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View Full Version : A few new Crusader/SK questions.


Raudre
05-24-2005, 08:47 PM
<DIV> <DIV>I am a convert from the original EQ and I have several chars on the Brell server.  Of them a WE Druid, DE Chanter and a DE SK.  On EQ2 I have created several chars and I am trying to determine my main.  I have a 20 Fury, 20 Assassin and a 20 Coercer.  I am now ready to ding 10 with my Barbar Crusader and I had a few questions that some of you might be willing to answer.</DIV> <DIV> </DIV> <DIV>First Talents:  Are there specific talents that I should pick at 10 or later that make a big difference down the road?  As a coercer for example, the level 10 talent I picked was the improved duration root, for CC purposes.  Most higher level chanters have told me, I should have picked the Mage Shield upgrade instead because that skill improves with you all the way up to level 50, while the root will grey out and become useless fairly quickly.  Is there a similar situation with the Crusader (SK specifically)?  I would rather know now than hope that another respec becomes available, although it is probably inevitable.</DIV> <DIV> </DIV> <DIV>Also what is the best weapon combo for the Crusader SK.  I understand that you should keep and assortment on you, but if I had to choose between a good 1h or 2h as a quest reward, which should I go for first?</DIV> <DIV> </DIV> <DIV>Also thinking of going Armorer for artisan, good call or is there something else I should look at?</DIV></DIV>

Leatherface77
05-25-2005, 01:17 AM
<DIV>I assume your talking about the training we get ever so often. My answer is no it wont affect you later down the road cause those skill will be replaced by better ones as you level. At 10 I belived I picked the better version of call to arms if I remeber right. It depends if you group or solo alot on the wepaons. If you tank Its better to use the 1h and a sheild If your solo all the time get the 2 hander. As far as i know armorer would be  a good choice. These are my opnions mind you someone may know better I never claime dto know It all =)</DIV> <P> </P> <P>Terrorcon 47 ogre sk of blackburrow</P> <DIV><BR></DIV>

xolthar
05-25-2005, 01:30 AM
<BR> <BLOCKQUOTE> <HR> Leatherface77 wrote:<BR> <DIV>I assume your talking about the training we get ever so often. My answer is no it wont affect you later down the road cause those skill will be replaced by better ones as you level. At 10 I belived I picked the better version of call to arms if I remeber right. It depends if you group or solo alot on the wepaons. If you tank Its better to use the 1h and a sheild If your solo all the time get the 2 hander. As far as i know armorer would be  a good choice. These are my opnions mind you someone may know better I never claime dto know It all =)</DIV> <P> </P> <P>Terrorcon 47 ogre sk of blackburrow</P> <DIV><BR></DIV><BR> <HR> </BLOCKQUOTE><BR>I second that advice on weapons. Group play use 1H and shield, solo go for added DPS of a 2H weapon. If you level up and not sure which skill to take just leave the blinking green icon and keep fighting with your group. When you have a spare moment write down the skill upgrades and head on over to these boards and do a search on them, you can then decide based on the discussion which one suits you. Honestly I don't think there is such a thing as picking the wrong skill, you will just have a different strength or weakness.