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far
09-05-2005, 07:29 AM
<DIV>Im curious as to why this is going through.</DIV> <DIV> </DIV> <DIV>Currently if its a grey melee mob It faces certain death when fighting a melee character. If i fight a grey mob i can turn on auto attack, go get a drink, watch some tv, do the laundry, read a book and when I get back its almost dead. Green single and blue mobs fall into the same category, white even cons require a few keys, grey group mobs require standing there and attacking as do green mobs, low blue heroics require ho spamming, high blues would require filthy kiting and thats not quite my thing. I understand that combat changes will change the handling of such mobs.</DIV> <DIV> </DIV> <DIV>Right now tho grey mobs like to land their spells at full strength, and green heroics (thule magus) can even out duo me and a 50 healer, loseing even more magic mitigation is seriouslt going to cause massive hemoraging, or am I missing something basic and important here.</DIV> <DIV> </DIV> <DIV>Or is it just me worried about this</DIV>

PhozFa
09-05-2005, 03:57 PM
I won't state what i can and cannot solo on beta since i seem to solo better than the average SK with similar armor. As of now solo'ing a low lvl herioc is possible but so long its only worth it if you need that mob for a quest (please don't nerf that atleast).  But about lower magic resist. Don't look at numbers when it comes to combat changes. Too many people are looking at number thats lower and screaming ::nerf::. To prove my point my imbued ebon BP has like 300 or so mitigation over the 527(?) that is on live but my total mitigaton % has gone up. My 2hander on live has 55.1 damage, on beta is below 40 i think. Also tisk tisk, i haven't come across a non-epic green i can't dou with a healer yet. <div></div>