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View Full Version : Only 1 Old EQ1 SK Ability I Want Back.


jeta
08-28-2005, 09:51 PM
<DIV>Yes, we all know that the SKs in EQ2 got our most beloved EQ1 abilities taken away. (Ex: Fear, Invis, Slows, Permanent Pet) This of course has dissapointed us, but I've come to grips with the changes and accepted what was given to me. However, theres one old ability I really want back. Permanent skeleton pets. Supposedly they are changing our lvl 40 "spirit bird" temporary pet into a skeleton, which could have just been a rumor. I do feel it should be a skeleton or a zombie, but I really want a permanent pet. Of course I miss the other abilities, most of which being gimped necromancer spells, but the feel of a real SK would come back with a permanent skellie pet.</DIV>

PhozFa
08-29-2005, 05:01 AM
Pets are for summoners. I don't mind out pet now that its a skele. the eq1 pet sucked [expletive ninja'd by Faarbot]. it was so weak. <div></div>

vwlsskng
08-29-2005, 05:39 PM
<DIV>I'd like our old feign death, invis, invis vs. undead, bobbing corpse (levitate), summon corpse, sense the dead, harmshield, snare, fear and pet/pet buffs. Thanks.</DIV> <DIV> </DIV> <DIV>I'll trade Evil Kick IV and Really Evil Bash IV for any of the above.</DIV><p>Message Edited by vwlssknght on <span class=date_text>08-29-2005</span> <span class=time_text>06:40 AM</span>

vwlsskng
08-29-2005, 05:41 PM
<BR> <BLOCKQUOTE> <HR> PhozFate wrote:<BR>Pets are for summoners. I don't mind out pet now that its a skele. the eq1 pet sucked [expletive ninja'd by Faarbot]. it was so weak. <BR> <BR> <HR> </BLOCKQUOTE><BR>With the AA discipline it had its uses. If that's all you have to say about the pet, then you simply didn't maximize its potential. It was the best DoT we had. Heh.

Uggli
08-29-2005, 07:11 PM
And the joy that was pet pulling big mobs.  heh <div></div>

Brash
08-29-2005, 07:42 PM
<font color="#9933ff"><font size="2"><font face="Comic Sans MS">I was happy with the Falcon pet, the new skeleton is fine makes me remember solo grinding, just me and Ol' Bones in EQ. The biggest issue I have with our pet spell is the duration; only 30 secs?  30 Second recast as well but, once you are engaged and the spell drops, do you recast another?  Should be upped to 45 secs or a full minute IMO. </font></font></font><div></div>

Rylight
08-30-2005, 12:00 PM
yeah I have no idea why, but If it was 45 secs I wouldnt complain at all, but 30 secs??? hmmm, ow well, im sure if it was 45 secs then there would always be that person who wanted 1 minute, and so on.... etc... etc.... anyways I heard the pet hits way harder, plus i group in ecounters its rare a mob last 30 secs, then agian , depends really on the difficutly of the encounter.. either way sk's rule, there I said it!!

Stuge
08-30-2005, 05:45 PM
A permanent pet would be nice.  However, what I miss the most is a functional, practical feign death.  Feign death was hands down, without argument the most versatile tool EQ1 SKs got.  Sure...skele pet was fun and efficient if you used him right.  Gather Shadows was great - especially if you owned a pre-nerf CoS.  But not single ability saved your [expletive ninja'd by Faarbot] as much as feign death.  Between life saving and trick pulling and training adds and yes, even to griefing.  FD rocked. Now we have this "Only works on green or lower mobs and you don' tlose aggro really and you stay down for only 20 secs" mockery of real FD. <div></div>

Sasaki Koji
08-30-2005, 06:31 PM
<P>Ive come up for an idea that i'll feedback in a bit <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.</P> <P>Now, every class im sure wants some abilities theyve had in the past back. Im sure paladins want some HoT spells back, SK want invis and perm pets back, Necromancers prolly want their HP - MP over time abilites bac (like Lich Form), So on and so forth. And im sure everyone loved those Epic weapons <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. Well, im sure SOE doesnt want to just GIVE us these abilities or weapons back. So instead of just givin them to us, they can be given back in long Class quests, different for each character class, so they wont all be finished all at once. Take A Shadowknight for Instance. Theirs can start off Reading a book in some Library somewhere Close to Home, then by Visiting a Solo Instance somewhere in the world that only they can go into, where they uncover more about their past, and finally begin a quest to unlock thier lost abilities. This can involve mixtures of getting the run-around, Solo, Heroic, EpicX 2,3, and 4 encounters. At certain Points in the quest, a new spell/CA can be unlocked. Say the first part unlocked Gather Shadows. That spell can be used in the next part, like an EpicX4 instance you can only go in alone (Plane of Hate comes to mind <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />), and you have to use a past skill to make your way around and uncover more information. And at other points in the quest you'd unlock Shadow step, Greater Life taps, Perminant Pet (that can fight), and so on. And eventually at the end, youd unlock a weapon, mabey not the same, but similar to EQ1 Epic weapons (Innorruks Curse) mabey even a selection of 2h or 1h depending on your character's Desire. I think this would be a very fun experiance! All classes can have different variations of thier quest for lost power <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.</P> <P>Hope the Devs at SOE read and consider this, would be a great way for us to earn our lost powers back. Perfect lvl50+ quest.</P> <P> </P> <P>Kojiro 50th Shadowknight of Lucan D'Lere</P>

Diern
08-30-2005, 08:16 PM
<BR> <BLOCKQUOTE> <HR> PhozFate wrote:<BR>Pets are for summoners. I don't mind out pet now that its a skele. the eq1 pet sucked [expletive ninja'd by Faarbot]. it was so weak. <BR> <BR> <HR> </BLOCKQUOTE> <P><BR>I really hope your kidding.</P> <P>Eq1 pet was not weak in the slightest, when you look at the shadowknight class as a whole. It was an excellent tool, and was simply the best damage over time spell we got. at the high end we got a level 60 pet. That is nothing to scoff at.</P> <P>Personally I want levitate, fiegn death (no silly 5 min timer), Shadow step (for pvp fun), and a permanent pet back. Im glad sony changed the model to be a little more inline with what we are, but you think they could use a little more creative energy than just the rehashed Skeletal pet.</P> <P>While im on the subject why do we still have a lame naked skeletal lich form, at least cover it up with some armor :robotmad:</P>

Brassrail
08-31-2005, 01:38 AM
SK pets had many uses, you just had to know how to make the best of them.

Crynus
09-01-2005, 12:22 PM
<DIV>pet pulling comes to mind...once you figured that out, Mr. Stinky became your best friend.</DIV>

Angel-Lucifer
09-03-2005, 08:15 AM
  <DIV>In all honesty I want class masteries back from EQOA.  God I loved those, you could truly become powerful and unique, there were so many different combinations that no SK was truly the same, hell you could even become a Death Knight(yes your Shadowknight tag is replaced by Death Knight tag) through CMs.  Plus SKs had tons of lifetaps in EQOA, none which shared a reuse timer either. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV>

Lashanach
09-03-2005, 08:38 PM
first off, I ferverently agree with Kojiro, a quest like this would change my mind about dropping my SK after the revamp. I know the rest of you are happy about the changes, but I am a solo SK, and refuse groups unless they need help with one kill or one instanced. I have no use for unholy aura to become a group life tap... I WANT MY ATTACK BUFF BACK, well that and why do I have to pay concentration on a proc I will never use because I have taunts that give it to me for no concentration cost? /rant off I seriously think Angel and Kojiro are both onto something, maybe combine their ideas and use Kojiro's quest to attain CM's (or spells like skelie pet and my much missed FD), so that no SK is the same, or no other class for that matter. THAT would be a real RPG, your charachter could actually become an embodyment of you, not some cookie cutter avatar <div></div>

jeta
09-05-2005, 10:21 PM
<DIV>Yes, this is a good idea. I feel that everyone should be able to do the quest, but upon completion, you can only pick one of the special abilities to obtain. Let's say an SK finishes the quest, and can pick from either.. FD, Perm pet, Invis, Slow.. The SK would pick one of those, and that would be the only one he could obtain. If this was implemented and every class could do the quest, it would make everyone happy and let us customize our characters more.. Which is EXACTLY what EQ2 needs IMO.</DIV>

far
09-06-2005, 06:52 AM
SK pets had many uses, you just had to know how to make the best of them. <DIV> </DIV> <DIV> </DIV> <DIV>My favorite was having them eat harm touches from sk mobs... those hurt, particularly when I was a midget in ct 30ish trying to finish off those [expletive ninja'd by Faarbot] darkforge quests by myself... [expletive ninja'd by Faarbot] summoner... spawn [expletive ninja'd by Faarbot] you... spawn.</DIV>

DMIstar
09-08-2005, 06:36 AM
<DIV>The One SK ability I would want back is Bobbing Corpse by far. Very Closely at Second would be Gather Shadows. </DIV> <DIV> </DIV> <DIV>Feign Death is null since the game mechanics with mobs is shot in this game. Which realy is the one big thing i do miss. But it would be impossible to ask for FD and Mobs to have the same aggro and non group tags like in EQ for FD to actually be of great value.</DIV> <DIV> </DIV> <DIV>Pretty much the same with the pet. alot of abilities that was used with the pet had to harness other spells such as FD and such to pull things off... The ever present pet in EQ1 was not much a help overall. it was just the small dot that occasionally got yourself killed ;P. Even if they did put a constant pet for us, the damage he would deal would be gimped down real bad. still on the other hand a 30sec pet is far worse... why call him a pet? why not a dot with a skeleton graphic as an added effect ? P</DIV>

Shadowles
09-12-2005, 12:06 AM
<BR> <BLOCKQUOTE> <HR> Sasaki Kojiro wrote:<BR> <P>Ive come up for an idea that i'll feedback in a bit <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.</P> <P>Now, every class im sure wants some abilities theyve had in the past back. Im sure paladins want some HoT spells back, SK want invis and perm pets back, Necromancers prolly want their HP - MP over time abilites bac (like Lich Form), So on and so forth. And im sure everyone loved those Epic weapons <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. Well, im sure SOE doesnt want to just GIVE us these abilities or weapons back. So instead of just givin them to us, they can be given back in long Class quests, different for each character class, so they wont all be finished all at once. Take A Shadowknight for Instance. Theirs can start off Reading a book in some Library somewhere Close to Home, then by Visiting a Solo Instance somewhere in the world that only they can go into, where they uncover more about their past, and finally begin a quest to unlock thier lost abilities. This can involve mixtures of getting the run-around, Solo, Heroic, EpicX 2,3, and 4 encounters. At certain Points in the quest, a new spell/CA can be unlocked. Say the first part unlocked Gather Shadows. That spell can be used in the next part, like an EpicX4 instance you can only go in alone (Plane of Hate comes to mind <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />), and you have to use a past skill to make your way around and uncover more information. And at other points in the quest you'd unlock Shadow step, Greater Life taps, Perminant Pet (that can fight), and so on. And eventually at the end, youd unlock a weapon, mabey not the same, but similar to EQ1 Epic weapons (Innorruks Curse) mabey even a selection of 2h or 1h depending on your character's Desire. I think this would be a very fun experiance! All classes can have different variations of thier quest for lost power <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.</P> <P>Hope the Devs at SOE read and consider this, would be a great way for us to earn our lost powers back. Perfect lvl50+ quest.</P> <P> </P> <P>Kojiro 50th Shadowknight of Lucan D'Lere</P><BR> <HR> </BLOCKQUOTE><BR>This sounds like a great idea, i really do hope the devs are reading this post as it would make our classes alot more fun and versatile, not only that but we miss alot of these class defining spells we had in EQ1.  Great post indeed!!

Darkenned
09-12-2005, 11:52 AM
<P>GIVE ME A FEIGN DEATH AND HARM TOUCH THAT ARENT  WORTHLESS</P> <P>that is all...</P> <P>Darkenned Soul of the Shard</P> <P>Level 50 Shadowknight on Najena</P>

Gnome mercy
09-12-2005, 11:48 PM
I'd gladly take a good Lifetap, might be a struggle between FD tho and Pet, if i had that choice, id say screw lifetap and i would sit there for like 7 hours debating over whether i wanted FD or pet, i loved my sk pet in eq, solo harbringer's with him all the time, no real fun or cash there but it was great just to sit around be able to be on my own and noone else bugging me and do what i want to do and kill with a huge smile on my face, even tho i can do that in eq2 it just really doesnt oppose as much of a challenge, well, i used to be a 34 sk but i quit and when i came back he was gone, but i had fun in the lower levels so i decided to start all over again, plus, i always wanted to be a ratonga after i made my shammy hehe, but im not sure, pet or fd is a hard battle, they are both useful in many different ways but having an extra companion by my side would be fun because it would remind me of my old eq beastlord, but also fd was the one thin gi missed when i played him so, hard fight

Somniloquy
09-13-2005, 10:29 PM
<P>Only 1 ?</P> <P>I have a few things I would like back.  I spent more time on EQOA than old EQ so I am referring to that SK version.</P> <P> </P> <P>The weapon Proc lifetap (absolutely essential trademark SK)</P> <P>The stat drain spells, all of em STR STA/AGI the works.</P> <P>The slow spells</P> <P>Gather Shadows</P> <P>All the mini HT insta dmg spells</P> <P>Blood Spells !  This was the real deal, I know it was path based, but man these were the defining power of the SK.</P> <P>The anti Undead spells</P> <P>But regardless, I would give all these up in one instant for ONE thing:</P> <P>SoE Please, please, please make SK have parity as a MT if it build for it.  And I will tell you why.</P> <P>In EQOA when putting a grp together you looked for A Tank, so could have a SK, Pally or Warrior and would happily go with any of those.  Then you looked for a healer and would be perfectly content with Cleric, Shammy or Druid.  Then you filled the rest with DPS and any would do tho was nice to have a melee and a caster type in the mix.  Battery types liek Bard and Ench were always a bonus but hey-ho no great sadness if none avail.</P> <P>But now we gotta be picky.  now it takes longer to put a team together.  The lack of parity between the Armoured types is completely pointless.  And in any case, a well built well equipped SK Tanks perfectly fine ty v much but the perception is there now.  I read these forums and despair.  After years of playing MT and Off Tanks in EQ games I now find my fave class of all time has been relegated to a kind of virtual nonentity with no respect and nothing to put on the table at higher levels that anybody really wants.  Other MMORPGs have suffered from thios in the past, notably the beautiful but utterly painful FFXI and the easy but class-bound WoW.</P> <P>I know, Ive got it !  Ill mule my SK in EQII and roll a Guardian so I can tank <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>Or maybe I wont.  Maybe Ill just de-install the game and go back to EQOA and roll a Delf SK and do it all over again.</P>

Gnome mercy
09-13-2005, 11:23 PM
<BR> <BLOCKQUOTE> <HR> Somniloquy wrote:<BR> <P>I know, Ive got it !  Ill mule my SK in EQII and roll a Guardian so I can tank <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>Or maybe I wont.  Maybe Ill just de-install the game and go back to EQOA and roll a Delf SK and do it all over again.</P><BR> <HR> </BLOCKQUOTE><BR> <DIV>Why is it that everytime i look at a post it has something to do about sks arent what they were in eq, THATS NOT THE FREAKIN POINT, SHEESH!!! They are making EQ2 different than eq1, you don't like it then go back and stop posting about "WAAAAA EQ2 isn't EQ1" and go back to eq1, it will save you and me ALOT of time, ty</DIV>