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View Full Version : Planning to go AGI line, some questions


Kryptonix
06-17-2006, 12:38 PM
I will be honest, when I first saw the AGI line, I was disgusted. But after grouping with an SK who went the AGI line, I am now thoroughly impressed. I am just about to max out my spell crits and I am planning to eventually get the Trample skill in the AGI line, but I have a few questions as to what should I do with the rest of the points.Should I go STR, to get the increased attack speed? I will attack more, so I will more than likely proc Trample more. OR should I go STA line and get the melee crit, so that when I do proc Trample I will crit and get a bigger bang?Another question about the Trample proc: If I do proc Trample will it also have the chance to proc the Aura and Hunger line (SKs proc buffs)??I know there are a few SKs out there who went AGI line, so please some info as to wether or not the Trample stacks with our other procs would be nice.Right now the AA set up I am thinking about is this:- INT line - 4 4 8- STR line - 4 4 4 8- AGI line - 4 4 5Dont really know how well it works as I am not experienced with the AGI line, so its not final. Thats why I need some thoughts and advice as to what I should do.<div></div>

HentaiB
06-17-2006, 06:52 PM
<P>let me know on agi line never tried it might rock with right hand and wyrmslayer</P> <P> </P>

Alevyan
06-18-2006, 12:38 AM
Indeed, I'd also like to know how this turns out. I've only got 16 or so AAs right now because I'm only level 69, but still. <div></div>

Phank
06-21-2006, 12:27 AM
<DIV>Out of boredom I took my 50 AA and respec'd AGI line.  Maxed it out completely.</DIV> <DIV> </DIV> <DIV>Within 24 hours, I respeced back to WIS/INT.</DIV> <DIV> </DIV> <DIV>There are many flaws with the AGI line:</DIV> <DIV> </DIV> <DIV>1. Adding a double requirement on abilities is a handicap.  All 4 abilities grant bonuses while on horseback, two of the four abilities will not even trigger without a Spear/Great Spear equip'd.  Compared to other lines, this limits the gear and mount status to maintain your dps.</DIV> <DIV> </DIV> <DIV>2. Trample - in theory sounds nice.  Hit mutiple targets with auto attack.  However, it is positional (facing targets) and in some raid situations (Gnorble in Lyceum for example) you do not want this effect.  Any time you find yourself clicking off an achievment buff, it can't be all that great.</DIV> <DIV> </DIV> <DIV>3. Mount and Feign Death do not mix.  If you are soloing outdoors, then it's not a big deal to FD and then re-Mount.  If you are in an indoor Raid zone, however, once you FD or die, forget about your AGI AAs for a while.  Without the Mount icon, your agility line is crippled.  The four abilities requiring you to be on horseback become broken or half-strength.</DIV> <DIV> </DIV> <DIV>Reason 3 was the main reason I re-spec'd.  I did enjoy the roleplay aspect of fighting on horse.  And I did find the added dps from the Lance and Joust abilities to be nice.  But if you are a raiding SK, this line is a complete waste.</DIV>

Kryptonix
06-23-2006, 09:30 AM
Thanks for the info Phank. I might rethink how I will do my AAs, since I am in a raid guild. I can see how Trample proccing might be bad during a raid. I might go into the WIS line instead of the AGI line. I hear about a lot of raiding SKs go that route.<div></div>

YummiOger
06-23-2006, 08:08 PM
<DIV>Well i have 4/4/4/0/0 in AGIL line right now as we speak, Talking DPS the Agil line has more DPS in with a good spear. Jouste is a nice added CA that does good damage and checks for Crits on ech of the 2 hits. double crits r 1200+ damage with only 4 APs in it. i plan to try 8APs in Jouste to see whats its damage is.</DIV> <DIV> </DIV> <DIV>Trample is a decent ability that makes u Front-AE autoAttacks. u get 1 Icon buff if not mounted on casting, 2 if u are mounted with casting the buff. Each check seperatly with there % to go off. if the buffs r up they r active. u can Mount then cast Iconsx2 then enter an instance, each will stay up and active. at 4APs my % to activate is 12% on each buff icon. Trample does offer good DPS, Work a little and position urself right u can Front AE all mobs in encounter for good DPS. </DIV> <DIV> </DIV> <DIV>Only drawback to % AE is the changes in LU24 involving Crowd Control on mezzes ect. in my guild we have never mezzed an epic encounter, usually just off tank and DPS to death. so AE DPS was a good thing. we shall see if they LU24 changes will effect anything or not.</DIV> <DIV> </DIV> <DIV>Jouste and Trample is as far as i would take the Agil line tho, the 2 abilities past those r not really that good, but the numbers say my DPS has went up when i respeced and went Jouste Trample.. now i run ~ 750-850 DPS on t7 raids, given the right classes to group with.</DIV> <DIV> </DIV> <DIV>yummy</DIV>

Nocifer Deathblade
08-17-2006, 09:08 PM
<BR> <BLOCKQUOTE> <P></P> <HR> <P>Kryptonix wrote:</P> <P>Should I go STR, to get the increased attack speed? I will attack more, so I will more than likely proc Trample more. OR should I go STA line and get the melee crit, so that when I do proc Trample I will crit and get a bigger bang?<BR><BR><BR>Another question about the Trample proc: If I do proc Trample will it also have the chance to proc the Aura and Hunger line (SKs proc buffs)??<BR></P> <BR> <HR> </BLOCKQUOTE> <P>Oops, didn't see this til someone in other thread linked that heh.</P> <P>Trample will not proc aura/hunger line on each hit at all. When I fight 4 mobs and trampled, Always see 4 hits at once against 4 mobs and it never ever did additional proc in between 4 hits at once.. Basically, you cannot proc anything on top of trample proc cuz trample is essentially a proc itself.   Secondary Proc that procs off a primary proc won't work. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><BR></P> <P>Anyway, Suppose you got 30% haste or 30% crit as choice..  30% haste would work better with trample. Because it adds 30% dps in melee assuming that you don't cast anything more from haste plus a straight up 30% increased chance to trample.  A Crit usually adds 30% more damage.   Suppose your crit is 30% chance then .3x.3 = 9% dps added compared to 30% dps added from haste. I would go for haste instead of crit if both provides 30%..    If a crit causes DOUBLE damage then I would choose crit because it will not be hurt when you are casting...</P> <P>Of course, if you got haste maxed out often in group setting then crit is better choice due to the fact that your haste got capped even without AA.  It really depends on your playstyle. I solo and group alot and rarely raiding so I would choose haste.</P> <P>Message Edited by Nocifer Deathblade on <SPAN class=date_text>08-17-2006</SPAN><SPAN class=time_text>10:08 AM</SPAN></P><p>Message Edited by Nocifer Deathblade on <span class=date_text>08-17-2006</span> <span class=time_text>10:08 AM</span>

Xanoth
08-17-2006, 09:15 PM
also worth considering what weapon your using, the higher the max damage the more your going to gain from increased crit rate, as there is a greater return.

Nocifer Deathblade
08-17-2006, 09:17 PM
<DIV>Yeah and depends on weapon. Slower your weapon but protecting your DR, more useful your haste will be as well.  Crits and hastes have their own benefits depend on many factors heh. Decisions, Decisons heh. Basically, if you can get BOTH max crit and haste from AA then your high damaging, slow weapon will rock.. Plus slow weapon gives less riposte chance from enemy against you as well. That alone improves your tankability somewhat as well.. I avoided getting any fast attacking weapons for long time heh.</DIV><p>Message Edited by Nocifer Deathblade on <span class=date_text>08-17-2006</span> <span class=time_text>10:19 AM</span>

Tarkin-Wretch
08-18-2006, 01:35 AM
im going agi and i like it.  that being said, i would have prefered better sword options or options that didnt require a specific weapon but thats not what we got.  so far i like it but i had a hell of a time finding good spears.  for every good spear you available, there are 5 better axes or swords.  its discouraging.  i really cant wait to see what they give us with EoF though.

Xanoth
08-18-2006, 01:46 AM
the wait for EoF is getting painful for mecurious as to how much your limited with the agi line as far as horses go. most descriptions mention horses, but the spell effects dont... did they jsut remove that limitation?

Tarkin-Wretch
08-18-2006, 02:02 AM
<DIV>joust does not require mount nor does it have any additional effect for being mounted.  thats where is stops though.  trample gives you a buff but when mounted you get 2 buffs and a check is made for each one to trigger rather than a combined % to trigger unfortunately.  the name of the next one escapes me but it procs solid saddle.  this effect could be nice if it was a 1 min buff or hell even 30 seconds or if the chance ot proc it was much much better than it is currently.  i just dont see this going off very much and certainly not going off when you need it.  wasted points imo.  lance does not require mounting but the snare and dot dont get applied unless you are mounted.  so if you arent mounted you just get the straight up melee dmg from it.  i just dont know if its worth 8 points plus the 4 needed in the previous and useless ability before it just to get this top tier ability.  im still up in the air about it.  then again, how useful is the fear immunity in the wis line?  or spell reflect in int?</DIV>

Nocifer Deathblade
08-21-2006, 10:05 PM
<BR> <BLOCKQUOTE> <HR> Tarkin-Wretched wrote:<BR> <DIV>joust does not require mount nor does it have any additional effect for being mounted.  thats where is stops though.  trample gives you a buff but when mounted you get 2 buffs and a check is made for each one to trigger rather than a combined % to trigger unfortunately.  the name of the next one escapes me but it procs solid saddle.  this effect could be nice if it was a 1 min buff or hell even 30 seconds or if the chance ot proc it was much much better than it is currently.  i just dont see this going off very much and certainly not going off when you need it.  wasted points imo.  lance does not require mounting but the snare and dot dont get applied unless you are mounted.  so if you arent mounted you just get the straight up melee dmg from it.  i just dont know if its worth 8 points plus the 4 needed in the previous and useless ability before it just to get this top tier ability.  im still up in the air about it.  then again, how useful is the fear immunity in the wis line?  or spell reflect in int?</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>I'm certain that joust that doesn't even need horse at all in spite of description needing horse is a bug or not intentional at all. Don't get disappointed that joust will get fixed sooner or later. I'm just surprised that it took SOE way too long to fix joust. I saw that guardian/zerker AA system got revamped into better ones and I like new ones than old ones and SOE hardly bother to revamp SK/Pal AA system yet.. I think it's time..</P> <P>What Joust supposed to do:   SINGLE Joust attack if unmounted and DOUBLE joust attack while mounted. Then it'll fit its description. Right now, joust does double attack no matter if you are mounted or not..</P> <P>For trample, its either 18% (unmounted) or 36% (mounted) for chance to trample..  Yeah, it has 2 buffs and both are 18% so just 18%+18% from 2 checks that is technically 36% total heh chance to proc..</P> <P>Higher ground buff duration needs to be longer period.  It is wayyyyyyy too short and neglectible most of the time even at max 8th rank to proc 8% of time but buff just disappeared quickly after it appeared. What the hell is that useless buff? bah. I only wanted 8 ranks just for defense bonus for added avoidance. By itself is useful for tanking but would like buff as nice added bonus by extending its duration to 30 seconds. 1 min is not really needed because if it last 30 secs, I'm sure that buff will stay up most of the time cuz of re-procing usually happen less than 30 seconds I believe.</P> <P>Lot of other classes final abilities got upgraded nicely but we didn't get upgraded yet..</P> <P>Lance itself is pretty weak for cost of 8 AA. Plus 5 % easy to resist instead of harder that hurts more.. Snare itself is pretty reduntant cuz of our wrath line doing same job but do better snare % than lance snare can and last same 24 seconds. I would like to see lance snare to be converted to SLOW attack % that would ROCK even more.. Lance impales opponent surely would slow their attack down. No question about it.. I see why not... Then Lance will be attractive cuz it offers ONLY means of SLOWing opponents for us that we don't have any spells to do the job at all and had to rely on doll to slow which is pretty ineffective in-combat due to huge casting time. </P> <P>Convert snare 39% to slow 39% would be a win and improve resist factor as well then I would be satisifed with lance skill. </P> <P>For spears. Legendary spears sure sells very very cheap so that's a good trade off.  Ribcage T7 legendary that does 85 DR sells for 19 gp on my server and there are many of those on broker. Can you see other weapons doing that for cheap huh? Hardly.   That is one of perks that Knights going on AGI line would have easier time to acquire spears via DKP and money due to the fact that there are very low demand for those spears compared to swords and axes. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P><p>Message Edited by Nocifer Deathblade on <span class=date_text>08-21-2006</span> <span class=time_text>01:19 PM</span>