PDA

View Full Version : Lvl 22 Class Trait


Yushal
08-25-2005, 04:49 AM
<DIV>A. More health</DIV> <DIV>B. Faster health regen</DIV> <DIV>C. More power</DIV> <DIV>D. Faster power regen</DIV>

Giral
08-25-2005, 05:08 AM
i would chose nore power <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> you can always buy totems and drink to regain power faster alot of are skills consume a TON of power and we have wards that help block hits BUT the ward costs power .Unless you like auto attack or you mostly MT then you might want the Health ones IMO

Vitriol
08-25-2005, 06:29 PM
The regens are out of combat only, so don't chose them.  Between health and power, I went with power.

Elymri
08-25-2005, 06:39 PM
tanks choose max hps .. nuff said

Vitriol
08-25-2005, 07:29 PM
<BLOCKQUOTE> <HR> Elymrish wrote:<BR> tanks choose max hps .. nuff said<BR> <HR> </BLOCKQUOTE> <DIV>If you don't have power to taunt/buff for agro, it doesn't matter if you have a billion hps, mobs aren't going to be hitting you.  Does the trait give you 600 hps?  No?  Well, one more cast of your ward would and you'd get +hate to boot.</DIV> <DIV> </DIV> <DIV>I am not saying hps aren't important, but the issue isn't as cut and dry as you suggest it is.  I chose all hps/sta traits and respec'ed when I realized power was an issue for me.</DIV>

Vak Mallek
08-25-2005, 07:53 PM
Power here. <div></div>

Dogm
08-25-2005, 09:16 PM
<DIV>I vote for HPs.</DIV> <DIV>Reason being, later in the game once you get better armor (fabled, or maybe even rare crafted) Melee mobs barely hurt you. It is the spells that hurt more. So a higher max HP will allow you to take more nukes. It doesnt matter what if you can taunt or not if you die from 2 ice comets.</DIV> <DIV> </DIV>

PhozFa
08-26-2005, 06:42 PM
I vote HPs but either way it doesn't matter atm. In less than a month you'll be able to change your mind anyway. Our first job is tanking and we are already at a HP disadvantage from gaurdians might as well not make it worse. the stats that matter most when tanking are HPs, Mit, Aviod and resists if you fighting a caster. ~Kymi - Avatars Of Might - ShadowKnight 51/50 ~Beta/Mistmoore <div></div>

Elymri
08-26-2005, 07:35 PM
<BR> <BLOCKQUOTE> <HR> Vitriolic wrote:<BR> <BLOCKQUOTE> <HR> Elymrish wrote:<BR> tanks choose max hps .. nuff said<BR> <HR> </BLOCKQUOTE> <DIV>If you don't have power to taunt/buff for agro, it doesn't matter if you have a billion hps, mobs aren't going to be hitting you.  Does the trait give you 600 hps?  No?  Well, one more cast of your ward would and you'd get +hate to boot.</DIV> <DIV> </DIV> <DIV>I am not saying hps aren't important, but the issue isn't as cut and dry as you suggest it is.  I chose all hps/sta traits and respec'ed when I realized power was an issue for me.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>it isnt cut and dry no, but if you think it through in the end it is.</P> <P>Let me give you an example;</P> <P>tank a has 1100 hps and 1000 power</P> <P>tank b has 1000 hps and 1100 power</P> <P>who would you want to tank?</P> <P> </P> <P>then what about a tank who is out of hitpoints .. he dies</P> <P>a tank who is out of power is .. alive??</P> <P> </P> <P>all of this is even more clear when you raid the high lvl content. </P> <P>that little bit of extra hps can mean the difference between a whipe and a kill. </P> <P>That little bit of extra power simply means that the wizard can start his feeding a bit later</P> <P> </P> <P>its simple .. you cant use your extra bit of power when your dead</P> <P> </P>

DUNN
08-26-2005, 08:02 PM
HP BABY HP!!!!!!!!!!!!!!!

PhozFa
08-26-2005, 09:48 PM
<div></div><hr>Vitriolic wrote:<blockquote><hr>Elymrish wrote:tanks choose max hps .. nuff said<hr></blockquote><div>If you don't have power to taunt/buff for agro, it doesn't matter if you have a billion hps, mobs aren't going to be hitting you.  Does the trait give you 600 hps?  No?  Well, one more cast of your ward would and you'd get +hate to boot.</div><div> </div><div>I am not saying hps aren't important, but the issue isn't as cut and dry as you suggest it is.  I chose all hps/sta traits and respec'ed when I realized power was an issue for me.</div><hr><p>it isnt cut and dry no, but if you think it through in the end it is.</p><p>Let me give you an example;</p><p>tank a has 1100 hps and 1000 power</p><p>tank b has 1000 hps and 1100 power</p><p>who would you want to tank?</p><p>then what about a tank who is out of hitpoints .. he dies</p><p>a tank who is out of power is .. alive??</p><p>all of this is even more clear when you raid the high lvl content.</p><p>that little bit of extra hps can mean the difference between a whipe and a kill.</p><p>That little bit of extra power simply means that the wizard can start his feeding a bit later</p><p>its simple .. you cant use your extra bit of power when your dead</p><div>Elya 50 ShadowknightRebirth, Splitpaw<hr>Raid? wouldn't a raid SK take power just for the fact we aren't first in line for tanking?</div><div></div>

DUNN
08-26-2005, 10:35 PM
<P>True if you are never going to tank power is the way to go.  That is what I did before I went all powe, worked out great yet I still ran out of power half way through the fights.  So i thought about it again, and came to the conclusion that in reality a few more hits is not going to make a difference in a raid.  So i went with hp for those few times that i will tank for a group or even maybe a raid.  Lucky for me i never did that respec thy gave me last time so i changed to hp.   I really see a difference when I tank having those extra hp.  I think  hp are better compared to the extra damage in a raid for which i was running out of power halfway through anyway.  As a bonus i can take AOE's better now. So i can stay and do more damage than before taking tha AOE.  Kind of negates the extra power for damage.  </P> <P> </P> <P>Just my opinion though .</P>

Vitriol
08-30-2005, 03:07 AM
<P>With the new changes to our health pool, pick HP/STA at every chance you get.</P> <P></P> <HR> <DIV>As for health differences among the fighter classes, that is in place already. Yesterday's Beta update included changes to health and power pools, which rebalanced the class multipliers for everyone. For Fighters, it now goes like this:</DIV> <DIV> </DIV> <DIV>Warriors - Highest health pool, lowest power pool</DIV> <DIV>Brawlers - Middle health pool, middle power pool</DIV> <DIV>Crusaders - Lowest health pool, highest power pool</DIV> <DIV> </DIV> <DIV>(Prior to this change, Brawlers had the lowest health pools and all fighters basically had the same power pool size.)</DIV> <DIV> </DIV> <DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=4813#M4813" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=4813#M4813</A></DIV>