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HanktheDwarf
08-06-2005, 06:28 AM
Posted my quick opinions <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=508" target=_blank>here.</a> Has a link to a massive image in there, but I will link he here as well. <a href="http://home.comcast.net/%7Erandomlessness/bugs/Combat.jpg" target=_blank>WARNING! 1100x9000 pixels and 1.9 MB in size!</a> <div></div>

Zoradan
08-06-2005, 06:53 AM
Nice Post man.

Sha
08-06-2005, 08:39 AM
Thanks alot man <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> much appreciated ! Cant complain about our lifetaps now.. 2/3 of our skills have lifetaps now <span>:smileyvery-happy:</span> I do have a few questions tho, if you would be so kind to try out <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> -How does the new "taunt over time" work ? better/worse ? -Some buffs increase stats by odd numbers (example: plague sword raises defence by 11.6) does our skills grow in another way now ? or is it just to confuse the enemy <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> -the intervene line seems to disappear after only 1 proc.. is that different at higer quality ? -Some buffs have insane high numbers attached to them (siphon strenght; +42 str... unholy Strenght; +32 str/sta) are the stats calculated in another way now ? -If the spells no longer scales with level, whats with the Mastery ? is it just for fizzle purpose ? All in all, I must say it looks like some of our prayers have been heard.. The harm touch line is looking very cool again, even tho I cant imagine why someone would pick Zarns deadly touch now.. Again, Thanks alot! <div></div>

PhozFa
08-06-2005, 04:23 PM
Blurs Vision? I seen that effect on 2 of out stun type spells. what exactly does that do for us? just taking a wild guess i would say it makes it harder for them to hit us (if i was drunk with blurred vision in a fight i wouldn't land as many punches <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>

HanktheDwarf
08-07-2005, 01:34 AM
I think the 'blurs vision' thing is probably more for PvP.  And I haven't seen the Knockback effect work.  More of just a stun, knocking the mob to his/her knees. <div></div>

megatra
08-07-2005, 01:39 AM
<BR> <BLOCKQUOTE> <HR> PhozFate wrote:<BR>Blurs Vision? I seen that effect on 2 of out stun type spells. what exactly does that do for us? just taking a wild guess i would say it makes it harder for them to hit us (if i was drunk with blurred vision in a fight i wouldn't land as many punches <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR> <BR> <HR> </BLOCKQUOTE> <P><BR>It actually blurs their vision. Kind of like that drakota in the Feerrott instance does to ya.</P> <P> </P>

GrizzlyRO
08-07-2005, 07:49 PM
<P>Heres a question, If were suposed to MT for disease based mobs, then the boost to Malevolent circle is nice.  However, they took out the disease mitigation from insatiable hunger.  This in turn make the boost in Malevolent circle only moiner from what we origanly had.  So are we really gana be a posible MT for raid disease based mobs?</P> <P> </P> <P>Also, i didnt see requiers a shield on destructive slam or 2handed on agonizing cry, is this true or just a mess up?</P><p>Message Edited by GrizzlyRO on <span class=date_text>08-07-2005</span> <span class=time_text>10:00 AM</span>

vwlsskng
08-08-2005, 02:54 AM
<DIV>As for combat arts/spells not scaling, I'm guessing that the spell is what it is, and each subsequent version of said spell is simply more powerful than the last.</DIV>

PhozFa
08-08-2005, 05:01 AM
I heard that some CAs couldn't be casted unless you were in a certain stance (offensive or defensive) is that true and if so which ones? ~Kymi - 50 SK - "Avatars Of Might" - Mistmoore <div></div>

Draq
08-08-2005, 11:43 AM
<span><blockquote><hr>GrizzlyRO wrote:<div></div> <div></div> <p>Heres a question, If were suposed to MT for disease based mobs, then the boost to Malevolent circle is nice.  However, they took out the disease mitigation from insatiable hunger.  This in turn make the boost in Malevolent circle only moiner from what we origanly had.  So are we really gana be a posible MT for raid disease based mobs?</p> <p>Also, i didnt see requiers a shield on destructive slam or 2handed on agonizing cry, is this true or just a mess up?</p><p>Message Edited by GrizzlyRO on <span class="date_text">08-07-2005</span> <span class="time_text">10:00 AM</span></p><hr></blockquote>Is it only me or is there not a single disease based Mob that we could MT in the whole game?! Where's the poison resist on MC? I hope it will be added when the complete fighter revamp goes to test, if not we are even more worthless than befor in the role of a MT. As for Insatiable Hunger, the resists are not stacking with MC so we never really had those anyway.</span><div></div>

Stormka
08-08-2005, 12:14 PM
Take a bow, big thanks for taking the time /cheer.Few Questions/Observations1) Looks like mastery level is not relivent?2) I like the competition that's arisen over conc slots, now I have to consider what's required. More tactics has got to be an improvent IMO.3) Instatiable Hunger/Unhallowed Aura/Cursed Caress seems to be a fairly mighty combo, assuming they stack there's a lot of extra DPS/Aggro etc in there for a one off casting?4) Malevolent Circle specifically mentions Kite shields, doesn't this pretty much force us to use them? As a side note I wonder if listing slashing damage seperately to crush/pierce is significant?5) Insidious Whisper is taunt over time but Blasphemy is instant, may end up using it more even for single targets to ramp aggro quickly?6) What's the duration of Destructive Slam?7) Our HT line looks much better, with a few combos Blasphemy/Plague Sword it's improved.<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> Still only 1 disease debuff and it's group based, I'd like to see some tacked onto a taunt frex.TTFN

SinIsLaw
08-08-2005, 03:04 PM
Oh i see we're getting also a fluff spell in 3 different Lvl.... on top of graven Embrace u'll get now Solmn and deadly embrace - Tbh I hated the graven already and never understood the big fuss about it.  - If it "fake" the death it be ok, but due to the fact that it "kills" the group member ->> Debuffs him <<- is the worst part !!  or has that changed as well ?? and Buffs are kept up .... if it still works like graven embrace ... it's a realy rubbish and useless spell !!!! so 3x fluff spell ...  imho ... <div></div>

megatra
08-08-2005, 04:44 PM
<BR> <BLOCKQUOTE> <HR> Draq wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> GrizzlyRO wrote:<BR> <P>Heres a question, If were suposed to MT for disease based mobs, then the boost to Malevolent circle is nice.  However, they took out the disease mitigation from insatiable hunger.  This in turn make the boost in Malevolent circle only moiner from what we origanly had.  So are we really gana be a posible MT for raid disease based mobs?</P> <P> </P> <P>Also, i didnt see requiers a shield on destructive slam or 2handed on agonizing cry, is this true or just a mess up?</P> <P>Message Edited by GrizzlyRO on <SPAN class=date_text>08-07-2005</SPAN> <SPAN class=time_text>10:00 AM</SPAN><BR></P> <HR> </BLOCKQUOTE>Is it only me or is there not a single disease based Mob that we could MT in the whole game?! Where's the poison resist on MC?<BR>I hope it will be added when the complete fighter revamp goes to test, if not we are even more worthless than befor in the role of a MT.<BR>As for Insatiable Hunger, the resists are not stacking with MC so we never really had those anyway.<BR></SPAN> <BR> <HR> </BLOCKQUOTE><BR> <DIV>I believe Arch Lich Udalan is an SK, therefore his attacks are all disease based. But as it stands right now an SK can't effectively tank him. He and his buddies dish out a HELL out of a lot of damage.</DIV>

SinIsLaw
08-08-2005, 05:38 PM
I read that the dmg of HOs will als depend on the spells use ... so is it me or does it sound bad with our spell line. right now on a raid i'm well of using taunt and spiked boot to finish my HOs. After the revamp I need to be very very carefull bout my taunts ... and well Yes TX SoE SoulRender still ain't woking on Epic so we use our lvl 33 kick  ...  So we'll most probably struggle on HO's as well... <div></div>

vwlsskng
08-08-2005, 07:14 PM
Does Lucan's Pact still shapeshift? The description doesn't mention it. And I don't know whether or not anyone else has commented on it, but Rescue looks to have been boosted quite a bit. Perhaps it will be of some use now. It also seems as though they've stripped the descriptions away from many of the spells, though I'm sure they'll be added back.

megatra
08-08-2005, 09:44 PM
<DIV>Just a quick comment. Our group buffs were good before but now they will be great. When I am in raids I always get put in groups full of scouts and monks. These buffs are absolutely great now.</DIV> <DIV> </DIV> <DIV>1 conc each for Unholy Strength and Insatiable Hunger. Now you get 30+ str and sta and a TEN PERCENT chance to proc a lifetap. That is music to dual wielders' ears. And only using 2 conc to buff up my whole group I have 3 left over to throw Plague Sword on myself. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV> </DIV>

Vak Mallek
08-08-2005, 10:12 PM
<div></div>Dual wielder's ears?  Are we going to be able to dual wield weapons? <div></div><p>Message Edited by Vak Mallek on <span class=date_text>08-08-2005</span> <span class=time_text>02:21 PM</span>

vwlsskng
08-08-2005, 10:24 PM
<BR> <BLOCKQUOTE> <HR> Vak Mallek wrote:<BR> Dual wielder's ears?  Are we going to be able to dual wield weapons?<BR> <P>Message Edited by Vak Mallek on <SPAN class=date_text>08-08-2005</SPAN> <SPAN class=time_text>02:21 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>Thankfully, no. That would shatter the image of the knight, if you ask me. He's referring to being able to group buff.

Vak Mallek
08-08-2005, 10:41 PM
Ahhh...okay.  Makes sense.  LOL...I was totally reading that differently.  Thanks.  I agree.  Dual wielding is for the others.  I don't want it. <div></div>

megatra
08-08-2005, 11:11 PM
<DIV>I an wondering how Unhallowed Aura will work with Cursed Caress.</DIV> <DIV> </DIV> <DIV>Let's just say an SK was tanking the blades in MOTM with both these buffs on. If our spikes hit a strange guardian does that count for a 5% chance to proc the lifetap on that mob? If so that is awesome!!!</DIV> <DIV> </DIV> <DIV>Someone test this on a group encounter please <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Reason I ask is because it doesn't say that the attack must be made with a melee weapon to proc the lifetap.</DIV><p>Message Edited by megatraum on <span class=date_text>08-08-2005</span> <span class=time_text>12:12 PM</span>

MichaelSOchman
08-09-2005, 09:53 AM
Sure we get more Lifetaps but they all seem to go off about 5% of the time, that means we will be dead before they do anything to help us

Zoradan
08-09-2005, 10:54 AM
See other post  ????

SinIsLaw
08-09-2005, 06:18 PM
Just been running through my head the buffs vs. concentration slots and well  ... gonna be very very hard with only 5 slots :o( while going solo, you're pretty much stuck with defense stance and self buff -> US (x1), U Aura (1x) and MC x3  now in a group as MT ... i'd drop U Aura and go for IH, and now if u tank group mobs u'd want to use CC. That be nbr 6, so u have 2 dorp US <span>:smileysad:</span> if ya in a group as "dps" u just drop MC and us PS for it... or would u go down another road ?? another thing, was mentioned the descriptions are quite weak,  they talk about "effect radius" but then only about "target" .... well imho (english ain't my main language) i under stand effect radius as AOE so multiple mobs will be effected ...  but then how should i understand target ? is it one group or a just one mob of the group.... Hate the new pet rules <span>:smileymad: with the current duration and recat you can't cast both pets anymore at the same go, which makes the tainted sacretment master I recently bouht pretty much useless ... I hope atleast  that our pets will stack now with other Sk Pets,  Any1 on test had the chance to test this ???   </span> <div></div>

vwlsskng
08-09-2005, 07:20 PM
While I don't believe that the ability for individual Shadow Knights to have both Tainted and Cursed Sacrament running simultaneously was ever intended, it will, however, be missed.

Margen
08-09-2005, 08:01 PM
<P>Personnaly I always thought using both pets was kind of wrong (and yes I used that tactic, cause in some fights it was nescarry), but to me it was like the buff stacking guardians always used. </P> <P>I do object to the limited time frame the pet last now, it seems to be going farther and farther to just a dot with a silly graphic.  Plus are pets still going to be resistable, with the power problems being mentioned seems this could be a major problem IMHO.</P> <P>Nice to see they are changing timer on HT and upgrading our LT's (long over due), but from what I've seen aggro will be an issue, be intreasing to see how that works (or scary), I am kind of concerned that we will have no real snap aggro from what I've seen written so far. </P> <P>Since all fighters are only to fill one job with very limited abilities to add anything else to the group, its going to be intreasting to see how the different fighters ability to tank, casue if Guardians are still the clear top dog in all sitiuations it could be difficult.</P> <P>Hoping for the best, fearing the worst.</P> <P>Blackoath</P>

Exmortis_MT
08-09-2005, 09:08 PM
<P>interesting snap aggro comment, but with new changes, we SKs will just have to be more vigiant on our use of taunts vs attacks to ensure we always contiue to generate even hate.  Maybe that makes us more skilled then the over taunting guardian...sure thats the ticket, yeah we are more skilled.</P> <P> </P>

imakee
08-10-2005, 06:36 AM
This post is from Hank (Grobblebutt) he is stuck at work all day and cannot post from work Again, the lifetaps from Unholy Blessing will proc each time the mob hits you, up to three times.  Doesn't look like it cares melee, ranged, or magic.  Personally, I leave Unholy Strength, Malevolent Circle, and Cursed Caress up as buffs, since the CC acts like a kick as damage shield plus a taunt. <div></div>

BloodCro
08-10-2005, 04:42 PM
Hmm, I wonder if Insatiable Hunger and Unhallowed Aura would stack?  I am not expecting a 15% chance to proc a lifetap, but it would be cool if it checked the 10% proc chance of IH and then checked the 5% of UA (or vice versa).  If so, my main solo buffs would be IH, UA, Unholy Strength, and Cursed Caress.  Then I would use the offensive stance for non-tanking in a group and defensive stance when I am tanking.  Any feedback on this?