View Full Version : Question on Wisdom AA line...
Sabatini
04-27-2006, 08:48 PM
For the life of me I cant find anything on this or the Paladin forum via search so I may as well just ask.Has anyone taken the Wisdom line and can explain to me how Combat Leadership actually works? Does the group only get the Slashing bonus on their very next single attack or every one for the 1 min duration?If its the former it seems a pretty crappy power based on the recast, but if its the latter it seems a little too good. Anyone have experience with using this and can fill me in? I'd rather not waste a respec testing it out. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Ultimatum
04-27-2006, 09:13 PM
everyone gets one proc on the next melee attack that successfully lands within that minute. That spell is useless imo...only worth the 4 points to get to Battle Leadership and then just forget you have that skill <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> Battle Leadership, however, is very beneficial and I recommend going for that if you group/raid a lot. The bonuses to every skill really helps with landing attacks on yellow and orange con mobs, as well as reduces the fizzle rate for mages and priests (not to mention your own spells).<div></div>
rabid.pooh
04-27-2006, 09:48 PM
<DIV>Aye, I think this might be the least desirable spells in all 5 lines.</DIV> <DIV> </DIV> <DIV>That being said I cast it and drop a AOE taunt on pull, in theory it should proc on all of them, but I'm to lazy to check <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />.</DIV> <DIV> </DIV> <DIV>The wisdom line IMHO appears on the surface to be group based, where in practice it has little effect on the group. The Battleleadership doesn't have much impact on the group, except a deffensive stance tank. Most classes already have a 40 ish boost to those skills, I went through the parses on hits of people in an offensive stances and the difference between it on/not on was insignificant. This is a good buff for any class in there deffensive stance, as it negates their penalty they take on the offensive.</DIV> <DIV> </DIV> <DIV>Aura of Leadership a 67 hp health regen maxed also looks good on the surface, but the use here is in solo'n. In a group your doing harder stuff and 67hp ever 6 secs has little to no impact on the group. I would take the 320 mitigation buff the warriors get here in a second.</DIV> <DIV> </DIV> <DIV>Fearless... well you can tank the vault like an animal and mock the other tanks in your group while doing it. Also it helps the against the 5 or 6 raid mobs that fear. The 1% bonus is a laughable mockery aimed at crusaders by dev :p.</DIV> <DIV> </DIV> <DIV> </DIV>
Nostarn
04-27-2006, 10:22 PM
<DIV>I'm working through this line to get to my fearless just because it seems to me the best choice out of all our final options as they are all very situational and none of them are something i'd use every time it pops up available. To the question asked, Combat Leadership affects the next "attack" by any group member. It doesn't have to be just a melee attack. My wife is a coercer and it landed on the mob when she cast a damaging spell on the mob. It does not work when you cast non-damage spells, like our ae taunt. And i can also confirm as well, it is only on the next attack, not for the 1 minute it's on you, that's just the timer that you have to attack the mob to use this effect.</DIV> <DIV> </DIV> <DIV>I don't see this as a very usefull spell, but i do use it since i have it, mostly when i've gone thru my other spells/attacks and everything is greyed out, might as well add that extra. Also, if you think about all 6 members of your group getting a use out of this, that's potentially 1200+ dmg every minute on the mob (at the 4th level), nothing big and i don't know the dmg/power ratio or anything, but it's better than nothing.</DIV>
Ultimatum
04-27-2006, 10:33 PM
1200 Damage every minute for all 6 people combined only balances out to 3.3 dps boost per person provided you use it everytime it's up <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> Pretty useless imo. Maybe SOE will decide to tweak this AA to make it a bit more desireable. IMO all of the final crusader AAs are not worth it. The 10% reduction in timers is probably the best one, but I'm not about to waste 16 other points going through the joke that the STR line is. I plan on just going 3 AAs deep into STA, WIS, and INT and forgeting about the final lines for now as they all seem to be a waste of 8 AAs<div></div>
Nostarn
04-27-2006, 10:38 PM
<DIV>As i said, better than nothing <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> currently i'm hitting for more than that on each swing, so it's not all that great, but since i am going to get my fearless, i might as well use it while it's there.</DIV>
<DIV>I find this spell useful. There are many occasions where I find myself out of power for various reasons. When this happens I am usually limited to what I can do in means of more damage. This ability is always available. I didn't think to check its power consumption as I always assumed it was 0. I think in terms of power to dps output, this is most efficient. The other lines may do more dmg and have more utility, but this one seems to be a freebie, provided you have a sword equipped. I use it every time it pops up.</DIV>
Cichlasoma
04-28-2006, 01:02 AM
<DIV>I have to agree with Razor that the final AA line is not worth the 8 points. However I don't think the STR line is that bad. If you get a decent 1h and 2h axe and go up the STR it can be pretty powerful. Max out the Swift axe and Avengers relentless, add some haste gear. and an inquisitor with a haste buff and you can swing that axe very fast doing lots of damage in very little amount of time. Though I am going to max out all my crits. </DIV>
Sabatini
04-28-2006, 01:45 AM
Thanks for the feedback everyone. Just the kind of information I was looking for. <EM>(well okay, the kind of info I was really looking for was that the ability was pretty amazing, but I'll take what I can get)</EM> :smileywink:
plantb
04-28-2006, 04:29 AM
<DIV>Aye leadership looks good, but in reality it aint. </DIV> <DIV>Works like this</DIV> <DIV>Cast it</DIV> <DIV>Hit mob</DIV> <DIV>Mob takes extra dmge</DIV> <DIV>The End</DIV> <DIV>Wait for recast timer</DIV> <DIV> </DIV> <DIV>Dunno if its bugged or not.</DIV> <DIV> </DIV> <DIV>Plant</DIV>
Ultimatum
04-28-2006, 05:43 PM
The STR line's hastes are OK, but they completely work against the fact that most SKs are casting spells most of the time, so the haste is wasted. if you are all hasted up with that AA line and other buff, and click to cast despoil or Abominable Wrath which have long cast times, or if you spam the 1 second spells, you are preventing quite a few melee swings. Personally I prefer longer delay weapons and no haste (Rak'Leko's 2.5 delay is good) because I'm used to casting 1-2 spells between each swing so I minimize the number of swings I miss from casting. Plus I dont have an axe to use with that AA so its pointless for me in that respect too <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><div></div>
Phank
04-28-2006, 09:43 PM
<P>Battle Leadership really isn't as bad as the above posters think it is. With Spell crits, leadership lands for over 400 every 60 seconds and costs 0 power. The recent change added a little boost of dps to the group since spells now proc Fierce Combat as well.</P> <P>I maxed out the Wisdom line because I am in the MT group for Raids. The line increases every useful skill used. If only by 1%, it is better than nothing. And I feel Crusaders are much better helping the group than just themselves. The STR line is nothing more than getting Crusaders dps and aggro to T6 Warrior levels. The AGI line is useless on Raids or in any situation where CC is required. The STA line is [Removed for Content] due to DA being useless atm, and the 8 pts for 2% HP increase is laughable. The WIS line is the only line with real usefulness across the board. Granted the Leadership proc is fluff, but the 3rd, 4th and 5th tier AA are worth it.</P>
Cichlasoma
04-29-2006, 12:51 AM
<BR> <BLOCKQUOTE> <HR> Razerblaze wrote:<BR>The STR line's hastes are OK, but they completely work against the fact that most SKs are casting spells most of the time, so the haste is wasted. if you are all hasted up with that AA line and other buff, and click to cast despoil or Abominable Wrath which have long cast times, or if you spam the 1 second spells, you are preventing quite a few melee swings. Personally I prefer longer delay weapons and no haste (Rak'Leko's 2.5 delay is good) because I'm used to casting 1-2 spells between each swing so I minimize the number of swings I miss from casting. Plus I dont have an axe to use with that AA so its pointless for me in that respect too <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><BR> <BR> <HR> </BLOCKQUOTE><BR>You're right Razorblaze if you want the best DPS then STR line is not the way to go, and if you don't have an axe you ar enot using that line to its full potential. Though for the soloer it could be handy for those tough long fights against mobs you know you would run out of power if you went all out. Especially if you had to drop to defensive stance. Anyways its just a point of view. Besides there are worst lines then the STR. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
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