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View Full Version : 51-60 Spells are ridiculous.


jeta
08-29-2005, 06:12 AM
<DIV>Look at this link.</DIV> <DIV><A href="http://www.argeal.org/index.php?module=pagesetter&func=viewpub&tid=4&pid=46" target=_blank>http://www.argeal.org/index.php?module=pagesetter&func=viewpub&tid=4&pid=46</A></DIV> <DIV>The spells lvl 51-60 are EXACT upgrades to the lvl 37-46 spells. There was no creativity put into setting up these "new" spells. All SoE did was copy/paste the list of spells 37-46 and upgraded them, and gave them new names. VERY dissapointing.. They have to do something new as far as SKs go soon!</DIV>

Xiziz
08-29-2005, 06:27 AM
we are pooch screwed bud we are as useless as a one legged man in an [expletive ninja'd by Faarbot] kicking contest, Reroll i did and so have many SK's on my server. Sony wont do anyhitng about this they are obviously aware of the problems and continue to Nerf the class harder. they are far worse then in EQ 1 after revamp, and they sucked large nuts there

AstarothMM
08-29-2005, 09:04 AM
Post 1) Agree.  But we are not singled out here this is true across the board right now. Post 2) Disagree.  But I won't go into why right now.  Maybe next week I will do some more tests but right now screwing around at 60 with Tanking stances I can get about 115-190 dps soloing as well as tank everything in groups I have come across so far.  No raid content yet though. <div></div>

joeygopher
08-29-2005, 02:35 PM
<P>Is this pattern being repeated across all classes?  Does any class have "new" abilities?</P> <P>Either way, its a bit of a poor show. I mean, one new ability would have been nice. Sure, we have class defining lines but there must still be some room for new spells / CAs.</P> <P>Still at least with the combat revamp we'll all be relearning our classes anyway.  So I guess it is all new :smileywink:</P>

Sasaki Koji
08-29-2005, 04:17 PM
<DIV>so far ive seen each class have at least 2 brand new abilities. the rest are just upgrades to old ones (Sk is Mana Sieve and Death March)</DIV>

PhozFa
08-29-2005, 05:09 PM
you guys are ignoring the 3 new abilities that we get at 50, which means now you get 6 total lvl 50 spells. they are great spells and as far as the lack of creativity if you haven't noticed every singleone of our spells are changed completly or somewhat modified. honestly what did you expect? 10 levels of spells that are diffrent from what we get 20-50? I personally expected a bunch of upgrades with 1 diffrent one. which like i said at 50 we were given 3. <div></div>

Genag
08-29-2005, 05:43 PM
<P>Short info. The system seems to be exactly the same for ALL classes. 2-3 new abilities and upgrades of old fasoned spell.</P> <P> </P> <P>This scenario is also used in 1-50 spells. Nothing new in 50-60.</P> <P> </P> <P>IMO Combat revamp seems to be reasonable and balanced ATM. It gives to SK more tactical and strategical potencial.</P> <P> </P> <P>And As Shadow Wind guild leader and raid leader I can tell you - SK are useful on raids. :smileywink:</P>

vwlsskng
08-29-2005, 05:46 PM
Amen. That's what I've been saying all along. All they did was open the dictionary and throw darts and "evil" adjectives. The names of the spells are becoming rather farcical. I sorely miss the utility spells that our class was known for during EQL. They could've been a little more creative than this.

vwlsskng
08-29-2005, 05:47 PM
<BR> <BLOCKQUOTE> <HR> PhozFate wrote:<BR>you guys are ignoring the 3 new abilities that we get at 50, which means now you get 6 total lvl 50 spells. they are great spells and as far as the lack of creativity if you haven't noticed every singleone of our spells are changed completly or somewhat modified. honestly what did you expect? 10 levels of spells that are diffrent from what we get 20-50? I personally expected a bunch of upgrades with 1 diffrent one. which like i said at 50 we were given 3. <BR> <BR> <HR> </BLOCKQUOTE><BR>Well, according to Astaroth, those spells will most likely be acquired at later levels, not at level 50, and not automatically, either.

Draq
08-29-2005, 06:19 PM
<span><blockquote><hr>vwlssknght wrote: <blockquote> <hr> PhozFate wrote:you guys are ignoring the 3 new abilities that we get at 50, which means now you get 6 total lvl 50 spells. they are great spells and as far as the lack of creativity if you haven't noticed every singleone of our spells are changed completly or somewhat modified. honestly what did you expect? 10 levels of spells that are diffrent from what we get 20-50? I personally expected a bunch of upgrades with 1 diffrent one. which like i said at 50 we were given 3. <div></div> <hr> </blockquote>Well, according to Astaroth, those spells will most likely be acquired at later levels, not at level 50, and not automatically, either. <div></div><hr></blockquote>Let's see: 3 new spells for each class 3 new factions in Maj'Dul 3 new factionmerchants I'm almost 100% sure that they will be buyable with enough faction and that each faction will sell a different spell.</span><div></div>

bodthewiz
08-30-2005, 01:12 AM
<P>I think they will come out with this soon for sk's check this out.</P> <P><A href="http://www.penny-arcade.com/view.php?date=2005-04-25" target=_blank>http://www.penny-arcade.com/view.php?date=2005-04-25</A></P> <P> </P>

Dogm
08-30-2005, 01:54 AM
<BR> <p>Message Edited by Dogmae on <span class=date_text>08-29-2005</span> <span class=time_text>03:01 PM</span>

Dogm
08-30-2005, 01:54 AM
<p>Message Edited by Dogmae on <span class=date_text>08-29-2005</span> <span class=time_text>03:03 PM</span>

Dogm
08-30-2005, 01:58 AM
<P> </P> <p>Message Edited by Dogmae on <span class=date_text>08-29-2005</span> <span class=time_text>03:03 PM</span>

Dogm
08-30-2005, 01:58 AM
<P> </P> <p>Message Edited by Dogmae on <span class=date_text>08-29-2005</span> <span class=time_text>03:02 PM</span>

Dogm
08-30-2005, 02:00 AM
<BR> <BLOCKQUOTE> <HR> Draq wrote:<BR><SPAN><BR> <BLOCKQUOTE><BR>3 new spells for each class<BR>3 new factions in Maj'Dul<BR>3 new factionmerchants<BR><BR>I'm almost 100% sure that they will be buyable with enough faction and that each faction will sell a different spell.<BR></SPAN></BLOCKQUOTE> <BR> <HR> </BLOCKQUOTE> <P>This is prolly how it will work, but I hope not and here is why. If they allow you to change factions, the we will all want to max faction till we can buy one spell and then move on to the next faction. Doing this will take away from the feeling of allying with one faction and helping them take over the city. Also if each faction only sells 1 spell and you can't change factions, think of the pioneers of the new faction system. If you are the first to max 1 faction and get say mana sieve, and then find out that you can't swap factions now and will never be able to get death march, or tap veins (which is the best of the 3 imo) think of how angry you would be.  </P> <P>A better way and how I hope they do it is to have different faction levels within each faction so it would end up like this.</P> <P>Coin:        Level 1: Mana Sieve      Level 2: Tap Veins       Level 3: Death March</P> <P>Sword      Level 1: Death March    Level 2: Mana Sieve     Level 3: Tap Veins</P> <P>Truth        Level 1: Tap Veins         Level 2: Death March   Level 3: Mana Sieve<BR></P>

Draq
08-30-2005, 12:17 PM
<span><blockquote><hr>Dogmae wrote:<div></div> <p>Coin:        Level 1: Mana Sieve      Level 2: Tap Veins       Level 3: Death March</p> <p>Sword      Level 1: Death March    Level 2: Mana Sieve     Level 3: Tap Veins</p> <p>Truth        Level 1: Tap Veins         Level 2: Death March   Level 3: Mana Sieve</p> <div></div><hr></blockquote>Now that would be cool, but hey it's SOE <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> They want us to grind faction so there is more long time motivation and "fun" <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></span><div></div>