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View Full Version : AA's for Raiding (none MT)


Xanoth
04-30-2006, 03:05 PM
Obviously choices are easier when you have a more defined role like the MT role, or off-tank.I'm regularly the buff tank for either of the above.I've had 50 AAs for about a month or more now and while they have served me well im not sure if now that my game has changed to purely raiding or playing alts that my choice might not be the best one.currently this is what i have:__1__0004800044000880005000080 <-- (obviously 8 points 1 rank)since the crit line got nerfed i've not been sure where its such a bargin anymore.  at farst 100% spell crit with all apart from about 4 of our attacks being spells was too good to pass up.the wisdom line, while fear immunity isn't that much useful other than in vaults (which i've been through once in the past 2 months). even on raids its not really much fun being fear immune while the whole raid goes wandering off feared.  other buffs from the line are useful however, the skill buff which i have maxed give a greater bonus to spell casting than the master 1 version of the warlock buff, yet it also buff melee at the same time for the same amount. health regen im sure goes a little way, but im doubtful it does much on a raid, i'd rather have a group HP buff or something.the main reason im thinking of changing is that i recently aquired <img src="file:///C:/DOCUME%7E1/Ian/LOCALS%7E1/Temp/moz-screenshot.jpg" alt=""> Frostwrath (quite a nice T7 fabled axe with clod proc), the axe attack of the str line does seem quite useful, as does the haste and end ability.on the sta line, bonus HP, and the 10s damage shield both are tempting, especially if the MT dies and i wana take over, i usually just die because healers can't switch in time to keep my stupid self alive <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />I dont think i've ever resepced with this character, so still have my free one that was given in LU22? as well as jsut being able to buy a few for 1s 13s 1g30s... without having to spend 13pp every respec (dont envy you people, but welcome the advice).any advice welcome.one thing to add is that i really dont play this character anymore other than for raids, i rarely run instances or anything. im just not motivated enough to earn money this way (or any other), and i've spent as much time as im willing to trying to get a full suit of scalelord armour and other such trinkets to be used as spare or main gear. wish i was motivated, a i really need legs and boots from somewhere <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> ..... longwinded way of saying that im really looking purely for raiding options.<div></div>

Margen
04-30-2006, 07:55 PM
<P>I am at 33 points but I am going a combanation INT, Sta and Str.  I basicly am trying to max dps for raiding, plus the extra hps from stamina are nice.</P> <P>None of the end abilities seem worth the eight points they cost, Fear immunity nice, but very stiuational.  The Stamina end looks awsome till you realiaze it last something like 10 seconds every 15 minutes, dont' really see that being very useful due to time limitation and cost.  Int again looks great till you realiaze it needs a symbol to reflect.   </P> <P>The Wisdom line is kind of gimped when you compare it to the warriors line, the hp regen vs the warriors mitigation boost just doesnt compare IMHO.  Think it maxes out at like 80points every six seconds, that means nothing in a raid with mobs AOE's doing thousands.</P> <P>Agility line...right a horse in the middle of a raid, my raid leader would likely try to choke me LOL.  Plus 90 pct of raids are going to be in doors anyways.</P> <P>From my perspective (sure someone will disagree hehe), our AA's are really not built for us being MT's on raids, its either built for dps or limited support (and the support aspect is kind of weak imho).</P> <P>Just how I see it.</P>

plantb
05-01-2006, 03:39 PM
<BR> <BLOCKQUOTE> <HR> Margen wrote:<BR> <P>I am at 33 points but I am going a combanation INT, Sta and Str.  I basicly am trying to max dps for raiding, plus the extra hps from stamina are nice.</P> <P>None of the end abilities seem worth the eight points they cost, Fear immunity nice, but very stiuational.  The Stamina end looks awsome till you realiaze it last something like 10 seconds every 15 minutes, dont' really see that being very useful due to time limitation and cost.  Int again looks great till you realiaze it needs a symbol to reflect.   </P> <P>The Wisdom line is kind of gimped when you compare it to the warriors line, the hp regen vs the warriors mitigation boost just doesnt compare IMHO.  Think it maxes out at like 80points every six seconds, that means nothing in a raid with mobs AOE's doing thousands.</P> <P>Agility line...right a horse in the middle of a raid, my raid leader would likely try to choke me LOL.  Plus 90 pct of raids are going to be in doors anyways.</P> <P>From my perspective (sure someone will disagree hehe), our AA's are really not built for us being MT's on raids, its either built for dps or limited support (and the support aspect is kind of weak imho).</P> <P>Just how I see it.</P><BR> <HR> </BLOCKQUOTE> <P><BR>Agreed</P> <P>I have 3 or 4 points sunk into the regen line, but if its only 80hp per 6 secs then it aint worth it at all.  Guess I'll max out the skills line as that will negate the penalties when in defensive.</P> <P>Something like this</P> <P>Int - 8-4-8 Wis 8-4-8 not sure what to do with the rest of the points, Maybe 8 into the first sta.</P> <P>Plant</P>

Xanoth
05-01-2006, 04:51 PM
<div><blockquote><hr>plantboy wrote:<div></div><p>Guess I'll max out the skills line as that will negate the penalties when in defensive.</p><hr></blockquote>yeh i already did that, works wonders with +34 to all combat+casting skillsstill not sure im happy with by distribution, but looks like most people go a similar path</div>

VeinTro
05-02-2006, 08:20 PM
<DIV>I maxed out the first 3 skills in the str and int line.  With an orb in one hand and an axe in the other,  trying to get the bid on frostwrath.</DIV>

Cichlasoma
05-02-2006, 08:49 PM
As stated in other AA threads the problem with the STR line is that the fast melee swings get missed when casting, and since most SK skills are spells you don't get all you can from the extra haste.

rabid.pooh
05-06-2006, 12:51 PM
<div><blockquote><hr>Cichlasoma wrote:<div></div>As stated in other AA threads the problem with the STR line is that the fast melee swings get missed when casting, and since most SK skills are spells you don't get all you can from the extra haste.<hr></blockquote>It depends really, if your droping a mist, circle, viens on a single mob encounter.  If you are then ya it's wasted (and if you do please don't post on how we have a low mana pool <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />).   However with the str line you can conserve that mana and increase your single target hate.  If your using your CA's, coil, anger the casting times aren't really that bad at all (except wrath, but thats a nice nuke).In the Str line I could self haste to 40% (22% from gloves, and 18% from passive haste) and then be at 64% haste for every 20 out of 30 seconds, which is where you do cast them longer spells.As I said before, I'd take 320 mitigation over 67 pt hp regen every tick any day.  The HP regen is really only good for solo'n, and I do little of that.</div>

Margen
05-07-2006, 06:47 PM
<P>Have to agree with you on the HP regen in a raid or difficult group enviroment it is useless.  When a mobs AOE can hit for over 4k or more in damage or going through HOF a very small hp regen is kind of like spitting on a forest fire. </P> <P>The wisdom line IMHO shows that sony really doesn't want crusaders competing with the two warrior classes for MT duties.  Every warrior I know maxes out his mitigation from the wisdom line (as would I if it was available), very few crusaders are going to max out the hp regen.</P>

Fistantantilus
05-08-2006, 01:16 PM
Speaking of which i would like a second opinion on what to be the 2nd line to choose. I have put all my points so far in the INT line (maxing spell crits and heal crits  and 4 points in each of the first two). I am not raiding (unless I have to do some pickup raids for stuff like MoA etc) but yes in general raids are not in my everyday schedule. I mostly solo and group for difficult stuff that need more than one. When I group I am usually the MT.I was thinking about the STA line for melee crits but dunno if it really worths it or I should go for STR.  The haste sounds cool , although I do not really have a 1h axe that I could use.Also, I guess it would not hurt to get some more aggro for when I am grouped with wizards and warlocks that throw the proverbial kitchen sink on the mobs in every single fight :pAnyways which of the STR || STA lines would you guys recommend for someone like me ? And if I go for the STR line, which is a good axe I could get my hands on   (that does not require raiding <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />  ).thx<div></div>

ssythe
05-08-2006, 04:12 PM
Me personally I started out with str/int lines but since I Ca/cast I felt haste was kinda being wasted( very nice for when i soloed tho).After some plat and respecs I've comfortably settled with 4-4-8 in the 3 lines of int,wis,sta seems pretty well rounded for most occasions for me anyways.