View Full Version : ShadowKnight pets after the revamp!?
Trivon
07-26-2005, 07:05 PM
<DIV>Pets are at the heart of every ShadowKnight. We are Commanders of evil, and having a pet to command is one of the joys of a SK. The Revamp gives us SKs a chance to change our current pets. Personally I hate the way pets are now. You must summon it to help kill 1 mob not even a full encounter. The pets are not very strong IMO, but I have Adept 1 in both my pets. The SK pets should be permanent like the necro pets. At the moment, having out current pets be permanent would not be overpowered because they are simply a mild DoT to most mobs.</DIV> <DIV> </DIV> <DIV>Another thing about our pets is well they dont really look evil or mean. We have a ball and a bird not to much evil going on. SKs need unique pets not run of the mill skeleton pets. I think our pets need to be small like gnome size or smaller. Perhaps a group (that counts as one entity) of ghost or a gnome size Spectre that has a glowing Scythe(well it would be evil hehe). In groups, I as a SK am ashamed to summon my bird or ball. Its embarassing seeing a necro with lich and then I the half breed summon a bird. Please SOE fix our pets EQL got it right(towards the end). I know their are alot of creative game designers(not Devs /cough) who could take a day out of their schedule and give us some good looking well thought out pets.</DIV>
vwlsskng
07-26-2005, 07:25 PM
<BR> <BLOCKQUOTE> <HR> Trivonus wrote:<BR> <DIV>Pets are at the heart of every ShadowKnight. We are Commanders of evil, and having a pet to command is one of the joys of a SK. The Revamp gives us SKs a chance to change our current pets. Personally I hate the way pets are now. You must summon it to help kill 1 mob not even a full encounter. The pets are not very strong IMO, but I have Adept 1 in both my pets. The SK pets should be permanent like the necro pets. At the moment, having out current pets be permanent would not be overpowered because they are simply a mild DoT to most mobs.</DIV> <DIV> </DIV> <DIV>Another thing about our pets is well they dont really look evil or mean. We have a ball and a bird not to much evil going on. SKs need unique pets not run of the mill skeleton pets. I think our pets need to be small like gnome size or smaller. Perhaps a group (that counts as one entity) of ghost or a gnome size Spectre that has a glowing Scythe(well it would be evil hehe). In groups, I as a SK am ashamed to summon my bird or ball. Its embarassing seeing a necro with lich and then I the half breed summon a bird. Please SOE fix our pets EQL got it right(towards the end). I know their are alot of creative game designers(not Devs /cough) who could take a day out of their schedule and give us some good looking well thought out pets.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>I'm not sure how you can say that pets are not very strong. Tainted and Cursed Sacraments are among our finest spells. And if you want to think of them as DoTs, then they're our finest DoTs. If you spend most of your time soloing, then those two spells are your best friends, as they substantially reduce the time it takes to vanquish your foes.</P> <P>And how is it that EQL "got it right (towards the end)"? I played a Shadow Knight for almost four years from levels 1-65 with nearly 500 AA and the pet was always a skeleton, even from the beginning. Did they change it post 65?</P>
Trivon
07-26-2005, 07:35 PM
<BR> <BLOCKQUOTE> <P></P> <HR> <P>vwlssknght wrote</P> <P><BR>I'm not sure how you can say that pets are not very strong. Tainted and Cursed Sacraments are among our finest spells. And if you want to think of them as DoTs, then they're our finest DoTs. If you spend most of your time soloing, then those two spells are your best friends, as they substantially reduce the time it takes to vanquish your foes.</P> <P>And how is it that EQL "got it right (towards the end)"? I played a Shadow Knight for almost four years from levels 1-65 with nearly 500 AA and the pet was always a skeleton, even from the beginning. Did they change it post 65?</P> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Like I said I only have Adept 1 Versions. I solo alot so I know their importance, but they dont even last a full encounter and cost 1/15 of my power to cast one pet. If I fight 6 mobs that adds up. EQL at lvl 65 gave you the 49 necro pet which was great dps, and had a decent graphic. Having a permanent pet could mean that the pet could offtank a mob in an encounter giving me precious time to dispatch the other mobs. I dont know what EQL did post 65 because in my mind EQL died when GoD launched.</DIV>
vwlsskng
07-26-2005, 07:43 PM
<DIV>If you're going to engage a group of NPCs simply cast the "pet" on one and switch to another. The pet will usually gain aggro and that NPC will be focused mainly on it, unless, of course, you're using AoE spells on the encounter.</DIV>
Exmortis_MT
07-26-2005, 07:53 PM
<FONT color=#ff0000></FONT><BR> <BLOCKQUOTE> <HR> Trivonus wrote:<BR> <DIV>Pets are at the heart of every ShadowKnight. We are Commanders of evil, and having a pet to command is one of the joys of a SK. The Revamp gives us SKs a chance to change our current pets. Personally I hate the way pets are now. You must summon it to help kill 1 mob not even a full encounter. The pets are not very strong IMO, but I have Adept 1 in both my pets. The SK pets should be permanent like the necro pets. At the moment, having out current pets be permanent would not be overpowered because they are simply a mild DoT to most mobs.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0033>Where does it anywhere state we are pet classes? The only reason you even consider this to be true is due to eq1, and for gods sake why does everyoen bring up that old failed game? Classes in EQ1 were a crapastic box of faield revamps, more then any computer coudl count. $ long years and my Sk changed so often i cant rememebr what ability he had when and why.</FONT></DIV> <DIV><FONT color=#ff0033></FONT> </DIV> <DIV><FONT color=#ff0033>I personalyl woudl rather ditch the pet i deas inl iey of better strionger secondary effects on our atacks. Pets are ok, but they really take away needed power from other attacks. I expect them to remain near unchanged except less attack then they do now. BTW adept 3 pet is extremely useful, get it.</FONT></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Another thing about our pets is well they dont really look evil or mean. We have a ball and a bird not to much evil going on. SKs need unique pets not run of the mill skeleton pets. I think our pets need to be small like gnome size or smaller. Perhaps a group (that counts as one entity) of ghost or a gnome size Spectre that has a glowing Scythe(well it would be evil hehe). In groups, I as a SK am ashamed to summon my bird or ball. Its embarassing seeing a necro with lich and then I the half breed summon a bird. </DIV> <DIV> </DIV> <DIV><FONT color=#ff0066>The ball is ok, it represents us not havign the power to give the soul form. The bird is ok too, represents a raven, but making it white was the issue, if it was jet black with red eyes and beak it woudl look very impressive. In another thread skeletal was mentioned, I has said this many tiems ot friends, I would love a skeletal bird. </FONT></DIV> <DIV><FONT color=#ff0066></FONT> </DIV> <DIV><FONT color=#ff0066>BTW we are not half breeds anymore, once again get over it this is not EQ1. If you want EQ1 abilities then go back and play, its still there. We are fighters now, with divine powers, we are the avatars of the divine gods of law and justice, pain bringers, punishers. Necromancers have zero to do with us, they are mages. Please can every oen just understand this funtamental change, we are WARRIORS, and a subclass of.</FONT></DIV> <DIV><FONT color=#ff0066></FONT> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Please SOE fix our pets EQL got it right(towards the end). I know their are alot of creative game designers(not Devs /cough) who could take a day out of their schedule and give us some good looking well thought out pets.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0033>Again this is EQ2, not EQ1. from 1 to 65 my pet was a weak skeleton, and persoanlly lets just drop pets all together. Appearance aside our pets serve the purpose they were intended, and do it well if you spend the cash to get it to adept 3. I took advice fro here and it was well worth the use of my next raid won ruby. I use it on raids and grps always for big mobs.</FONT></DIV> <DIV><FONT color=#ff0033></FONT> </DIV> <DIV><FONT color=#ff0033>Devs and testers for the changes are under NDA, that means what they are testing is not ready to be discussed or seen by the masses. Thats ok with me, they have closed beta now with a few players, wish I was one, but you need a no job uber guilder for that i guess. I dont care how long they take, I want it done right, and before the expansion is only req. The little i have heard sounds great. No more casting time on abilities, only spells.</FONT></DIV> <DIV><FONT color=#ff0033></FONT> </DIV> <DIV><FONT color=#ff0033>Besides one day here tellin us about what may yet change is one more day they are not worken on the revamp, so i'd rather they not waste the time here.</FONT></DIV><BR> <HR> </BLOCKQUOTE><BR>
Zoradan
07-26-2005, 09:15 PM
<BLOCKQUOTE><BR> <BLOCKQUOTE> <HR> Trivonus wrote:<BR> <DIV>Pets are at the heart of every ShadowKnight. <BR> <HR> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>You lost me at hello.</DIV></BLOCKQUOTE></BLOCKQUOTE>
Humuhumunukunukuapua
07-26-2005, 09:59 PM
<BR> <BLOCKQUOTE>Exmortis_MT wrote:<BR><FONT color=#ff0000></FONT><BR> <BLOCKQUOTE> <P></P> <P><FONT color=#ff0033>Appearance aside our pets serve the purpose they were intended, and do it well if you spend the cash to get it to adept 3. I took advice fro here and it was well worth the use of my next raid won ruby. I use it on raids and grps always for big mobs.</FONT></P> <P></P> <P> </P> <P>Can you share the differences between an Adept I pet versus the Adept 3 pet? Does the Adept 3 hit harder, have more hit points, have no down arrow modifier, stay at the same level longer, all of the above? I solo a lot and have the chance to upgrade the bird to adept 3, but have also thought about holding off and upgrading another spell.</P></BLOCKQUOTE></BLOCKQUOTE>
Trivon
07-26-2005, 10:13 PM
Ouch you guys are brutal. Why all the hostility??? You act like you dont want the SK class to improve. We as a ShadowKnight community have a rare monumental chance to get our class fixed/upgraded/more unique with this revamp. Devs do actually listen and care about your feedback on your class. Anyways if you dont like pets dont use them,but dont ruin my fun. It has been said before and will be said again if you dont have anything good/constructive to say then dont say anything.
vwlsskng
07-26-2005, 10:48 PM
<BR> <BLOCKQUOTE> <HR> Humuhumunukunukuapua'a wrote:<BR> <BR> <BLOCKQUOTE>Exmortis_MT wrote:<BR><FONT color=#ff0000></FONT><BR> <BLOCKQUOTE> <P></P> <P><FONT color=#ff0033>Appearance aside our pets serve the purpose they were intended, and do it well if you spend the cash to get it to adept 3. I took advice fro here and it was well worth the use of my next raid won ruby. I use it on raids and grps always for big mobs.</FONT></P> <P></P> <P> </P> <P>Can you share the differences between an Adept I pet versus the Adept 3 pet? Does the Adept 3 hit harder, have more hit points, have no down arrow modifier, stay at the same level longer, all of the above? I solo a lot and have the chance to upgrade the bird to adept 3, but have also thought about holding off and upgrading another spell.</P></BLOCKQUOTE></BLOCKQUOTE><BR> <HR> </BLOCKQUOTE><BR>I upgraded Tainted Sacrament from Adept I to Adept III. To be honest, I didn't notice much of a difference. The pet topped out at level 39, while I've heard Master I tops out at level 40. Beyond the extra levels, I'm not sure if its health/power pool is increased, the chance of it being resisted is reduced or whether or not it hits for higher amounts of damage. I wish I knew for certain.
Vak Mallek
07-26-2005, 11:22 PM
Cursed sacrament is the one I upgraded to Adept 3 and it is by far the best upgrade I've seen so far. <div></div>
Wildgo
07-27-2005, 11:50 AM
<DIV>As far as I can see when you upgrade the pet it does get stronger, at adept 3 it should have ^^ up therefore it is going to be stronger, I dont think anyone can argue that these pets, rediclous as they look, are very helpful. They add a small dot, and dps and also you can call both pets out on one mob. I have nothing bad to say about the bird and the terd as they are refered to on these boards becasue in all truth they have gotten me out of many a tight spot.</DIV> <DIV> </DIV> <DIV>Also to upgrading to adept 3 I believe that they get a longer use timer and that they are resisted a lot less, although they are not really resisted that much. Can anyone comfirm this info for sure?</DIV>
Exmortis_MT
07-27-2005, 05:21 PM
<BR> <BLOCKQUOTE> <HR> Trivonus wrote:<BR><BR>Ouch you guys are brutal. Why all the hostility??? You act like you dont want the SK class to improve. We as a ShadowKnight community have a rare monumental chance to get our class fixed/upgraded/more unique with this revamp. Devs do actually listen and care about your feedback on your class. Anyways if you dont like pets dont use them,but dont ruin my fun. It has been said before and will be said again if you dont have anything good/constructive to say then dont say anything.<BR><BR><BR> <HR> </BLOCKQUOTE> <P><BR>Not hostility, its that I gues most of us dont care about pets, and pets do not represent the entire class we are. In fact it appears most of us want it goen and SOE to spend tiem developing us as divine reavers not some silly bird tamer. We are warriors of the divine not animal trainers. </P> <P>If Devs do care, then I hope they read:</P> <P>No stupid weak pets, and give SKs unique powers, lets not have them the weak basterd child of a necro and fighter again who is left in the dark and uncared for. Make us who we really should be......</P> <P> </P> <P>FEARED.</P>
Exmortis_MT
07-27-2005, 05:29 PM
<BR> <BLOCKQUOTE> <HR> Humuhumunukunukuapua'a wrote:<BR> <BR> <BLOCKQUOTE>Exmortis_MT wrote:<BR><FONT color=#ff0000></FONT><BR> <BLOCKQUOTE> <P></P> <P><FONT color=#ff0033>Appearance aside our pets serve the purpose they were intended, and do it well if you spend the cash to get it to adept 3. I took advice fro here and it was well worth the use of my next raid won ruby. I use it on raids and grps always for big mobs.</FONT></P> <P></P> <P> </P> <P>Can you share the differences between an Adept I pet versus the Adept 3 pet? Does the Adept 3 hit harder, have more hit points, have no down arrow modifier, stay at the same level longer, all of the above? I solo a lot and have the chance to upgrade the bird to adept 3, but have also thought about holding off and upgrading another spell.</P></BLOCKQUOTE></BLOCKQUOTE><BR> <HR> </BLOCKQUOTE> <P><BR>I had app4, and upgraded to adept 3. I didnt parse so i cant say numbers. But i noticed a difference, thats all that matters. IN arena against champion the pet seemed to make a great differnce, I also have seen it hit for 300+. It lasts a bit longer I think, but as an app4 it never lasted long on raids where i used it most, adept 3 has one thing very improved, more hp. it can survive a few aes now, and thats the single big change i noticed. I now use it every raid on every big mob.</P> <P>If you solo, which i do not, I hear its extremely useful and noticable when upgraded,</P> <P> </P>
insen
07-27-2005, 07:37 PM
<P><STRONG><FONT color=#330099>IMO I belive that the summoned pet should read target encounter, it will make the summoned pet all the better. Right now i cast it on mob and switch, at times I have noticed that after I fliped one mob the bird, the bird will hit other mobs also,</FONT></STRONG></P> <P><STRONG><FONT color=#330099>If i can keep both pets out at the same time they can do between 60 - 90 DPS on their own. adv is 75 DPS This is by far the strongest spell that we get and I take every chance i can get to cast it.</FONT></STRONG></P> <P><STRONG><FONT color=#330099>As for the way it looks I do like the look of the bird, but would like to see the next verison of the mob be a random mob of the zone in ghost form, it only makes since b/c we take apart of the mobs soul and use it against them.</FONT></STRONG></P> <P><STRONG><FONT color=#330099>I for one HOPE that they do not change the usefulness of the souls we harvest</FONT></STRONG></P>
Zylokr
07-27-2005, 08:30 PM
yes a new look for the pet is needed, i solo alot for fun, the pet helps more then any other spell i have since you cast it for so much power and it fights for 3min without the use for more power. all other skills require power every time ya wanna use it. 50sk befallen <div></div>
Shadowles
07-27-2005, 09:55 PM
<P>I played EQlive for over 3 years and loved the game till the last few expansions when i pretty much seen it all. Now playing EQ2 as a SK i feel like Sony forgot what actually was good about eqlive and didnt implement it in eq2, i miss alot of things about the SK class i dont see here. </P> <P>For one our Lifetaps blow, theyre worthless as it stands atm specially compared to our counterpart Pally rivals who get ubah heals, our damage is soso, being were on the damage end of things im not sure why we have comparible dmg to a pally or guardian if all wielded a 2h, our dots are a joke, cepts for our dot pets which do help some to a degree. Where the heck is our invis, i mean for goodness sake were sk's we should have some form of undetectable shadowy form.</P> <P> As far as what has been mentioned about our pets not being evil looking or complimetary to our class, i have to totally agree, i have been very disappointed when i saw the stupid blob and bird pet as our pets to be. This only tells me that EQ2 did a 1/2 fast job putting thought into character developement and uniqueness, i thought theyd get it right after so many years with EQlive but guess not. They focused too much on graphics instead of focusing more on character uniqueness specially being that all players focus on that most. </P> <P>Other things that [Removed for Content] me off about this game is that everyone is wearing the same [expletive ninja'd by Faarbot] gear, theres no epics specifically for each class. I think they should really put in game class specific armor and weapons as epic quests and misc. quests that further compliment and improve the classes. In EQlive i have to say they really had some awesome weapons and gear, i dont see that here cept for a few heritages you get mostly at lv40+ end game, which is [expletive ninja'd by Faarbot]. </P> <P>Doing quests the reward is not worth the forplay i saw posted in another thread i have to totally agree with that as well, cause i dont even bother with questing most of the time anymore cause the rewards just dont get me excited to put the effort into it. Hope EQ really gets it right this patch cause im getting tired of the game and fast, starting to look forward to other mmo's which is a shame being eqlive was the best mmo i had played and i played most of them, jsut dont see the depth and fun in this game being well thought out, seems a little cookie cutter design to me. </P> <P>Looking forward to seeing how classes and specially the Sk classs turns out after revamp and hope all our concerns are addressed properly and taken seriously!</P><p>Message Edited by Shadowles on <span class=date_text>07-27-2005</span> <span class=time_text>10:56 AM</span>
PhozFa
07-28-2005, 06:28 PM
"<font color="#ff0066">Necromancers have zero to do with us, they are mages. Please can every oen just understand this funtamental change, we are WARRIORS, and a subclass of." <font color="#ffffff">Not really if you follow the lore necros and SKs have alot fo the same ideas and influences from inny. (along with bertoxx). before someone says "the gods left us" it doesn't mean that thier influences have vanished completely. for example dark elves are a race that spreads hate. always have always will no matter if thier god (that they also hate) is around or not. while there is major diffrences in the 2 i admit and SKs are more like warriors, they aren't warriors. warriors won't use magic. warriors are masters of all weapons while we use out intellegence as a weapon along with our sword. </font> </font><div></div>
Mistmoore-Milaga
08-03-2005, 07:07 PM
<DIV>Innorruk!? Ptah! I spit on your god. A true shadowknight follows Thule.</DIV> <DIV> </DIV> <DIV>And to be on-topic, in raids, our pet is invaluable. During long raids he can do thousands (tens of thousands even) points of damage over time. It is the first spell I upgraded to Adept III and the first Master I will hunt down. With the pet, my damage is inline with bruisers and some of the less skilled rangers and assassins.</DIV>
vwlsskng
08-03-2005, 07:29 PM
<DIV>While Shadow Knights are no longer hybrids of Necromancers and Warriors in the truest sense of the word (i.e., we don't share common spells with Necromancers anymore), they are in theory, a mixture of might and disease-based magic. And while we don't have as strong a tie to the undead as we used to, we still have Lucan's Pact which affords us the illusion of a skeleton, hinting at that bond.</DIV>
Margen
08-07-2005, 08:22 PM
<P>Think one reason people get a bit nervous about the concept of a us being part Necro/fighter is because it seems that as soon as you start using the word "hybrid" it opens up the realm of gimpness <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> . The danger then becomes you become a poor caster/mediocre fighter, i.e. do a bit of both but really don't shine in either. Just my percpective.</P> <P>V/R</P> <P>Blackoath</P>
Diern
08-08-2005, 11:33 AM
<P>No, we are not part necromancer. there stems a big part of the problem with the Shadowknight Class. Instead of going with the EQ model which was part necromancer (no it wasnt [Removed for Content], but a very respected and powerful class now at least in EQL) They decided too break the mold and redesign the Shadowknight.</P> <P>Now they are back at square one. No I am definately not happy with our current pets/combat arts. But I dont want necromancer type pets either, we are not a pet class. That said change the [expletive ninja'd by Faarbot] models please, and yes they should be undead. Give me a ghoul a ghast a vampire! We need subserviants of darkness we are able to conjure for a short time. Not [expletive ninja'd by Faarbot] blobs of poo and birds</P> <P>We are not a warrior with divine power. We are a Defensive heavy plate fighter with unholy magic power. our skills and pets should reflect this.</P> <P> </P>
MadTexan
08-08-2005, 11:43 AM
The new models for the flamelight shrillers in Nek look very good. Maybe we could get the graphics for one of those, made translucent and tinted purple or red, for one of our pets?
I'm all for having a premanent pet. He should have some type of demonic wolf or dog. Or a zombie wolf or dog. Something that fits in with death or disease. Plus we should have an undead horse too. On another note... SK should be the best tanks. We're the "Holy" Knights of Freeport, and guardians are just our pawns. Pallys could say the same thing... so nerf guardians and make SK and Pally stronger, so we able to defend our cities. <div></div>
vwlsskng
08-10-2005, 06:22 PM
<BR> <BLOCKQUOTE> <HR> Gorlim wrote:<BR>I'm all for having a premanent pet. He should have some type of demonic wolf or dog. Or a zombie wolf or dog. Something that fits in with death or disease. Plus we should have an undead horse too.<BR><BR>On another note...<BR>SK should be the best tanks. We're the "Holy" Knights of Freeport, and guardians are just our pawns.<BR><BR>Pallys could say the same thing... so nerf guardians and make SK and Pally stronger, so we able to defend our cities.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>. . .</P> <P>Holy, eh?</P>
PhozFa
08-11-2005, 10:32 AM
I'm holy alright. all the mobs i meet i stab and make them very holy <div></div>
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