View Full Version : Shadowknights!
AsphyxDragonblo
05-15-2006, 08:31 PM
<DIV> <DIV>I have played EQ, since it came out, EQ1. I have been a long time supporter of these games. To my surprise, <STRONG>My choice of being a SK in EQ2 wasnt a good one</STRONG>...</DIV> <DIV> </DIV> <DIV>Why? What is wrong with the SK in EQ2? Let Me Shed Some Light, Perhaps someone will see this who works with the game and can make some corrections for better game play...</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>1. Where is the <STRONG><FONT size=4>invisible spell</FONT></STRONG> for a SK? A monk gets it? But SK does not? That makes no sense to me at all! How can you be called a <STRONG><FONT size=4>shadow</FONT></STRONG>knight and you have no invisible?</DIV> <DIV> </DIV> <DIV>2. <STRONG><FONT size=4>Feign Death</FONT></STRONG> - I agree its neat it can be cast on group members, but at a cost of 5 minute recast time and taking away my real FD so others can be helped out! How about helping the SK out! And not only that, it lasts only 20 seconds? What in the world is SOE thinking? I think it should be Feign Death till you cancel the spell! it would be much more useful then! Most of the time, the spell ends in 20seconds and I die cause a mob is still standing there! No Use!</DIV> <DIV> </DIV> <DIV>3. <FONT size=4><STRONG>Pets - We arent talking about the fluff spells, squires and hawks!</STRONG></FONT></DIV> <DIV><FONT size=3>We are talking about the joke called a SK pet, that SOE played on all SK's. Need a Tainted Essense to make a pet, I hardly ever have any to begin with! And when I do make a pet, it lasts only for 40seconds, or till the mob is killed. Doesnt Matter if you need help with 10 other mobs beating on you? So if you want a pet thru-out the fight, that is 10-15 tainted essenses! Since SK is a original pet class why cant we have a <STRONG><FONT size=4>full-time pet</FONT></STRONG>?</FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3>Conjurers get full-time pets, Shamans get full-time pets, Necros get full-time pets</FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3><STRONG>I am very disappointed with the SK! And I am seriously thinking of canceling my account because all the other classes but the SK get things extra then they did in EQ1. Wow we get evac! What a helpful spell. You know what SOE, take my evac and give me something of use! A Full-Time Pet! And how about maybe a quest or two that is for the SK only! We get no love!</STRONG></FONT></DIV></DIV>
Rylight
05-15-2006, 08:43 PM
<DIV>hello little newbi (I say this because of your three post), ah yes you have come to the reality that the sk in EQ2 is not like the sk you left in EQ1. yes little one I to played an eq1 sk, and I to (at first) shunned these changes. but before you throw your sk name down the drain, there are some things you must come to realize as I eventually did, lets start at the beggining shall we.............</DIV> <DIV> </DIV> <DIV> <DIV> <DIV>I have played EQ, since it came out, EQ1. I have been a long time supporter of these games. To my surprise, <STRONG>My choice of being a SK in EQ2 wasnt a good one</STRONG>...</DIV> <DIV> </DIV> <DIV>Why? What is wrong with the SK in EQ2? Let Me Shed Some Light, Perhaps someone will see this who works with the game and can make some corrections for better game play...</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>1. Where is the <STRONG><FONT size=4>invisible spell</FONT></STRONG> for a SK? A monk gets it? But SK does not? That makes no sense to me at all! How can you be called a <STRONG><FONT size=4>shadow</FONT></STRONG>knight and you have no invisible?<FONT color=#ff0000> yes I kinda see your point here, I to miss gather shadows from EQ1, I did at first at least, but lets be real here, in EQ1 gather shadows came in handy mostly when you were trying to get your corpse back, soming you dont have to do anymore in EQ2, it also was a great way to explore a dungeon, Now admittitling if we got it back I wouldnt complian. But the point is (and this may take some time to set in) BELIEVE IT OR NOT WE ARE NOW A FULL TANK IN EQ2, yes it sounds odd at first, but in EQ1 we were kinda a hybrid,(not to say we are not entirly still a hybrid) and we werent always thought of as straight tanks (not in the begginging anyways, and not by everyone) in EQ2 we are no longer evasive and sneaky, we are outright tanks, wearing purely plate armor, we can take blows and take them well. we have no reason to hide in the shadows anymore, if we have something in our way, we kill it, we have the spells to kill it, we have the health to kill it, we have the armor to kill it, so we kill it. Yes monks get invis, but monks cannot take hits like we can, if they run through a dungeon without invis and FD they wont get far, I can get through a dungeon by tossing on my defense mode and just running through training mobs, I have the mit and health to do it, then I just FD or just run them off till they stop chasing. anyways, we have invis potions and if you play the right class you get an invis that has a recast of 30 minutes anyways (however it just got renerfed to a hide agian I think) </FONT><FONT color=#0000ff>BTW what lvl sk are you? are you in deep enough to really understand the full power of the sk (I think ppl reach this potential between lvl 26-44</FONT></DIV> <DIV> </DIV> <DIV>2. <STRONG><FONT size=4>Feign Death</FONT></STRONG> - I agree its neat it can be cast on group members, but at a cost of 5 minute recast time and taking away my real FD so others can be helped out! How about helping the SK out! And not only that, it lasts only 20 seconds? What in the world is SOE thinking? I think it should be Feign Death till you cancel the spell! it would be much more useful then! Most of the time, the spell ends in 20seconds and I die cause a mob is still standing there! No Use!<FONT color=#ff0000> this spell is very useful if you know how to use it. ok first off, yes it has a five minute cast time, but we dont use it to pull anymore, once again, we are outright tanks, and furthermore the game is no longer made where you would need fiegn death all the time for a plate tank....what I mean by that is mobs no longer follow us across THE WHOLE ZONE. ALSO it seems you dont know how to use your FD, you clearly seem to know how it works, so by now you should have figured out that you must leave the mobs spawn site before you use it, or else your gonna FD by the mobs feet only to aggro it 20 secs later when it wears off. just move away a bit. yes it only last for 20 secs, but....well.....why would it really need to be any longer, true monks can FD all day long, but what do the do with it? afk in a dungeon thats what. but like I said, this spell is actually used for hate management when rescue and HT are down and you can get a mob off a group member , FD THEM! once again we are outright tanks, we have stopped hiding, we can take most fight we start, and honestly, do you need to FD every 5 secs? what would you do with it? I'll tell you what, had down deep into a dungeon, thats its ony real use if you had it all the time, which is exactly what monks (who wear leather armor with low mit) do with it. and btw I use it all the time, it saves me when I do get that rare extra add or pull a group that I underestimated, or when my healer gets aggro and rescue and HT are down, or just when im harvesting and get an add I dont feel like fighting. in the long run, its far from useless.</FONT></DIV> <DIV> </DIV> <DIV>3. <FONT size=4><STRONG>Pets - We arent talking about the fluff spells, squires and hawks!</STRONG></FONT></DIV> <DIV><FONT size=3>We are talking about the joke called a SK pet, that SOE played on all SK's. Need a Tainted Essense to make a pet, I hardly ever have any to begin with! And when I do make a pet, it lasts only for 40seconds, or till the mob is killed. Doesnt Matter if you need help with 10 other mobs beating on you? So if you want a pet thru-out the fight, that is 10-15 tainted essenses! Since SK is a original pet class why cant we have a <STRONG><FONT size=4>full-time pet</FONT></STRONG>? <FONT color=#ff0000>original pet class? I guess I can maybe agree with that. still the pet in EQ1 did very little damage, over time it wasnt bad, but overall it was pretty low at first. anyways my pet is anything but a joke, its the sign of death (I play PVP and casters and scouts fear it horribly) first off if you MT alot tainted essenses are not hard to come by at all (can you say bone chips), second off when soloing you hardly ever need your pet because an sk gives off plenty of damage alone, I only use it for about 5% of my fights, or group solo fights. I have my pet at adept 3, and he can do 1/5 my damage, and once agian, we are full plate now, we can take the hits from an entire group, we dont need distractions anymore. in 30 secs my pet can do 1200+ pts of damage. (btw it last for 30 secs) you said </FONT><FONT color=#ffffff>"S</FONT><FONT color=#ffffff>o if you want a pet thru-out the fight, that is 10-15 tainted essenses" </FONT><FONT color=#ff0000>now come on thats just absurd, nobody does that because nobody needs to, we dont have to rely on our pet anymore, we can do just fine in almost any battle without him, morever, I dont think you have learned to use your pet yet, he is very useful, espically in encounters (solo ones) where you are fighting more then one mob, heck he can take out an entire mob on his own. and in what situation would you have ten other mobs beating on you? thats when its time to FD! our pet actually used to last 2min 30 secs when EQ2 first came out, pet it hit low number and looked like a floating white dove, (once agian I say) we have become pure tanks, we can take hits and do damage, we can do just fine without the pet in 97% of our fights. full time pet would be nice, but unnecassry.</FONT></FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3>Conjurers get full-time pets <FONT color=#ff0000>( yeah because they need the damage)</FONT>, Shamans get full-time pets <FONT color=#ff0000>(shaman pets not powerful at all)</FONT>, Necros get full-time pets <FONT color=#ff0000>(once agian it purely defines there class and they need damage)</FONT></FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3><STRONG>I am very disappointed with the SK! And I am seriously thinking of canceling my account because all the other classes but the SK get things extra then they did in EQ1. Wow we get evac! What a helpful spell. You know what SOE, take my evac and give me something of use! A Full-Time Pet! And how about maybe a quest or two that is for the SK only! We get no love!</STRONG></FONT></DIV> <DIV><FONT color=#ff0000 size=3>honestly this last stament gives you little crediblity, first off, to answer questions 1-3 soe has stated <STRONG>"this is EQ2 and not EQ1, though they exist parrellel from each other, this is not the exact same game, though it does go off the same storyline, classes and the game mechincs have been changed, do not expect EQ1 from this game)</STRONG></FONT></DIV> <DIV><STRONG><FONT color=#ff0000 size=3></FONT></STRONG> </DIV> <DIV><FONT color=#ff0000 size=3>honestly you are making the sk's look bad, if you are going to cancel your account on account of a pet then you must really be a newbie, I dont know what lvl you are, please prove me wrong, but it sounds like you got to lvl 26, got your sk pet, then got to lvl 27 and decided it was junk, have you tested your pet in everysituation? is it app1 or adept 1 or apept 3? you dont seem to know the full extent of the pet, and if you want an EQ1 pet then go back to EQ1, this is a different game, things are different, the SK is alot different, and IMHO I like it, I we get all kinds of extra stuff, our heals are very nice, we can solo orange solo encounters or blue ^^^ mobs (if geared correctly) we get a snare, a pet, evac, HT, FD, <STRONG>WE CAN DO EVERYTHING BUT MEZZ FEAR AND ROOT!!</STRONG></FONT></DIV> <DIV><STRONG><FONT color=#ff0000 size=3></FONT></STRONG> </DIV> <DIV><STRONG><FONT color=#0033ff size=3>MY QUESTIONS TO YOU ARE</FONT></STRONG></DIV> <DIV><FONT color=#0033ff size=3>1. What lvl are you? if you are an sk that is below lvl 30 then you have no idea what you are talking about</FONT></DIV> <DIV><FONT color=#0033ff size=3>2. do you not realize that this is not EQ1, if you came into this game expecting EQ1 then you have made a horrible mistake, any sk will tell you the same, <STRONG>and im not trying to rag on you</STRONG>, I was the same way as you, but I learned how to play my class, and that made all the difference.</FONT></DIV> <DIV><FONT color=#0033ff size=3>3. are you on pvp or pve server?</FONT></DIV> <DIV><FONT color=#0033ff size=3>4. what kinda of gear do you have and what grade spells? (app1 adept 1 etc)</FONT></DIV> <DIV><FONT color=#0033ff size=3>5. have you experimented with your pet?</FONT></DIV> <DIV><FONT color=#0033ff size=3>6. want some tips on how to use your pet to your advantage?</FONT></DIV> <DIV><FONT color=#0033ff size=3>7. do you realize you sound like a 6 year old when you say you are gonna cancel your account on account of an sk pet that doesnt fit you idea of a perfect sk pet?</FONT></DIV> <DIV><FONT color=#0033ff size=3>8. are you the lvl to use your evac? the evac is much more appreciatied then the pet in many situations, a pet can help your dps, an evac can save the lifes of you and your entire group,</FONT></DIV> <DIV><FONT color=#0033ff size=3>9. do you solo or group or both?</FONT></DIV> <DIV><FONT color=#0033ff size=3></FONT> </DIV> <DIV><FONT color=#0033ff size=3>sorry man, I this is not a new topic and I dont think you really understand the sk very well if you are ragging on the pet, give it some time, get some good gear, get some good spells, upgrade your pet if you already havent, realize the game mechanics are different from the one of E1, then come back to this thread and tell me if you feel the same way. sk's on EQ2 have nothing to complain about except maybe agrro. </FONT></DIV> <DIV><FONT color=#0033ff size=3></FONT> </DIV></DIV></DIV><p>Message Edited by Rylight on <span class=date_text>05-15-2006</span> <span class=time_text>12:23 PM</span>
Rylight
05-15-2006, 08:43 PM
<DIV><FONT size=3><STRONG>double post</STRONG></FONT></DIV><p>Message Edited by Rylight on <span class=date_text>05-15-2006</span> <span class=time_text>12:23 PM</span>
clamdiper
05-15-2006, 08:49 PM
First off, there are such things called Totem of the Chameleon so why worry about a spell taking up another slot? Also wasn't it Invis vs Undead we had in EQ1, been a long time so might be mistaken? Second, I would agree that FD is a bit of a parlor trick at times, but it has its uses. Trying thinking of it as a way to get the agro off your healer or nuker (let em know hitting X is a good idea after). <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> And now as for pets go; although I would like to have controllability over the pet too but it is far from useless. I use it for a bit more of a damage boost in a battle at times when needed and sure don’t seem to have issues with essence being in my inventory, I have over 500 in my bag atm. (to many).I would say you haven’t given your SK a chance to mature and see how much fun it is as a class. We are also useful in many ways where other classes aren't against mobs that would kill a lesser tank etc. Give your toon a chance before you write it off completely.<div></div>
DMIstar
05-15-2006, 09:01 PM
<DIV><BR></DIV> <BLOCKQUOTE> <HR> clamdiper wrote:<BR>First off, there are such things called Totem of the Chameleon so why worry about a spell taking up another slot? Also wasn't it Invis vs Undead we had in EQ1, been a long time so might be mistaken? <BR><BR> <HR> </BLOCKQUOTE> <DIV>We had Gather Shadows For Invis vs Liveing, and upto advance invis vs Undead for invis to undead creatures... We had both, Though the invis vs undead was a target invis to, so we could invis the group if needed to sneak by the undead ceatures, along with harmony =D, but harmonies lvl base was to low for 90percent of the sk life ;/</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>WIth the orignal Post:</DIV> <DIV> </DIV> <DIV>1. Im along with you, I no longer see the reasoning that we dont get gather shadows.. Monks get an invis which i dont understand.. and Totems are 2g if not free from your guild.. The class might as well be whole again..</DIV> <DIV> </DIV> <DIV>2. I still will give up target thing we have for our real FD spell anytime .. FD in its self is highly situational... And bugged in zones.. Example a few weeks ago did a group in Prophets palace and FD'd group member .. he died.. Did it again 2 other times same result on a 92percent FD and tried it on myself with same occurence.. In the end id Rather have my FD back.</DIV> <DIV> </DIV> <DIV>3. New pet vs old pet ... Atm I like the new pet.. I dont see the nerf on him being 30seconds though compared to until the target mob is dead.. Old pet hardly did anything but exploit pulls and aggro situations. In this game that wont work... But haveing a pet last until the target it was cast on, is not overpowering, esp since these pets die right off easily, Epics would kill them in two AOE shots easy, if not one. <BR></DIV>
clamdiper
05-15-2006, 09:26 PM
<div><blockquote><hr>DMIstar wrote:<blockquote><hr>We had Gather Shadows For Invis vs Liveing, and upto advance invis vs Undead for invis to undead creatures... We had both, Though the invis vs undead was a target invis to, so we could invis the group if needed to sneak by the undead ceatures, along with harmony =D, but harmonies lvl base was to low for 90percent of the sk life ;/</blockquote> <div> </div> <div> </div> <div>WIth the orignal Post:</div> <div> </div> <div>1. Im along with you, I no longer see the reasoning that we dont get gather shadows.. Monks get an invis which i dont understand.. and Totems are 2g if not free from your guild.. The class might as well be whole again..</div> <div> </div> <div>2. I still will give up target thing we have for our real FD spell anytime .. FD in its self is highly situational... And bugged in zones.. Example a few weeks ago did a group in Prophets palace and FD'd group member .. he died.. Did it again 2 other times same result on a 92percent FD and tried it on myself with same occurence.. In the end id Rather have my FD back.</div> <div> </div> <div>3. New pet vs old pet ... Atm I like the new pet.. I dont see the nerf on him being 30seconds though compared to until the target mob is dead.. Old pet hardly did anything but exploit pulls and aggro situations. In this game that wont work... But haveing a pet last until the target it was cast on, is not overpowering, esp since these pets die right off easily, Epics would kill them in two AOE shots easy, if not one. </div><hr></blockquote>Told ya it's been years. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />Totems can be had for much less if you do some shopping and stock up, even still depending at your level 2gp isn't all that much to spend these days. As for FD, welps it sure can be a hit or miss but it has its uses. Sure I want a better FD but not having any is even worse. Pet wise same thing applies; control is more an issue to me then having it. I'd like to see control because as you said, we are more pure tanks now. Now another thing pets can be handy for is timing AOEs, something the SK pet being so weak is well suited for.No I do agree there are some rather ify things which apply towards the SKs, but many of these can be applied creatively and found useful too.</div>
ssythe
05-15-2006, 09:52 PM
<P>From what ive noticed between the 2 games is the classes in eq1 are much more "evolved" and for shadowknights in particular you have much more utility then the eq2 versions.(We stil need our agro upped dont listen to the [expletive haxx0red by Raijinn]-[expletive haxx0red by Raijinn] who say otherwise)But i kinda think this goes across the board as sony hacks and slashes with the nerf machete trying to enforce their "balance"(over balance) of the classes.You gotta remember this is different beast and that you gotta take a different approach to things.Ya also gotta remember eq1 sk's were kinda gimped out at the beginning too:p</P> <P>If soe could keep the eq2 world and implement a more class/char friendly advancement route something like eq1 where you can feel your char get stronger(not just on lvls) Eq2 would be a great game......... now only if they can fix bugs and stuff(clouds any1?) before releasing expansions:p</P>
elciomg
05-15-2006, 10:03 PM
<P><FONT color=#ff0000 size=7>/agree !!!!!</FONT></P> <P> </P> <P>I'm Anikilador, SK 70 Nektulos Server, and know... SK's in EQ2 are Bad class!!!!!!!</P>
ssythe
05-15-2006, 10:09 PM
LoL
elciomg
05-15-2006, 10:13 PM
<DIV>/agree to, Cerisse.</DIV> <DIV> </DIV> <DIV>SK IN EQ2 ARE JOKE.</DIV>
Giral
05-15-2006, 10:24 PM
<P>i never played eq1 , so i dont know what Sk's did thier , as far as i have heard they weren't great till later level's </P> <P> </P> <P>Sk's in Eq2 is one of the classes that takes a bit of finesse to fully utilize its capabilite's</P> <P> </P> <P>Fd a Group member : ) nobody else in the game can do that and i would say FD alone has saved 1/2 of group members from certain death , Fd and then Rescue 85 % chance of regaining agro , FD,Rescue,HT <--- 98 % chance of regaining agro </P> <P> </P> <P>the Pet should last for the full 30 seconds , even if the MOb you cast it against die's and then it should move to the next Mob in the same group if the pet still has 20,15,10 seconds left </P> <P> </P> <P>i don't need or Want a full invisible, i have explored almost every single zone in the game with my SK , by Hiding in the shadow's and waiting for mobs to path , 90 % of the time you can avoid them just with patience,and using the lay of the land , and for the times you Can't Go around them? Most of the time you can Solo these : ) , and the ones that are ^^^ that you cant solo? those you run off and FD , </P> <P> </P> <P>i have played an SK since release of EQ2 , and have enjoyed the class from day one, things are WAY better for Sk's now then they were befor Re-vamp , we have a few Minor issue's that need tweaking , and 1 or 2 Major issue's (like Raid usefullness and Usefull AA abilities Sk's Specific would be nice Needing to spend AA's to Get more Agro is Un-exceptable , ) </P> <P> </P> <P>i love my Sk's, if your having problems with the class maybe you clould ask for advice , or ead thru the forum's to get a better perspective of how to best utilize your skill's</P> <P> </P> <P>YOu say if they dont change the class to Your liking your leaving, But i have played an SK since re-lease in eq2 and i dont need Invisible, i don't need a Permanent FD that isnt castable on other's, i could use a diffrent Pet as the skelleton is better then the Bird we use to get , and i am also glad we dont turn into skeletons anymore(That [expletive haxx0red by Raijinn] Laughig drove me Insane) would like a very Evil,Shadowy, and Demonic looking Pet , something from the darkest depths and deepest shadow's</P> <P> </P> <P> </P> <P> </P> <P> </P> <P> </P>
espmrred
05-15-2006, 10:29 PM
<P>and yet... your level 70....</P> <P> </P> <P>you guys want perm pets? Go play a Summoner.</P> <P>you guys want to be MT for raids? Go play a Warrior.</P> <P>you guys want to run around FDing your way through dungeons? Go play a Brawler.</P> <P>you guys want to invis? Go play a Scout (or... spend 2g and buy a totem)</P> <P>you guys want a class that allows you to tank, dps and play a mage? Go play an SK.</P> <P>edit: (forgot about the invis part..)</P><p>Message Edited by espmrred on <span class=date_text>05-15-2006</span> <span class=time_text>01:36 PM</span>
Lord Montague
05-15-2006, 10:34 PM
<BR> <BLOCKQUOTE> <HR> espmrred wrote:<BR> <P>and yet... your level 70....</P><BR> <HR> </BLOCKQUOTE> <P><BR>I thought the same thing too. If the class is so bad...if it's so borked...why bother? WHY?!?</P> <P>Having played a shadowknight all the way to 70...I fully disagree with the naysayers and think the class is quite fun. If it's not fun to you, then find something else.</P>
ssythe
05-15-2006, 10:39 PM
well i never said we full on sucked... we do need some things adressed tho.But keep it like that maybe itll bring on the flamers:p
elciomg
05-15-2006, 10:40 PM
<P>Please guys... open your eyes.</P> <P> </P> <P>But... i see all in Age of Conan, a really game for Fighters.</P> <P> </P> <P><A href="http://www.ageofconan.com" target=_blank>www.ageofconan.com</A></P> <P> </P>
Rylight
05-16-2006, 03:48 AM
<DIV> <P>Giralus said:</P> <P>i have played an SK since release of EQ2 , and have enjoyed the class from day one, things are WAY better for Sk's now then they were befor Re-vamp , we have a few Minor issue's that need tweaking , and 1 or 2 Major issue's (like Raid usefullness and Usefull AA abilities Sk's Specific would be nice Needing to spend AA's to Get more Agro is Un-exceptable , ) </P> <P> </P> <P>i love my Sk's, if your having problems with the class maybe you clould ask for advice , or ead thru the forum's to get a better perspective of how to best utilize your skill's</P> <P> <HR> <P></P> <P><FONT color=#ff0000>Totally agree</FONT></P></DIV>
DMIstar
05-16-2006, 04:31 AM
<P>Alright this guys is a cross poster ... But atleast dont go on with everything is great and fine with such and such meanwhile ignoreing the numerouse threads such as: <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=9&message.id=20430" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=9&message.id=20430</A></P> <P>Its one thing saying there is an issue and other thing going into another thread saying the issue isnt there, this is not going to help credibility on us while the devs review it.... Its only going to be this guy said this, but then said the opposite in another thread.. so what to believe ? </P> <P>In anycase i still find the pet nothing more the a Dot that the mob can cure inadvertantly as well as use innate abilities such as mit/parry/ripostle to block the dot.. Originally Pets where supposed to be an extra damage output while fear kiteing or backwards... or they where supposed to by a min or so time on takeing damage. In eq this kinda stopped a bit, besides soloers and Pet became more of a pulling tool or to work with certain NPCs.. Which realy cant be done in this game anyway.. So I believe the limited pet is fine but 30secs on a pet that can be killed right away without the mob even turning to it, is pretty much useless. Mostly the only use for the thing now is makeing it into a dot that you look at a skelly graphic.. and i say why not just make it a dot. </P> <P>Gather Shadows/FD are missed because it was the core of the Sks. Now orignally I thought Gather Shadows would have been game breaking if we had it in this game, but as the game has developed I dont see where it would be game breaking at all. </P> <P>My thing on FD is mainly a 5min Recast time on an FD that lasts 20secs. and is bugged in someplaces, which im not going to sit there and ignore just because how the thread started out.. that would be contradicting myself... Monks get group FD, I believe we get this one to make up for Pallies amendes which people seem to want to choose that more then our FD anyway.. </P>
<DIV>I love my Sk and wouldnt know what to do without him :smileyvery-happy:</DIV>
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