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Sasaki Koji
09-08-2005, 05:22 AM
<DIV><STRONG><FONT color=#ffcc00>*** Combat Changes ***<BR><BR></FONT>General changes:</STRONG><BR><FONT color=#66ff66><FONT color=#ff0033><STRONG>- Decreased in combat regen of health and power from 1% of max to a fixed value of 1pt / 10 levels (plus any granted from items/spells). <EM><FONT color=#ffffcc>thats harsh. 5pt regen at lvl50......</FONT></EM></STRONG><BR><STRONG>- The base mitigation and avoidance on armor has been reduced. <FONT color=#ffffcc><EM>again heh</EM></FONT></STRONG></FONT><BR></FONT>- Quality (Treasured, Legendary, Fabled, etc.) of armor no longer affects your chances to avoid attacks.<BR><STRONG><FONT color=#ff0033>- Accessories no longer have any physical mitigation. <EM><FONT color=#ffffcc>just stats now <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></FONT></EM><BR>- The base parry has been reduced from 20% to 10%. <EM><FONT color=#ffffcc>no comment...</FONT></EM><BR>- NPCs should progress more smoothly in difficulty from green through orange con.<BR>- Small Group, Heroic, and Epic NPCs will now do more damage. <EM><FONT color=#ffffcc>epics with one-shot attacks</FONT><FONT color=#ffffcc> again?</FONT></EM><BR>- The base mitigation value of kite and tower shields has been reduced to 10%. </FONT><FONT color=#ffffcc><EM>mitigation or avoidance??</EM></FONT></STRONG><BR>- The new level 50 to 60 abilities have been assigned their intended levels.<BR>- Charms should now function correctly. If the target cannot be charmed, the spell will not cast.<BR>- Beneficial maintained group spells and arts should now affect a greater area.<BR>- Pets can no longer attack NPCs that you cannot get to yourself.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>/cheer, =). just what I want, more difficutly. cant wait to test it out!</DIV>

Rylight
09-08-2005, 06:13 AM
<P>lol, Yeah I just read this from the offical post by blackguard, and either we were overpowered (all tanks in general) and we were killing way to fast, or our ability to solo and take damage just took a major hit with the nerf bat.</P> <P>also if accessories no longer have any mit then I guess that we are truly the only branch that can take damage, (aside from some scouts and the heavy armored healers) which I guess does define us as fighters, still I cant wait to see how this affects other classes.</P>

Sasaki Koji
09-08-2005, 06:51 AM
Soloing on test... it SUCKS! omg. mit droped by 200 and avoidance droped from 44.5 to 27.5! seriously...

Margen
09-08-2005, 08:22 AM
<P>I admit I don't play on test, but from what I've read we seem to of gotten bent.  The idea I thought was to take away our DPS and give us defense, so that we could fill our role and basicly out last the mobs in the solo area.  From what I've read soloing is now gone basicly and heroic mobs can one hit us ... In a group.  Seems a bit harsh, hopefully they will fix this.  To be honest I never could solo heroics except for some green ones, so I never was one of the Shadow Knights soloing yellow heroics.  If I try a blue heroic he/them steal my lunch money and smack me around.</P> <P>If I am over reacting to this news someone please correct me,  Thanks</P> <P>Blackoath</P> <p>Message Edited by Margen on <span class=date_text>09-07-2005</span> <span class=time_text>09:23 PM</span>

Sasaki Koji
09-08-2005, 08:48 AM
<DIV><BR> <BLOCKQUOTE> <HR> Margen wrote:<BR> <P>I admit I don't play on test, but from what I've read we seem to of gotten bent.  The idea I thought was to take away our DPS and give us defense, so that we could fill our role and basicly out last the mobs in the solo area.  From what I've read soloing is now gone basicly and heroic mobs can one hit us ... In a group.  Seems a bit harsh, hopefully they will fix this.  To be honest I never could solo heroics except for some green ones, so I never was one of the Shadow Knights soloing yellow heroics.  If I try a blue heroic he/them steal my lunch money and smack me around.</P> <P>If I am over reacting to this news someone please correct me,  Thanks</P> <P>Blackoath</P> <P>Message Edited by Margen on <SPAN class=date_text>09-07-2005</SPAN> <SPAN class=time_text>09:23 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>you arent over-reacting at all. first they take our dps to open more tanking ability for us, and now they go and shoot what little avoidance and mitigation down the drain. my lvl29sk on test has a whopping 27.5 avoidance after the change, and 29.8% mit... so, if this goes live, it will be a good time for a long break.</DIV>

Nazo
09-08-2005, 09:45 AM
<DIV>Just another trick to nerf Plate classes more. Read the changes more carefuly and see who will get hurt the most. To me the sentence :</DIV> <DIV> </DIV> <DIV><STRONG><FONT color=#ff0033>The base mitigation value of kite and tower shields has been reduced to 10%</FONT></STRONG></DIV> <DIV><STRONG><FONT color=#ff0033></FONT></STRONG> </DIV> <DIV>reads as Tower or Kite Shield = Round Shield. Maybe my Templar wife would loan her uber Buckler to me now ?</DIV> <P>Message Edited by Nazowa on <SPAN class=date_text>09-07-2005</SPAN> <SPAN class=time_text>11:50 PM</SPAN></P><p>Message Edited by Nazowa on <span class=date_text>09-07-2005</span> <span class=time_text>11:54 PM</span>

PhozFa
09-08-2005, 11:26 AM
On beta i was able to solo even con ^^^ heriocs. That isn't right i guess. Now the nerf, it nerfed all classes. /ooc is full of complaints since it happened. I was only able to test it for a few hours but it seems like there is more of a problem with multiple mobs. Me and ranger and a bruiser of lvl 51 (all with above average gear) were taking turns solo'ing stuff and could barley take two even down arrows with the ranger getting killed when the second mob was down to low health. Blackgard was actully on watching and observing and all 3 of us were able to take (just barley almost died) white ^^ herioc mobs that he spawned for us to try. The system still needs tobe tweaks and i expect some tweaks on next patch. But what makes me nervous is DOF launch is comming up soon dunno how ready it will be before then. These changes do change alot. <div></div>

Sasaki Koji
09-08-2005, 03:59 PM
The increased mob damage is what nerfed all classes. The other 4 changes? that just nerfed people on the front line even more.

Sine
09-09-2005, 12:11 AM
They are fixing damage multipliers. http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=6982#M6982<div></div>

far
09-09-2005, 02:32 AM
<P>am I the only one who read </P> <P><STRONG><FONT color=#ff0033>The base mitigation value of kite and tower shields has been reduced to 10%</FONT></STRONG></P> <P><STRONG><FONT color=#ff0033></FONT></STRONG> </P> <DIV>to mean that either duel wield or 2 hand wield or die? Specifically because we unlike pallies dont get any bonuses to our shield use?</DIV> <DIV> </DIV> <DIV>And I already have my 1 handed prismatic, at least I was never lucky.... err unlucky enough to spend some pts on those real nice Zalak dropped shields.</DIV> <DIV> </DIV> <DIV>I really dont have any 2 handers worth anything, makes me think I might have to start that ebbc quest</DIV>

VengeanceX
09-09-2005, 06:26 AM
<P>From slightly later patch notes:</P> <P></P> <HR> <P>*** Combat Changes ***</P> <P>- Focus will automatically train to the max skill level for old characters that did not previously use focus. This should reduce the amount of interrupts you may have been seeing yesterday.</P> <P></P> <HR> <P>Do you think they should do the the same thing with our new piercing skill (assuming they have finally added it to us properly)?  I mean, beating down grey mob after grey mob just to raise this skill isn't really challenging, I would rather be off playing the game.</P>