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View Full Version : Will Sk's get invisablity or fear back?? a must know!!!


Rylight
08-23-2005, 08:59 AM
<DIV>Ok, im a semi-retired player on The EQ1 sullon Zek server, and because of Sullon Zek all I know is PVP, thats how I was raised on EQ</DIV> <DIV> </DIV> <DIV>anyways I have been reading up on the new skill changes and I see that guardians get a 15 second distraction pet and that monks get an invisibility spell that drains power as they use it, so I just gotta know....DOES ANYBODY KNOW IF SK'S WILL BE GETTING THERE EVASIVE SPELLS BACK SUCH AS INVIS, UNDEAD INVIS, FEAR, OR SHADOWSTEP????</DIV> <DIV> </DIV> <DIV>NOW UNDERSTAND we are now FULL tank classes and are no longer supposed to be evasive, I understand that and dont mind not getting shadowstep and fear back since we are now up front melee fighters, but It would be nice to get our invis back maybe, so anybody know anything on this???</DIV>

Shadowles
08-23-2005, 10:32 AM
I really do hope they give us back Shadow Step and Invis, made SK unique and more fun to play.  Guess we can only hope a gm reads this thread and takes it into consideration. 

Pirotase
08-23-2005, 10:44 AM
<P>Gather shadow , Death Peace , Dead man floating , or even Summon corpse ( shard) will be nice .. </P> <P>but I am dreaming anyway .......</P>

PhozFa
08-24-2005, 05:23 AM
I doubt we will ever see invis. Not every class should be able to invis and right now there are a ton who can. If we get invis all the other fighters will whine. I can't say i wouldn' blame them. In outdoor zones we can train past stuff mages and scout have to invis by to live. <div></div>

Rylight
08-24-2005, 08:00 AM
<DIV>Phozfate said</DIV> <DIV> <HR> </DIV> <DIV>"If we get invis all other fighters will whine"</DIV> <DIV> <HR> </DIV> <DIV> </DIV> <DIV><STRONG>YES and NO!!!</STRONG></DIV> <DIV> </DIV> <DIV><STRONG>NO</STRONG>- other fighterss should not whine, when they choose warrior or monk they new they would use pure fighting skills, and be pure tanks, or at least by the class definition.  In EQ1 and 2 I picked an SK cause I knew I would get a wide range of physical attack spells as well as magical ones, a war-mage if you will. I knew I would also have to sacrifice some tanking/phsyical power to off-set my spells, and i was ok with that. I knew i couldnt take as many hits as a zerker, but I knew my spells such as FD, shadow step, invis, and HT could make up for that if used properly,,,,,,,,,,,, however like I said earlier, this is EQ2, and we are now in the forefront of battle with the best of them. so because we can now be purely tanks, I would also agree that these spells are not necassary for our sub-class anymore, but are really cool none-the-less!!!</DIV> <DIV> </DIV> <DIV><STRONG>YES</STRONG>- your right other fighters would whine, and how do I know that??..... BECAUSE THIS ENTIRE POST CAME ABOUT WHEN I FOUND OUT MONKS GET INVIS NOW!!! so in essense I AM THAT OTHER  FIGHTER THAT WHINED!!!:smileyvery-happy:</DIV>

PhozFa
08-24-2005, 02:17 PM
Monks invis now? well didn't know that. In that case if any fighter should invis it should be a "shadow"knight thats part mage. After all, basic things that all mages can do is buff, nuke, invis, and root. Root is for whimps but the invis would be nice. i would even trade my evac for an invis. I really only use my evac to be lazy anyway since so many other classes can evac i usually let one of them take us out of a tight battle if i'm tanking. After all if i have agro and get stuned while casting we'll die anyway. I feel its better to let someone who doesn't have agro evac us. <div></div>

Uggli
08-24-2005, 07:26 PM
Just wish I could of taken one of the 2 pre-nerf CoS's I had in Eq1 with me to EQ2.  Of all the items I had in EQ1, I miss that the most. <div></div>

IBSomnifer
08-25-2005, 06:50 PM
Heck no for shadowstep please....that was so useless for me.  There are more important and more useful spells to bring back.  bobbing corpse was good..as well as fun. Invis is not so much needed.  Fear was a useful spell sometimes.  But 2 spells i really miss and would like to see again are engulfing darkness line(our DOT/snare) and our pets.  A full pet that fought and lasted past fights. the boiling blood(heat DOT) was nice as well.

Nozzlen
08-25-2005, 08:39 PM
<P>What ever Happened to our Engulfing Darkness Anyway? I'd like to see that and something a lil better pet wise then a  clump of dirt and a bird.</P> <P> </P> <P>Bazkoth Tal'Dorn - 50 Sk of Najena</P>

Zenthiel
08-25-2005, 08:47 PM
EQ1 hybrids simply got the same spells as the class they were modeled after, but at a later level (except after Kunark came out).  Verant thought this was so overpowering that for a long time, hybrids earned experience at only half the rate of all the other classes.  SK and Pally spells in EQ2 are an entirely separate spell and skill line from the Necros and Templars.  We won't be getting lower level Necro spells like we did 6 years ago.  Asking where this went and why don't I have my EQ1 doo-dad won't change the fact that we are no longer hybrids.

IBSomnifer
08-25-2005, 08:51 PM
<BR> <BLOCKQUOTE> <HR> Zenthiel wrote:<BR>EQ1 hybrids simply got the same spells as the class they were modeled after, but at a later level (except after Kunark came out).  Verant thought this was so overpowering that for a long time, hybrids earned experience at only half the rate of all the other classes.  SK and Pally spells in EQ2 are an entirely separate spell and skill line from the Necros and Templars.  We won't be getting lower level Necro spells like we did 6 years ago.  Asking where this went and why don't I have my EQ1 doo-dad won't change the fact that we are no longer hybrids. <BR> <HR> </BLOCKQUOTE><BR>But it also will not change where we came from.  Fact is we were hybrids...we still are in some sences. We started as this..and developed from there.  Its not like we forgot this stuff...if anything we should ahve developed it further and better then it was 500 years ago.  So i see no point in your arguement about where our spells went.

Zenthiel
08-25-2005, 09:00 PM
<BR> <BLOCKQUOTE> <HR> IBSomnifer wrote:<BR><BR>So i see no point in your arguement about where our spells went. <HR> </BLOCKQUOTE><BR> <DIV>Same place feign death with no time limit went, same place wizards with invis vs undead went, same place bards with selos that doesn't stop working when you're in combat went, I could go on but I think you get the point.  It's a totally new game, only the lore is the same.  Nothin wrong with a light hearted discussion about cool ideas, but being mad because you aren't 500 years smarter/stronger than you were in EQ1 is kind of silly.  You could kill gods back then... the enemies currently in EQ2 more closely resemble Naggy and Vox of 6 years ago, not the Quarms of now.</DIV>

IBSomnifer
08-25-2005, 09:12 PM
Actually  i'm not mad about getting stiffed on a few good old spells since we got half decent new ones.  I am disappointed a bit in the lack of thought towards our class sometimes <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Yes we were having a light hearted conversation about what would be cool to have again before u posted lol.

Rylight
08-26-2005, 08:41 AM
<P>honeslty engulfing darkness would be pretty useles now without fear and the entire idea of kiting, (however pvp it would be quite great agian) however i Think the dreadful wrath line will now substitute for that, </P> <P>actually Would like to know does dreadful wrath actually slow the movement of the target, or lower its attack speed??</P> <P>oh and Shadow step saved me 100's of times, though now I think It might just get us in more trouble (not that it didnt in the first place:smileyvery-happy<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>like I said invis would be nice, but not a necesitty (man I wish I could spell:smileysad<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>

TheGeneral
08-26-2005, 12:17 PM
I'm pretty positive that Dreadful Wrath slows their movement speed.  I have noticed the difference.  Shadowstep I could really not care much less about.  Evac is much nicer anyway.  I think I miss my Pre-Nerf CoS more than anything else.

IBSomnifer
08-26-2005, 04:53 PM
If dreadful wrath did infact slow the mobs movement...i never really noticed it hehe.  Yes pre-nerf COS was nice <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  for me...i'd rather have evac then shadowstep...and i'd also like a complete FD instead of a 20 second one.  I think its funny when you think about it....SKs can't hold a straight face longer then 20 seconds <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />   We have inherient ADHD or somthing? hehe<p>Message Edited by IBSomnifer on <span class=date_text>08-26-2005</span> <span class=time_text>09:14 AM</span>

PhozFa
08-26-2005, 06:28 PM
Dreadful wrath duration had to be nerfed for PVP. In the arena i just DW a caster running from me (DW can't be casted while moving) and sic the pet on 'em (that can be casted while moving). If i could keep a caster snared 100% of the time and nuke 500 every 10 seconds that would be wayyy overpowered. I mean it'd be cool but overpowered. ~Kymi - Avatatrs Of Might - ShadowKnight 51/50 ~Beta/Mistmoore <div></div>

Sasaki Koji
08-28-2005, 04:53 AM
<DIV><BR> <BLOCKQUOTE> <HR> Rylight wrote:<BR> <DIV>Ok, im a semi-retired player on The EQ1 sullon Zek server, and because of Sullon Zek all I know is PVP, thats how I was raised on EQ</DIV> <DIV> </DIV> <DIV>anyways I have been reading up on the new skill changes and I see that guardians get a 15 second distraction pet and that monks get an invisibility spell that drains power as they use it, so I just gotta know....DOES ANYBODY KNOW IF SK'S WILL BE GETTING THERE EVASIVE SPELLS BACK SUCH AS INVIS, UNDEAD INVIS, FEAR, OR SHADOWSTEP????</DIV> <DIV> </DIV> <DIV>NOW UNDERSTAND we are now FULL tank classes and are no longer supposed to be evasive, I understand that and dont mind not getting shadowstep and fear back since we are now up front melee fighters, but It would be nice to get our invis back maybe, so anybody know anything on this???</DIV><BR> <HR> </BLOCKQUOTE><BR>Look... if they ever give us our Invis spells back, it will be something stupid Like 300 power cost, 400 power ever 2 seconds after that, 36s duration with 10m recast. Dont hope for anything good from SOE <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> they dont like SK, its grown aparent. I would be like 'Look at me! i can drain all my power, at the cost of turning invisible that everything can see anyways! Nyeahhaaaa, I am stoopid! (Sounds of a [expletive ninja'd by Faarbot] burn victim).</DIV><p>Message Edited by Sasaki Kojiro on <span class=date_text>08-27-2005</span> <span class=time_text>05:55 PM</span>

Sasaki Koji
08-28-2005, 04:55 AM
omg, you cant say [expletive ninja'd by Faarbot]?!

TheGeneral
08-30-2005, 01:29 PM
<BR> <BLOCKQUOTE> <HR> PhozFate wrote:<BR><STRONG>Dreadful wrath duration had to be nerfed for PVP</STRONG>. In the arena i just DW a caster running from me (DW can't be casted while moving) and sic the pet on 'em (that can be casted while moving). If i could keep a caster snared 100% of the time and nuke 500 every 10 seconds that would be wayyy overpowered. I mean it'd be cool but overpowered. <BR><BR>~Kymi - Avatatrs Of Might - ShadowKnight 51/50<BR>~Beta/Mistmoore<BR> <BR> <HR> </BLOCKQUOTE><BR> <DIV>I really hope thats not the reason it was nerfed.  They specifically said that spells would not be tuned for PVP that would in turn effect PVE.  If it was nerfed for this reason, a sad SK am I.</DIV>

PhozFa
08-30-2005, 05:33 PM
I think the main reason for DW nerf is the insane damage we could put out to anyone not just pvp. but i think one of the reasons for the change from low damage medium duration to high damage long duration was the fact that it could snare a cast PC making us pretty deadly in pvp. While i may be wrong i think soe has to look at pvp when balancing. Do they really want the one or 2 "god classes" that noone would want to face in the arena? I  think they want skill (along with gear and spells) to be the factor on the outcome not because you happen to play a <insert god class here> . Like i said i may be wrong but thats just my opinion. Althou if you face a summoner in the arena its frustrating. send in pet, hide in the arena, if pet dies cast another and send it in while hiding. Being able to perma snare that caster would be very useful. <div></div>

Rylight
08-31-2005, 05:47 AM
and yes btw , wether you like it or not, or believe it or not, spells are being "tuned" for pvp, thats probably half the reason why we lost our ward, and the main reason that SHIELD BASH SPELLS NOW HAVE VISION BLURR, on a mob this would be sensless, of course on a real player.... well you get the point.