purge3
10-09-2005, 12:14 AM
I have a 37 sk and i play with a group in my guild. Whenever we do quests, it always seems like i am the only useless member of the group in terms of utility. I am the one that always needs everyone else for invisibility, evac, speed buffs, water breathing, etc. whereas i can offer nothing for my group besides to stand there and take damage/hold aggro. Feign death could be nice, but it has a 30% chance of failure and even worse it only lasts for 18 seconds and doesn't clear any threat, so after i get up i am most likely gonna die anyways with no power/sprint. It never comes down to me having to use it on another because i utilize all my taunts/touch/rescue to hold aggro without too much trouble. But it would be nice if i could use it to be the one to get back up if there is going to be a wipe to revive the healer with essence/feather/etc. Main problem is it doesn't clear aggro... so you will always get attacked when you stand up again. Even if it completely cleared the sk aggro i don't think this could be exploited in any way because he would have nomore threat built up and could not pull the mob off his groupmates and they would all die anyways. The reason i think this is bs is because almost every other class has a main purpose AND get at least 1 useful utility spell. Scouts get track/speed buff/evac, wizard gets evac/invis, enchanter gets group mana regen/invis, necro gets invis/healing/feign death(which is useful for him even in its current form since he is not supposed to be the one standing there tanking unlike the SK), etc etc. The only other classes i am not sure about in utility are templar/inquisitor/the other tanks. Please give us something to offer to the group/ourselves. <div></div>