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View Full Version : We need some subclass specfic quests


Leatherface77
07-28-2005, 10:17 AM
<DIV>  I really miss having quests and items that pertain to subclasses. Im not really talking about epic quests. I would like to go get a quest from a shadowknight npc and at the end get an item that only a shadowknight can use.  It would also be nice if the item we got would have  a different look of other items in the game. I think this would help all subclasses feel a little more independent from others.</DIV>

Stormka
07-28-2005, 11:44 AM
<P>Couldn't agree more, however given the rather vague class definitions atm I think it's something that can wait til after the revamp. I just don't think our theme/niche/forte, call it what you will, is sufficently well defined or settled.</P> <P>Just as a random brian fart but the rare used for imbue could be changed so the result would be something class specific EG make Glowing Extract with Unholy Glowing Fungus and the armour made would be Unholy Imbued only usable by SK, say give it a lifetap or a disease proc, something appropriate for the class after the revamp. Holy Glowing Extract > Pally only heal effect ETC ETC May not have explained myself well but you get the idea. Seems like a small change too from SOEs side, they don't need to create hole new sets or armour modelling although in the long run I'd like that too.</P> <P>If there are class specific items then they need to balance out the ease of aquisition against the longevity, I don't want to see a situation such as the epics in EQ1, they just weren't worth the time and effort, more so as the expansions rolled out. I'd at least like to be able to upgrade the kit through new quests so that it would stay current.</P> <P>Zek likes me to kill things, especially the kittens!</P>

Stormka
07-28-2005, 11:52 AM
Just as another random brain fart, be nice to have a quest, or series of quests, to change our pet's appearance. Again from devs point of view it'll be just changing the model to another stock one, ok you may not like the Skeleton or whatever but we'll have a choice then, that can be expanded on in time. Perhaps the ulimate goal would be a little zombie dragon?

MadTexan
07-28-2005, 03:18 PM
<P>A lot of good ideas here.</P> <P>I still think we should be able to do a quest that would allow us to use our Unholy Steed's appearance with purchased horses, and even further we should be able to do harder quests to change that appearance. For example, by doing 1 quest chain our steed gains flaming hooves, eyes and breath, while doing another quest results in a skeletal horse (however, I don't think that we should be able to quest for a ghost steed since that conflicts with the look of the 30th level guild steeds). This appearance should be definitely selectable among all those unlocked.</P> <P>Another thought I had is class-specific title quests and these should be the result of an epic chain of quests, with like 4 major steps in each tier (beginning at 20th) before culminating in completion and the title at 50th. Title could be something like Lord of Hate, etc. and would involve a lot of anti-Qeynos quests similar to, but much more difficult than, the sabotage quests.</P>

Stormka
07-28-2005, 03:42 PM
<P>I do like the idea of titles, but they need to open ended, OK the level limit is only 50 atm but it'll be 60 soon and then what.....</P> <P> </P> <P>How about a series of religion specific titles, quested for, that also give to a CA appropriate to that religion. Doesn't have to be a major power, it can me style/fluff, but if it can differentiate one SK from the next and make then a little more unique then I'm for it. I'm thinking hand of Lucan here, flaming hooves etc. Mix this up with my pet idea above, diff pet form depending on your religion? Different skin on your shield? May be something like new a tattoo or hair style? Skin colour, it'd love my Ogre to be jet black!</P> <P> </P> <P>I'll shut up now....</P>

MadTexan
07-28-2005, 04:16 PM
<BLOCKQUOTE> <HR> Stormkahn wrote:<BR> <P>I do like the idea of titles, but they need to open ended, OK the level limit is only 50 atm but it'll be 60 soon and then what...</P> <HR> <P>Hmm... Good point. The title would need to be progressive then, with an 'inititiate'-style title after 1st tier is done and an upgrade at each tier.</P></BLOCKQUOTE><BR>

BloodCro
07-28-2005, 04:23 PM
<DIV>Early in the morning here, just got into work, and it is sooo great to hear positive quality ideas from fellow SKs.  5 stars for all of you, keep on brain storming!  :smileyvery-happy:</DIV> <DIV> </DIV> <DIV> </DIV>

Exmortis_MT
07-28-2005, 04:37 PM
<DIV>No one can say anything but agree to this thread.</DIV> <DIV> </DIV> <DIV>I hate to sound like a SOE fanboi, but lets give them time.  Most of EQ1s class quests came out years after release, and EQ2 is still young.  I also dont think it was intended yet, one thing to keep in mind that if you blow your wadd in one shot, you have nohting in reseerve to keep the experience going down the road.</DIV> <DIV> </DIV> <DIV>I am sure SOE intended class specific stuff, or my god i pray they do anyway, but expect it to appear in expansions, not updates.</DIV> <DIV> </DIV> <DIV>However, keep the ideas flowing, anything you all do to spark creativeity in our fellow SK dev, is A ok in my books, keep the ideas coming!</DIV> <DIV> </DIV>

Stormka
07-29-2005, 11:42 AM
<P>Still farting....</P> <P>I metioned earlier about religion specific upgrades, specifically getting extra fluff/style CAs, well an easy solution from the devs point of view (I hope, they're the ones in the know) would be to upgrade an existing CA to Adept 2. Throw in all the usual caveats about tiering and context but basically we do this already every 10 levels and since most of us have AppIV/Adept 1 this little upgrade doesn't look unbalancing to me.</P> <P>Could also just change the current ones so you have to quest for them....same difference I guess but we'll see.</P> <P> </P> <P>Badmash Seepage</P> <P>New Dawn</P> <P>Runnyeye</P> <P> </P> <P>"All Kittens must die!"</P>

Leatherface77
07-29-2005, 12:28 PM
<P> Some really great ideas so far. I have been thinking and something occured to me. When you get a peice of armor its logical that you would do some things with it to make it your own. I really think that customizing armor peices would make us all a little happier. Here are a few ideas Ive had these would have no affect on naything other than looks.</P> <P> </P> <P>1. Spikes in an attempt  to cause pain you outfit your armor with sharp barbs at certain places. I would love to see barbs on the shoulders and elbows and gaunlets.</P> <P>2.  Trophies: Imagine you outfit the skulls of your victims along with their bones to fit upon your armor in certain places. I believe that paladins are around to inspire hope in their group and we are there to inspire fear in our foes.</P> <P>3.  Blood stains:  You dont care about cleaning your armor you like the smell of blood and death.</P> <P>4. Etching: You carve a tribute to your god upon your armor </P> <P> Other fluff ideas ive had are as follows</P> <P>1. Rotting : your faith has outlasted your mortal shell and you begin to rot constantly dripping unused fluids upon the ground. Patches of flesh fall from you revealing bone. Imagine when you do /showhood your face is a patchwork of rotting flesh.</P> <P>2. Unholy eyes : your eyes glow an evil red</P> <P>  Sorry I thought I had more but when I got on the comp my mind went blank. You guys get the idea however I would like to see a difference in the way we all look. As it is there really isnt that evil feeling if you know what I mean. </P>

BloodCro
07-29-2005, 04:37 PM
<P>And maybe we can carry that fluff look to weapons too.  Blood smears, unholy markings, additional spikes, etc.  Would be really cool to distinguish each class without having to inspect everyone that goes by you.  Heck, add it to jewelery as well...imagine having a jewelery set focused on a primary stat (say strength) and with imbued rings that are tailored to your class (say a stackable life/power tap from imbued rings for SKs).  </P> <P>I am sure this is being planned by SOE for further down the road as was previously mentioned.  But I really enjoy the positive brainstorming thread this has become.  Keep on adding ideas :smileyvery-happy:</P>

Wildgo
07-31-2005, 03:09 AM
<P>Now I have posted this idea in the lifetap woes thread but I will say it here as well because it fits in well here. I would like to see something done with the sword we got when we became the lords of evil the SK. You I am sure most of you like me have it colecting dust in the bank vault.</P> <P>I would like it if there was a quest that we could do at the higher lvls say 45 or 50 and take this old thing and reforge it to make a powerful weapon that only SK's can use. Now it would be nice if this sword gave a small lifetap proc., and since there is a sword in the game that already has that type of proc it should not be that hard.</P> <P>Or even better you could make the sword a series of quests, one at 30, 40 and 50. Each time a different solo event that has to be done, at the end of the event you have to fight an evil creature and steal its essance and trap it in the sword. Each time you finish the quest the sword gets upgraded to that lvl and gets a boost stat wise, ie your lifetap proc that is on the sword will proc more often, not a lot more mind you but like 1% more each time you finish the quest.</P> <P>It should always remain a 1hander but would be nice if it had its own look something dark and calious befitting a SK, and each time it gets an upgrade it glows a little more red.</P> <P>What does everyone think?</P> <P> </P>

Margen
07-31-2005, 04:33 AM
<P>The Sword idea is cool, would love to see it in game. Just hope they have some way us loser that sold it long time ago can get it back LOL.  I think I out grew it at like 24, had to open space in bank <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />.   But still sweet idea.</P> <P>Also like the idea of fluff spells to change our apperance (and I'm not talking about the skelly).  Etched armor would look awsome and maybe would make it so that we didn't look like every other heavy tank.</P> <P>Nice ideas guys.</P> <P>V/R</P> <P>Blackoath</P>

MadTexan
08-01-2005, 01:37 PM
<BLOCKQUOTE> <HR> Wildgoon wrote:<BR> <P>It should always remain a 1hander but would be nice if it had its own look something dark and calious befitting a SK, and each time it gets an upgrade it glows a little more red.</P> <HR> <P>I like it a lot, but I think we should have a choice of 1H weapons instead of simply getting a sword (and if a choice was implemented I do have ideas on how it could be done). Personally, I have fondness for axes while others may favor a morningstar and since it would be such an epic quest I really think you should be able to choose the type of weapon you favor.</P></BLOCKQUOTE>

EnraptureE
08-02-2005, 09:47 PM
<BR> <BLOCKQUOTE> <HR> Stormkahn wrote:<BR> <P>Just as a random <B>brian fart</B> but the rare used for imbue could be...</P> <BR> <HR> </BLOCKQUOTE> <P><BR>Who's brian & why did he fart? ><</P> <P>Love the ideas so far, but unfortunately I'm guessing they'll take literally years to come to fruition, cause they are cosmetic primarily. We can always hope though, as there are changes made all the time, that sometimes boggle me, due to the simplistically non game mechanics thing it was.</P> <P>I would love the day, going around with glowing red eyes, rotting flesh, wearing me armour with skulls I've collected, worn like a belt, rest of armour & weapons splattered with dry crusted brains & blood while on me horse thats festering & decaying to match whatever progression I'm at, with flaming eyes, snorts & hooves.</P>

vwlsskng
08-03-2005, 07:38 PM
<BR> <BLOCKQUOTE> <HR> EnraptureEQ2 wrote:<BR> <BR> <BLOCKQUOTE> <HR> Stormkahn wrote:<BR> <P>Just as a random <B>brian fart</B> but the rare used for imbue could be...</P> <BR> <HR> </BLOCKQUOTE> <P><BR>Who's brian & why did he fart? ><</P> <P>Love the ideas so far, but unfortunately I'm guessing they'll take literally years to come to fruition, cause they are cosmetic primarily. We can always hope though, as there are changes made all the time, that sometimes boggle me, due to the simplistically non game mechanics thing it was.</P> <P>I would love the day, going around with glowing red eyes, rotting flesh, wearing me armour with skulls I've collected, worn like a belt, rest of armour & weapons splattered with dry crusted brains & blood while on me horse thats festering & decaying to match whatever progression I'm at, with flaming eyes, snorts & hooves.</P><BR> <HR> </BLOCKQUOTE><BR> <DIV>I would be happy with the inclusion of unique spells and equipment, available only to us.</DIV>

Ceruline
08-04-2005, 07:46 PM
<BR> <BLOCKQUOTE> <HR> Stormkahn wrote:<BR> <P>Couldn't agree more, however given the rather vague class definitions atm I think it's something that can wait til after the revamp. I just don't think our theme/niche/forte, call it what you will, is sufficently well defined or settled.</P> <P>Just as a random brian fart but the rare used for imbue could be changed so the result would be something class specific EG make Glowing Extract with Unholy Glowing Fungus and the armour made would be Unholy Imbued only usable by SK, say give it a lifetap or a disease proc, something appropriate for the class after the revamp. Holy Glowing Extract > Pally only heal effect ETC ETC May not have explained myself well but you get the idea. Seems like a small change too from SOEs side, they don't need to create hole new sets or armour modelling although in the long run I'd like that too.</P> <P>If there are class specific items then they need to balance out the ease of aquisition against the longevity, I don't want to see a situation such as the epics in EQ1, they just weren't worth the time and effort, more so as the expansions rolled out. I'd at least like to be able to upgrade the kit through new quests so that it would stay current.</P> <P>Zek likes me to kill things, especially the kittens!</P> <BR> <HR> </BLOCKQUOTE> <P>I really like this idea... Also, since it would probably be merely a DB addition (Imbuing mechanics are already in, so no code change) it would probably be easy to add.  </P> <P>This sort of thing would be a great easy way to add some more class uniqueness, without much effort.  I'd love for this to be put in as soon as possible, with standard crafted models as PHs with the intent of making them unique eventually (I seem to recall that the art department is the most heavily overloaded department at SOE, and I'd rather see something like this sooner rather than later)<BR></P>