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View Full Version : Caress line triggernig atuo attack as of LU21


Xanoth
03-24-2006, 08:04 PM
anyone else find this or finding it a problem?so far its killed me a few times, and almost had me run off a clif thanks to the combat control system differing to the none combat control system (which is a pet hate of mine).<div></div>

blue30
03-24-2006, 08:12 PM
Ya, I'm not liking it either. For an example, up in PoF, harpys, I'll pull with taunt and turn running back to the group to kill. Now, I pull with taunt and turn to run and....well...it isn't pretty....now I have to remember to turn off auto attack when I try to run back, or pull with something else and hope our dps don't pull aggro before I get a good couple taunts in there.It does it with single target as well as group encounter taunts.<div></div>

Xanoth
03-24-2006, 08:18 PM
im not talking about taunts turning on auto attack, although annoying, i sually do that anyway.but at the moment you can go afk, get an add, auto attak is atuomantically turned on from naferias caress and you can effectivly potect your group while afk, including atuo attacking.  my wife noticed this the other day when i went afk while waiting for someone to relog, and my cahracter was fighting things all on his own...  thats the plus side. the negative is if your running away.. one too many adds, or just trying to train past to get to a wall or zone in, auto attack gets turned on still every single time something hits you, and your spin around and run at them, or yoyo back and forward a few steps.its jsut incredibly frustrating... from the perspecitve of an easily frustrated person like myself <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><div></div>

mikeyswizz
03-24-2006, 08:19 PM
<div>what you can do is</div><div> </div><div>a) pull and then back up to your group.  Usually your group isnt that far away were you need to run a big difference.</div><div> </div><div>b) turn off the option that makes you always face your target while in combat. I have that option off, it sucks.</div>

espmrred
03-24-2006, 08:58 PM
<div></div><div><strike>Actually it's any landed attack (without or without Caress line up) and it's for, as far as I know, most classes not just ours (could be wrong, i only logged in for about an hour last night)</strike></div><div> </div><div>Ignore the above, went ahead and played around with this quite a bit more last night, and I never actually got put into combat when I took damage, provided I didn't have a proc up that could possibly strike back if I was attacked.</div><p>Message Edited by espmrred on <span class="date_text">03-25-2006</span><span class="time_text">11:12 AM</span></p>

Sabatini
03-24-2006, 09:17 PM
I just make it a point to turn Caress off when traveling/running.Even without the turning around a foe will hound you forever if you keep damaging it when it swings. The problem isnt exclusive to SKs though. My Fury has exactly the same problem with his bristle line. And of course Imbued legs triggering can cause the same problem but its alot less frequent.

Nostarn
03-24-2006, 09:24 PM
<div>My wife told me the same thing, to just turn off the option that spins me to face the target.  The thing is, i liked that option, especially when there's a group of mobs, we kill one, they keep attacking and by letting it turn me to face him, i have a better idea knowing which one it is.  I'm probly going to have to turn this option off because i usually pull for our groups, as someone said, the group is usually not too far away, but it's really annoying cause i have so many things that proc and turn me around.  So now i'm going to have to find a work around for something i thought was working fine before.</div><div> </div><div>Something i don't know if they would consider, but i think a good fix would be to turn auto attack for spells that are cast, and not include any spells that are part of Procs.  Continually turning around is such a pain in some places and a very helpfull tool in others.</div>

Vikk1
03-24-2006, 09:30 PM
<div></div><div>Ever since they made it so spells turn on auto-attack, damage shields and reactives will put you into autoattack mode.  It can make it very difficult to run away unless you keep autoattack on.</div>

Xanoth
03-24-2006, 10:49 PM
<div><span><blockquote><hr>Vikk1 wrote:<div></div><div>Ever since they made it so spells turn on auto-attack, damage shields and reactives will put you into autoattack mode.  It can make it very difficult to run away unless you keep autoattack on.</div><hr></blockquote>yeh its great, always have the fury and warlock reactive on me too, so got a total of 4 spells triggering every time something hits me... im doomed <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />seriously though, auto attack should only be triggered if we activly use a combat art or spel... not simply have a spell proc triggered on us.</span></div>

Margen
03-25-2006, 09:04 PM
<div>I personally hate this new change, its making pulling a major pain in the tush.  I used to pull run back casting taunts/debuffs etc. and then turn the mob to proper postion and start the beatings, now I keep turning in circles getting stuck in doorways and corners, and taking alot more damge then I should.</div><div> </div><div>Some people supposedly like this option, great just give us the option to turn it off and everyone should be happy.  Right now pulling is a major pain and I don't like it.</div>

Claymus
03-26-2006, 01:14 AM
On my way to halls of fate and Im walking the rope like bridge.  A mob spawns behind me as I reach the bridge and it hits me as im running forward.   Auto-attack comes on and my toon wheels right like a kite gone out of control. I fell off and die. I think it  sucks.<div></div>

Smithers7
03-26-2006, 01:44 AM
<div>Yeah it sucks.  I have been having troubles dealing with it lately.  I cannot seem to pull correctly at all.  Everytime I pull and try to run back  I seem to go in every which way possible...except straight back like I am trying to do :p</div><div> </div><div>And I am really annoyed when the Caress spell procs and I am swung around to face the enemy.  Its getting really annoying having to turn the spell off just to run, and then turn it back on when I am ready for combat.</div><div> </div><div>/e grumbles a little more.....</div>

krazykaj
03-27-2006, 09:43 PM
   I found a way around this...I use my mouse to guide me.  That way when the mobs would normally turn me around they don't.  I usually ran into this problem with getting attacked while running around and now I just keep auto run on and keep on trucking.  Since I play on a PvP server I watch my targetting though, in case some dumb Qoob tries to attack me, instead of a mob.<div></div>

Lord Montague
03-27-2006, 09:47 PM
<div></div>Across the board this change to spells and combat arts has created a lot of grief in all the classes.  It is quite disruptive, and to me the change is not even an intuitive one.  If I had my way about it, the only thing that would activate auto-attack would be pressing the auto-attack button and nothing else.  That keeps it clear and simple.

DudeSupreme
03-28-2006, 01:42 AM
<div></div><blockquote><hr>Xanoth wrote:anyone else find this or finding it a problem?so far its killed me a few times, and almost had me run off a clif thanks to the combat control system differing to the none combat control system (which is a pet hate of mine).<div></div><hr></blockquote><p>Yeah this has killed me a couple times also.  I like the turn when autoattack engages, just not the LU21 aspect of it.</p>

Danimal24
03-28-2006, 02:52 AM
at work so I cant see the optins menu, but under controls, the very first option has to do with view or movement, anyways, under this you can unselect the auto camera face while fighting... I just inchecked the first 3 boxes after this change made me face a mob and run off a wall in PoA. I will try and post the exact names and location of these options when I get home. You still auto attack, but you are free to move and face any direction you want.<div></div>

Autenil-EQ2
03-28-2006, 06:34 AM
<div></div><div>The original thinking behind this change was for Fighter and Scout classes to have auto-attack turn on when they cast a damage spell, similarly to how auto-attack engages when you use a combat art.</div><div> </div><div>The fact that procs turned on auto-attack was unintended.</div><div> </div><div>I'm currently working on a better way for this to work and should get it hotfixed out soon.</div><div> </div><div>My apologies for the inconvenience.</div>

Xery
03-28-2006, 07:07 AM
I'd much rather that our spells didn't turn it on at all =/  It is possible to add an option to disable this feature entirely?<div></div>

Magu
03-28-2006, 07:58 AM
<div><span><blockquote><hr>Xeryna wrote:I'd much rather that our spells didn't turn it on at all =/  It is possible to add an option to disable this feature entirely?<div></div><hr></blockquote>Agreed. These changes are VERY VERY BAD.</span></div>

Khuas
03-28-2006, 08:49 AM
<div></div><blockquote><hr>Xeryna wrote:I'd much rather that our spells didn't turn it on at all =/  It is possible to add an option to disable this feature entirely?<div></div><hr></blockquote>/agree :smileyhappy:

Rijacki
03-28-2006, 09:47 AM
It would be much better to have the -option- of having spells/CAs turn on auto-attack than to turn it on whether people want it or not.<div></div>

Diern
03-28-2006, 10:28 AM
<div></div><blockquote><hr>Autenil wrote:<div></div><div>The original thinking behind this change was for Fighter and Scout classes to have auto-attack turn on when they cast a damage spell, similarly to how auto-attack engages when you use a combat art.</div><div> </div><div>The fact that procs turned on auto-attack was unintended.</div><div> </div><div>I'm currently working on a better way for this to work and should get it hotfixed out soon.</div><div> </div><div>My apologies for the inconvenience.</div><hr></blockquote><p>WOW actually got a developer response not only to one of our issues but on our board as well <3 Autenil.....</p><p>But yeah please implement this to be a toggle feature. I hate this feature as a pulling tank class.</p>

Autenil-EQ2
03-28-2006, 10:51 AM
<div></div><blockquote><hr>Xeryna wrote:I'd much rather that our spells didn't turn it on at all =/  It is possible to add an option to disable this feature entirely?<div></div><hr></blockquote>I'll discuss this with the designers.  I can't promise anything other than that :smileyhappy:

Pitt Hammerfi
03-28-2006, 12:36 PM
<div></div><div></div><p>heh autoface in combat is for noobs</p><p> </p><p>as far as running trying to jump on a wall,  yeah its annoying..best thing to do is target yourself with f1 then yell as your about to jump onto wall</p><p> </p><p>i rember yell used to break all encounters, i wonder why they changed it back ?</p><p>Message Edited by Pitt Hammerfist on <span class="date_text">03-27-2006</span><span class="time_text">11:37 PM</span></p>

SinIsLaw
03-28-2006, 01:26 PM
Caress is a PITA, when it comes down to yell - how many times have I Yelled to get out of combat -just to be put right back into it due to a caress proc ... so if anyone ever has the problem that even after "f1" and /yell you are unable to climb the wall, you'll have to press the melee attack button ...... imho that caress problem, has been around since LU19 that it took you into combat when u where hit, lu21 just makes it a bit more worse then it has been already<div></div>

Lord Montague
03-28-2006, 06:48 PM
<div></div><div></div><blockquote><hr>Pitt Hammerfist wrote:<div></div><div></div><p>heh autoface in combat is for noobs</p><p></p><p><span class="time_text"></span></p><hr></blockquote><p>Speak for yourself.  If I have to take the time to figure out which target is the current one (which in some cases can be very hard to see in the chaos of battle) and then take the time to turn myself around then I feel I'm wasting precious time.  Autoface is a convenience, and maybe you think that makes people lazy, but that's your opinion.  I've used it from day 1 and never knew there was ever even a way to turn it off, and I base much of my strategy around it.  I could probably turn it off and adapt, but...why would I do that if I don't see any reason to?</p><p>Conversely, and getting back to the heart of the OP, not having control over your character's actions I think is the true issue here.  We should be the ones to be able to make the choice whether these things turn on or not.</p><p>Message Edited by Lord Montague on <span class="date_text">03-28-2006</span><span class="time_text">08:49 AM</span></p>

EvilIguana9
03-28-2006, 09:52 PM
Heres how I fix it:1) Only turn on auto attack with a hostile spell cast if the target is within melee range.2) Change all involuntary effects to have no bearing on whether or not combat is initiated.  Wards, reactives, damage shields, ripostes, and procs of all types should not lock the player in combat nor should they cause auto attack to turn on. <div></div>

Delandr
03-28-2006, 10:30 PM
The problem is, any hostile act needs to lock the encounter, or you open the door to kiting. You could probably get away with procs being a special case, otherwise it kind of defeats the purpose of the combat speed.<div></div>

pera
03-28-2006, 10:51 PM
<span><blockquote><hr>Autenil wrote:<div></div><div>The original thinking behind this change was for Fighter and Scout classes to have auto-attack turn on when they cast a damage spell, similarly to how auto-attack engages when you use a combat art.</div><div> </div><div>The fact that procs turned on auto-attack was unintended.</div><div> </div><div>I'm currently working on a better way for this to work and should get it hotfixed out soon.</div><div> </div><div>My apologies for the inconvenience.</div><hr></blockquote>Could you please remove it all together, As a scout i find it to be the most anoy change that as been made as yet.     Honestly if a person is not smartenough to turn on their own Auto Attack then they really need to try something else.  At least make it toggleable, to be turned on or off at the users will.</span><div></div>

Nostarn
03-28-2006, 11:24 PM
<div></div><div>I agree with <a href="http://eqiiforums.station.sony.com/eq2/view_profile?user.id=138108" target="top"><span>EvilIguana966</span></a> I like the fact that when i hit a CA or spell it turns on auto attack.  it's not about being lazy, it's about the million things i'm trying to do at once to keep the situation under control.  I like having auto attack go off when i want it to, either hitting my auto attack button or having it incorporated into my CA's/Spells.  But i don't want it to go off as a reaction when a mob hits me.  Evillg's below fix i think addresses how i would like it to work.  And for all of those that don't like it at all, it's been stated that you can turn it all off if you like.</div><div> </div><div>----------------------------------------------------------------</div><div><a href="http://eqiiforums.station.sony.com/eq2/view_profile?user.id=138108" target="top"><span>EvilIguana966</span></a> posted:</div><div> </div><div>Heres how I fix it:1) Only turn on auto attack with a hostile spell cast if the target is within melee range.2) Change all involuntary effects to have no bearing on whether or not combat is initiated.  Wards, reactives, damage shields, ripostes, and procs of all types should not lock the player in combat nor should they cause auto attack to turn on. <div></div><p></p><div>Kylahn Dy'Nar - 66 Paladin of Hex - Mistmoore Server</div></div><p> </p><p>----------------------------------------------------------------</p>

ArivenGemini
03-28-2006, 11:30 PM
<div><span><blockquote><hr>Autenil wrote:<div></div><div>The original thinking behind this change was for Fighter and Scout classes to have auto-attack turn on when they cast a damage spell, similarly to how auto-attack engages when you use a combat art.</div><div> </div><div>The fact that procs turned on auto-attack was unintended.</div><div> </div><div>I'm currently working on a better way for this to work and should get it hotfixed out soon.</div><div> </div><div>My apologies for the inconvenience.</div><hr></blockquote>Do debuffs count as something you wanted to turn on autoattack?  I have a debuff on my swash that doesn't put me into autoattack that I kinda wish it did.What would be -really- nice would maybe be a toggle on the examine of each of our spells/skills/etc that would let us dictate if it puts us in autoattack or not. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span></div>

EvilIguana9
03-29-2006, 12:50 AM
Best to leave debuffs out because there are times when you wish to use such things without damaging the enemy.  That's why it is damage spells only that initiate auto attack, because it is a given that you are damaging the mob and as such going to break or potentially break mezzes roots and snares. <div></div>

Xanoth
03-29-2006, 01:50 AM
<div><span><blockquote><hr>Autenil wrote:<div></div><div>The original thinking behind this change was for Fighter and Scout classes to have auto-attack turn on when they cast a damage spell, similarly to how auto-attack engages when you use a combat art.</div><div> </div><div>The fact that procs turned on auto-attack was unintended.</div><div> </div><div>I'm currently working on a better way for this to work and should get it hotfixed out soon.</div><div> </div><div>My apologies for the inconvenience.</div><hr></blockquote>thanks a lot for the responce, always great to see a developer responce.i can understand how the problem was caused and appreciate it was unintentianal for procs and reactives to turn on auto attack... im sure this is the part everyone will be happy to see fixed in the near future.however i do find it helpful when using my ranged combat spells for auto attack to be turned on, its not a big deal, but it saves on an extra click to manualy turn it on, and the thought is appreciated.little improvements to the game like this certainly do improve player enjoyment.thanks for taking the time to respond <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span></div>

mikeyswizz
03-29-2006, 01:59 AM
<div>This was fixed in an update today</div>

pera
03-29-2006, 03:52 AM
<span><blockquote><hr>mikeyswizz wrote:<div>This was fixed in an update today</div><hr></blockquote>Lets rephrase this the "Fix" said only against procs it did not say anything about all other hostile spells being cast.If this is is what the devs want they it should apply to all classes including casters,  if the devs think bards and crusaders are so dumb that they cant figure out where the auto attack key is then it needs to apply to casters too.</span><div></div>

emr
03-29-2006, 04:38 AM
<div><span><blockquote><hr>Autenil wrote:<div></div><div>The original thinking behind this change was for Fighter and Scout classes to have auto-attack turn on when they cast a damage spell, similarly to how auto-attack engages when you use a combat art.</div><div> </div><div>The fact that procs turned on auto-attack was unintended.</div><div> </div><div>I'm currently working on a better way for this to work and should get it hotfixed out soon.</div><div> </div><div>My apologies for the inconvenience.</div><hr></blockquote>It is not a matter of inconvenience.  You have made imbued armour useless  and the fury bristle line useless too.   It completely unsafe to travel well wearing imbued armour or having the fury buff casted on you.  A hot fix removing completely until you get a workable plan is what is required.</span></div>

SonnyA
03-29-2006, 01:18 PM
<div></div>They nerfed it <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />

Lord Montague
03-29-2006, 06:52 PM
<div></div><blockquote><hr>SonnyA wrote:<div></div>They nerfed it <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /><hr></blockquote><p>What do you mean by nerf?  Nerfed as in no longer able to AFK-xp?  If that's what you mean, well, that's just not right.  That aside, the change hardly seems significant other than giving a degree of control back to the people that matter - the players, and how is that a bad thing or a nerf?</p><p>I still want the ability to turn it off across the board.</p>

SonnyA
03-29-2006, 08:08 PM
<div></div><blockquote><hr>Lord Montague wrote:<div></div><blockquote><hr>SonnyA wrote:<div></div>They nerfed it <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /><hr></blockquote><p>What do you mean by nerf?  Nerfed as in no longer able to AFK-xp?  If that's what you mean, well, that's just not right.  That aside, the change hardly seems significant other than giving a degree of control back to the people that matter - the players, and how is that a bad thing or a nerf?</p><p>I still want the ability to turn it off across the board.</p><hr></blockquote><p>Yes, I know <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>But it was still nice to be able to make those xp while eating dinner, going to the postoffice etc. Especially because I don't play my SK as main any more, so he was falling a bit behind.</p>

Delandr
03-29-2006, 10:05 PM
<span><blockquote><hr>emras wrote:<div><span><blockquote><hr>Autenil wrote:<div></div><div>The original thinking behind this change was for Fighter and Scout classes to have auto-attack turn on when they cast a damage spell, similarly to how auto-attack engages when you use a combat art.</div><div> </div><div>The fact that procs turned on auto-attack was unintended.</div><div> </div><div>I'm currently working on a better way for this to work and should get it hotfixed out soon.</div><div> </div><div>My apologies for the inconvenience.</div><hr></blockquote>It is not a matter of inconvenience.  You have made imbued armour useless  and the fury bristle line useless too.   It completely unsafe to travel well wearing imbued armour or having the fury buff casted on you.  A hot fix removing completely until you get a workable plan is what is required.</span></div><hr></blockquote>1) Target self2) /yell3) run</span><div></div>

Nostarn
03-29-2006, 11:42 PM
<div>Just to give an update, they did come through with the fix. </div><div> </div><div>As it stands now after the patch on 03/28/06, <strong>proc's in any form will not activate auto attack</strong>.  Any icon you click, whether a spell or a CA that does damage to the mob will turn on auto attack.  I don't think it's dumbed down from how it was before, i just think it saves us melee an extra step.  I want my auto attack on when i cast dmg spells.  As has been mentioned, the auto-facing portion of this can be turned off in the options, not sure where just gotta look.  I don't know if the actual auto attack feature can be turned off completely.  If you feel this is something that should be an option, send in you feedback.  Personally i like how it is now. </div><div> </div><div>- As an added note, non damage spells you cast will not turn it on, so your AE Taunt and any debuffs will not turn auto attack on, i can't confirm if our pet spell will do it or not, i'll take a look tonight at that.</div>