View Full Version : What do u guys think?
ssythe
05-16-2006, 06:47 PM
<DIV>Now i know both crusader classes want a mit aa/skill or whatever to be on par with warriors.Me personally I would rather a more sk-ish skill that would have a equivalent effect tanking wise.Now this is a rough idea but how about an AA/skill that makes immune to OR makes debuffs hard to land on us for a limited time(can count pallies too i guess).Could make us a prime choice on certain encounters while giving us a niche too.Again its just a rough idea bring on teh flames!</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by ssythe on <span class=date_text>05-16-2006</span> <span class=time_text>07:53 AM</span>
Kelkirra
05-16-2006, 08:57 PM
<P>rofl</P> <P>Ok, you really are asking for the flamers =). I think it's another good idea. There was a post here once where someone was asking for a temp MIT siphon, which wasn't a bad concept. Do I think SoE will take the ball and roll with any of the ideas we present? Not really, but hey, stranger things have happened.</P>
ssythe
05-17-2006, 01:18 AM
guess it wasnt that hot of an idea not much response
ssythe
05-17-2006, 01:20 AM
thing is a temp mit siphon is kinda taking us back to eq1...also wouldnt it kinda take a hit on our despoil line? unless they made it stack which i doubt they would.
Kelkirra
05-17-2006, 01:44 AM
<DIV>What if they added it as a part of the Dispoil line? Say, take half of the MIT debuffed from the mob and syphon it to the caster. Something to that effect.</DIV>
Rylight
05-17-2006, 03:09 AM
<DIV>actually at the bottom of our sta AA we actually have a spell that makes us immune to 30 attacks for up to 10 secs (assuming the attack that landed on us was less then 50% of our total health) and im guessing the more AA points you put into it the more time or the higher the percent goes, not sure which yet, anyways i've been picking the sta AA and my health has been on par with most guardians and zerkers if not better, then agian I am in full legendary t5 armor.</DIV>
Kelkirra
05-17-2006, 03:15 AM
No, it requires 8 AA points to aquire that ability and it has a 15 min recast timer if I remember correctly.
Zabumt
05-17-2006, 01:13 PM
<DIV>It also doesn't work well if at all against heavy hitting raid mobs. Most of the paladins in my guild specced to being fear immune because divine aura didn't work when it was really needed. I guess I shouldn't say didn't work. I should say, that in an emergency on a raid, most likely you're being hit for more than 50 percent of your health so DA isn't very useful for emergencies. We couldn't even find a use for it on pre-debuffed raid pulls.</DIV> <DIV> </DIV>
Kazander13
05-17-2006, 03:19 PM
<DIV>Yeah, I can think of a million ideas of things l'd like to see back from EQ1 as well to sort of continue the heritage so to speak. But in the respect, we did have a DA type spell back in EQ1 and I would much prefer that they just fix this one. The other one I would like to see...and I am bracing for inpact on this one, was the "Hate" line spells we had in EQ1 to balance out the aggro issue. Of course now if we get into adding spells, then we get into usng even more power and I don't believe we should have to choose an AA line to maintain aggro, to help us maintain aggro "better" is different.</DIV> <DIV> </DIV> <DIV>As far as AA goes, it would be cool to see certain abilities which reflected the tradition of the SK like DA. I would like to see a Leech Touch/ Improved HT line and psooible an improved unholy steed for a continuation to the Agi line.A lot of things are possible, we all just need to keep shooting ideas forward in a tasteful manner. And yes...I wouldn't mind invisibility again lol.</DIV>
ssythe
05-17-2006, 03:32 PM
wasnt really talking about Da was more along the lines of a aa/skill that either makes us more innately hard to land debuffs on/or short duration immunity to debuffs.For stuff roughly along the lines of debilitation just as a raw example.Unless im missing the picture and our DA does that now.
Mmaster
05-17-2006, 06:21 PM
<blockquote><hr>ssythe wrote:<div></div>wasnt really talking about Da was more along the lines of a aa/skill that either makes us more innately hard to land debuffs on/or short duration immunity to debuffs.For stuff roughly along the lines of debilitation just as a raw example.Unless im missing the picture and our DA does that now.<hr></blockquote>Please keep raiding in mind, I really dont want devs to read this and make another useless line of crap that does diddley for us tanking in groups and raids. Innatley hard to land debuffs.. you know healers can cure right? so that right there makes it extremely useless in the long run. I think something along the lines of a godly resistance buff for a certain duration, capping use for whatever tier. I dont see the devs ever giving us straight mitigation AA's, but thats fine since I can cap my mit to raid mobs now anyway, and it would just be redundant. The developers have a rough job trying to keep the classes seperated from abilities but still even in the content, from soloing, grouping, and raiding. They have done a horrible job on a lot of AA lines for almost every class, ours seem to be the worst requiring us to be on horse back, or have a symbol in the offhand, and the 10 second divine aura that is <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=achievements&message.id=2290" target=_blank>broken</a>. It comes down to the encounters we face themselves that define us in usefullness as a class, and sadly our abilities only adhere to a few encounters while with the other 90% I will still only be relying on my mitigation and max hp, which everyclass can get easily. I think they are trying much to hard at making something really cool for us, and not just thinking about what would be really useful to us as tanks. I would love an "oh sh#t" spell like warriors have that doesnt take forever to cast and helps my survivability and I thought divine aura was it, but warriors also get one that parries all attacks, even the ones over 50% of our health, for 12 seconds. So they need to give us a break and get someone who plays the game to figure these things out.<div></div>
ssythe
05-18-2006, 01:26 AM
<P>slow down there turbo, <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>well was trying to come up with a skill that could compete with the mit stuff.As much as i would like to have it myself if they gave all teh plate tanks that skill then the brawlers would want it(if they dont have an option already) and eventually it would be the standard cookie cutter choice of all tanks everywhere.(not thats necessarily a bad thing).However it could end up making it that ur char is "broken" w/o them and could end up having guilds requiring people to have them to join and what not.(ala eq1 defensives).The obv fix would be our regen aa option but if its upped to much well become even better soloers then we already are....Inc nerf machete if you know what i mean).btw yes i aware healers can cure but lets face stuff doesnt get always get cured in time:p so seemed like a somewhat decent idea to toss out there and see if maybe some1 could run with it.Another idea ive read on the boards before was something about a special type of ward(s).I somewhat liked the rough idea however somethings such as fizzles,interupts,scaling and also it would HAVE to be self only so were not condemned to buff-bot status even more with the double edged sword of our armament line and also not mak our busted DA option obsolete(which many already think it is). Any thoughts on a special type of self only ward?</P> <P> </P> <P>Message Edited by ssythe on <SPAN class=date_text>05-17-2006</SPAN> <SPAN class=time_text>02:27 PM</SPAN></P><p>Message Edited by ssythe on <span class=date_text>05-17-2006</span> <span class=time_text>02:32 PM</span>
Mmaster
05-18-2006, 05:12 PM
Healers cure on raids, period. I dont want anymore spells that take 2 seconds to cast when I am tanking 4-8 mobs, it drives me nuts. Brawlers get an AA line that when their health gets to 30% their mitigation gets a huge boost(in t7 I think its around 1.7k), a ward against what type of damage? again you are limiting yourself to a few encounters if its one type of element, where as mitigation will always be a factor with the way encounters work. Our class is fancy, in being so it is made to shine in certain encounters, I use to like how our disease was inherently higher than a lot of classes, but now that a lot of AE's arent mitigatable in T7 it doesnt matter. I dont disagree with your mitigation siphon idea, that would be a cool thing to add to Despoil, and the more targets it hits in the encounter max. 8, the more mitigation it feeds you, the roleplay aspect could be draining a dark malevolent energy from the fear of your foes, making you more formidable in melee combat. Just make that another one of our OS spells, and but a longer recast on it. <div></div>
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