View Full Version : dreadful wrath raid nerfed as of today
strath
05-13-2005, 07:13 PM
<DIV><STRONG><FONT color=#ffcc00>*** Epic Encounters ***<BR></FONT></STRONG> <BR>- Highly challenging encounters (typically denoted as +++ or ^^^ and greater) are now immune to spells that reduce their movement speed. They will pursue their enemies at a rate greater than their target's speed</DIV> <DIV> </DIV> <DIV>logged in th is morning to see this was on my patcher, so now wrath is no longer useable on raids, the best combat art ive goten to day, (lvl 45 shadow) and the only one that actually gives me some damage potential in a fight, completely useless in a raid.(quote taken off test server notes as the live server update notes hadnt had this updated as of the time i made this post...4 hours after the update =/)</DIV>
<DIV>If this is true I call shenanigoats. They need to either remove the slow component completely *(make lots of sks happy particularly those that have multiple sks in the same guild)*</DIV> <DIV> </DIV> <DIV>Someone who plays an SK main must be hired into the dev team because its pretty plain that we are getting little to no representation on that end.</DIV> <DIV> </DIV> <DIV>Next thing you know they are going to lower the ac of all epic mobs(removing the use or need of despoiling mist), break all our spells against raid mobs (multiple pets, dreadful wrath, destructive slam, lifetaps, soulrend) , and remove any resemblance to a dps we have, come out and say that no sks really arent even in the top 4 or so tanks in game.... err uh-oh wait.</DIV> <DIV> </DIV> <DIV>OR</DIV> <DIV> </DIV> <DIV>Can I respec both my Tradeskill class (carpenter) and adventurer class? I feel like my groin has taken quite the pounding here recently.</DIV><p>Message Edited by farbe on <span class=date_text>05-13-2005</span> <span class=time_text>12:26 PM</span>
Ldymacbe
05-14-2005, 06:07 AM
Ok, it might still be nerfed somehow, but I went out and killed deer in EF until the Seraph of the Stags spawned. Dreadful wrath worked on that particular monster, and seemingly the way that it always has. That doesn't mean much, I know, since there are triple ups we can use skills on and some we can't. I'll be interested to hear if there are other issues. <div></div>
Garnaf
05-14-2005, 01:47 PM
I Believe that this isn't as bad as you all make it out to be, My understanding is that the Mobs are Immune to the Snare part of the spell and that the damage and other parts work the same as always, if this is True that means that More then 1 SK can use Wrath against a raid mob without stacking issues now (IE, in the Words of Absor: It Is Not A Nerf)
Profe
05-14-2005, 05:01 PM
the spell hit fine for me on a ^^^ today, i don't think it snared it obviously .. but it still did damage <div></div>
Garnaf
05-14-2005, 09:00 PM
<DIV>Just did Fyst and the other 2 SKs were Able to Use Wrath Fine along with mine (45, 43 and 42) so doing this eliminated the Stacking issue</DIV>
Zoradan
05-14-2005, 10:34 PM
<BR> <BLOCKQUOTE> <HR> Garnaf wrote:<BR> <DIV>Just did Fyst and the other 2 SKs were Able to Use Wrath Fine along with mine (45, 43 and 42) so doing this eliminated the Stacking issue</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>Well something good came from that then!</DIV>
Mistmoore-Milaga
05-16-2005, 10:55 PM
<DIV>What's the opposite of nerf? Lubbin'?</DIV>
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