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View Full Version : SK Spell damage numbers.


Eetog
05-04-2006, 08:14 PM
<DIV>I'm looking through to see which one of my toons to proceed with. I have just a weenie low level paladin, but think direct heals are kinda neat. </DIV> <DIV> </DIV> <DIV>Lifetaps are good, but they seem to be a drop in the bucket to heal for 30's for someone who has 2k hps. The retroactive heals are nice, and the combination of them all seem like they keep my SK alive. SK is 29 has master HT and Berik, Sword of Thunder, decent gear, I guess... </DIV> <DIV> </DIV> <DIV>I looked on the paladin boards and I was surprised to see that they get DD nukes! They even have the "hard" numbers to let me know what they can do, does the SKs have something like that?</DIV> <DIV> </DIV> <DIV>I think pally / sk are both tanks and are like T4 damage, so either is good, one being a damage that seemingly doesn't move the hp bar on big critters, or a LOH that heals me and gives me 3 more seconds of life. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Anywhere to get numbers, or suggestions from those that play both? I just want a plate tank to solo with and duo with a monk to do HQ quests.</DIV> <DIV> </DIV> <DIV> </DIV>

Tyrani
05-04-2006, 08:23 PM
<P><FONT size=2>I played a Pally up to about 25-ish....and started an SK and played (am playing) him up to 58.  I have infinitely more fun on my SK than I did on the Pally.  We can probably tank as well as a pally in a group (with the possible exception of maintaining aggro), but I think our DPS is superior.  As far as healing, I think we're on par, but can't heal others and have no direct heals.  Almost all of our heals come through procs and/or life taps.</FONT></P> <P><FONT size=2>At higher levels you get: 2 melee proc heals (1 group, 1 self), 1 CA that heals, 1 single target lifetap, 1 AE lifetap (this can heal you for 3200-4000hps depending on number of mobs and crits at Adept 1), 1 reactive lifetap.  Couple all that with a regen item or two...and an imbued chest plate with the heal proc and we have some [expletive haxx0red by Raijinn] good healing.  When I'm fighting, I see green numbers flying on my screen pretty consistently.  We don't heal big damage in 1 foul swoop, but over time, our health goes down slower because of the several heals we have.</FONT></P><p>Message Edited by lamalas on <span class=date_text>05-04-2006</span> <span class=time_text>12:24 PM</span>

mikeyswizz
05-04-2006, 09:09 PM
<DIV>dont forget about tap veins. Granted you do not get this spell until 55, but when fighting a group of 3 i can usually heal myself for 25% or more of my HP, that on top of my two direct lifetaps, reactive tap, and proc taps = i never need a healer in scaleborn, lower levels of palace, and eggs nest (provided i have some dps with me)   granted thats at lvl 70</DIV><p>Message Edited by mikeyswizz on <span class=date_text>05-04-2006</span> <span class=time_text>01:09 PM</span>

Eetog
05-05-2006, 06:04 PM
<P>I pushed off making a Paladin and used my final plat to outfit my SK in fayiron (which was an upgrade from my quest stuff) and a 2h piercer with a 40+ DPS rating. I haven't tried tanking since upgrading from quest armor to fayiron, and the new piercer.</P> <P>I was noting with Berik and shield I was tanking only slighty better than a mentored down monk of my level. Her avoidance in offensive stance was still 50% percent. Now when they hit her, they clobbered her hard. I got hit more often, but for a lesser amount, perhaps...</P> <P>Does the plate tanks ever pull away from the leather tanks? I certainly didn't do the damage she did, even spamming my AD1-3 spells, and she was tanking almost as well as I could. Additionally, I couldn't pull the critter off her without Rescue. I only have 40 essences, so I can't pop up my skeleton all the time, and my DS / retoractive heal only does damage if I'm the one getting hit or riposted. Do I need to get my AGI up to my avoidance can go up? I'm at like 30 percent with my defensive stance up...</P> <P>12 hr FD, invis, mend, MASSIVE damage, self purge of all types of debuffs if facing mobs. I thought they're "downfall" was the leather-ness, but that didn't seem to really make that much of a difference. Should I just not worry about it?</P> <P> </P> <P>I'm not whining, just wondering what to expect later on in the game. Nor am I saying nerf monk or monk types. </P><p>Message Edited by Eetog on <span class=date_text>05-05-2006</span> <span class=time_text>07:05 AM</span>

Dragonz
05-06-2006, 02:36 AM
<P>If you playing  in group , you should imo always be in offensive stance, if you in defensive no wonder the monks out tanking you. You've cripple your  melee abitities and no made best use of your dps as your ints nowhere near as  high as it could be. Def stance has its uses  but in  normal grouping offensive  should be the way to go.</P> <P>read these boards loads of good info. I did and  had heaps of fun lvling my sk  to lvl 62.  ( so far :smileyhappy<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Good Intel wins 95 % of all battles. Know your strs and weakness, same for mob you fighting, seen too many sk hacking away willy nilly and saying what crap tanks we are. Can't say I agree :smileywink:</P><p>Message Edited by Dragonz on <span class=date_text>05-05-2006</span> <span class=time_text>03:38 PM</span>

Kelkirra
05-06-2006, 03:31 AM
<P>If you can't see it, then test it for yourself. Find a Brigand and ask them to name off their abilities to pull agro and maintain it. No DPS, just the abilities to maintain agro. Now, take into consideration that the Brigand class is a scout class, not a tanking class. Next, take the HP pool and lack of defensive capabilities into consideration. How usefull is it going to be to roll into any zone that is going to 1 shot you when you're in offensive? Have you ever heard of HoF? O_O</P> <P>Ok, now we're going to get to the real issue of tanking, hate gain. SK have S H I T for hate gain. Our hate generation is through Threat Over Time. This should mean that our DPS in our group has to wait for a while before they can begin to unload and then they can just destroy the creature without having to worry about pulling agro. Here is the problem with it right now, the game mechanics are really screwed up right now. I don't know what SoE has done to the system, but unless you have a hate generating class in your group (coercer or bard) you are not going to hold agro. Your DPS can wait untill you have taken the first 50% off yourself and as soon as they start to unload, you no longer have the mob.</P> <P>A few weeks ago I would have totaly agreed with you on the fact that SK's were decent tanks. Hell, I could usually out tank most other tanking classes in herioc content and kinda hold my own with epic content. =/ Now, I can't even hold agro off of a templar, and it's not a matter of player skill my friends. I have seen nerf after nerf after nerf and adapted with each one. There is something seriously screwed up and SoE refuses to respond to anyones quary about it. The SK DEV, right. That guy is probably sleeping in front of his comp right now.</P> <P>I am starting to see a degression of this class into what it was after LU13 went live and I don't like it. It can be a fun class to play, if you enjoy playing solo. Group content is getting worse with each LU and don't even attempt epics. A SK trying to tank an epic mob is just insane right now. Hopefully, SoE will pull their heads out of their arses and actually give us either a definitive role in this game, delete the class or fix us instead of taking us having to take a backseat on every even because we're not useful in group or epic content.</P>

Margen
05-07-2006, 07:12 PM
<P>I do think we need help still on aggro, yes its better but if you look at the numbers we are still 4th in plate tanks (don't know enough about brawlers).  I do ok in groups, still lose aggro to much to warlocks and monks, but I do ok.  I just wish our dps didn't complety drop through the floor when in defensive, yes it should take a hit, but since dps is supposed to make up for our weaker taunts it gets a bit frustrating.</P> <P>Raids, I think we are lacking, yes we can produce descent dps with right gear, but a true dps class would easily replace us, we aren't going to be able to maintain the dps over a long fight like a tier one or two class can.  Tanking, again we will be chosen last, can anyone state a single reason why a guild would pick a SK over a guardian/beserker/pally for mt?  And if you are trying to maximize your dps, you wont be able to jump in as a emergency tank, gear that maximize dps (high int/str) makes you kind of squishy.</P> <P>I don't agree totally with the above poster, but SK's still need some tweaking and I feel a more clear role in raids.  Being the so called disease tank doesn't cut it IMHO, since disease mobs are like hen's teeth.</P>