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Kryptonix
04-25-2006, 04:34 PM
<div></div><a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=52781&view=by_date_ascending&page=1">http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=52781&view=by_date_ascending&page=1</a>Any thoughts on this big [expletive haxx0red by Raijinn] nerf???? If this goes live our INT line has been reduced to crap. I love my SK to death but this is a huge step back if this goes live. Please comment as I would like to hear other SKs' thoughts on this.<div></div>

vwlsskng
04-25-2006, 05:54 PM
I fail to see how this affects our INT path.

Phank
04-25-2006, 07:04 PM
<BR> <BLOCKQUOTE> <HR> Kryptonix wrote:<BR> <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=52781&view=by_date_ascending&page=1" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=52781&view=by_date_ascending&page=1</A><BR><BR> <DIV>- A spell's chance to trigger a proc is now adjusted based on its cast time.</DIV><BR> <BR> <HR> </BLOCKQUOTE> <P>This doesn't affect our INT line whatsoever.</P> <P>Anyone have a Crusader on test that can enlighten us?  Which cast time does this refer to, the cast time of the item procing the spell or the cast time of the hostile spell that triggers the proc?</P> <P><BR></P><p>Message Edited by Phank on <span class=date_text>04-25-2006</span> <span class=time_text>09:23 AM</span>

Zoradan
04-25-2006, 07:11 PM
<P>It has nothing to do with our Int line at all.</P> <P> </P> <P>As was said it has to do with Poc effects and proc spells. SoE is normalising the proc rate. Just as they did with melee proc effects. A fast spell cast over and over will proc the same rate over time that a slower cast spell will. Good? Bad? /shrug, balance. Over all it will be a nerf to most, as faster casting spells will proc baced on 5% over time vs 5% over # of casts (5% being what ever your proc rate is, 5, 8, 10 ect). Slower spells will proc more however than they do now, in a given time segment. </P> <P> </P> <P>I read it a day or so ago, think there bacing the time on 2.5 sec.</P>

AziBam
04-25-2006, 07:55 PM
Unless I'm missing something this current change shouldn't affect us at all (unless someone is using a mage type weapon that procs off of hostile spell casts.)  Caress line procs off of melee attack per the spell description.  Aura and Hunger descriptions specifically say they affect the weapons of the SK or SKs group.  As I read it, all of our proc buffs are melee related...not casting related.   

R
04-25-2006, 08:02 PM
<P>If you aren't using gear that procs when you cast a spell, there won't be any effect on you.  Melee procs were normalized in what, LU19?</P> <P> </P>

Ultimatum
04-25-2006, 08:09 PM
The problem is that a lot of a DPS SK's damage comes from hostile spell procs, weather from certain classes buffs, or from items like the Wand of Second Life, Mystical Orb of the Invoker, Bone-Clasped Girdle, and that symbol from the Claymore quest line.  This update makes these items almost completely useless for an SK since most of our spells are on a .5 or 1 second cast time.  This is going to be a huge change for DPS SKs.  What is the motivation behind this nerf?  The only classes it really hurts are classes that don't deserve this kind of nerf.  I'll be honest, I was a big advocate of changing our Spell Crits because I thought 100% was just too much DPS for us, but this nerf doesnt sit well with me at all.  Not only does it screw over SKs for no reason, it really hurts Bards and Enchanters as well.  Enchanters already have a hard time finding things to do on raids ever since Epics became immune to 80% of their spells, and now SOE is screweing them on proc damage?  Great job Sony!  Way to keep your customers wanting to pay $15/month!!<div></div>

Dogm
04-26-2006, 01:50 AM
<P>This will effect us, but it has nothing to do with our AAs.     We will suffer from the same problems as Bards/chanters, as most of our spells are quick cast times.   So we wont be seeing many procs,  an Item with a 10% chance to proc will turn into 5% chance or less for most of our spells.   And you have to remember that 5%  doesn't mean 1 out of 20 casts, but it means each cast is 5% (So /random 100    20 times and see how many times you roll 96-100  and  that will give you an idea of how often it would proc). </P> <P> </P> <P>For those of you who don't use spell proc items, or don't think they add much to our DPS  plese look at these items.   Now I dont use the wand anymore, but as you can see the other items provide a nice boost.  (Also forgot about the Enspelled Vultak eye. This item will become pretty useless for us, and it will be better to use a ranged item with mitigation like the cobal tablet, as it will now rarely proc.)</P> <P> </P> <P><IMG src="http://i43.photobucket.com/albums/e361/dogmae/spellproc.jpg"></P> <P>Message Edited by Dogmae on <SPAN class=date_text>04-25-2006</SPAN> <SPAN class=time_text>02:51 PM</SPAN></P><p>Message Edited by Dogmae on <span class=date_text>04-25-2006</span> <span class=time_text>02:52 PM</span>

Ceruline
04-26-2006, 02:05 AM
<DIV>Anyone know one of these proc on cast items which is easy to get (Easy to get on Test excludes anything raided or brokered... Mostly looking for something questable that I can manage solo)?</DIV> <DIV> </DIV> <DIV>I can give this a look later tonight, but I don't have any proc on cast items just yet.</DIV><p>Message Edited by Ceruline on <span class=date_text>04-25-2006</span> <span class=time_text>03:07 PM</span>

Dogm
04-26-2006, 02:25 AM
<DIV>Mystical orb collection, gives the earring</DIV>

Ceruline
04-26-2006, 05:47 AM
Heh, I was hoping that wasn't the easy one.  For some reason Mystical orbs seem 10x rarer than the planars... Oh well, lots of wandering around Bonemire collecting question marks tonight.<div></div>

Ultimatum
04-26-2006, 08:19 AM
THe thing that really pisses me off is that if you parse in groups or raids for any leangth of time (1-2 hours should suffice) you will note that as now, ALL of those hostile spell proc items are withing +/- 2% of their listed proc rate.  i.e. one raid char might proc 12% of your casts ,and the next raid 8% but its very accurate nonetheless.  Once SOE puts out LU23 it will more than likely be 2-4% instead of 10%.   What is the point of listing "10% chance to X"  if in reality its only 2% for certain classes.  Spell procs are perfectly balanced for all classes the way they are.  Why is there a need to change them?  In all honesty, as each LU comes out I'm being pushed more towards playing other games because SOE decides to 'fix' what is not broken.  If the game was free to play I wouldnt really care, but we are all PAYING them for entertainment while they are taking a lot of the fun away from us.  I LOVE going all out on raids to see how much damage I can do compared to other classes and comparing my procs to others on the raid.  After this update I feel like I have no real motivation to time my attacks and try to proc things, not to mention the fact that I might as well sell all of my proc gear.  Thanks SOE! <div></div>

Nocifer Deathblade
04-26-2006, 05:34 PM
<P>Wow thats bad.. It should be comparable with melee..</P> <P>Melee : No cast time and delay = recast time..</P> <P>Spell: Have cast time and recast time.</P> <P>Melee proc % is based on delay factor.</P> <P>If delay = recast time then spell proc % should be based on recast time by logic. Not cast time.. </P> <P>We have fast casting spells but some have long recast as trade off. Under current system, we are worse off than any classes with long casting spells but with fast recast. They get to proc often than us thanks to recast nature of their spells. Now, we are even worse under so-called nerf thanks to our fast casting that shrink the proc % than those classes with long casting spells (That's an upgrade instead of nerf) but fast recast.. </P> <P>That's a bad approach. If they decided to move spell proc % from cast time factor to recast factor then I would support that.  Fast melee weapon should have smaller proc % than slow melee weapon.. Same thing... Fast recasting spells should have smaller proc % than slow recasting spells.. Recasting itself determines dps not the cast time..  </P><p>Message Edited by Nocifer Deathblade on <span class=date_text>04-26-2006</span> <span class=time_text>06:44 AM</span>

Ceruline
04-27-2006, 06:51 PM
<P>Anyone know which KoS zone the Mystical Orbs tend to drop in?  I have half the collection from way back when, but can't for the life of me remember where any of them came from - and I haven't had one turn up anytime recently.</P> <P> </P>

pawnipt
04-28-2006, 11:16 AM
Id also like to know what the point of this change is?<div></div>