rate would be inefficient since you'd have to wait for your spell to cast anyway.  Most 2H's seem like they are around 2.5 dealy, so putting 8 points into the STR haste buff would bring you down to around a 2 second delay which seems like it would work pretty well with timing casting (assuming you had no other haste buffs - which, unfortunately, is my current situation in small groups).</P> <P>But given you are building for DPS'ing while in raids, your logic makes sense to me.  Good luck.</P> <P>* Edit *  Just saw this in a post in another thread.  Mentions some issues someone else was having with the AGI line on raids towards the bottom.</P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=9&message.id=21690" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=9&message.id=21690</A></P> <P><BR> </P><p>Message Edited by Humuhumunukunukuapua'a on <span class=date_text>06-21-2006</span> <span class=time_text>11:43 AM</span>

mikeyswizz
06-21-2006, 11:06 PM
<DIV>Str: 4-4-4-7-0</DIV> <DIV> </DIV> <DIV>I dont use an axe, i use a hammer (1h) but i have a macro that equips the axe, casts the haste, reequips the hammer (takes about 1 second to do) With this plus the haste gloves (from trial 1) i can be self buffed at 52%. This includes the 4 i placed into haste from this line. Also 7 in hate gain for obvious reasons.</DIV> <DIV> </DIV> <DIV>Stam: 0-0-0-0-0</DIV> <DIV> </DIV> <DIV>Melee crit? sucks How often am i really pure meleeing? Only when im oop. extra HP? If im correct this adds about 4% at level 8, so thats 40 extra points on 1000 and 400 if you can get up to 10000. yea its nice, but its not enough for me to like this line.</DIV> <DIV> </DIV> <DIV>Wis: 4-4-6-0-0</DIV> <DIV> </DIV> <DIV>CombaetLeadership is nice for some extra group DPS when you are in offensive (i use a 2hs). Battle Leadership at rank 6 adds 25 to slashing, piercing, crushing, ministration, subj, etc. Effectively making your groups skills about 3-5 levels higher (i think its 3-5) This not only means you can hit mobs harder due to you skills being harder, but helps when alot when fighting yellow and orange con mobs, espcially for caster, allowing nukes and debuffs to stick.</DIV> <DIV> </DIV> <DIV>Agi: 0-0-0-0-0</DIV> <DIV> </DIV> <DIV>eff lances and spears, eff horses. (matter of prefernce, nothing else) I fight in dungeons and havent seen a real good spear in a long time.</DIV> <DIV> </DIV> <DIV>Int: 4-4-8-0-0</DIV> <DIV> </DIV> <DIV>DPS, plain and simple</DIV>

Humuhumunukunukuapua
06-22-2006, 01:06 AM
<BR> <BLOCKQUOTE> <HR> mikeyswizz wrote:<BR> <DIV>Battle Leadership at rank 6 adds 25 to slashing, piercing, crushing, ministration, subj, etc. Effectively making your groups skills about 3-5 levels higher (i think its 3-5) This not only means you can hit mobs harder due to you skills being harder, but helps when alot when fighting yellow and orange con mobs, espcially for caster, allowing nukes and debuffs to stick. <HR> </DIV></BLOCKQUOTE>I was under the impression that higher skill ratings only affected your chance of hitting a mob and NOT your damage per hit?  Is this incorrect?  If dps'ing (non-tanking), our offensive stance alone already puts us 2-3 levels higher in terms of skills, and I always wondered if adding another 5 levels of skills would make us land hits that much more?  For example, if I'm already landing nearly all of my melee swings when in offensive stance and group buffed, is there really that much more benefit by adding more skill levels through the WIS line?  Maybe if you are usually hunting orange/red mobs and don't want to be an xp leach, and would prefer to land hits/spells, I could see more of a tangible benefit.  Where I could see the skill buff being most of use is when tanking, to offset the skill hit that we take in defensive stance so that if we are relying more on hasted melee swings, might as well have the swings land to maximize damage/hate.<BR>

mikeyswizz
06-22-2006, 05:59 PM
<DIV>Just a quick example because im busy at work</DIV> <DIV> </DIV> <DIV>While i do not have hard proof this this, while increasing you chance to hit the mob i also notice that i hit harder when fightin greens as opposed to blues, etc.</DIV> <DIV> </DIV> <DIV>So if im fighting lvl 70 mobs and my skills are making me effectivell 3 levels higher, they become like blues. If offensive stance adds 2, then are like greens. This means ill hit them for my max hit more often, also less spell resists. </DIV> <DIV> </DIV> <DIV>And, unlike offensive stance, this is a group buff. Which means your whole group will hit harder, and land spells better. This is especially helpful if you group in high levels areas where mobs are white/yellow (PoA, HoF) and raids.</DIV> <DIV> </DIV> <DIV>Also, this is something that will stick with you forever. I try to stay away from abilities that add x amount of damage. Because once the cap increases that damage will not be nearly as good. 25 skill ups is ALWAYS 25 skill ups. So when the next level increase occurs, and im 70 fighting 73s 74s etc this will still be a very useful buff.</DIV>

Rr
06-22-2006, 06:27 PM
Just a heads up from someone who plays a dirge to 70 and just betrayed his paly 59 to SK: +X skill does not equal +levels for determing hit chance. Before a live update long ago (think before DoF even) they changed the fact that every 5 points in a weapon skill increased your combat effectiveness by 1 level, for the pure fact that people were getting ridiculously good at hitting things they shouldn't. My dirge adds something like 36 points to all weapon skills, that's effectively seven (7) levels. Meaning that anything in the low 70's would be a green mob and easier to hit than the broad side of a brightly painted barn. +weapon skills have the greatest affect when fighting white/yellow/orange mobs. Once a mob is red, you're not really going to be able to hit it as much no matter what you do, and when they are blue or less, you're already hitting them at mostly max effectivness. That being said, I'm still thinking I'm going to go to that AA with my SK because on raids, a lot of stuff tends to be yellow/orange. <div></div>

Coica
06-22-2006, 07:36 PM
I'd have to agree with Deludar. but I'm only lvl 46 and theres a strong possibility I am an idiot. but I dont really see where the stamina or agility lines offer as much to us as str/int/wis do. I saw a 70 with all this  + sta gear on the other day and I was all "[expletive haxx0red by Raijinn]?!"  I'm sure he had his reasons but Ive been doing pretty good by choosing to go with 4 points each into str and int so far and going with as much + int gear as i can get. Im a raging lunatic in solo battles right now, maybe that will change in a few levels.<div></div>

YummiOger
06-22-2006, 10:41 PM
<P>Interesting, so u guys r all liking the +STR line for sure?  only problem i have with the +STR line is im already capped STR on raids like 510+str and the Haste gained off of STR line seems lost on Spamming CA's and Spells.</P> <P>im ALWAYS hitting buttions when raiding, and between the 2 sec and 3 sec cast times, would it not be better to get the +Crits% on the swings that do go thru?? or maby im mistaken</P> <P>I went thru the Agil line Vs the WIS line cuz of my Fable Spear and before they fixed Enchanter classes .. pre LU24 i never seen anything mezzed on a raid, just off tank or  Max DPS everything to death. so the AE on the trample waz a good thing. and the Dual hits from Jouste do each check for Crits, so it works with my STAM line. and FYI the Trample line does check both tramples if u got 2 icons up. Buff it outside on horse at first of raid, only require the mount to get the 2nd icon. after u get it, it is always active. </P> <P>However after the changes in LU24 conserning Crowd Control and Mezzing, i may drop Agil line if Trample causes problems. or at least drop trample.</P> <P>Wisdom line i have yet to really even mess with, just didnt appeal to me much. i may have to take another look at it.</P> <P>I still have some room to + int on my equiptment for Spell DPS and several spells to Master1, im looking to get 1000DPS on a Laboratory raid. right now im averageing 750-800 dps per encounter (no HT used).</P> <P>Deludar, what r u parsing during a average Labs run?.. maby the Wisdom buffs could up mine if i switch from Agil line.</P> <P>Yummy Izbad</P> <P>SK/Armorer</P> <P>ps. to answer some of Humuhumuhmumuhdjsffhsgyuwter's ,, dahm <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> .... questions. </P> <P>Haste Cap is 100% haste, my current self haste is 26% solo, with a bard or enchanter in group i usually run ~ 60+% haste on raids, then If i have a Bezerker in group haste approaches 90%, then IF my Agil ring procs i usually have 100+. the Bezerk usually is running id say 50% of the time with a master1 bezerker in group, and ring procs r maby 1 time every 5 mins for 45 secs.</P><p>Message Edited by YummiOger on <span class=date_text>06-22-2006</span> <span class=time_text>11:52 AM</span>

mikeyswizz
06-22-2006, 11:12 PM
<DIV>I havent parsed myself in a labs raid in a long time, but this is mostly because im am in defensive in the MT group (every raid). I have my next one this saturday, ill go offensive and see what I do and let ya know.</DIV>

skidmark
06-23-2006, 12:48 AM
I only have 6 Achievement points. I tried the Swift Axe, it seemed to get parried or it missed 3 out of 4 times. I switched to the Int line and the smite hasn't been resisted yet. I pull with that smite, the condemning spirit and the grim coil, by the time the mob is on my I have put my shield back on. When I see the condemning spirit has refreshed I quickly swap in a symbol, recast smite then swap the shield back in. Does the swiftaxe get more accurate the more ranks you spend?<div></div>

mikeyswizz
06-23-2006, 12:58 AM
<DIV>i never missed, maybe the damage has every once in a while, but the haste sticks every cast</DIV>

Sine
06-23-2006, 02:13 AM
<div><blockquote><hr>mikeyswizz wrote:<div> </div> <div>I dont use an axe, i use a hammer (1h) but i have a macro that equips the axe, casts the haste, reequips the hammer (takes about 1 second to do) </div><hr></blockquote>could you share you macro to make the items switch and back?</div>

Pins
06-23-2006, 02:41 AM
<BR> <BLOCKQUOTE> <HR> mikeyswizz wrote:<BR> <DIV>Wis: 4-4-6-0-0</DIV> <DIV> </DIV> <DIV>CombaetLeadership is nice for some extra group DPS when you are in offensive (i use a 2hs). Battle Leadership at rank 6 adds 25 to slashing, piercing, crushing, ministration, subj, etc. Effectively making your groups skills about 3-5 levels higher (i think its 3-5) This not only means you can hit mobs harder due to you skills being harder, but helps when alot when fighting yellow and orange con mobs, espcially for caster, allowing nukes and debuffs to stick.<BR> <HR> </DIV></BLOCKQUOTE><BR>This is incorrect.  Adding 25 to a skill does not make you "5 levels higher" at all.  It only increases your chance to do whatever it's supposed to do a bit, mean it does not make you Level 75 vs. a Level 75 mob, it just makes you Level 70 w/ an additional 25 points in whatever skill(which in all honesty only adds about 1-2% more, nowhere near what a level would add).

YummiOger
06-23-2006, 03:18 AM
<P>I was wondering about this myself, how +slash/crush/peirce effects melee effectiveness?</P> <P>if that is true Cala, then that takes away alot of the appeal of the Wisdom line .. the group buff is the best thing in that line as far as DPS goes. dont think any of the other Wis line has DPS oreinted skills in it.</P> <P>Yummy Izbad</P>

plantb
06-23-2006, 03:29 AM
<DIV>Didnt bother with Wis as most pallys use it.  Think Crit hits are better.</DIV> <DIV> </DIV> <DIV>Least when I hit the mob there will be a 25% (MoA)  chance to do insane melee dmge <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Plant</DIV>

Humuhumunukunukuapua
06-23-2006, 06:26 AM
<BR> <BLOCKQUOTE> <HR> YummiOger wrote:<BR> <P>Interesting, so u guys r all liking the +STR line for sure?  only problem i have with the +STR line is im already capped STR on raids like 510+str and the Haste gained off of STR line seems lost on Spamming CA's and Spells.</P> <P>ps. to answer some of Humuhumuhmumuhdjsffhsgyuwter's ,, dahm <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> .... questions. </P> <P>Haste Cap is 100% haste, my current self haste is 26% solo, with a bard or enchanter in group i usually run ~ 60+% haste on raids, then If i have a Bezerker in group haste approaches 90%, then IF my Agil ring procs i usually have 100+. the Bezerk usually is running id say 50% of the time with a master1 bezerker in group, and ring procs r maby 1 time every 5 mins for 45 secs.</P> <P>Message Edited by YummiOger on <SPAN class=date_text>06-22-2006</SPAN> <SPAN class=time_text>11:52 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P>Thanks for the heads up on how you bring attack haste so high.  As far you comment about the full benefit of haste being lost while spamming CA's & spells with a buff that high, I agree, if you find that you can take another swing well before you are finished casting a spell.  It will really come down to which weapon you are using and how much of a haste buff you have going at the time.  </P> <P>What would be interesting, is to experiment with a weapon with a super long delay while you are hasted, and time casting in between swings to see how it would impact your DPS.  I was reading a thread about highest recorded melee damage in the Pally forum (hey, it's good to spy every now and then :smileyvery-happy<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> and a weapon that came up a lot was the Ghostly Axe of Bylze (from one of the first couple of quests in the Claymore Questline in SoS).  The damage rating by itself isn't uber or anything, but since it has a reallllyyyy long delay (heard 7 seconds but can't verify ATM), it achieves the damage rating by having higher damage per hit.  Highest recorded melee hits off the thing were said to be 1,000 - 2,000 depending on capped STR (achievable in raid), high mitigation debuffs (achievable in raid), and critical melee hits (STA AA line).  Now if you can bring the delay down enough for you to be able to swing cast and swing right away, the carnage on a single mob might be downright scary.</P> <P>Note that this theoretically only works since the delay is normally so long and your haste buff is that high.  Applying a 90% haste buff to a weapon with a 2-2.5 delay might be inefficient since, as you stated, some of the hasted swings would get eaten up by your casting.</P> <P>I'm just upset that I think I may have sold the axe sometime back, and I think it's No-Trade! </P>

Kryptonix
06-23-2006, 09:02 AM
I plan on going this way:STR: 4-4-4-8AGI: 4-4-5INT: 4-4-8I like the idea of trample. I might tweak the STR numbers so I can get as much haste as possible. The fast I hit the more of a chance Trample will proc.<div></div>

mikeyswizz
06-23-2006, 05:37 PM
<BR> <BLOCKQUOTE> <HR> Pinski wrote:<BR> <BR> <BLOCKQUOTE> <HR> mikeyswizz wrote:<BR> <DIV>Wis: 4-4-6-0-0</DIV> <DIV> </DIV> <DIV>CombaetLeadership is nice for some extra group DPS when you are in offensive (i use a 2hs). Battle Leadership at rank 6 adds 25 to slashing, piercing, crushing, ministration, subj, etc. Effectively making your groups skills about 3-5 levels higher (i think its 3-5) This not only means you can hit mobs harder due to you skills being harder, but helps when alot when fighting yellow and orange con mobs, espcially for caster, allowing nukes and debuffs to stick.<BR> <HR> </DIV></BLOCKQUOTE><BR>This is incorrect.  Adding 25 to a skill does not make you "5 levels higher" at all.  It only increases your chance to do whatever it's supposed to do a bit, mean it does not make you Level 75 vs. a Level 75 mob, it just makes you Level 70 w/ an additional 25 points in whatever skill(which in all honesty only adds about 1-2% more, nowhere near what a level would add).<BR> <HR> </BLOCKQUOTE> <P><BR>I didnt mean it actually makes me 5 levels higher, it obviously does not. But if you are going with the  equation that each adventure level lets you increase your slashing by 6 skill points. THen when i have 24 skills points my slashing.is effectively hitting like i am 4 levels higher then I really am. So at level 70 the skill cap is 420. WHich is 6 per level. So 24 skill ups = 4 effective slashing levels</P> <P> </P> <P> </P> <P>About the macro, its actualyl just 3 hotkeys. One for the axe, one fore the anility and one for the hammer. So click one, to equip the axe, one to cast the ability, and the third to re-equip the hammer</P> <P>Message Edited by mikeyswizz on <SPAN class=date_text>06-23-2006</SPAN> <SPAN class=time_text>09:54 AM</SPAN></P><p>Message Edited by mikeyswizz on <span class=date_text>06-23-2006</span> <span class=time_text>09:55 AM</span>

Rr
06-23-2006, 10:36 PM
<DIV>Each level increses skill ups by 5 points.</DIV> <DIV> </DIV> <DIV>And even though numerically you're hitting as a lvl 74 (or whatever) of equivalent slashing skill, you aren't really hitting as much as a lvl 74 would. You get a slight bonus to your current level's hitting ability. I believe the dirge buff is supposed to work out to about a 5% increase in DPS from everything I have read from various boards.</DIV>

YummiOger
06-25-2006, 12:45 AM
<DIV>Ahhh, Well if that is true that +melee skills r not as good as they seem to be, i think i will just add more APs into Jouste and max Int stat bonus then and see how that increases my DPS.</DIV> <DIV> </DIV> <DIV>im curiouse to see how much Damage Jouste caps at anyways 8P..</DIV> <DIV> </DIV> <DIV>Yummy</DIV><p>Message Edited by YummiOger on <span class=date_text>06-24-2006</span> <span class=time_text>01:46 PM</span>

Xanoth
06-25-2006, 02:32 PM
<P>the wisdom skill buffs dont seem to impanct DPS that greatly, as i recently switched from WIS to STA, and the melee crit chance seems to have incrased my DPS more than what the skill bonus did.  it probably helps if your in your defencive stance a lot to counter act the loss from the stance, but i dont think its worth it while in offencive.</P> <P> </P> <P>i'd be interested to hear from anyone thats focusing on pure melee with their crusader, more liekly to find it from a pally though. and gone STR AGI STA 4-4-8 in each, then drop an extra point in the STR axe haste+ damage ability. as i do think with the right positioning to make the most of the AGI proc you could get some serious DPS out of it. especially with a haste buff item with +20% ish haste, like gauntlets of glorious speed or something. + inquisitor buff + coercer buff + fury + zerker you can easy hit 100% haste 100% DPS for some awesome melee damage <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></P>

Danimal24
06-27-2006, 12:03 AM
<DIV>I too used to be WIS and INT. I recently dropped the wis and my current set-up is:</DIV> <DIV> </DIV> <DIV>STR: 4/5/8/8/1</DIV> <DIV>INT: 4/4/8</DIV> <DIV> </DIV> <DIV>I have a set 41% haste now, increased to 65% with swiftaxe active, the 10% recast and casting time reduction does help as i dont find myself waiting for a spell to refresh ever now, and of course, the 68% spell crit rate.</DIV> <DIV> </DIV> <DIV>Switching from WIS line to STR, after checking parses on a few raids, I noticed my dps went from 500-600 in most fights to 700-800 in most. I do seem to grab hate sometimes if I'm not careful though, gotta be wary with that encounter taunt now to debuff disease.</DIV>

mikeyswizz
06-27-2006, 12:06 AM
<BR> <BLOCKQUOTE> <HR> Danimal24 wrote:<BR> <DIV>I too used to be WIS and INT. I recently dropped the wis and my current set-up is:</DIV> <DIV> </DIV> <DIV>STR: 4/5/8/8/1</DIV> <DIV>INT: 4/4/8</DIV> <DIV> </DIV> <DIV>I have a set 41% haste now, increased to 65% with swiftaxe active, the 10% recast and casting time reduction does help as i dont find myself waiting for a spell to refresh ever now, and of course, the 68% spell crit rate.</DIV> <DIV> </DIV> <DIV>Switching from WIS line to STR, after checking parses on a few raids, I noticed my dps went from 500-600 in most fights to 700-800 in most. I do seem to grab hate sometimes if I'm not careful though, gotta be wary with that encounter taunt now to debuff disease.</DIV><BR> <HR> </BLOCKQUOTE><BR>Thats so funny, because i respeced last night and did the EXACT same change, im liking it so far

YummiOger
06-27-2006, 07:34 PM
<P>Well it seems the WIS line for APs do not add significantly to DPS output. especially with the volume of APs u must invest into it, or at least that is what im seeing here by these posts. Ok, Wisdom line is out for APs for me. </P> <P>Lets focus on the STR line. at What Point does the +haste become underpowered due to  CA/Spell spamming? Personally i throw everything i got at a Mob encounter. think its 18 abilities?.. ill have to recount, but thats close.  Continuously cycling all these abilities rarely leaves me a "dead space" to swing inside of. maby 10 secs every 1min? of course i cant always be Johnny_on_the_Spot everytime a Ability pops up, so swings do get thru. </P> <P>Given: lets say +1 Haste buff on a raid (common, lets use a 30% buff) +Self Haste (assume GoGS +22%) =  52% Haste during raid settings. I do not have any % off of the STR line myself so i will assume +30% overall from it. So Useing STR line APs, this would bring u up to +82% Haste. Is this too much?.. is it lost on CA/Spells?.. Or is this the best spot to put APs to +DPS? </P> <P>And what of the Last STR ability?. it is -10% to all Casting times?. i am unaware of what it does, as i dont really thing any of the finals r really worth the points :smileyvery-happy:.. but i may just be missing the raw data to back it up.</P> <P>Dar, How did u parse with STR line after switching from Wis? </P> <P>Yummy Izbad</P>

mikeyswizz
06-27-2006, 07:36 PM
<DIV>My HT is a 13min 33 second recast with that last str ability =) you cast faster, and reuse is shorter, which in turn means even less melee.</DIV>

Ellestil
06-28-2006, 06:13 PM
<P>My setup plan is....</P> <P>Str 4/4/4/8--Benefits of Str, Power, Haste which is stackable with other hastes and Increased Hate</P> <P>Sta 4/4/5 Benefits of increased hp's, extra stun/ae hate producer, and melee crits (and non-spell ability crits)</P> <P>Int 4/4/8 Benefits of Increased casting crits and spell damage.</P> <P>So overall I get Increased tanking abilities and increased dps abilites (which also lends to tanking for holding aggro).</P> <P>Good for soloing, grouping, or raiding--but not overly specialized into one area.</P> <P>Ellestil/Thanoz</P>

plantb
06-29-2006, 08:50 PM
<DIV><BR> <BLOCKQUOTE> <HR> mikeyswizz wrote:<BR> <DIV>My HT is a 13min 33 second recast with that last str ability =) you cast faster, and reuse is shorter, which in turn means even less melee.</DIV><BR> <HR> </BLOCKQUOTE><BR>Lol so the haste is a waste then.</DIV> <DIV> </DIV> <DIV>Plant</DIV>

mikeyswizz
06-29-2006, 09:19 PM
yea, its kinda counter productive. So i get some haste so my melee swings are faster, but since my resuse timers or shorter, i melee even less. I guess the haste helps so i can actualyl ge a couple hits in here and there, and when im OOP fro spamming my spells.

Danimal24
07-03-2006, 07:17 PM
<DIV>In raid I get 100%DPS and 50-100% Haste, my melee hits for 1K plus every 1.3 seconds..I find myself just cycling my dots and debuffs more and doing a lot more swinging <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

mikeyswizz
07-03-2006, 08:07 PM
<BR> <BLOCKQUOTE> <HR> Danimal24 wrote:<BR> <DIV>In raid I get 100%DPS and 50-100% Haste, my melee hits for 1K plus every 1.3 seconds..I find myself just cycling my dots and debuffs more and doing a lot more swinging <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV><BR> <HR> </BLOCKQUOTE><BR>im in the same boat (except i dont hit for nearly 1k per swing) I still find spells prduce more damage

VainShad
07-07-2006, 01:23 AM
I've noticed a lot of people talking about "I want a long delay weapon so that I can cast while waiting for the melee attack delay".  Don't auto-attacks happen if you have auto attack enabled, even if you are 1) currently casting or 2) using a combat ability?  If not, does the auto-attack (if it's ready to go) just happen immediately after the spell you were casting goes off?For a non-raider (I'm thinking PvP), I'm wondering if this might work:STA 4 4 8STR 4 4 8INT 4 4 8You can get melee haste, melee crits, and spell crits, which will increase average damage, while not being especially spiky.  What's nice is that these seem to stack multplicatively; melee haste and melee crits.  Also, melee haste should make offensive spell procs (with +68% crit chance) go off more.  Once every minute you can temporarily switch to a hammer for hammer ground.Melee crit, to be honest, isn't that amazing, as at 22% not only is it a third of the value of the spell crit AA, I do more damage from spells than from melee anyway.  A monte carlo code simulation I wrote (where crit_dmg=max(max_dmg+1, regular_damage*130%), indicated +22% crit was worth about 6% more autoattack damage on my current weapon, if I took the values from /weaponstats -- I didn't calculate skill damage yet though.  The value of +crit% is fairly dependent on the min-max damage range of the weapon, the larger the variance the better crit is, because of the way crit works in this game.I don't see most of the ultimate abilities as being that amazing, except maybe the "+10% faster cast/recharge time" one, which should increase dps by less than 10% (as it won't affect auto attacks or defensive procs), although I'd be very happy to have my kick and shield slam abilities reset faster in pvp.

EnraptureE
07-07-2006, 02:35 AM
<DIV>4 4 8 Str, Sta & Int.  I did this after much consideration.  I spell crit alot & am always casting, so this is just in general, an obvious choice that all should get imo.  Also the lego smite is good for ranged dps.</DIV> <DIV> </DIV> <DIV>Sta for the extra hps, the hammer ae (sometimes used) & melee crits.  While its not definate, I suspect now that the melee aspect of attacks (show a sword etc.) seem to crit more & this is apparent when you fight the eye in labs that only melee or spell attacks hit (we can use some when its melee & the others when magic).  I also notice I melee crit in general 1 outta 3 - 4 hits, thats quite decent & has increased dps more than you'd thinkl.</DIV> <DIV> </DIV> <DIV>The str is good for power, the axe which you can switch in n out for the attack & haste, & then the extra haste.  While some seem to keep commenting that your haste is capped easily, when you solo, you are not.  Even with the items that give you 20ish, the extra is nice.  You can then have a class give you dps instead of haste & have the haste givers buff others.</DIV>

Beldin_
07-07-2006, 05:37 AM
<P>At the moment i have</P> <P>Int 4,4,8</P> <P>Str 4,4,2</P> <P>Sta 4,6,4,4</P> <P>The reason for the 6 points in hammer ground are simply that thats the time you need to get tap veines castet, especially when you fight multiple targets i find that quiet nice because it sucks to get 10 times interruptet when trying to cast tap veines <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P>

YummiOger
08-16-2006, 10:37 PM
<P>Xanthros, this thread has some good info in it for DPS maximization if ur interested.</P> <P>yummy izbad</P>

Xanoth
08-17-2006, 12:26 AM
thanks, but dont really want the pure DPS path =]

Phelon_Skellhound
08-17-2006, 01:19 AM
<DIV>You didn't update your post... what was your final point allotment Yummy?</DIV>